diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java index 634cfeaed..4cf752b4c 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java @@ -27,18 +27,18 @@ */ package com.jogamp.opengl.util; -import javax.media.nativewindow.AbstractGraphicsDevice; -import javax.media.nativewindow.NativeSurface; -import javax.media.opengl.GLAnimatorControl; -import javax.media.opengl.GLAutoDrawable; -import javax.media.opengl.GLBase; -import javax.media.opengl.GLCapabilitiesImmutable; -import javax.media.opengl.GLContext; -import javax.media.opengl.GLDrawable; -import javax.media.opengl.GLEventListener; -import javax.media.opengl.GLException; -import javax.media.opengl.GLRunnable; -import javax.media.opengl.Threading; +import com.jogamp.nativewindow.AbstractGraphicsDevice; +import com.jogamp.nativewindow.NativeSurface; +import com.jogamp.opengl.GLAnimatorControl; +import com.jogamp.opengl.GLAutoDrawable; +import com.jogamp.opengl.GLBase; +import com.jogamp.opengl.GLCapabilitiesImmutable; +import com.jogamp.opengl.GLContext; +import com.jogamp.opengl.GLDrawable; +import com.jogamp.opengl.GLEventListener; +import com.jogamp.opengl.GLException; +import com.jogamp.opengl.GLRunnable; +import com.jogamp.opengl.Threading; import com.jogamp.common.util.locks.RecursiveLock; import com.jogamp.opengl.GLEventListenerState; @@ -215,7 +215,7 @@ public class GLDrawableUtil { * During operation, both {@link GLAutoDrawable auto-drawable's} * {@link GLAutoDrawable#getUpstreamLock() upstream-locks} and {@link GLAutoDrawable#getNativeSurface() surfaces} are locked, * hence atomicity of operation is guaranteed, - * see <a href="../../../../javax/media/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>. + * see <a href="../../../../com/jogamp/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>. * </p> * <p> * Because of above mentioned locking, if this method is not performed @@ -256,7 +256,7 @@ public class GLDrawableUtil { * During operation, both {@link GLAutoDrawable auto-drawable's} * {@link GLAutoDrawable#getUpstreamLock() upstream-locks} and {@link GLAutoDrawable#getNativeSurface() surfaces} are locked, * hence atomicity of operation is guaranteed, - * see <a href="../../../../javax/media/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>. + * see <a href="../../../../com/jogamp/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>. * </p> * <p> * Because of above mentioned locking, if this method is not performed @@ -333,7 +333,7 @@ public class GLDrawableUtil { * in which case {@link GLDrawable#swapBuffers() swap-buffers} shall happen <b>after</b> calling reading pixels, the default. * </p> * <p> - * However, <i>multisampling</i> offscreen {@link javax.media.opengl.GLFBODrawable}s + * However, <i>multisampling</i> offscreen {@link com.jogamp.opengl.GLFBODrawable}s * utilize {@link GLDrawable#swapBuffers() swap-buffers} to <i>downsample</i> * the multisamples into the readable sampling sink. * In this case, we require {@link GLDrawable#swapBuffers() swap-buffers} <b>before</b> reading pixels. |