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diff --git a/src/jogl/classes/com/jogamp/opengl/GLProfile.java b/src/jogl/classes/com/jogamp/opengl/GLProfile.java
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+++ b/src/jogl/classes/com/jogamp/opengl/GLProfile.java
@@ -0,0 +1,2322 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ */
+
+package com.jogamp.opengl;
+
+import jogamp.opengl.Debug;
+import jogamp.opengl.GLDrawableFactoryImpl;
+import jogamp.opengl.DesktopGLDynamicLookupHelper;
+
+import com.jogamp.common.ExceptionUtils;
+import com.jogamp.common.GlueGenVersion;
+import com.jogamp.common.jvm.JNILibLoaderBase;
+import com.jogamp.common.os.Platform;
+import com.jogamp.common.util.PropertyAccess;
+import com.jogamp.common.util.ReflectionUtil;
+import com.jogamp.common.util.VersionUtil;
+import com.jogamp.common.util.cache.TempJarCache;
+import com.jogamp.common.util.locks.LockFactory;
+import com.jogamp.common.util.locks.RecursiveThreadGroupLock;
+import com.jogamp.gluegen.runtime.FunctionAddressResolver;
+import com.jogamp.nativewindow.NativeWindowVersion;
+import com.jogamp.opengl.GLRendererQuirks;
+import com.jogamp.opengl.JoglVersion;
+
+import com.jogamp.nativewindow.AbstractGraphicsDevice;
+import com.jogamp.nativewindow.NativeWindowFactory;
+import com.jogamp.opengl.fixedfunc.GLPointerFunc;
+
+import java.lang.reflect.Constructor;
+import java.security.AccessController;
+import java.security.PrivilegedAction;
+import java.util.HashMap;
+import java.util.List;
+import java.util.Map;
+
+/**
+ * Specifies the the OpenGL profile.
+ *
+ * This class static singleton initialization queries the availability of all OpenGL Profiles
+ * and instantiates singleton GLProfile objects for each available profile.
+ *
+ * The platform default profile may be used, using {@link GLProfile#GetProfileDefault()},
+ * or more specialized versions using the other static GetProfile methods.
+ */
+public class GLProfile {
+
+ public static final boolean DEBUG;
+
+ /**
+ * In case no native OpenGL core profiles are required
+ * and if one platform may have a buggy implementation,
+ * setting the property <code>jogl.disable.openglcore</code> disables querying possible existing native OpenGL core profiles.
+ * <p>
+ * This exclusion is disabled for {@link Platform.OSType#MACOS}.
+ * </p>
+ */
+ public static final boolean disableOpenGLCore;
+
+ /**
+ * In case the implementation of the <i>ARB_create_context</i>
+ * context creation extension is buggy on one platform,
+ * setting the property <code>jogl.disable.openglarbcontext</code> disables utilizing it.
+ * <p>
+ * This exclusion also disables {@link #disableOpenGLES OpenGL ES}.
+ * </p>
+ * <p>
+ * This exclusion is disabled for {@link Platform.OSType#MACOS}.
+ * </p>
+ */
+ public static final boolean disableOpenGLARBContext;
+
+ /**
+ * In case no OpenGL ES profiles are required
+ * and if one platform may have a buggy implementation,
+ * setting the property <code>jogl.disable.opengles</code> disables querying possible existing OpenGL ES profiles.
+ */
+ public static final boolean disableOpenGLES;
+
+ /**
+ * In case no OpenGL desktop profiles are required
+ * and if one platform may have a buggy implementation,
+ * setting the property <code>jogl.disable.opengldesktop</code> disables querying possible existing OpenGL desktop profiles.
+ */
+ public static final boolean disableOpenGLDesktop;
+
+ /**
+ * Disable surfaceless OpenGL context capability and its probing
+ * by setting the property <code>jogl.disable.surfacelesscontext</code>.
+ * <p>
+ * By default surfaceless OpenGL context capability is probed,
+ * i.e. whether an OpenGL context can be made current without a default framebuffer.
+ * </p>
+ * <p>
+ * If probing fails or if this property is set, the {@link GLRendererQuirks quirk} {@link GLRendererQuirks#NoSurfacelessCtx}
+ * is being set.
+ * </p>
+ */
+ public static final boolean disableSurfacelessContext;
+
+ /**
+ * We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome.
+ * When run in the mentioned browsers, the eglInitialize(..) implementation crashes.
+ * <p>
+ * This can be overridden by explicitly enabling ANGLE on Windows by setting the property
+ * <code>jogl.enable.ANGLE</code>.
+ * </p>
+ */
+ public static final boolean enableANGLE;
+
+ static {
+ // Also initializes TempJarCache if shall be used.
+ Platform.initSingleton();
+ final boolean isOSX = Platform.OSType.MACOS == Platform.getOSType();
+
+ DEBUG = Debug.debug("GLProfile");
+ disableOpenGLCore = PropertyAccess.isPropertyDefined("jogl.disable.openglcore", true) && !isOSX;
+ disableOpenGLARBContext = PropertyAccess.isPropertyDefined("jogl.disable.openglarbcontext", true) && !isOSX;
+ disableOpenGLES = disableOpenGLARBContext || PropertyAccess.isPropertyDefined("jogl.disable.opengles", true);
+ disableOpenGLDesktop = PropertyAccess.isPropertyDefined("jogl.disable.opengldesktop", true);
+ disableSurfacelessContext = PropertyAccess.isPropertyDefined("jogl.disable.surfacelesscontext", true);
+ enableANGLE = PropertyAccess.isPropertyDefined("jogl.enable.ANGLE", true);
+ }
+
+ /**
+ * @return <code>true</code> if JOGL has been initialized, i.e. manually via {@link #initSingleton()} or implicit,
+ * otherwise returns <code>false</code>.
+ *
+ * @since 2.2.1
+ */
+ public static boolean isInitialized() {
+ initLock.lock();
+ try {
+ return initialized;
+ } finally {
+ initLock.unlock();
+ }
+ }
+
+ /**
+ * Static initialization of JOGL.
+ *
+ * <p>
+ * This method shall not need to be called for other reasons than having a defined initialization sequence.
+ * </p>
+ *
+ * <P>
+ * In case this method is not invoked, GLProfile is initialized implicit by
+ * the first call to {@link #getDefault()}, {@link #get(java.lang.String)}.
+ * <P>
+ *
+ * <p>
+ * To initialize JOGL at startup ASAP, this method may be invoked in the <i>main class</i>'s
+ * static initializer block, in the <i>static main() method</i> or in the <i>Applet init() method</i>.
+ * </p>
+ *
+ * <p>
+ * Since JOGL's initialization is complex and involves multi threading, it is <b>not</b> recommended
+ * to be have it invoked on the AWT EDT thread. In case all JOGL usage is performed
+ * on the AWT EDT, invoke this method outside the AWT EDT - see above.
+ * </p>
+ *
+ */
+ public static void initSingleton() {
+ final boolean justInitialized;
+ initLock.lock();
+ try {
+ if(!initialized) {
+ initialized = true;
+ justInitialized = true;
+ if(DEBUG) {
+ System.err.println("GLProfile.initSingleton() - thread "+Thread.currentThread().getName());
+ ExceptionUtils.dumpStack(System.err);
+ }
+
+ if(ReflectionUtil.DEBUG_STATS_FORNAME) {
+ ReflectionUtil.resetForNameCount();
+ }
+
+ // run the whole static initialization privileged to speed up,
+ // since this skips checking further access
+ AccessController.doPrivileged(new PrivilegedAction<Object>() {
+ @Override
+ public Object run() {
+ Platform.initSingleton();
+
+ if(TempJarCache.isInitialized()) {
+ final ClassLoader cl = GLProfile.class.getClassLoader();
+ final String newtDebugClassName = "jogamp.newt.Debug";
+ final Class<?>[] classesFromJavaJars = new Class<?>[] { jogamp.nativewindow.Debug.class, jogamp.opengl.Debug.class, null };
+ if( ReflectionUtil.isClassAvailable(newtDebugClassName, cl) ) {
+ classesFromJavaJars[2] = ReflectionUtil.getClass(newtDebugClassName, false, cl);
+ }
+ JNILibLoaderBase.addNativeJarLibsJoglCfg(classesFromJavaJars);
+ }
+ initProfilesForDefaultDevices();
+ return null;
+ }
+ });
+ if( ReflectionUtil.DEBUG_STATS_FORNAME ) {
+ if( justInitialized ) {
+ System.err.println(ReflectionUtil.getForNameStats(null).toString());
+ }
+ }
+ } else {
+ justInitialized = false;
+ }
+ } finally {
+ initLock.unlock();
+ }
+ if(DEBUG) {
+ if( justInitialized && ( hasGL234Impl || hasGLES1Impl || hasGLES3Impl ) ) {
+ System.err.println(JoglVersion.getDefaultOpenGLInfo(defaultDevice, null, true));
+ }
+ }
+ }
+
+ /**
+ * Trigger eager initialization of GLProfiles for the given device,
+ * in case it isn't done yet.
+ *
+ * @throws GLException if no profile for the given device is available.
+ */
+ public static void initProfiles(final AbstractGraphicsDevice device) throws GLException {
+ getProfileMap(device, true);
+ }
+
+ /**
+ * Manual shutdown method, may be called after your last JOGL use
+ * within the running JVM.<br>
+ * It releases all temporary created resources, ie issues {@link com.jogamp.opengl.GLDrawableFactory#shutdown()}.<br>
+ * The shutdown implementation is called via the JVM shutdown hook, if not manually invoked.<br>
+ * <p>
+ * This method shall not need to be called for other reasons than issuing a proper shutdown of resources at a defined time.
+ * </p>
+ */
+ public static void shutdown() {
+ initLock.lock();
+ try {
+ if(initialized) {
+ initialized = false;
+ if(DEBUG) {
+ System.err.println("GLProfile.shutdown() - thread "+Thread.currentThread().getName());
+ ExceptionUtils.dumpStack(System.err);
+ }
+ GLDrawableFactory.shutdown();
+ }
+ } finally {
+ initLock.unlock();
+ }
+ }
+
+ //
+ // Query platform available OpenGL implementation
+ //
+
+ /**
+ * Returns the availability of a profile on a device.
+ *
+ * @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device.
+ * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
+ * or <code>[ null, GL ]</code> for the default profile.
+ * @return true if the profile is available for the device, otherwise false.
+ */
+ public static boolean isAvailable(final AbstractGraphicsDevice device, final String profile) {
+ initSingleton();
+ return isAvailableImpl(getProfileMap(device, false), profile);
+ }
+ private static boolean isAvailableImpl(final HashMap<String /*GLProfile_name*/, GLProfile> map, final String profile) {
+ return null != map && null != map.get(profile);
+ }
+
+ /**
+ * Returns the availability of a profile on the default device.
+ *
+ * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
+ * or <code>[ null, GL ]</code> for the default profile.
+ * @return true if the profile is available for the default device, otherwise false.
+ */
+ public static boolean isAvailable(final String profile) {
+ return isAvailable(null, profile);
+ }
+
+ /**
+ * Returns the availability of any profile on the default device.
+ *
+ * @return true if any profile is available for the default device, otherwise false.
+ */
+ public static boolean isAnyAvailable() {
+ return isAvailable(null, null);
+ }
+
+ public static String glAvailabilityToString(final AbstractGraphicsDevice device) {
+ return glAvailabilityToString(device, null).toString();
+ }
+
+ public static StringBuilder glAvailabilityToString(final AbstractGraphicsDevice device, final StringBuilder sb) {
+ return glAvailabilityToString(device, sb, null, 0);
+ }
+ private static StringBuilder doIndent(final StringBuilder sb, final String indent, int indentCount) {
+ while(indentCount>0) {
+ sb.append(indent);
+ indentCount--;
+ }
+ return sb;
+ }
+ public static StringBuilder glAvailabilityToString(AbstractGraphicsDevice device, StringBuilder sb, final String indent, int indentCount) {
+ boolean avail;
+ if(null == sb) {
+ sb = new StringBuilder();
+ }
+ final boolean useIndent = null != indent;
+
+ initSingleton();
+
+ int allCount = 0;
+ int nativeCount = 0;
+
+ if(null==device) {
+ device = defaultDevice;
+ }
+ final HashMap<String /*GLProfile_name*/, GLProfile> map = getProfileMap(device, false);
+
+ if(useIndent) {
+ doIndent(sb, indent, indentCount).append("Natives");
+ indentCount++;
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4bc+" ").append(indent);
+ } else {
+ sb.append("Natives["+GL4bc+" ");
+ }
+ avail=isAvailableImpl(map, GL4bc);
+ sb.append(avail);
+ if(avail) {
+ nativeCount++;
+ glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_COMPAT);
+ }
+ allCount++;
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4+" ").append(indent);
+ } else {
+ sb.append(", "+GL4+" ");
+ }
+ avail=isAvailableImpl(map, GL4);
+ sb.append(avail);
+ if(avail) {
+ nativeCount++;
+ glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_CORE);
+ }
+ allCount++;
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES3+" ").append(indent);
+ } else {
+ sb.append(", "+GLES3+" ");
+ }
+ avail=isAvailableImpl(map, GLES3);
+ sb.append(avail);
+ if(avail) {
+ nativeCount++;
+ glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_ES);
+ }
+ allCount++;
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL3bc+" ").append(indent);
+ } else {
+ sb.append(", "+GL3bc+" ");
+ }
+ avail=isAvailableImpl(map, GL3bc);
+ sb.append(avail);
+ if(avail) {
+ nativeCount++;
+ glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_COMPAT);
+ }
+ allCount++;
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL3+" ").append(indent);
+ } else {
+ sb.append(", "+GL3+" ");
+ }
+ avail=isAvailableImpl(map, GL3);
+ sb.append(avail);
+ if(avail) {
+ nativeCount++;
+ glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_CORE);
+ }
+ allCount++;
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2+" ").append(indent);
+ } else {
+ sb.append(", "+GL2+" ");
+ }
+ avail=isAvailableImpl(map, GL2);
+ sb.append(avail);
+ if(avail) {
+ nativeCount++;
+ glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_COMPAT);
+ }
+ allCount++;
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES2+" ").append(indent);
+ } else {
+ sb.append(", "+GLES2+" ");
+ }
+ avail=isAvailableImpl(map, GLES2);
+ sb.append(avail);
+ if(avail) {
+ nativeCount++;
+ glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_ES);
+ }
+ allCount++;
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES1+" ").append(indent);
+ } else {
+ sb.append(", "+GLES1+" ");
+ }
+ avail=isAvailableImpl(map, GLES1);
+ sb.append(avail);
+ if(avail) {
+ nativeCount++;
+ glAvailabilityToString(device, sb.append(" "), 1, GLContext.CTX_PROFILE_ES);
+ }
+ allCount++;
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Count\t"+nativeCount+" / "+allCount);
+ indentCount--;
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Common");
+ indentCount++;
+ } else {
+ sb.append(", count "+nativeCount+" / "+allCount+"], Common[");
+ }
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4ES3+" ").append(indent);
+ } else {
+ sb.append(", "+GL4ES3+" ");
+ }
+ sb.append(isAvailableImpl(map, GL4ES3));
+ allCount++;
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2GL3+" ").append(indent);
+ } else {
+ sb.append(", "+GL2GL3+" ");
+ }
+ sb.append(isAvailableImpl(map, GL2GL3));
+ allCount++;
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2ES2+" ").append(indent);
+ } else {
+ sb.append(", "+GL2ES2+" ");
+ }
+ sb.append(isAvailableImpl(map, GL2ES2));
+ allCount++;
+
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2ES1+" ").append(indent);
+ } else {
+ sb.append(", "+GL2ES1+" ");
+ }
+ sb.append(isAvailableImpl(map, GL2ES1));
+ allCount++;
+
+ if(useIndent) {
+ indentCount--;
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Mappings");
+ indentCount++;
+ } else {
+ sb.append("], Mappings[");
+ }
+
+ int profileCount = 0;
+
+ if(null != map) {
+ for (final Map.Entry<String,GLProfile> entry : map.entrySet()) {
+ if( GL_DEFAULT != entry.getKey() ) {
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount);
+ }
+ sb.append(entry.getKey()+(useIndent?" \t":" ")+entry.getValue());
+ if(!useIndent) {
+ sb.append(", ");
+ }
+ profileCount++;
+ }
+ }
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("default ");
+ } else {
+ sb.append(", default ");
+ }
+ try {
+ sb.append(getDefault(device));
+ } catch (final GLException gle) {
+ sb.append("n/a");
+ }
+ }
+ if(useIndent) {
+ doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Count\t"+profileCount+" / "+allCount);
+ sb.append(Platform.getNewline());
+ } else {
+ sb.append(", count "+profileCount+" / "+allCount+"]");
+ }
+
+ return sb;
+ }
+
+ /** Uses the default device */
+ public static String glAvailabilityToString() {
+ return glAvailabilityToString(null);
+ }
+
+ //
+ // Public (user-visible) profiles
+ //
+
+ /** The desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.<br>
+ <code>bc</code> stands for backward compatibility. */
+ public static final String GL4bc = "GL4bc"; // Implicitly intern(), see Bug 1059
+
+ /** The desktop OpenGL core profile 4.x, with x >= 0 */
+ public static final String GL4 = "GL4"; // Implicitly intern(), see Bug 1059
+
+ /** The desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.<br>
+ <code>bc</code> stands for backward compatibility. */
+ public static final String GL3bc = "GL3bc"; // Implicitly intern(), see Bug 1059
+
+ /** The desktop OpenGL core profile 3.x, with x >= 1 */
+ public static final String GL3 = "GL3"; // Implicitly intern(), see Bug 1059
+
+ /** The desktop OpenGL profile 1.x up to 3.0 */
+ public static final String GL2 = "GL2"; // Implicitly intern(), see Bug 1059
+
+ /** The embedded OpenGL profile ES 1.x, with x >= 0 */
+ public static final String GLES1 = "GLES1"; // Implicitly intern(), see Bug 1059
+
+ /** The embedded OpenGL profile ES 2.x, with x >= 0 */
+ public static final String GLES2 = "GLES2"; // Implicitly intern(), see Bug 1059
+
+ /** The embedded OpenGL profile ES 3.x, with x >= 0 */
+ public static final String GLES3 = "GLES3"; // Implicitly intern(), see Bug 1059
+
+ /** The intersection of the desktop GL2 and embedded ES1 profile */
+ public static final String GL2ES1 = "GL2ES1"; // Implicitly intern(), see Bug 1059
+
+ /** The intersection of the desktop GL3, GL2 and embedded ES2 profile */
+ public static final String GL2ES2 = "GL2ES2"; // Implicitly intern(), see Bug 1059
+
+ /** The intersection of the desktop GL3 and GL2 profile */
+ public static final String GL2GL3 = "GL2GL3"; // Implicitly intern(), see Bug 1059
+
+ /** The intersection of the desktop GL4 and ES3 profile, available only if either ES3 or GL4 w/ <code>GL_ARB_ES3_compatibility</code> is available. */
+ public static final String GL4ES3 = "GL4ES3"; // Implicitly intern(), see Bug 1059
+
+ /** The default profile, used for the device default profile map */
+ private static final String GL_DEFAULT = "GL_DEFAULT"; // Implicitly intern(), see Bug 1059
+ /** The default profile, used for the device default profile map */
+ private static final String GL_GL = "GL"; // Implicitly intern(), see Bug 1059
+
+ /**
+ * All GL Profiles in the order of default detection.
+ * Desktop compatibility profiles (the one with fixed function pipeline) comes first
+ * from highest to lowest version.
+ * <p> This includes the generic subset profiles GL2GL3, GL2ES2 and GL2ES1.</p>
+ *
+ * <ul>
+ * <li> GL4bc </li>
+ * <li> GL3bc </li>
+ * <li> GL2 </li>
+ * <li> GL4 </li>
+ * <li> GL3 </li>
+ * <li> GLES3 </li>
+ * <li> GL4ES3 </li>
+ * <li> GL2GL3 </li>
+ * <li> GLES2 </li>
+ * <li> GL2ES2 </li>
+ * <li> GLES1 </li>
+ * <li> GL2ES1 </li>
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL4bc, GL3bc, GL2, GL4, GL3, GLES3, GL4ES3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1 };
+
+ /**
+ * Order of maximum profiles.
+ *
+ * <ul>
+ * <li> GL4bc </li>
+ * <li> GL4 </li>
+ * <li> GL3bc </li>
+ * <li> GL3 </li>
+ * <li> GLES3 </li>
+ * <li> GL2 </li>
+ * <li> GLES2 </li>
+ * <li> GLES1 </li>
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_MAX = new String[] { GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GLES2, GLES1 };
+
+ /**
+ * Order of minimum profiles.
+ *
+ * <ul>
+ * <li> GLES1 </li>
+ * <li> GLES2 </li>
+ * <li> GL2 </li>
+ * <li> GLES3 </li>
+ * <li> GL3 </li>
+ * <li> GL3bc </li>
+ * <li> GL4 </li>
+ * <li> GL4bc </li>
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_MIN = new String[] { GLES1, GLES2, GL2, GLES3, GL3, GL3bc, GL4, GL4bc };
+
+ /**
+ * Order of minimum original desktop profiles.
+ *
+ * <ul>
+ * <li> GL2 </li>
+ * <li> GL3bc </li>
+ * <li> GL4bc </li>
+ * <li> GL3 </li>
+ * <li> GL4 </li>
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_MIN_DESKTOP = new String[] { GL2, GL3bc, GL4bc, GL3, GL4 };
+
+ /**
+ * Order of maximum fixed function profiles
+ *
+ * <ul>
+ * <li> GL4bc </li>
+ * <li> GL3bc </li>
+ * <li> GL2 </li>
+ * <li> GLES1 </li>
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_MAX_FIXEDFUNC = new String[] { GL4bc, GL3bc, GL2, GLES1 };
+
+ /**
+ * Order of maximum programmable shader profiles
+ *
+ * <ul>
+ * <li> GL4bc </li>
+ * <li> GL4 </li>
+ * <li> GL3bc </li>
+ * <li> GL3 </li>
+ * <li> GLES3 </li>
+ * <li> GL2 </li>
+ * <li> GLES2 </li>
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER = new String[] { GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GLES2 };
+
+ /**
+ * Order of maximum programmable shader <i>core only</i> profiles
+ *
+ * <ul>
+ * <li> GL4 </li>
+ * <li> GL3 </li>
+ * <li> GLES3 </li>
+ * <li> GLES2 </li>
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER_CORE = new String[] { GL4, GL3, GLES3, GLES2 };
+
+ /** Returns a default GLProfile object, reflecting the best for the running platform.
+ * It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL}
+ * and favors hardware acceleration.
+ * @throws GLException if no profile is available for the device.
+ * @see #GL_PROFILE_LIST_ALL
+ */
+ public static GLProfile getDefault(final AbstractGraphicsDevice device) {
+ final GLProfile glp = get(device, GL_DEFAULT);
+ return glp;
+ }
+
+ /** Returns a default GLProfile object, reflecting the best for the running platform.
+ * It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL}
+ * and favors hardware acceleration.
+ * <p>Uses the default device.</p>
+ * @throws GLException if no profile is available for the default device.
+ */
+ public static GLProfile getDefault() {
+ return getDefault(defaultDevice);
+ }
+
+ /**
+ * Returns the highest profile.
+ * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX}
+ *
+ * @throws GLException if no profile is available for the device.
+ * @see #GL_PROFILE_LIST_MAX
+ */
+ public static GLProfile getMaximum(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ return get(device, GL_PROFILE_LIST_MAX, favorHardwareRasterizer);
+ }
+
+ /** Uses the default device
+ * @throws GLException if no profile is available for the default device.
+ * @see #GL_PROFILE_LIST_MAX
+ */
+ public static GLProfile getMaximum(final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ return get(GL_PROFILE_LIST_MAX, favorHardwareRasterizer);
+ }
+
+ /**
+ * Returns the lowest profile.
+ * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MIN}
+ *
+ * @throws GLException if no desktop profile is available for the device.
+ * @see #GL_PROFILE_LIST_MIN
+ */
+ public static GLProfile getMinimum(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ return get(device, GL_PROFILE_LIST_MIN, favorHardwareRasterizer);
+ }
+
+ /** Uses the default device
+ * @throws GLException if no desktop profile is available for the default device.
+ * @see #GL_PROFILE_LIST_MIN
+ */
+ public static GLProfile getMinimum(final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ return get(GL_PROFILE_LIST_MIN, favorHardwareRasterizer);
+ }
+
+
+ /**
+ * Returns the highest profile, implementing the fixed function pipeline.
+ * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_FIXEDFUNC}
+ *
+ * @throws GLException if no fixed function profile is available for the device.
+ * @see #GL_PROFILE_LIST_MAX_FIXEDFUNC
+ */
+ public static GLProfile getMaxFixedFunc(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ return get(device, GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer);
+ }
+
+ /** Uses the default device
+ * @throws GLException if no fixed function profile is available for the default device.
+ * @see #GL_PROFILE_LIST_MAX_FIXEDFUNC
+ */
+ public static GLProfile getMaxFixedFunc(final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ return get(GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer);
+ }
+
+ /**
+ * Returns the highest profile, implementing the programmable shader pipeline.
+ * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER}
+ *
+ * @throws GLException if no programmable profile is available for the device.
+ * @see #GL_PROFILE_LIST_MAX_PROGSHADER
+ */
+ public static GLProfile getMaxProgrammable(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ return get(device, GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer);
+ }
+
+ /** Uses the default device
+ * @throws GLException if no programmable profile is available for the default device.
+ * @see #GL_PROFILE_LIST_MAX_PROGSHADER
+ */
+ public static GLProfile getMaxProgrammable(final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ return get(GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer);
+ }
+
+ /**
+ * Returns the highest profile, implementing the programmable shader <i>core</i> pipeline <i>only</i>.
+ * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER_CORE}
+ *
+ * @throws GLException if no programmable core profile is available for the device.
+ * @see #GL_PROFILE_LIST_MAX_PROGSHADER_CORE
+ */
+ public static GLProfile getMaxProgrammableCore(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ return get(device, GL_PROFILE_LIST_MAX_PROGSHADER_CORE, favorHardwareRasterizer);
+ }
+
+ /** Uses the default device
+ * @throws GLException if no programmable core profile is available for the default device.
+ * @see #GL_PROFILE_LIST_MAX_PROGSHADER_CORE
+ */
+ public static GLProfile getMaxProgrammableCore(final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ return get(GL_PROFILE_LIST_MAX_PROGSHADER_CORE, favorHardwareRasterizer);
+ }
+
+ /**
+ * Returns the GL2ES1 profile implementation, hence compatible w/ GL2ES1.<br/>
+ * It returns:
+ * <pre>
+ * GLProfile.get(device, GLProfile.GL2ES1).getImpl());
+ * </pre>
+ * <p>Selection favors hardware rasterizer.</p>
+ *
+ * @throws GLException if no GL2ES1 compatible profile is available for the default device.
+ * @see #isGL2ES1()
+ * @see #get(AbstractGraphicsDevice, String)
+ * @see #getImpl()
+ */
+ public static GLProfile getGL2ES1(final AbstractGraphicsDevice device)
+ throws GLException
+ {
+ return get(device, GL2ES1).getImpl();
+ }
+
+ /**
+ * Calls {@link #getGL2ES1(AbstractGraphicsDevice)} using the default device.
+ * <p>Selection favors hardware rasterizer.</p>
+ * @see #getGL2ES1(AbstractGraphicsDevice)
+ */
+ public static GLProfile getGL2ES1()
+ throws GLException
+ {
+ return get(defaultDevice, GL2ES1).getImpl();
+ }
+
+ /**
+ * Returns the GL2ES2 profile implementation, hence compatible w/ GL2ES2.<br/>
+ * It returns:
+ * <pre>
+ * GLProfile.get(device, GLProfile.GL2ES2).getImpl());
+ * </pre>
+ * <p>Selection favors hardware rasterizer.</p>
+ *
+ * @throws GLException if no GL2ES2 compatible profile is available for the default device.
+ * @see #isGL2ES2()
+ * @see #get(AbstractGraphicsDevice, String)
+ * @see #getImpl()
+ */
+ public static GLProfile getGL2ES2(final AbstractGraphicsDevice device)
+ throws GLException
+ {
+ return get(device, GL2ES2).getImpl();
+ }
+
+ /**
+ * Calls {@link #getGL2ES2(AbstractGraphicsDevice)} using the default device.
+ * <p>Selection favors hardware rasterizer.</p>
+ * @see #getGL2ES2(AbstractGraphicsDevice)
+ */
+ public static GLProfile getGL2ES2()
+ throws GLException
+ {
+ return get(defaultDevice, GL2ES2).getImpl();
+ }
+
+ /**
+ * Returns the GL4ES3 profile implementation, hence compatible w/ GL4ES3.<br/>
+ * It returns:
+ * <pre>
+ * GLProfile.get(device, GLProfile.GL4ES3).getImpl());
+ * </pre>
+ * <p>Selection favors hardware rasterizer.</p>
+ *
+ * @throws GLException if no GL4ES3 compatible profile is available for the default device.
+ * @see #isGL4ES3()
+ * @see #get(AbstractGraphicsDevice, String)
+ * @see #getImpl()
+ */
+ public static GLProfile getGL4ES3(final AbstractGraphicsDevice device)
+ throws GLException
+ {
+ return get(device, GL4ES3).getImpl();
+ }
+
+ /**
+ * Calls {@link #getGL4ES3(AbstractGraphicsDevice)} using the default device.
+ * <p>Selection favors hardware rasterizer.</p>
+ * @see #getGL4ES3(AbstractGraphicsDevice)
+ */
+ public static GLProfile getGL4ES3()
+ throws GLException
+ {
+ return get(defaultDevice, GL4ES3).getImpl();
+ }
+
+ /**
+ * Returns the GL2GL3 profile implementation, hence compatible w/ GL2GL3.<br/>
+ * It returns:
+ * <pre>
+ * GLProfile.get(device, GLProfile.GL2GL3).getImpl());
+ * </pre>
+ * <p>Selection favors hardware rasterizer.</p>
+ *
+ * @throws GLException if no GL2GL3 compatible profile is available for the default device.
+ * @see #isGL2GL3()
+ * @see #get(AbstractGraphicsDevice, String)
+ * @see #getImpl()
+ */
+ public static GLProfile getGL2GL3(final AbstractGraphicsDevice device)
+ throws GLException
+ {
+ return get(device, GL2GL3).getImpl();
+ }
+
+ /**
+ * Calls {@link #getGL2GL3(AbstractGraphicsDevice)} using the default device.
+ * <p>Selection favors hardware rasterizer.</p>
+ * @see #getGL2GL3(AbstractGraphicsDevice)
+ */
+ public static GLProfile getGL2GL3()
+ throws GLException
+ {
+ return get(defaultDevice, GL2GL3).getImpl();
+ }
+
+ /** Returns a GLProfile object.
+ * verifies the given profile and chooses an appropriate implementation.
+ * A generic value of <code>null</code> or <code>GL</code> will result in
+ * the default profile.
+ *
+ * @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device.
+ * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
+ * or <code>[ null, GL ]</code> for the default profile.
+ * @throws GLException if the requested profile is not available for the device.
+ */
+ public static GLProfile get(final AbstractGraphicsDevice device, String profile)
+ throws GLException
+ {
+ if(null==profile || profile == GL_GL) {
+ profile = GL_DEFAULT;
+ }
+ final HashMap<String /*GLProfile_name*/, GLProfile> glpMap = getProfileMap(device, true);
+ final GLProfile glp = glpMap.get(profile);
+ if(null == glp) {
+ throw new GLException("Profile "+profile+" is not available on "+device+", but: "+glpMap.values());
+ }
+ return glp;
+ }
+
+ /** Uses the default device
+ * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
+ * or <code>[ null, GL ]</code> for the default profile.
+ * @throws GLException if the requested profile is not available for the default device.
+ */
+ public static GLProfile get(final String profile)
+ throws GLException
+ {
+ return get(defaultDevice, profile);
+ }
+
+ /**
+ * Returns the first profile from the given list,
+ * where an implementation is available.
+ *
+ * @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device.
+ * @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..)
+ * @param favorHardwareRasterizer set to true, if hardware rasterizer shall be favored, otherwise false.
+ * @throws GLException if the non of the requested profiles is available for the device.
+ */
+ public static GLProfile get(final AbstractGraphicsDevice device, final String[] profiles, final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ GLProfile glProfileAny = null;
+
+ final HashMap<String /*GLProfile_name*/, GLProfile> map = getProfileMap(device, true);
+ for(int i=0; i<profiles.length; i++) {
+ final GLProfile glProfile = map.get(profiles[i]);
+ if(null!=glProfile) {
+ if(!favorHardwareRasterizer) {
+ return glProfile;
+ }
+ if(glProfile.isHardwareRasterizer()) {
+ return glProfile;
+ }
+ if(null==glProfileAny) {
+ glProfileAny = glProfile;
+ }
+ }
+ }
+ if(null!=glProfileAny) {
+ return glProfileAny;
+ }
+ throw new GLException("Profiles "+array2String(profiles)+" not available on device "+device);
+ }
+
+ /** Uses the default device
+ * @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..)
+ * @param favorHardwareRasterizer set to true, if hardware rasterizer shall be favored, otherwise false.
+ * @throws GLException if the non of the requested profiles is available for the default device.
+ */
+ public static GLProfile get(final String[] profiles, final boolean favorHardwareRasterizer)
+ throws GLException
+ {
+ return get(defaultDevice, profiles, favorHardwareRasterizer);
+ }
+
+ /** Indicates whether the native OpenGL ES1 profile is in use.
+ * This requires an EGL interface.
+ */
+ public static boolean usesNativeGLES1(final String profileImpl) {
+ return GLES1 == profileImpl;
+ }
+
+ /** Indicates whether the native OpenGL ES3 or ES2 profile is in use.
+ * This requires an EGL, ES3 or ES2 compatible interface.
+ */
+ public static boolean usesNativeGLES2(final String profileImpl) {
+ return GLES3 == profileImpl || GLES2 == profileImpl;
+ }
+
+ /** Indicates whether the native OpenGL ES2 profile is in use.
+ * This requires an EGL, ES3 compatible interface.
+ */
+ public static boolean usesNativeGLES3(final String profileImpl) {
+ return GLES3 == profileImpl;
+ }
+
+ /** Indicates whether either of the native OpenGL ES profiles are in use. */
+ public static boolean usesNativeGLES(final String profileImpl) {
+ return usesNativeGLES2(profileImpl) || usesNativeGLES1(profileImpl);
+ }
+
+ /** @return {@link com.jogamp.nativewindow.NativeWindowFactory#isAWTAvailable()} and
+ JOGL's AWT part */
+ public static boolean isAWTAvailable() { return isAWTAvailable; }
+
+ public static String getGLTypeName(final int type) {
+ switch (type) {
+ case GL.GL_UNSIGNED_BYTE:
+ return "GL_UNSIGNED_BYTE";
+ case GL.GL_BYTE:
+ return "GL_BYTE";
+ case GL.GL_UNSIGNED_SHORT:
+ return "GL_UNSIGNED_SHORT";
+ case GL.GL_SHORT:
+ return "GL_SHORT";
+ case GL.GL_FLOAT:
+ return "GL_FLOAT";
+ case GL.GL_FIXED:
+ return "GL_FIXED";
+ case com.jogamp.opengl.GL2ES2.GL_INT:
+ return "GL_INT";
+ case GL.GL_UNSIGNED_INT:
+ return "GL_UNSIGNED_INT";
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
+ return "GL_DOUBLE";
+ case com.jogamp.opengl.GL2.GL_2_BYTES:
+ return "GL_2_BYTES";
+ case com.jogamp.opengl.GL2.GL_3_BYTES:
+ return "GL_3_BYTES";
+ case com.jogamp.opengl.GL2.GL_4_BYTES:
+ return "GL_4_BYTES";
+ }
+ return null;
+ }
+
+ public static String getGLArrayName(final int array) {
+ switch(array) {
+ case GLPointerFunc.GL_VERTEX_ARRAY:
+ return "GL_VERTEX_ARRAY";
+ case GLPointerFunc.GL_NORMAL_ARRAY:
+ return "GL_NORMAL_ARRAY";
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ return "GL_COLOR_ARRAY";
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ return "GL_TEXTURE_COORD_ARRAY";
+ }
+ return null;
+ }
+
+ public final String getGLImplBaseClassName() {
+ return getGLImplBaseClassName(getImplName());
+ }
+ private static final String getGLImplBaseClassName(final String profileImpl) {
+ if( GLES2 == profileImpl || GLES3 == profileImpl ) {
+ return "jogamp.opengl.es3.GLES3";
+ } else if( GLES1 == profileImpl ) {
+ return "jogamp.opengl.es1.GLES1";
+ } else if ( GL4bc == profileImpl ||
+ GL4 == profileImpl ||
+ GL3bc == profileImpl ||
+ GL3 == profileImpl ||
+ GL2 == profileImpl ) {
+ return "jogamp.opengl.gl4.GL4bc";
+ } else {
+ throw new GLException("unsupported profile \"" + profileImpl + "\"");
+ }
+ }
+
+ public final Constructor<?> getGLCtor(final boolean glObject) {
+ return getGLCtor(getImplName(), glObject);
+ }
+ private static final Constructor<?> getGLCtor(final String profileImpl, final boolean glObject) {
+ if( GLES2 == profileImpl || GLES3 == profileImpl ) {
+ return glObject ? ctorGLES3Impl : ctorGLES3ProcAddr;
+ } else if( GLES1 == profileImpl ) {
+ return glObject ? ctorGLES1Impl : ctorGLES1ProcAddr;
+ } else if ( GL4bc == profileImpl ||
+ GL4 == profileImpl ||
+ GL3bc == profileImpl ||
+ GL3 == profileImpl ||
+ GL2 == profileImpl ) {
+ return glObject ? ctorGL234Impl : ctorGL234ProcAddr;
+ } else {
+ throw new GLException("unsupported profile \"" + profileImpl + "\"");
+ }
+ }
+
+ /**
+ * @param o GLProfile object to compare with
+ * @return true if given Object is a GLProfile and
+ * if both, profile and profileImpl is equal with this.
+ */
+ @Override
+ public final boolean equals(final Object o) {
+ if(this==o) { return true; }
+ if(o instanceof GLProfile) {
+ final GLProfile glp = (GLProfile)o;
+ return getName() == glp.getName() && getImplName() == glp.getImplName() ; // uses .intern()!
+ }
+ return false;
+ }
+
+ @Override
+ public int hashCode() {
+ int hash = 5;
+ hash = 97 * hash + getImplName().hashCode();
+ hash = 97 * hash + getName().hashCode();
+ return hash;
+ }
+
+ /**
+ * @param glp GLProfile to compare with
+ * @throws GLException if given GLProfile and this aren't equal
+ */
+ public final void verifyEquality(final GLProfile glp) throws GLException {
+ if(!this.equals(glp)) {
+ throw new GLException("GLProfiles are not equal: "+this+" != "+glp);
+ }
+ }
+
+ /** return this profiles name */
+ public final String getName() {
+ return profile;
+ }
+
+ /** return this profiles implementation, eg. GL2ES2 -> GL2, or GL3 -> GL3 */
+ public final GLProfile getImpl() {
+ return null != profileImpl ? profileImpl : this;
+ }
+
+ /** return true if impl. is a hardware rasterizer, otherwise false. */
+ public final boolean isHardwareRasterizer() {
+ return isHardwareRasterizer;
+ }
+
+ /**
+ * return this profiles implementation name, eg. GL2ES2 -> GL2, or GL3 -> GL3
+ */
+ public final String getImplName() {
+ return null != profileImpl ? profileImpl.getName() : getName();
+ }
+
+ /** Indicates whether this profile is capable of GL4bc. <p>Includes [ GL4bc ].</p> */
+ public final boolean isGL4bc() {
+ return GL4bc == profile;
+ }
+
+ /** Indicates whether this profile is capable of GL4. <p>Includes [ GL4bc, GL4 ].</p> */
+ public final boolean isGL4() {
+ return isGL4bc() || GL4 == profile;
+ }
+
+ /** Indicates whether this profile is capable of GL3bc. <p>Includes [ GL4bc, GL3bc ].</p> */
+ public final boolean isGL3bc() {
+ return isGL4bc() || GL3bc == profile;
+ }
+
+ /** Indicates whether this profile is capable of GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3 ].</p> */
+ public final boolean isGL3() {
+ return isGL4() || isGL3bc() || GL3 == profile;
+ }
+
+ /** Indicates whether this profile is capable of GL2 . <p>Includes [ GL4bc, GL3bc, GL2 ].</p> */
+ public final boolean isGL2() {
+ return isGL3bc() || GL2 == profile;
+ }
+
+ /** Indicates whether this profile is capable of GLES1. <p>Includes [ GLES1 ].</p> */
+ public final boolean isGLES1() {
+ return GLES1 == profile;
+ }
+
+ /** Indicates whether this profile is capable of GLES2. <p>Includes [ GLES2, GLES3 ].</p> */
+ public final boolean isGLES2() {
+ return isGLES3() || GLES2 == profile;
+ }
+
+ /** Indicates whether this profile is capable of GLES3. <p>Includes [ GLES3 ].</p> */
+ public final boolean isGLES3() {
+ return GLES3 == profile;
+ }
+
+ /** Indicates whether this profile is capable of GLES. <p>Includes [ GLES1, GLES2, GLES3 ].</p> */
+ public final boolean isGLES() {
+ return GLES3 == profile || GLES2 == profile || GLES1 == profile;
+ }
+
+ /** Indicates whether this profile is capable of GL2ES1. <p>Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].</p> */
+ public final boolean isGL2ES1() {
+ return GL2ES1 == profile || isGLES1() || isGL2();
+ }
+
+ /** Indicates whether this profile is capable of GL2GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].</p> */
+ public final boolean isGL2GL3() {
+ return GL2GL3 == profile || isGL3() || isGL2();
+ }
+
+ /** Indicates whether this profile is capable of GL2ES2. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].</p> */
+ public final boolean isGL2ES2() {
+ return GL2ES2 == profile || isGLES2() || isGL2GL3();
+ }
+
+ /**
+ * Indicates whether this profile is capable of GL2ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL3ES3, GL2, GL2GL3 ].</p>
+ * @see #isGL3ES3()
+ * @see #isGL2GL3()
+ */
+ public final boolean isGL2ES3() {
+ return isGL3ES3() || isGL2GL3();
+ }
+
+ /** Indicates whether this profile is capable of GL3ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].</p> */
+ public final boolean isGL3ES3() {
+ return isGL4ES3() || isGL3();
+ }
+
+ /** Indicates whether this profile is capable of GL4ES3. <p>Includes [ GL4bc, GL4, GLES3 ].</p> */
+ public final boolean isGL4ES3() {
+ return GL4ES3 == profile || isGLES3() || isGL4();
+ }
+
+ /** Indicates whether this profile supports GLSL, i.e. {@link #isGL2ES2()}. */
+ public final boolean hasGLSL() {
+ return isGL2ES2() ;
+ }
+
+ /** Indicates whether this profile uses the native OpenGL ES1 implementations. */
+ public final boolean usesNativeGLES1() {
+ return GLES1 == getImplName();
+ }
+
+ /** Indicates whether this profile uses the native OpenGL ES2 implementations. */
+ public final boolean usesNativeGLES2() {
+ return GLES2 == getImplName();
+ }
+
+ /** Indicates whether this profile uses the native OpenGL ES3 implementations. */
+ public final boolean usesNativeGLES3() {
+ return GLES3 == getImplName();
+ }
+
+ /** Indicates whether this profile uses either of the native OpenGL ES implementations. */
+ public final boolean usesNativeGLES() {
+ return usesNativeGLES3() || usesNativeGLES2() || usesNativeGLES1();
+ }
+
+ /**
+ * General validation if type is a valid GL data type
+ * for the current profile
+ */
+ public boolean isValidDataType(final int type, final boolean throwException) {
+ switch(type) {
+ case GL.GL_UNSIGNED_BYTE:
+ case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case GL.GL_FIXED:
+ return true;
+ case com.jogamp.opengl.GL2ES2.GL_INT:
+ case GL.GL_UNSIGNED_INT:
+ if( isGL2ES2() ) {
+ return true;
+ }
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
+ if( isGL3() ) {
+ return true;
+ }
+ case com.jogamp.opengl.GL2.GL_2_BYTES:
+ case com.jogamp.opengl.GL2.GL_3_BYTES:
+ case com.jogamp.opengl.GL2.GL_4_BYTES:
+ if( isGL2() ) {
+ return true;
+ }
+ }
+ if(throwException) {
+ throw new GLException("Illegal data type on profile "+this+": "+type);
+ }
+ return false;
+ }
+
+ public boolean isValidArrayDataType(final int index, final int comps, final int type,
+ final boolean isVertexAttribPointer, final boolean throwException) {
+ final String arrayName = getGLArrayName(index);
+ if( isGLES1() ) {
+ if(isVertexAttribPointer) {
+ if(throwException) {
+ throw new GLException("Illegal array type for "+arrayName+" on profile GLES1: VertexAttribPointer");
+ }
+ return false;
+ }
+ switch(index) {
+ case GLPointerFunc.GL_VERTEX_ARRAY:
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ switch(type) {
+ case GL.GL_BYTE:
+ case GL.GL_SHORT:
+ case GL.GL_FIXED:
+ case GL.GL_FLOAT:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
+ }
+ return false;
+ }
+ break;
+ case GLPointerFunc.GL_NORMAL_ARRAY:
+ switch(type) {
+ case GL.GL_BYTE:
+ case GL.GL_SHORT:
+ case GL.GL_FIXED:
+ case GL.GL_FLOAT:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 3:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
+ }
+ return false;
+ }
+ break;
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ switch(type) {
+ case GL.GL_UNSIGNED_BYTE:
+ case GL.GL_FIXED:
+ case GL.GL_FLOAT:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
+ }
+ return false;
+ }
+ break;
+ }
+ } else if( isGLES2() ) {
+ // simply ignore !isVertexAttribPointer case, since it is simulated anyway ..
+ switch(type) {
+ case GL.GL_UNSIGNED_BYTE:
+ case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case GL.GL_FIXED:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GLES2: "+type);
+ }
+ return false;
+ }
+ /** unable to validate .. could be any valid type/component combination
+ switch(comps) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GLES2: "+comps);
+ }
+ return false;
+ } */
+ } else if( isGL2ES2() ) {
+ if(isVertexAttribPointer) {
+ switch(type) {
+ case GL.GL_UNSIGNED_BYTE:
+ case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
+ case GL.GL_UNSIGNED_INT:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
+ }
+ return false;
+ }
+ } else {
+ switch(index) {
+ case GLPointerFunc.GL_VERTEX_ARRAY:
+ switch(type) {
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
+ }
+ return false;
+ }
+ break;
+ case GLPointerFunc.GL_NORMAL_ARRAY:
+ switch(type) {
+ case GL.GL_BYTE:
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 3:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
+ }
+ return false;
+ }
+ break;
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ switch(type) {
+ case GL.GL_UNSIGNED_BYTE:
+ case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
+ case GL.GL_UNSIGNED_INT:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
+ }
+ return false;
+ }
+ break;
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ switch(type) {
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case com.jogamp.opengl.GL2ES2.GL_INT:
+ case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
+ }
+ return false;
+ }
+ break;
+ }
+ }
+ }
+ return true;
+ }
+
+ @Override
+ public String toString() {
+ return "GLProfile[" + getName() + "/" + getImplName() + "."+(this.isHardwareRasterizer?"hw":"sw")+(isCustom?".custom":"")+"]";
+ }
+
+ private static /*final*/ boolean isAWTAvailable;
+
+ private static /*final*/ boolean hasDesktopGLFactory;
+ private static /*final*/ boolean hasGL234Impl;
+ private static /*final*/ boolean hasEGLFactory;
+ private static /*final*/ boolean hasGLES3Impl;
+ private static /*final*/ boolean hasGLES1Impl;
+ private static /*final*/ Constructor<?> ctorGL234Impl;
+ private static /*final*/ Constructor<?> ctorGLES3Impl;
+ private static /*final*/ Constructor<?> ctorGLES1Impl;
+ private static /*final*/ Constructor<?> ctorGL234ProcAddr;
+ private static /*final*/ Constructor<?> ctorGLES3ProcAddr;
+ private static /*final*/ Constructor<?> ctorGLES1ProcAddr;
+
+ private static /*final*/ GLDrawableFactoryImpl eglFactory = null;
+ private static /*final*/ GLDrawableFactoryImpl desktopFactory = null;
+ private static /*final*/ AbstractGraphicsDevice defaultDevice = null;
+
+ private static boolean initialized = false;
+ private static final RecursiveThreadGroupLock initLock = LockFactory.createRecursiveThreadGroupLock();
+
+ private static final Class<?>[] ctorGLArgs = new Class<?>[] { GLProfile.class, jogamp.opengl.GLContextImpl.class };
+ private static final Class<?>[] ctorProcArgs = new Class<?>[] { FunctionAddressResolver.class };
+ private static final String GL4bcImplClassName = "jogamp.opengl.gl4.GL4bcImpl";
+ private static final String GL4bcProcClassName = "jogamp.opengl.gl4.GL4bcProcAddressTable";
+ private static final String GLES1ImplClassName = "jogamp.opengl.es1.GLES1Impl";
+ private static final String GLES1ProcClassName = "jogamp.opengl.es1.GLES1ProcAddressTable";
+ private static final String GLES3ImplClassName = "jogamp.opengl.es3.GLES3Impl";
+ private static final String GLES3ProcClassName = "jogamp.opengl.es3.GLES3ProcAddressTable";
+
+ private static final Constructor<?> getCtor(final String clazzName, final boolean glObject, final ClassLoader cl) {
+ try {
+ return ReflectionUtil.getConstructor(clazzName, glObject ? ctorGLArgs : ctorProcArgs, false, cl);
+ } catch (final Throwable t) {
+ if( DEBUG ) {
+ System.err.println("Caught: "+t.getMessage());
+ t.printStackTrace();
+ }
+ return null;
+ }
+ }
+
+ private static final void initGLCtorImpl() {
+ final ClassLoader classloader = GLProfile.class.getClassLoader();
+
+ // depends on hasDesktopGLFactory
+ {
+ final Constructor<?> ctorGL = getCtor(GL4bcImplClassName, true, classloader);
+ final Constructor<?> ctorProc = null != ctorGL ? getCtor(GL4bcProcClassName, false, classloader) : null;
+ if( null != ctorProc ) {
+ hasGL234Impl = true;
+ ctorGL234Impl = ctorGL;
+ ctorGL234ProcAddr = ctorProc;
+ } else {
+ hasGL234Impl = false;
+ ctorGL234Impl = null;
+ ctorGL234ProcAddr = null;
+ }
+ }
+
+ // depends on hasEGLFactory
+ {
+ final Constructor<?> ctorGL = getCtor(GLES1ImplClassName, true, classloader);
+ final Constructor<?> ctorProc = null != ctorGL ? getCtor(GLES1ProcClassName, false, classloader) : null;
+ if( null != ctorProc ) {
+ hasGLES1Impl = true;
+ ctorGLES1Impl = ctorGL;
+ ctorGLES1ProcAddr = ctorProc;
+ } else {
+ hasGLES1Impl = false;
+ ctorGLES1Impl = null;
+ ctorGLES1ProcAddr = null;
+ }
+ }
+ {
+ final Constructor<?> ctorGL = getCtor(GLES3ImplClassName, true, classloader);
+ final Constructor<?> ctorProc = null != ctorGL ? getCtor(GLES3ProcClassName, false, classloader) : null;
+ if( null != ctorProc ) {
+ hasGLES3Impl = true;
+ ctorGLES3Impl = ctorGL;
+ ctorGLES3ProcAddr = ctorProc;
+ } else {
+ hasGLES3Impl = false;
+ ctorGLES3Impl = null;
+ ctorGLES3ProcAddr = null;
+ }
+ }
+ }
+
+ /**
+ * Tries the profiles implementation and native libraries.
+ */
+ private static void initProfilesForDefaultDevices() {
+ NativeWindowFactory.initSingleton();
+ if(DEBUG) {
+ System.err.println("GLProfile.init - thread: " + Thread.currentThread().getName());
+ System.err.println(VersionUtil.getPlatformInfo());
+ System.err.println(GlueGenVersion.getInstance());
+ System.err.println(NativeWindowVersion.getInstance());
+ System.err.println(JoglVersion.getInstance());
+ }
+
+ final ClassLoader classloader = GLProfile.class.getClassLoader();
+
+ isAWTAvailable = NativeWindowFactory.isAWTAvailable() &&
+ ReflectionUtil.isClassAvailable("com.jogamp.opengl.awt.GLCanvas", classloader) ; // JOGL
+
+ initGLCtorImpl();
+
+ //
+ // Iteration of desktop GL availability detection
+ // utilizing the detected GL version in the shared context.
+ //
+ // - Instantiate GLDrawableFactory incl its shared dummy drawable/context,
+ // which will register at GLContext ..
+ //
+ GLDrawableFactory.initSingleton();
+
+ Throwable t=null;
+ // if successfull it has a shared dummy drawable and context created
+ try {
+ desktopFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GL2);
+ if(null != desktopFactory) {
+ final DesktopGLDynamicLookupHelper glLookupHelper = (DesktopGLDynamicLookupHelper) desktopFactory.getGLDynamicLookupHelper(GL2);
+ if(null!=glLookupHelper) {
+ hasDesktopGLFactory = glLookupHelper.isLibComplete() && hasGL234Impl;
+ }
+ }
+ } catch (final LinkageError le) {
+ t=le;
+ } catch (final RuntimeException re) {
+ t=re;
+ } catch (final Throwable tt) {
+ t=tt;
+ }
+ if(DEBUG) {
+ if(null!=t) {
+ t.printStackTrace();
+ }
+ }
+
+ final AbstractGraphicsDevice defaultDesktopDevice;
+ if(null == desktopFactory) {
+ hasDesktopGLFactory = false;
+ hasGL234Impl = false;
+ defaultDesktopDevice = null;
+ if(DEBUG) {
+ System.err.println("Info: GLProfile.init - Desktop GLDrawable factory not available");
+ }
+ } else {
+ defaultDesktopDevice = desktopFactory.getDefaultDevice();
+ }
+
+ if ( ReflectionUtil.isClassAvailable("jogamp.opengl.egl.EGLDrawableFactory", classloader) ) {
+ t=null;
+ try {
+ eglFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GLES2);
+ if(null != eglFactory) {
+ hasEGLFactory = true;
+ // update hasGLES1Impl, hasGLES3Impl based on EGL
+ hasGLES3Impl = null!=eglFactory.getGLDynamicLookupHelper(GLES2) && hasGLES3Impl;
+ hasGLES1Impl = null!=eglFactory.getGLDynamicLookupHelper(GLES1) && hasGLES1Impl;
+ }
+ } catch (final LinkageError le) {
+ t=le;
+ } catch (final SecurityException se) {
+ t=se;
+ } catch (final NullPointerException npe) {
+ t=npe;
+ } catch (final RuntimeException re) {
+ t=re;
+ }
+ if(DEBUG) {
+ if(null!=t) {
+ t.printStackTrace();
+ }
+ }
+ }
+
+ final AbstractGraphicsDevice defaultEGLDevice;
+ if(null == eglFactory) {
+ hasGLES3Impl = false;
+ hasGLES1Impl = false;
+ defaultEGLDevice = null;
+ if(DEBUG) {
+ System.err.println("Info: GLProfile.init - EGL GLDrawable factory not available");
+ }
+ } else {
+ defaultEGLDevice = eglFactory.getDefaultDevice();
+ }
+
+ if( null != defaultDesktopDevice ) {
+ defaultDevice = defaultDesktopDevice;
+ if(DEBUG) {
+ System.err.println("Info: GLProfile.init - Default device is desktop derived: "+defaultDevice);
+ }
+ } else if ( null != defaultEGLDevice ) {
+ defaultDevice = defaultEGLDevice;
+ if(DEBUG) {
+ System.err.println("Info: GLProfile.init - Default device is EGL derived: "+defaultDevice);
+ }
+ } else {
+ if(DEBUG) {
+ System.err.println("Info: GLProfile.init - Default device not available");
+ }
+ defaultDevice = null;
+ }
+
+ // we require to initialize the EGL device 1st, if available
+ final boolean addedEGLProfile = null != defaultEGLDevice ? initProfilesForDevice(defaultEGLDevice) : false;
+ final boolean addedDesktopProfile = null != defaultDesktopDevice ? initProfilesForDevice(defaultDesktopDevice) : false;
+ final boolean addedAnyProfile = addedEGLProfile || addedDesktopProfile ;
+
+ if(DEBUG) {
+ System.err.println("GLProfile.init addedAnyProfile "+addedAnyProfile+" (desktop: "+addedDesktopProfile+", egl "+addedEGLProfile+")");
+ System.err.println("GLProfile.init isAWTAvailable "+isAWTAvailable);
+ System.err.println("GLProfile.init hasDesktopGLFactory "+hasDesktopGLFactory);
+ System.err.println("GLProfile.init hasGL234Impl "+hasGL234Impl);
+ System.err.println("GLProfile.init hasEGLFactory "+hasEGLFactory);
+ System.err.println("GLProfile.init hasGLES1Impl "+hasGLES1Impl);
+ System.err.println("GLProfile.init hasGLES3Impl "+hasGLES3Impl);
+ System.err.println("GLProfile.init defaultDevice "+defaultDevice);
+ System.err.println("GLProfile.init defaultDevice Desktop "+defaultDesktopDevice);
+ System.err.println("GLProfile.init defaultDevice EGL "+defaultEGLDevice);
+ System.err.println("GLProfile.init profile order "+array2String(GL_PROFILE_LIST_ALL));
+ }
+ }
+
+ /**
+ * @param device the device for which profiles shall be initialized
+ * @return true if any profile for the device exists, otherwise false
+ */
+ private static boolean initProfilesForDevice(final AbstractGraphicsDevice device) {
+ if(null == device) {
+ return false;
+ }
+ initLock.lock();
+ try {
+ final GLDrawableFactory factory = GLDrawableFactory.getFactoryImpl(device);
+ factory.enterThreadCriticalZone();
+ try {
+ return initProfilesForDeviceCritical(device);
+ } finally {
+ factory.leaveThreadCriticalZone();
+ }
+ } finally {
+ initLock.unlock();
+ }
+ }
+ private static boolean initProfilesForDeviceCritical(final AbstractGraphicsDevice device) {
+ final boolean isSet = GLContext.getAvailableGLVersionsSet(device);
+
+ if(DEBUG) {
+ System.err.println("Info: GLProfile.initProfilesForDevice: "+device+" ("+device.getClass().getName()+"), isSet "+isSet+", hasDesktopGLFactory "+hasDesktopGLFactory+", hasEGLFactory "+hasEGLFactory);
+ }
+ if(isSet) {
+ // Avoid recursion and check whether impl. is sane!
+ final String deviceKey = device.getUniqueID();
+ final HashMap<String /*GLProfile_name*/, GLProfile> map = deviceConn2ProfileMap.get(deviceKey);
+ if( null == map ) {
+ throw new InternalError("GLContext Avail. GLVersion is set - but no profile map for device: "+device);
+ }
+ return null != map.get(GL_DEFAULT);
+ }
+
+ boolean addedDesktopProfile = false;
+ boolean addedEGLProfile = false;
+
+ final boolean deviceIsDesktopCompatible = hasDesktopGLFactory && desktopFactory.getIsDeviceCompatible(device);
+
+ if( deviceIsDesktopCompatible ) {
+ // 1st pretend we have all Desktop and EGL profiles ..
+ computeProfileMap(device, true /* desktopCtxUndef*/, true /* esCtxUndef */);
+
+ // Triggers eager initialization of share context in GLDrawableFactory for the device,
+ // hence querying all available GLProfiles
+ final Thread sharedResourceThread = desktopFactory.getSharedResourceThread();
+ if(null != sharedResourceThread) {
+ initLock.addOwner(sharedResourceThread);
+ }
+ final boolean desktopSharedCtxAvail = desktopFactory.createSharedResource(device);
+ if(null != sharedResourceThread) {
+ initLock.removeOwner(sharedResourceThread);
+ }
+ if (DEBUG) {
+ System.err.println("GLProfile.initProfilesForDevice: "+device+": desktop Shared Ctx "+desktopSharedCtxAvail);
+ }
+ if(!desktopSharedCtxAvail) {
+ hasDesktopGLFactory = false;
+ } else if( !GLContext.getAvailableGLVersionsSet(device) ) {
+ throw new InternalError("Available GLVersions not set");
+ }
+ addedDesktopProfile = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */);
+ }
+
+ final boolean deviceIsEGLCompatible = hasEGLFactory && eglFactory.getIsDeviceCompatible(device);
+
+ // also test GLES1, GLES2 and GLES3 on desktop, since we have implementations / emulations available.
+ if( deviceIsEGLCompatible && ( hasGLES3Impl || hasGLES1Impl ) ) {
+ // 1st pretend we have all EGL profiles ..
+ computeProfileMap(device, true /* desktopCtxUndef*/, true /* esCtxUndef */);
+
+ // Triggers eager initialization of share context in GLDrawableFactory for the device,
+ // hence querying all available GLProfiles
+ final Thread sharedResourceThread = eglFactory.getSharedResourceThread();
+ if(null != sharedResourceThread) {
+ initLock.addOwner(sharedResourceThread);
+ }
+ final boolean eglSharedCtxAvail = eglFactory.createSharedResource(device);
+ if(null != sharedResourceThread) {
+ initLock.removeOwner(sharedResourceThread);
+ }
+ if(!eglSharedCtxAvail) {
+ // Remark: On Windows there is a libEGL.dll delivered w/ Chrome 15.0.874.121m and Firefox 8.0.1
+ // but it seems even EGL.eglInitialize(eglDisplay, null, null)
+ // fails in some scenarios (eg VirtualBox 4.1.6) w/ EGL error 0x3001 (EGL_NOT_INITIALIZED).
+ hasEGLFactory = false;
+ hasGLES3Impl = false;
+ hasGLES1Impl = false;
+ }
+ if (DEBUG) {
+ System.err.println("GLProfile.initProfilesForDevice: "+device+": egl Shared Ctx "+eglSharedCtxAvail);
+ }
+ addedEGLProfile = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */);
+ }
+
+ if( !addedDesktopProfile && !addedEGLProfile ) {
+ setProfileMap(device, new HashMap<String /*GLProfile_name*/, GLProfile>()); // empty
+ if(DEBUG) {
+ System.err.println("GLProfile: device could not be initialized: "+device);
+ System.err.println("GLProfile: compatible w/ desktop: "+deviceIsDesktopCompatible+
+ ", egl "+deviceIsEGLCompatible);
+ System.err.println("GLProfile: desktoplFactory "+desktopFactory);
+ System.err.println("GLProfile: eglFactory "+eglFactory);
+ System.err.println("GLProfile: hasGLES1Impl "+hasGLES1Impl);
+ System.err.println("GLProfile: hasGLES3Impl "+hasGLES3Impl);
+ }
+ }
+
+ GLContext.setAvailableGLVersionsSet(device, true);
+
+ if (DEBUG) {
+ System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": added profile(s): desktop "+addedDesktopProfile+", egl "+addedEGLProfile);
+ System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": "+glAvailabilityToString(device));
+ if(addedDesktopProfile) {
+ dumpGLInfo(desktopFactory, device);
+ final List<GLCapabilitiesImmutable> availCaps = desktopFactory.getAvailableCapabilities(device);
+ for(int i=0; i<availCaps.size(); i++) {
+ System.err.println(availCaps.get(i));
+ }
+ } else if(addedEGLProfile) {
+ dumpGLInfo(eglFactory, device);
+ final List<GLCapabilitiesImmutable> availCaps = eglFactory.getAvailableCapabilities(device);
+ for(int i=0; i<availCaps.size(); i++) {
+ System.err.println(availCaps.get(i));
+ }
+ }
+ }
+
+ return addedDesktopProfile || addedEGLProfile;
+ }
+
+ private static void dumpGLInfo(final GLDrawableFactoryImpl factory, final AbstractGraphicsDevice device) {
+ final GLContext ctx = factory.getOrCreateSharedContext(device);
+ if(null != ctx) {
+ System.err.println("GLProfile.dumpGLInfo: "+ctx);
+ ctx.makeCurrent();
+ try {
+ System.err.println(JoglVersion.getGLInfo(ctx.getGL(), null));
+ } finally {
+ ctx.release();
+ }
+ } else {
+ System.err.println("GLProfile.dumpGLInfo: shared context n/a");
+ }
+ }
+
+ public static AbstractGraphicsDevice getDefaultDevice() {
+ initSingleton();
+ return defaultDevice;
+ }
+
+ private static String array2String(final String[] list) {
+ final StringBuilder msg = new StringBuilder();
+ msg.append("[");
+ for (int i = 0; i < list.length; i++) {
+ if (i > 0)
+ msg.append(", ");
+ msg.append(list[i]);
+ }
+ msg.append("]");
+ return msg.toString();
+ }
+
+ private static void glAvailabilityToString(final AbstractGraphicsDevice device, final StringBuilder sb, final int major, final int profile) {
+ final String str = GLContext.getAvailableGLVersionAsString(device, major, profile);
+ if(null==str) {
+ throw new GLException("Internal Error");
+ }
+ sb.append("[");
+ sb.append(str);
+ sb.append("]");
+ }
+
+ private static boolean computeProfileMap(final AbstractGraphicsDevice device, final boolean desktopCtxUndef, final boolean esCtxUndef) {
+ if (DEBUG) {
+ System.err.println("GLProfile.init map "+device.getConnection()+", desktopCtxUndef "+desktopCtxUndef+", esCtxUndef "+esCtxUndef);
+ }
+ final boolean isHardwareRasterizer[] = new boolean[1];
+ GLProfile defaultGLProfileAny = null;
+ GLProfile defaultGLProfileHW = null;
+ final HashMap<String, GLProfile> _mappedProfiles = new HashMap<String, GLProfile>(GL_PROFILE_LIST_ALL.length + 1 /* default */);
+ for(int i=0; i<GL_PROFILE_LIST_ALL.length; i++) {
+ final String profile = GL_PROFILE_LIST_ALL[i];
+ final String profileImpl = computeProfileImpl(device, profile, desktopCtxUndef, esCtxUndef, isHardwareRasterizer);
+ if( null != profileImpl ) {
+ final GLProfile glProfile;
+ if( profile.equals( profileImpl ) ) {
+ glProfile = new GLProfile(profile, null, isHardwareRasterizer[0], false /* custom */);
+ } else {
+ final GLProfile _mglp = _mappedProfiles.get( profileImpl );
+ if( null == _mglp ) {
+ throw new InternalError("XXX0 profile["+i+"]: "+profile+" -> profileImpl "+profileImpl+" !!! not mapped ");
+ }
+ glProfile = new GLProfile(profile, _mglp, isHardwareRasterizer[0], false /* custom */);
+ }
+ _mappedProfiles.put(profile, glProfile);
+ if (DEBUG) {
+ System.err.println("GLProfile.init map "+glProfile+" on device "+device.getConnection());
+ }
+ if( null == defaultGLProfileHW && isHardwareRasterizer[0] ) {
+ defaultGLProfileHW=glProfile;
+ if (DEBUG) {
+ System.err.println("GLProfile.init map defaultHW "+glProfile+" on device "+device.getConnection());
+ }
+ } else if( null == defaultGLProfileAny ) {
+ defaultGLProfileAny=glProfile;
+ if (DEBUG) {
+ System.err.println("GLProfile.init map defaultAny "+glProfile+" on device "+device.getConnection());
+ }
+ }
+ } else {
+ if (DEBUG) {
+ System.err.println("GLProfile.init map *** no mapping for "+profile+" on device "+device.getConnection());
+ }
+ }
+ }
+ if( null != defaultGLProfileHW ) {
+ _mappedProfiles.put(GL_DEFAULT, defaultGLProfileHW);
+ } else if( null != defaultGLProfileAny ) {
+ _mappedProfiles.put(GL_DEFAULT, defaultGLProfileAny);
+ }
+ setProfileMap(device, _mappedProfiles);
+ return _mappedProfiles.size() > 0;
+ }
+
+ /**
+ * Returns the profile implementation
+ */
+ private static String computeProfileImpl(final AbstractGraphicsDevice device, final String profile, final boolean desktopCtxUndef, final boolean esCtxUndef, final boolean isHardwareRasterizer[]) {
+ final boolean hardwareRasterizer[] = new boolean[1];
+ if ( GL2ES1 == profile ) {
+ final boolean gles1Available;
+ final boolean gles1HWAvailable;
+ if( hasGLES1Impl ) {
+ gles1Available = esCtxUndef || GLContext.isGLES1Available(device, hardwareRasterizer);
+ gles1HWAvailable = gles1Available && hardwareRasterizer[0] ;
+ } else {
+ gles1Available = false;
+ gles1HWAvailable = false;
+ }
+ if(hasGL234Impl) {
+ final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer);
+ final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ;
+ final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer);
+ final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ;
+ final boolean glAnyHWAvailable = gl3bcHWAvailable || gl2HWAvailable ||
+ gles1HWAvailable ;
+
+ if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer) &&
+ ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) {
+ return GL4bc;
+ }
+ if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) {
+ isHardwareRasterizer[0] = gl3bcHWAvailable;
+ return GL3bc;
+ }
+ if( ( desktopCtxUndef || gl2Available ) && ( gl2HWAvailable || !glAnyHWAvailable ) ) {
+ isHardwareRasterizer[0] = gl2HWAvailable;
+ return GL2;
+ }
+ }
+ if( gles1Available ) {
+ isHardwareRasterizer[0] = gles1HWAvailable;
+ return GLES1;
+ }
+ } else if ( GL2ES2 == profile ) {
+ final boolean gles2Available, gles3Available;
+ final boolean gles2HWAvailable, gles3HWAvailable;
+ if( hasGLES3Impl ) {
+ gles2Available = esCtxUndef || GLContext.isGLES2Available(device, hardwareRasterizer);
+ gles2HWAvailable = gles2Available && hardwareRasterizer[0] ;
+ gles3Available = esCtxUndef || GLContext.isGLES3Available(device, hardwareRasterizer);
+ gles3HWAvailable = gles3Available && hardwareRasterizer[0] ;
+ } else {
+ gles2Available = false;
+ gles2HWAvailable = false;
+ gles3Available = false;
+ gles3HWAvailable = false;
+ }
+ if( hasGL234Impl ) {
+ final boolean gl4bcAvailable = GLContext.isGL4bcAvailable(device, hardwareRasterizer);
+ final boolean gl4bcHWAvailable = gl4bcAvailable && hardwareRasterizer[0] ;
+ final boolean gl3Available = GLContext.isGL3Available(device, hardwareRasterizer);
+ final boolean gl3HWAvailable = gl3Available && hardwareRasterizer[0] ;
+ final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer);
+ final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ;
+ final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer);
+ final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ;
+ final boolean glAnyHWAvailable = gl4bcHWAvailable || gl3HWAvailable || gl3bcHWAvailable || gl2HWAvailable ||
+ gles3HWAvailable || gles2HWAvailable ;
+
+ if( GLContext.isGL4Available(device, isHardwareRasterizer) &&
+ ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) {
+ return GL4;
+ }
+ if( gl4bcAvailable && ( gl4bcHWAvailable || !glAnyHWAvailable ) ) {
+ isHardwareRasterizer[0] = gl4bcHWAvailable;
+ return GL4bc;
+ }
+ if( gl3Available && ( gl3HWAvailable || !glAnyHWAvailable ) ) {
+ isHardwareRasterizer[0] = gl3HWAvailable;
+ return GL3;
+ }
+ if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) {
+ isHardwareRasterizer[0] = gl3bcHWAvailable;
+ return GL3bc;
+ }
+ if( ( desktopCtxUndef || gl2Available ) && ( gl2HWAvailable || !glAnyHWAvailable ) ) {
+ isHardwareRasterizer[0] = gl2HWAvailable;
+ return GL2;
+ }
+ }
+ if( gles3Available && ( gles3HWAvailable || !gles2HWAvailable ) ) {
+ isHardwareRasterizer[0] = gles3HWAvailable;
+ return GLES3;
+ }
+ if( gles2Available ) {
+ isHardwareRasterizer[0] = gles2HWAvailable;
+ return GLES2;
+ }
+ } else if (GL4ES3 == profile) {
+ final boolean gles3CompatAvail = GLContext.isGLES3CompatibleAvailable(device);
+ if( desktopCtxUndef || esCtxUndef || gles3CompatAvail ) {
+ final boolean es3HardwareRasterizer[] = new boolean[1];
+ final boolean gles3Available = hasGLES3Impl && ( esCtxUndef || GLContext.isGLES3Available(device, es3HardwareRasterizer) );
+ final boolean gles3HWAvailable = gles3Available && es3HardwareRasterizer[0] ;
+ if( hasGL234Impl ) {
+ final boolean gl4bcAvailable = GLContext.isGL4bcAvailable(device, hardwareRasterizer);
+ final boolean gl4bcHWAvailable = gl4bcAvailable && hardwareRasterizer[0] ;
+ final boolean glAnyHWAvailable = gl4bcHWAvailable ||
+ gles3HWAvailable;
+
+ if( GLContext.isGL4Available(device, isHardwareRasterizer) &&
+ ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) {
+ return GL4;
+ }
+ if( ( desktopCtxUndef || gl4bcAvailable ) && ( gl4bcHWAvailable || !glAnyHWAvailable ) ) {
+ isHardwareRasterizer[0] = gl4bcHWAvailable;
+ return GL4bc;
+ }
+ }
+ if(gles3Available) {
+ isHardwareRasterizer[0] = es3HardwareRasterizer[0];
+ return GLES3;
+ }
+ }
+ } else if(GL2GL3 == profile) {
+ if(hasGL234Impl) {
+ final boolean gl4Available = GLContext.isGL4Available(device, hardwareRasterizer);
+ final boolean gl4HWAvailable = gl4Available && hardwareRasterizer[0] ;
+ final boolean gl3Available = GLContext.isGL3Available(device, hardwareRasterizer);
+ final boolean gl3HWAvailable = gl3Available && hardwareRasterizer[0] ;
+ final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer);
+ final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ;
+ final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer);
+ final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ;
+ final boolean glAnyHWAvailable = gl4HWAvailable || gl3HWAvailable || gl3bcHWAvailable || gl2HWAvailable;
+
+ if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer) &&
+ ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) {
+ return GL4bc;
+ }
+ if( gl4Available && ( gl4HWAvailable || !glAnyHWAvailable ) ) {
+ isHardwareRasterizer[0] = gl4HWAvailable;
+ return GL4;
+ }
+ if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) {
+ isHardwareRasterizer[0] = gl3bcHWAvailable;
+ return GL3bc;
+ }
+ if( gl3Available && ( gl3HWAvailable || !glAnyHWAvailable ) ) {
+ isHardwareRasterizer[0] = gl3HWAvailable;
+ return GL3;
+ }
+ if( desktopCtxUndef || gl2Available ) {
+ isHardwareRasterizer[0] = gl2HWAvailable;
+ return GL2;
+ }
+ }
+ } else if(GL4bc == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL4bcAvailable(device, isHardwareRasterizer))) {
+ return desktopCtxUndef ? GL4bc : GLContext.getAvailableGLProfileName(device, 4, GLContext.CTX_PROFILE_COMPAT);
+ } else if(GL4 == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL4Available(device, isHardwareRasterizer))) {
+ return desktopCtxUndef ? GL4 : GLContext.getAvailableGLProfileName(device, 4, GLContext.CTX_PROFILE_CORE);
+ } else if(GL3bc == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL3bcAvailable(device, isHardwareRasterizer))) {
+ return desktopCtxUndef ? GL3bc : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_COMPAT);
+ } else if(GL3 == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL3Available(device, isHardwareRasterizer))) {
+ return desktopCtxUndef ? GL3 : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_CORE);
+ } else if(GL2 == profile && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL2Available(device, isHardwareRasterizer))) {
+ return desktopCtxUndef ? GL2 : GLContext.getAvailableGLProfileName(device, 2, GLContext.CTX_PROFILE_COMPAT);
+ } else if(GLES3 == profile && hasGLES3Impl && ( esCtxUndef || GLContext.isGLES3Available(device, isHardwareRasterizer))) {
+ return esCtxUndef ? GLES3 : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_ES);
+ } else if(GLES2 == profile && hasGLES3Impl && ( esCtxUndef || GLContext.isGLES2Available(device, isHardwareRasterizer))) {
+ return esCtxUndef ? GLES2 : GLContext.getAvailableGLProfileName(device, 2, GLContext.CTX_PROFILE_ES);
+ } else if(GLES1 == profile && hasGLES1Impl && ( esCtxUndef || GLContext.isGLES1Available(device, isHardwareRasterizer))) {
+ return esCtxUndef ? GLES1 : GLContext.getAvailableGLProfileName(device, 1, GLContext.CTX_PROFILE_ES);
+ }
+ return null;
+ }
+
+ private static /*final*/ HashMap<String /*device_connection*/, HashMap<String /*GLProfile_name*/, GLProfile>> deviceConn2ProfileMap =
+ new HashMap<String /*device_connection*/, HashMap<String /*GLProfile_name*/, GLProfile>>();
+
+ /**
+ * This implementation support lazy initialization, while avoiding recursion/deadlocks.<br>
+ * If no mapping 'device -> GLProfiles-Map' exists yet, it triggers<br>
+ * - create empty mapping device -> GLProfiles-Map <br>
+ * - initialization<br<
+ *
+ * @param device the key 'device -> GLProfiles-Map'
+ * @param throwExceptionOnZeroProfile true if <code>GLException</code> shall be thrown in case of no mapped profile, otherwise false.
+ * @return the GLProfile HashMap if exists, otherwise null
+ * @throws GLException if no profile for the given device is available.
+ */
+ private static HashMap<String /*GLProfile_name*/, GLProfile> getProfileMap(AbstractGraphicsDevice device, final boolean throwExceptionOnZeroProfile)
+ throws GLException
+ {
+ initSingleton();
+
+ if(null==defaultDevice) { // avoid NPE and notify of incomplete initialization
+ throw new GLException("No default device available");
+ }
+
+ if(null==device) {
+ device = defaultDevice;
+ }
+
+ final String deviceKey = device.getUniqueID();
+ HashMap<String /*GLProfile_name*/, GLProfile> map = deviceConn2ProfileMap.get(deviceKey);
+ if( null != map ) {
+ return map;
+ }
+ if( !initProfilesForDevice(device) ) {
+ if( throwExceptionOnZeroProfile ) {
+ throw new GLException("No Profile available for "+device);
+ } else {
+ return null;
+ }
+ }
+ map = deviceConn2ProfileMap.get(deviceKey);
+ if( null == map && throwExceptionOnZeroProfile ) {
+ throw new InternalError("initProfilesForDevice(..) didn't setProfileMap(..) for "+device);
+ }
+ return map;
+ }
+
+ private static void setProfileMap(final AbstractGraphicsDevice device, final HashMap<String /*GLProfile_name*/, GLProfile> mappedProfiles) {
+ synchronized ( deviceConn2ProfileMap ) {
+ deviceConn2ProfileMap.put(device.getUniqueID(), mappedProfiles);
+ }
+ }
+
+ private GLProfile(final String profile, final GLProfile profileImpl, final boolean isHardwareRasterizer, final boolean isCustom) {
+ this.profile = profile;
+ this.profileImpl = profileImpl;
+ this.isHardwareRasterizer = isHardwareRasterizer;
+ this.isCustom = isCustom;
+ }
+
+ public static GLProfile createCustomGLProfile(final String profile, final GLProfile profileImpl) {
+ return new GLProfile(profile, profileImpl, profileImpl.isHardwareRasterizer, true);
+ }
+
+ private final GLProfile profileImpl;
+ private final String profile;
+ private final boolean isHardwareRasterizer;
+ private final boolean isCustom;
+}