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Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java
index 634cfeaed..4cf752b4c 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java
@@ -27,18 +27,18 @@
*/
package com.jogamp.opengl.util;
-import javax.media.nativewindow.AbstractGraphicsDevice;
-import javax.media.nativewindow.NativeSurface;
-import javax.media.opengl.GLAnimatorControl;
-import javax.media.opengl.GLAutoDrawable;
-import javax.media.opengl.GLBase;
-import javax.media.opengl.GLCapabilitiesImmutable;
-import javax.media.opengl.GLContext;
-import javax.media.opengl.GLDrawable;
-import javax.media.opengl.GLEventListener;
-import javax.media.opengl.GLException;
-import javax.media.opengl.GLRunnable;
-import javax.media.opengl.Threading;
+import com.jogamp.nativewindow.AbstractGraphicsDevice;
+import com.jogamp.nativewindow.NativeSurface;
+import com.jogamp.opengl.GLAnimatorControl;
+import com.jogamp.opengl.GLAutoDrawable;
+import com.jogamp.opengl.GLBase;
+import com.jogamp.opengl.GLCapabilitiesImmutable;
+import com.jogamp.opengl.GLContext;
+import com.jogamp.opengl.GLDrawable;
+import com.jogamp.opengl.GLEventListener;
+import com.jogamp.opengl.GLException;
+import com.jogamp.opengl.GLRunnable;
+import com.jogamp.opengl.Threading;
import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.opengl.GLEventListenerState;
@@ -215,7 +215,7 @@ public class GLDrawableUtil {
* During operation, both {@link GLAutoDrawable auto-drawable's}
* {@link GLAutoDrawable#getUpstreamLock() upstream-locks} and {@link GLAutoDrawable#getNativeSurface() surfaces} are locked,
* hence atomicity of operation is guaranteed,
- * see <a href="../../../../javax/media/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.
+ * see <a href="../../../../com/jogamp/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.
* </p>
* <p>
* Because of above mentioned locking, if this method is not performed
@@ -256,7 +256,7 @@ public class GLDrawableUtil {
* During operation, both {@link GLAutoDrawable auto-drawable's}
* {@link GLAutoDrawable#getUpstreamLock() upstream-locks} and {@link GLAutoDrawable#getNativeSurface() surfaces} are locked,
* hence atomicity of operation is guaranteed,
- * see <a href="../../../../javax/media/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.
+ * see <a href="../../../../com/jogamp/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.
* </p>
* <p>
* Because of above mentioned locking, if this method is not performed
@@ -333,7 +333,7 @@ public class GLDrawableUtil {
* in which case {@link GLDrawable#swapBuffers() swap-buffers} shall happen <b>after</b> calling reading pixels, the default.
* </p>
* <p>
- * However, <i>multisampling</i> offscreen {@link javax.media.opengl.GLFBODrawable}s
+ * However, <i>multisampling</i> offscreen {@link com.jogamp.opengl.GLFBODrawable}s
* utilize {@link GLDrawable#swapBuffers() swap-buffers} to <i>downsample</i>
* the multisamples into the readable sampling sink.
* In this case, we require {@link GLDrawable#swapBuffers() swap-buffers} <b>before</b> reading pixels.