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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.jogamp.opengl;
+
+import java.util.ArrayList;
+import java.util.List;
+
+import com.jogamp.common.util.PropertyAccess;
+import com.jogamp.common.util.ReflectionUtil;
+import com.jogamp.opengl.GLAutoDrawableDelegate;
+import com.jogamp.opengl.GLRendererQuirks;
+
+import com.jogamp.nativewindow.AbstractGraphicsDevice;
+import com.jogamp.nativewindow.AbstractGraphicsScreen;
+import com.jogamp.nativewindow.AbstractGraphicsConfiguration;
+import com.jogamp.nativewindow.CapabilitiesImmutable;
+import com.jogamp.nativewindow.NativeSurface;
+import com.jogamp.nativewindow.NativeWindowFactory;
+import com.jogamp.nativewindow.ProxySurface;
+import com.jogamp.nativewindow.UpstreamSurfaceHook;
+
+import jogamp.opengl.Debug;
+
+/** <p> Provides a virtual machine- and operating system-independent
+ mechanism for creating {@link GLDrawable}s.
+ </p>
+ <p> The {@link com.jogamp.opengl.GLCapabilities} objects passed
+ in to the various factory methods are used as a hint for the
+ properties of the returned drawable. The default capabilities
+ selection algorithm (equivalent to passing in a null {@link
+ GLCapabilitiesChooser}) is described in {@link
+ DefaultGLCapabilitiesChooser}. Sophisticated applications needing
+ to change the selection algorithm may pass in their own {@link
+ GLCapabilitiesChooser} which can select from the available pixel
+ formats. The GLCapabilitiesChooser mechanism may not be supported
+ by all implementations or on all platforms, in which case any
+ passed GLCapabilitiesChooser will be ignored.
+ </p>
+
+ <p> Because of the multithreaded nature of the Java platform's
+ Abstract Window Toolkit, it is typically not possible to immediately
+ reject a given {@link GLCapabilities} as being unsupportable by
+ either returning <code>null</code> from the creation routines or
+ raising a {@link GLException}. The semantics of the rejection
+ process are (unfortunately) left unspecified for now. The current
+ implementation will cause a {@link GLException} to be raised
+ during the first repaint of the {@link com.jogamp.opengl.awt.GLCanvas} or {@link
+ com.jogamp.opengl.awt.GLJPanel} if the capabilities can not be met.<br>
+ {@link GLOffscreenAutoDrawable} are created lazily,
+ see {@link #createOffscreenAutoDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int) createOffscreenAutoDrawable(..)}.
+ </p>
+
+ <p> The concrete GLDrawableFactory subclass instantiated by {@link
+ #getFactory getFactory} can be changed by setting the system
+ property <code>opengl.factory.class.name</code> to the
+ fully-qualified name of the desired class.
+ </p>
+*/
+public abstract class GLDrawableFactory {
+
+ protected static final boolean DEBUG = Debug.debug("GLDrawable");
+
+ private static volatile boolean isInit = false;
+ private static GLDrawableFactory eglFactory;
+ private static GLDrawableFactory nativeOSFactory;
+
+ private static ArrayList<GLDrawableFactory> glDrawableFactories = new ArrayList<GLDrawableFactory>();
+
+ /**
+ * Instantiate singleton factories if available, EGLES1, EGLES2 and the OS native ones.
+ */
+ public static final void initSingleton() {
+ if (!isInit) { // volatile: ok
+ synchronized (GLDrawableFactory.class) {
+ if (!isInit) {
+ isInit=true;
+ initSingletonImpl();
+ }
+ }
+ }
+ }
+ private static final void initSingletonImpl() {
+ NativeWindowFactory.initSingleton();
+ NativeWindowFactory.addCustomShutdownHook(false /* head */, new Runnable() {
+ @Override
+ public void run() {
+ shutdown0();
+ }
+ });
+
+ final String nwt = NativeWindowFactory.getNativeWindowType(true);
+ GLDrawableFactory tmp = null;
+ String factoryClassName = PropertyAccess.getProperty("jogl.gldrawablefactory.class.name", true);
+ final ClassLoader cl = GLDrawableFactory.class.getClassLoader();
+ if (null == factoryClassName) {
+ if ( nwt == NativeWindowFactory.TYPE_X11 ) {
+ factoryClassName = "jogamp.opengl.x11.glx.X11GLXDrawableFactory";
+ } else if ( nwt == NativeWindowFactory.TYPE_WINDOWS ) {
+ factoryClassName = "jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory";
+ } else if ( nwt == NativeWindowFactory.TYPE_MACOSX ) {
+ factoryClassName = "jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory";
+ } else {
+ // may use egl*Factory ..
+ if (DEBUG || GLProfile.DEBUG) {
+ System.err.println("GLDrawableFactory.static - No native Windowing Factory for: "+nwt+"; May use EGLDrawableFactory, if available." );
+ }
+ }
+ }
+ if (null != factoryClassName && !GLProfile.disableOpenGLDesktop) {
+ if (DEBUG || GLProfile.DEBUG) {
+ System.err.println("GLDrawableFactory.static - Native OS Factory for: "+nwt+": "+factoryClassName);
+ }
+ try {
+ tmp = (GLDrawableFactory) ReflectionUtil.createInstance(factoryClassName, cl);
+ } catch (final Exception jre) {
+ if (DEBUG || GLProfile.DEBUG) {
+ System.err.println("Info: GLDrawableFactory.static - Native Platform: "+nwt+" - not available: "+factoryClassName);
+ jre.printStackTrace();
+ }
+ }
+ }
+ if(null != tmp && tmp.isComplete()) {
+ nativeOSFactory = tmp;
+ }
+ tmp = null;
+
+ if(!GLProfile.disableOpenGLES) {
+ try {
+ tmp = (GLDrawableFactory) ReflectionUtil.createInstance("jogamp.opengl.egl.EGLDrawableFactory", cl);
+ } catch (final Exception jre) {
+ if (DEBUG || GLProfile.DEBUG) {
+ System.err.println("Info: GLDrawableFactory.static - EGLDrawableFactory - not available");
+ jre.printStackTrace();
+ }
+ }
+ if(null != tmp && tmp.isComplete()) {
+ eglFactory = tmp;
+ }
+ } else if( DEBUG || GLProfile.DEBUG ) {
+ System.err.println("Info: GLDrawableFactory.static - EGLDrawableFactory - disabled!");
+ }
+ }
+
+ protected static void shutdown() {
+ if (isInit) { // volatile: ok
+ synchronized (GLDrawableFactory.class) {
+ if (isInit) {
+ isInit=false;
+ shutdown0();
+ }
+ }
+ }
+ }
+
+ private static void shutdown0() {
+ // Following code will _always_ remain in shutdown hook
+ // due to special semantics of native utils, i.e. X11Utils.
+ // The latter requires shutdown at JVM-Shutdown only.
+ synchronized(glDrawableFactories) {
+ final int gldfCount = glDrawableFactories.size();
+ if( DEBUG ) {
+ System.err.println("GLDrawableFactory.shutdownAll "+gldfCount+" instances, on thread "+getThreadName());
+ }
+ for(int i=0; i<gldfCount; i++) {
+ final GLDrawableFactory gldf = glDrawableFactories.get(i);
+ if( DEBUG ) {
+ System.err.println("GLDrawableFactory.shutdownAll["+(i+1)+"/"+gldfCount+"]: "+gldf.getClass().getName());
+ }
+ try {
+ gldf.resetAllDisplayGammaNoSync();
+ gldf.shutdownImpl();
+ } catch (final Throwable t) {
+ System.err.println("GLDrawableFactory.shutdownImpl: Caught "+t.getClass().getName()+" during factory shutdown #"+(i+1)+"/"+gldfCount+" "+gldf.getClass().getName());
+ if( DEBUG ) {
+ t.printStackTrace();
+ }
+ }
+ }
+ glDrawableFactories.clear();
+
+ // both were members of glDrawableFactories and are shutdown already
+ nativeOSFactory = null;
+ eglFactory = null;
+ }
+ GLContext.shutdown();
+ if( DEBUG ) {
+ System.err.println("GLDrawableFactory.shutdownAll.X on thread "+getThreadName());
+ }
+ }
+
+ protected GLDrawableFactory() {
+ synchronized(glDrawableFactories) {
+ glDrawableFactories.add(this);
+ }
+ }
+
+ protected static String getThreadName() { return Thread.currentThread().getName(); }
+
+ /** Returns true if this factory is complete, i.e. ready to be used. Otherwise return false. */
+ protected abstract boolean isComplete();
+
+ protected void enterThreadCriticalZone() {};
+ protected void leaveThreadCriticalZone() {};
+
+ protected abstract void shutdownImpl();
+
+ /**
+ * Sets the gamma, brightness, and contrast of the display associated with the given <code>surface</code>.
+ * <p>
+ * This functionality is not available on all platforms and
+ * graphics hardware. Returns true if the settings were successfully
+ * changed, false if not. This method may return false for some
+ * values of the incoming arguments even on hardware which does
+ * support the underlying functionality. </p>
+ * <p>
+ * If this method returns true, the display settings will
+ * automatically be reset to their original values upon JVM exit
+ * (assuming the JVM does not crash); if the user wishes to change
+ * the display settings back to normal ahead of time,
+ * use {@link #resetDisplayGamma(NativeSurface)} or {@link #resetAllDisplayGamma()}.
+ * </p>
+ * <p>
+ * It is recommended to call {@link #resetDisplayGamma(NativeSurface)} or {@link #resetAllDisplayGamma()}
+ * before calling e.g. <code>System.exit()</code> from the application rather than
+ * rely on the shutdown hook functionality due to inevitable race
+ * conditions and unspecified behavior during JVM teardown.
+ * </p>
+ * <p>
+ * This method may be called multiple times during the application's
+ * execution, but calling {@link #resetDisplayGamma(NativeSurface)}
+ * will only reset the settings to the values
+ * before the first call to this method. </p>
+ *
+ * @param surface denominates the display device
+ * @param gamma The gamma value, typically > 1.0 (default values vary, but typically roughly 1.0)
+ * @param brightness The brightness value between -1.0 and 1.0, inclusive (default values vary, but typically 0)
+ * @param contrast The contrast, greater than 0.0 (default values vary, but typically 1)
+ *
+ * @return true if gamma settings were successfully changed, false if not
+ * @throws IllegalArgumentException if any of the parameters were out-of-bounds
+ * @see #resetDisplayGamma(NativeSurface)
+ * @see #resetAllDisplayGamma()
+ */
+ public abstract boolean setDisplayGamma(final NativeSurface surface, final float gamma, final float brightness, final float contrast) throws IllegalArgumentException;
+
+ /**
+ * Resets the gamma, brightness and contrast values of the display associated with the given <code>surface</code>
+ * to its original values before {@link #setDisplayGamma(NativeSurface, float, float, float) setDisplayGamma}
+ * was called the first time.
+ * <p>
+ * While it is not explicitly required that this method be called before
+ * exiting manually, calling it is recommended because of the inevitable
+ * unspecified behavior during JVM teardown.
+ * </p>
+ */
+ public abstract void resetDisplayGamma(final NativeSurface surface);
+
+ /**
+ * Resets the gamma, brightness and contrast values of all modified
+ * displays to their original values before {@link #setDisplayGamma(NativeSurface, float, float, float) setDisplayGamma}
+ * was called the first time.
+ * <p>
+ * While it is not explicitly required that this method be called before
+ * exiting manually, calling it is recommended because of the inevitable
+ * unspecified behavior during JVM teardown.
+ * </p>
+ */
+ public abstract void resetAllDisplayGamma();
+
+ protected abstract void resetAllDisplayGammaNoSync();
+
+ /**
+ * Retrieve the default <code>device</code> {@link AbstractGraphicsDevice#getConnection() connection},
+ * {@link AbstractGraphicsDevice#getUnitID() unit ID} and {@link AbstractGraphicsDevice#getUniqueID() unique ID name}. for this factory<br>
+ * The implementation must return a non <code>null</code> default device, which must not be opened, ie. it's native handle is <code>null</code>.
+ * <p>
+ * This method shall return the default device if available
+ * even if the GLDrawableFactory is not functional and hence not compatible.
+ * The latter situation may happen because no native OpenGL implementation is available for the specific implementation.
+ * </p>
+ * @return the default shared device for this factory, eg. :0.0 on X11 desktop.
+ * @see #getIsDeviceCompatible(AbstractGraphicsDevice)
+ */
+ public abstract AbstractGraphicsDevice getDefaultDevice();
+
+ /**
+ * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device.
+ * @return true if the device is compatible with this factory, ie. if it can be used for GLDrawable creation. Otherwise false.
+ * This implies validation whether the implementation is functional.
+ *
+ * @see #getDefaultDevice()
+ */
+ public abstract boolean getIsDeviceCompatible(AbstractGraphicsDevice device);
+
+ protected final AbstractGraphicsDevice validateDevice(AbstractGraphicsDevice device) {
+ if(null==device) {
+ device = getDefaultDevice();
+ if(null==device) {
+ throw new InternalError("no default device available");
+ }
+ if (GLProfile.DEBUG) {
+ System.err.println("Info: "+getClass().getSimpleName()+".validateDevice: using default device : "+device);
+ }
+ }
+
+ // Always validate the device,
+ // since even the default device may not be used by this factory.
+ if( !getIsDeviceCompatible(device) ) {
+ if (GLProfile.DEBUG) {
+ System.err.println("Info: "+getClass().getSimpleName()+".validateDevice: device not compatible : "+device);
+ }
+ return null;
+ }
+ return device;
+ }
+
+ /**
+ * Validate and start the shared resource runner thread if necessary and
+ * if the implementation uses it.
+ *
+ * @return the shared resource runner thread, if implementation uses it.
+ */
+ protected abstract Thread getSharedResourceThread();
+
+ /**
+ * Create the shared resource used internally as a reference for capabilities etc.
+ * <p>
+ * Returns true if a shared resource could be created
+ * for the <code>device</code> {@link AbstractGraphicsDevice#getConnection()}.<br>
+ * This does not imply a shared resource is mapped (ie. made persistent), but is available in general<br>.
+ * </p>
+ *
+ * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device.
+ * @return true if a shared resource could been created, otherwise false.
+ */
+ protected final boolean createSharedResource(final AbstractGraphicsDevice device) {
+ return createSharedResourceImpl(device);
+ }
+ protected abstract boolean createSharedResourceImpl(AbstractGraphicsDevice device);
+
+ /**
+ * Returns true if the <code>quirk</code> exist in the shared resource's context {@link GLRendererQuirks}.
+ * <p>
+ * Convenience method for:
+ * <pre>
+ final GLRendererQuirks glrq = factory.getRendererQuirks(device);
+ return null != glrq ? glrq.exist(quirk) : false;
+ * </pre>
+ * </p>
+ *
+ * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device.
+ * @param glp {@link GLProfile} to identify the device's {@link GLRendererQuirks}, maybe {@code null}
+ * @param quirk the quirk to be tested, e.g. {@link GLRendererQuirks#NoDoubleBufferedPBuffer}.
+ * @throws IllegalArgumentException if the quirk is out of range
+ * @see #getRendererQuirks(AbstractGraphicsDevice, GLProfile)
+ * @see GLRendererQuirks
+ */
+ public final boolean hasRendererQuirk(final AbstractGraphicsDevice device, final GLProfile glp, final int quirk) {
+ final GLRendererQuirks glrq = getRendererQuirks(device, glp);
+ return null != glrq ? glrq.exist(quirk) : false;
+ }
+
+ /**
+ * Returns the shared resource's context {@link GLRendererQuirks}.
+ * <p>
+ * Implementation calls {@link GLContext#getRendererQuirks()} on the shared resource context.
+ * </p>
+ * <p>
+ * In case no shared device exist yet or the implementation doesn't support tracking quirks,
+ * the result is always <code>null</code>.
+ * </p>
+ * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device.
+ * @param glp {@link GLProfile} to identify the device's {@link GLRendererQuirks}, maybe {@code null}
+ * @see GLContext#getRendererQuirks()
+ * @see GLRendererQuirks
+ */
+ public abstract GLRendererQuirks getRendererQuirks(AbstractGraphicsDevice device, final GLProfile glp);
+
+ /**
+ * Returns the sole GLDrawableFactory instance for the desktop (X11, WGL, ..) if exist or null
+ */
+ public static GLDrawableFactory getDesktopFactory() {
+ GLProfile.initSingleton();
+ return nativeOSFactory;
+ }
+
+ /**
+ * Returns the sole GLDrawableFactory instance for EGL if exist or null
+ */
+ public static GLDrawableFactory getEGLFactory() {
+ GLProfile.initSingleton();
+ return eglFactory;
+ }
+
+ /**
+ * Returns the sole GLDrawableFactory instance.
+ *
+ * @param glProfile GLProfile to determine the factory type, ie EGLDrawableFactory,
+ * or one of the native GLDrawableFactory's, ie X11/GLX, Windows/WGL or MacOSX/CGL.
+ */
+ public static GLDrawableFactory getFactory(final GLProfile glProfile) throws GLException {
+ return getFactoryImpl(glProfile.getImplName());
+ }
+
+ protected static GLDrawableFactory getFactoryImpl(final String glProfileImplName) throws GLException {
+ if ( GLProfile.usesNativeGLES(glProfileImplName) ) {
+ if(null!=eglFactory) {
+ return eglFactory;
+ }
+ } else if(null!=nativeOSFactory) {
+ return nativeOSFactory;
+ }
+ throw new GLException("No GLDrawableFactory available for profile: "+glProfileImplName);
+ }
+
+ protected static GLDrawableFactory getFactoryImpl(final AbstractGraphicsDevice device) throws GLException {
+ if(null != nativeOSFactory && nativeOSFactory.getIsDeviceCompatible(device)) {
+ return nativeOSFactory;
+ }
+ if(null != eglFactory && eglFactory.getIsDeviceCompatible(device)) {
+ return eglFactory;
+ }
+ throw new GLException("No native platform GLDrawableFactory, nor EGLDrawableFactory available: "+device);
+ }
+
+ /**
+ * Returns an array of available GLCapabilities for the device.<br>
+ * The list is sorted by the native ID, ascending.<br>
+ * The chosen GLProfile statement in the result may not refer to the maximum available profile
+ * due to implementation constraints, ie using the shared resource.
+ *
+ * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device.
+ * @return A list of {@link com.jogamp.opengl.GLCapabilitiesImmutable}'s, maybe empty if none is available.
+ */
+ public final List<GLCapabilitiesImmutable> getAvailableCapabilities(AbstractGraphicsDevice device) {
+ device = validateDevice(device);
+ if(null!=device) {
+ return getAvailableCapabilitiesImpl(device);
+ }
+ return null;
+ }
+ protected abstract List<GLCapabilitiesImmutable> getAvailableCapabilitiesImpl(AbstractGraphicsDevice device);
+
+ //----------------------------------------------------------------------
+ // Methods to create high-level objects
+
+ /**
+ * Returns an {@link GLDrawable#isRealized() unrealized} GLDrawable according to it's chosen {@link GLCapabilitiesImmutable},<br>
+ * which determines pixel format, on- and offscreen incl. PBuffer type.
+ * <p>
+ * The chosen {@link GLCapabilitiesImmutable} are referenced within the target
+ * {@link NativeSurface}'s {@link AbstractGraphicsConfiguration}.<p>
+ * </p>
+ * <p>
+ * An onscreen GLDrawable is created if {@link CapabilitiesImmutable#isOnscreen() caps.isOnscreen()} is true.
+ * </p>
+ * <p>
+ * A FBO drawable is created if both {@link GLCapabilitiesImmutable#isFBO() caps.isFBO()}
+ * and {@link GLContext#isFBOAvailable(AbstractGraphicsDevice, GLProfile) canCreateFBO(device, caps.getGLProfile())} is true.
+ * </p>
+ * <p>
+ * A Pbuffer drawable is created if both {@link GLCapabilitiesImmutable#isPBuffer() caps.isPBuffer()}
+ * and {@link #canCreateGLPbuffer(AbstractGraphicsDevice, GLProfile) canCreateGLPbuffer(device)} is true.
+ * </p>
+ * <p>
+ * If not onscreen and neither FBO nor Pbuffer is available,
+ * a simple pixmap/bitmap drawable/surface is created, which is unlikely to be hardware accelerated.
+ * </p>
+ *
+ * @throws IllegalArgumentException if the passed target is null
+ * @throws GLException if any window system-specific errors caused
+ * the creation of the GLDrawable to fail.
+ *
+ * @see #canCreateGLPbuffer(AbstractGraphicsDevice, GLProfile)
+ * @see GLContext#isFBOAvailable(AbstractGraphicsDevice, GLProfile)
+ * @see com.jogamp.opengl.GLCapabilities#isOnscreen()
+ * @see com.jogamp.opengl.GLCapabilities#isFBO()
+ * @see com.jogamp.opengl.GLCapabilities#isPBuffer()
+ * @see GraphicsConfigurationFactory#chooseGraphicsConfiguration(CapabilitiesImmutable, CapabilitiesImmutable, CapabilitiesChooser, AbstractGraphicsScreen, int)
+ */
+ public abstract GLDrawable createGLDrawable(NativeSurface target)
+ throws IllegalArgumentException, GLException;
+
+ /**
+ * Creates a {@link GLDrawable#isRealized() realized} {@link GLOffscreenAutoDrawable}
+ * incl it's offscreen {@link NativeSurface} with the given capabilites and dimensions.
+ * <p>
+ * The {@link GLOffscreenAutoDrawable}'s {@link GLDrawable} is {@link GLDrawable#isRealized() realized}
+ * <i>without</i> an assigned {@link GLContext}, hence not initialized completely.<br>
+ *
+ * The {@link GLContext} can be assigned later manually via {@link GLAutoDrawable#setContext(GLContext, boolean) setContext(ctx)}
+ * <i>or</i> it will be created <i>lazily</i> at the 1st {@link GLAutoDrawable#display() display()} method call.<br>
+ *
+ * <i>Lazy</i> {@link GLContext} creation will take a shared {@link GLContext} into account
+ * which has been set {@link GLOffscreenAutoDrawable#setSharedContext(GLContext) directly}
+ * or {@link GLOffscreenAutoDrawable#setSharedAutoDrawable(GLAutoDrawable) via another GLAutoDrawable}.
+ * </p>
+ * <p>
+ * In case the passed {@link GLCapabilitiesImmutable} contains default values, i.e.
+ * {@link GLCapabilitiesImmutable#isOnscreen() caps.isOnscreen()} <code> == true</code>,
+ * it is auto-configured. Auto configuration will set {@link GLCapabilitiesImmutable caps} to offscreen
+ * and FBO <i>or</i> Pbuffer, whichever is available in that order.
+ * </p>
+ * <p>
+ * A FBO based auto drawable, {@link GLOffscreenAutoDrawable.FBO}, is created if both {@link GLCapabilitiesImmutable#isFBO() caps.isFBO()}
+ * and {@link GLContext#isFBOAvailable(AbstractGraphicsDevice, GLProfile) canCreateFBO(device, caps.getGLProfile())} is true.
+ * </p>
+ * <p>
+ * A Pbuffer based auto drawable is created if both {@link GLCapabilitiesImmutable#isPBuffer() caps.isPBuffer()}
+ * and {@link #canCreateGLPbuffer(AbstractGraphicsDevice, GLProfile) canCreateGLPbuffer(device)} is true.
+ * </p>
+ * <p>
+ * If neither FBO nor Pbuffer is available,
+ * a simple pixmap/bitmap auto drawable is created, which is unlikely to be hardware accelerated.
+ * </p>
+ * <p>
+ * The resulting {@link GLOffscreenAutoDrawable} has it's own independent device instance using <code>device</code> details.
+ * </p>
+ *
+ * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared device to be used, may be <code>null</code> for the platform's default device.
+ * @param caps the requested GLCapabilties
+ * @param chooser the custom chooser, may be null for default
+ * @param width the requested offscreen width
+ * @param height the requested offscreen height
+ * @return the created and realized offscreen {@link GLOffscreenAutoDrawable} instance
+ *
+ * @throws GLException if any window system-specific errors caused
+ * the creation of the Offscreen to fail.
+ *
+ * @see #createOffscreenDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int)
+ */
+ public abstract GLOffscreenAutoDrawable createOffscreenAutoDrawable(AbstractGraphicsDevice device,
+ GLCapabilitiesImmutable caps,
+ GLCapabilitiesChooser chooser,
+ int width, int height) throws GLException;
+
+ /**
+ * Creates a {@link GLDrawable#isRealized() realized} <i>dummy</i> {@link GLAutoDrawable}
+ * incl it's <i>dummy, invisible</i> {@link NativeSurface}
+ * as created with {@link #createDummyDrawable(AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser)}.
+ * <p>
+ * The <i>dummy</i> {@link GLAutoDrawable}'s {@link GLDrawable} is {@link GLDrawable#isRealized() realized}
+ * <i>without</i> an assigned {@link GLContext}, hence not initialized completely.<br>
+ * The {@link GLContext} can be assigned later manually via {@link GLAutoDrawable#setContext(GLContext, boolean) setContext(ctx)}
+ * <i>or</i> it will be created <i>lazily</i> at the 1st {@link GLAutoDrawable#display() display()} method call.<br>
+ * <i>Lazy</i> {@link GLContext} creation will take a shared {@link GLContext} into account
+ * which has been set {@link GLOffscreenAutoDrawable#setSharedContext(GLContext) directly}
+ * or {@link GLOffscreenAutoDrawable#setSharedAutoDrawable(GLAutoDrawable) via another GLAutoDrawable}.
+ * </p>
+ *
+ * @param deviceReq which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared device to be used, may be <code>null</code> for the platform's default device.
+ * @param createNewDevice if <code>true</code> a new independent device instance is created from the <code>deviceReq</code>, otherwise <code>deviceReq</code> is used as-is and must be valid!
+ * @param capsRequested the desired {@link GLCapabilitiesImmutable}, incl. it's {@link GLProfile}.
+ * For shared context, same {@link GLCapabilitiesImmutable#getVisualID(com.jogamp.nativewindow.VisualIDHolder.VIDType)}
+ * across shared drawables will yield best compatibility.
+ * @param chooser the custom chooser, may be null for default
+ * @return the created and realized <i>dummy</i> {@link GLAutoDrawable} instance
+ *
+ * @see #createDummyDrawable(AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser)
+ */
+ public abstract GLAutoDrawable createDummyAutoDrawable(AbstractGraphicsDevice deviceReq, boolean createNewDevice, GLCapabilitiesImmutable capsRequested, GLCapabilitiesChooser chooser);
+
+ /**
+ * Creates an {@link GLDrawable#isRealized() unrealized} offscreen {@link GLDrawable}
+ * incl it's offscreen {@link NativeSurface} with the given capabilites and dimensions.
+ * <p>
+ * In case the passed {@link GLCapabilitiesImmutable} contains default values, i.e.
+ * {@link GLCapabilitiesImmutable#isOnscreen() caps.isOnscreen()} <code> == true</code>,
+ * it is auto-configured. The latter will set offscreen and also FBO <i>or</i> Pbuffer, whichever is available in that order.
+ * </p>
+ * <p>
+ * A resizeable FBO drawable, {@link GLFBODrawable.Resizeable}, is created if both {@link GLCapabilitiesImmutable#isFBO() caps.isFBO()}
+ * and {@link GLContext#isFBOAvailable(AbstractGraphicsDevice, GLProfile) canCreateFBO(device, caps.getGLProfile())} is true.
+ * </p>
+ * <p>
+ * A Pbuffer drawable is created if both {@link GLCapabilitiesImmutable#isPBuffer() caps.isPBuffer()}
+ * and {@link #canCreateGLPbuffer(AbstractGraphicsDevice, GLProfile) canCreateGLPbuffer(device)} is true.
+ * </p>
+ * <p>
+ * If neither FBO nor Pbuffer is available,
+ * a simple pixmap/bitmap drawable is created, which is unlikely to be hardware accelerated.
+ * </p>
+ * <p>
+ * The resulting {@link GLDrawable} has it's own independent device instance using <code>device</code> details.
+ * </p>
+ *
+ * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared device to be used, may be <code>null</code> for the platform's default device.
+ * @param caps the requested GLCapabilties
+ * @param chooser the custom chooser, may be null for default
+ * @param width the requested offscreen width
+ * @param height the requested offscreen height
+ *
+ * @return the created unrealized offscreen {@link GLDrawable}
+ *
+ * @throws GLException if any window system-specific errors caused
+ * the creation of the Offscreen to fail.
+ *
+ * @see #createOffscreenAutoDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int, GLContext)
+ */
+ public abstract GLDrawable createOffscreenDrawable(AbstractGraphicsDevice device,
+ GLCapabilitiesImmutable caps,
+ GLCapabilitiesChooser chooser,
+ int width, int height) throws GLException;
+
+ /**
+ * Creates an {@link GLDrawable#isRealized() unrealized} dummy {@link GLDrawable}.
+ * A dummy drawable is not visible on screen and will not be used to render directly to, it maybe on- or offscreen.
+ * <p>
+ * It is used to allow the creation of a {@link GLContext} to query information.
+ * It also allows creation of framebuffer objects which are used for rendering or creating a shared GLContext w/o actually rendering to this dummy drawable's framebuffer.
+ * </p>
+ * @param deviceReq which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared device to be used, may be <code>null</code> for the platform's default device.
+ * @param createNewDevice if <code>true</code> a new independent device instance is created from the <code>deviceReq</code>, otherwise <code>deviceReq</code> is used as-is and must be valid!
+ * @param capsRequested the desired {@link GLCapabilitiesImmutable}, incl. it's {@link GLProfile}.
+ * For shared context, same {@link GLCapabilitiesImmutable#getVisualID(com.jogamp.nativewindow.VisualIDHolder.VIDType) visual ID}
+ * or {@link GLCapabilitiesImmutable caps}
+ * across shared drawables will yield best compatibility.
+ * @param chooser the custom chooser, may be null for default
+ * @return the created unrealized dummy {@link GLDrawable}
+ */
+ public abstract GLDrawable createDummyDrawable(AbstractGraphicsDevice deviceReq, boolean createNewDevice, GLCapabilitiesImmutable capsRequested, GLCapabilitiesChooser chooser);
+
+ /**
+ * Creates a proxy {@link NativeSurface} w/ defined surface handle,
+ * i.e. a {@link jogamp.nativewindow.WrappedSurface} or {@link jogamp.nativewindow.windows.GDISurface} instance.
+ * <p>
+ * It's {@link AbstractGraphicsConfiguration} is properly set according to the given
+ * <code>windowHandle</code>'s native visualID if set or the given {@link GLCapabilitiesImmutable}.
+ * </p>
+ * <p>
+ * Lifecycle (creation and destruction) of the given surface handle shall be handled by the caller
+ * via {@link ProxySurface#createNotify()} and {@link ProxySurface#destroyNotify()}.
+ * </p>
+ * <p>
+ * Such surface can be used to instantiate a GLDrawable. With the help of {@link GLAutoDrawableDelegate}
+ * you will be able to implement a new native windowing system binding almost on-the-fly,
+ * see {@link com.jogamp.opengl.swt.GLCanvas}.
+ * </p>
+ * <p>
+ * The resulting {@link GLOffscreenAutoDrawable} has it's own independent device instance using <code>device</code> details
+ * which may be blocking depending on platform and windowing-toolkit requirements.
+ * </p>
+ *
+ * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device.
+ * Caller has to ensure it is compatible w/ the given <code>windowHandle</code>
+ * @param screenIdx matching screen index of given <code>windowHandle</code>
+ * @param windowHandle the native window handle
+ * @param caps the requested GLCapabilties
+ * @param chooser the custom chooser, may be null for default
+ * @param upstream optional {@link UpstreamSurfaceHook} allowing control of the {@link ProxySurface}'s lifecycle and data it presents.
+ * @return the created {@link ProxySurface} instance w/ defined surface handle.
+ */
+ public abstract ProxySurface createProxySurface(AbstractGraphicsDevice device,
+ int screenIdx,
+ long windowHandle,
+ GLCapabilitiesImmutable caps, GLCapabilitiesChooser chooser, UpstreamSurfaceHook upstream);
+
+ /**
+ * Returns true if it is possible to create an <i>framebuffer object</i> (FBO).
+ * <p>
+ * FBO feature is implemented in OpenGL, hence it is {@link GLProfile} dependent.
+ * </p>
+ * <p>
+ * FBO support is queried as described in {@link GLContext#hasBasicFBOSupport()}.
+ * </p>
+ *
+ * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device.
+ * @param glp {@link GLProfile} to check for FBO capabilities
+ * @see GLContext#hasBasicFBOSupport()
+ */
+ public abstract boolean canCreateFBO(AbstractGraphicsDevice device, GLProfile glp);
+
+ /**
+ * Returns true if it is possible to create an <i>pbuffer surface</i>.
+ * <p>
+ * Some older graphics cards do not have this capability,
+ * as well as some new GL implementation, i.e. OpenGL 3 core on OSX.
+ * </p>
+ *
+ * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device.
+ * @param glp {@link GLProfile} to check for FBO capabilities
+ */
+ public abstract boolean canCreateGLPbuffer(AbstractGraphicsDevice device, GLProfile glp);
+
+ //----------------------------------------------------------------------
+ // Methods for interacting with third-party OpenGL libraries
+
+ /**
+ * <P> Creates a GLContext object representing an existing OpenGL
+ * context in an external (third-party) OpenGL-based library. This
+ * GLContext object may be used to draw into this preexisting
+ * context using its {@link GL} and {@link
+ * com.jogamp.opengl.glu.GLU} objects. New contexts created through
+ * {@link GLDrawable}s may share textures and display lists with
+ * this external context. </P>
+ *
+ * <P> The underlying OpenGL context must be current on the current
+ * thread at the time this method is called. The user is responsible
+ * for the maintenance of the underlying OpenGL context; calls to
+ * <code>makeCurrent</code> and <code>release</code> on the returned
+ * GLContext object have no effect. If the underlying OpenGL context
+ * is destroyed, the <code>destroy</code> method should be called on
+ * the <code>GLContext</code>. A new <code>GLContext</code> object
+ * should be created for each newly-created underlying OpenGL
+ * context.
+ *
+ * @throws GLException if any window system-specific errors caused
+ * the creation of the external GLContext to fail.
+ */
+ public abstract GLContext createExternalGLContext()
+ throws GLException;
+
+ /**
+ * Returns true if it is possible to create an external GLDrawable
+ * object via {@link #createExternalGLDrawable}.
+ *
+ * @param device which {@link AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device.
+ */
+ public abstract boolean canCreateExternalGLDrawable(AbstractGraphicsDevice device);
+
+ /**
+ * <P> Creates a {@link GLDrawable} object representing an existing
+ * OpenGL drawable in an external (third-party) OpenGL-based
+ * library. This GLDrawable object may be used to create new,
+ * fully-functional {@link GLContext}s on the OpenGL drawable. This
+ * is useful when interoperating with a third-party OpenGL-based
+ * library and it is essential to not perturb the state of the
+ * library's existing context, even to the point of not sharing
+ * textures or display lists with that context. </P>
+ *
+ * <P> An underlying OpenGL context must be current on the desired
+ * drawable and the current thread at the time this method is
+ * called. The user is responsible for the maintenance of the
+ * underlying drawable. If one or more contexts are created on the
+ * drawable using {@link GLDrawable#createContext}, and the drawable
+ * is deleted by the third-party library, the user is responsible
+ * for calling {@link GLContext#destroy} on these contexts. </P>
+ *
+ * <P> Calls to <code>setSize</code>, <code>getWidth</code> and
+ * <code>getHeight</code> are illegal on the returned GLDrawable. If
+ * these operations are required by the user, they must be performed
+ * by the third-party library. </P>
+ *
+ * <P> It is legal to create both an external GLContext and
+ * GLDrawable representing the same third-party OpenGL entities.
+ * This can be used, for example, to query current state information
+ * using the external GLContext and then create and set up new
+ * GLContexts using the external GLDrawable. </P>
+ *
+ * <P> This functionality may not be available on all platforms and
+ * {@link #canCreateExternalGLDrawable} should be called first to
+ * see if it is present. For example, on X11 platforms, this API
+ * requires the presence of GLX 1.3 or later.
+ *
+ * @throws GLException if any window system-specific errors caused
+ * the creation of the external GLDrawable to fail.
+ */
+ public abstract GLDrawable createExternalGLDrawable()
+ throws GLException;
+}