diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/av')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java | 104 |
1 files changed, 82 insertions, 22 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java index cacf8c5a4..2b8da8af9 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java +++ b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java @@ -36,6 +36,18 @@ import jogamp.opengl.Debug; public interface AudioSink { public static final boolean DEBUG = Debug.debug("AudioSink"); + /** Default frame duration in millisecond, i.e. 1 frame per {@value} ms. */ + public static final int DefaultFrameDuration = 32; + + /** Initial audio queue size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioDataFormat, float, int, int, int)}.*/ + public static final int DefaultInitialQueueSize = 16 * 32; // 512 ms + /** Audio queue grow size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioDataFormat, float, int, int, int)}.*/ + public static final int DefaultQueueGrowAmount = 16 * 32; // 512 ms + /** Audio queue limit w/ video in milliseconds. {@value} ms, i.e. 96 frames per 32 ms. See {@link #init(AudioDataFormat, float, int, int, int)}.*/ + public static final int DefaultQueueLimitWithVideo = 96 * 32; // 3072 ms + /** Audio queue limit w/o video in milliseconds. {@value} ms, i.e. 32 frames per 32 ms. See {@link #init(AudioDataFormat, float, int, int, int)}.*/ + public static final int DefaultQueueLimitAudioOnly = 32 * 32; // 1024 ms + /** Specifies the audio data type. Currently only PCM is supported. */ public static enum AudioDataType { PCM }; @@ -66,21 +78,65 @@ public interface AudioSink { public final boolean littleEndian; /** - * Returns the duration in milliseconds of the given byte count according - * to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}. + * Returns the byte size of the given milliseconds + * according to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}. */ - public final int getDuration(int byteCount) { + public final int getByteSize(int millisecs) { final int bytesPerSample = sampleSize >>> 3; // /8 - return byteCount / ( channelCount * bytesPerSample * ( sampleRate / 1000 ) ); + return millisecs * ( channelCount * bytesPerSample * ( sampleRate / 1000 ) ); } /** - * Returns the byte count of the given milliseconds according - * to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}. + * Returns the duration in milliseconds of the given byte count + * according to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}. */ - public final int getByteCount(int millisecs) { + public final int getBytesDuration(int byteCount) { final int bytesPerSample = sampleSize >>> 3; // /8 - return millisecs * ( channelCount * bytesPerSample * ( sampleRate / 1000 ) ); + return byteCount / ( channelCount * bytesPerSample * ( sampleRate / 1000 ) ); + } + + /** + * Returns the duration in milliseconds of the given and sample count per frame and channel + * according to the {@link #sampleRate}, i.e. + * <pre> + * ( 1000f * sampleCount ) / sampleRate + * </pre> + * @param sampleCount sample count per frame and channel + */ + public final float getSamplesDuration(int sampleCount) { + return ( 1000f * (float) sampleCount ) / (float)sampleRate; + } + + /** + * Returns the rounded frame count of the given milliseconds and frame duration. + * <pre> + * Math.max( 1, millisecs / frameDuration + 0.5f ) + * </pre> + * <p> + * Note: <code>frameDuration</code> can be derived by <i>sample count per frame and channel</i> + * via {@link #getSamplesDuration(int)}. + * </p> + * @param millisecs time in milliseconds + * @param frameDuration duration per frame in milliseconds. + */ + public final int getFrameCount(int millisecs, float frameDuration) { + return Math.max(1, (int) ( (float)millisecs / frameDuration + 0.5f )); + } + + /** + * Returns the byte size of given sample count + * according to the {@link #sampleSize}, i.e.: + * <pre> + * sampleCount * ( sampleSize / 8 ) + * </pre> + * <p> + * Note: To retrieve the byte size for all channels, you need to pre-multiply <code>sampleCount</code> + * with {@link #channelCount}. + * </p> + * @param sampleCount sample count + */ + public final int getSamplesByteSize(int sampleCount) { + return sampleCount * ( sampleSize >>> 3 ); } public String toString() { @@ -175,12 +231,16 @@ public interface AudioSink { * The {@link #DefaultFormat} <i>should be</i> supported by all implementations. * </p> * @param requestedFormat the requested {@link AudioDataFormat}. - * @param initialFrameCount initial number of frames to queue in this sink - * @param frameGrowAmount number of frames to grow queue if full - * @param frameLimit maximum number of frames - * @return if successful the chosen AudioDataFormat based on the <code>requestedFormat</code> and this sinks capabilities, otherwise <code>null</code>. + * @param frameDuration average or fixed frame duration in milliseconds + * helping a caching {@link AudioFrame} based implementation to determine the frame count in the queue. + * See {@link #DefaultFrameDuration}. + * @param initialQueueSize initial time in milliseconds to queue in this sink, see {@link #DefaultInitialQueueSize}. + * @param queueGrowAmount time in milliseconds to grow queue if full, see {@link #DefaultQueueGrowAmount}. + * @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}. + * @return if successful the chosen AudioDataFormat based on the <code>requestedFormat</code> and this sinks capabilities, otherwise <code>null</code>. */ - public AudioDataFormat initSink(AudioDataFormat requestedFormat, int initialFrameCount, int frameGrowAmount, int frameLimit); + public AudioDataFormat init(AudioDataFormat requestedFormat, float frameDuration, + int initialQueueSize, int queueGrowAmount, int queueLimit); /** * Returns true, if {@link #play()} has been requested <i>and</i> the sink is still playing, @@ -207,7 +267,7 @@ public interface AudioSink { /** * Flush all queued buffers, implies {@link #pause()}. * <p> - * {@link #initSink(AudioDataFormat, int, int, int)} must be called first. + * {@link #init(AudioDataFormat, float, int, int, int)} must be called first. * </p> * @see #play() * @see #pause() @@ -220,17 +280,17 @@ public interface AudioSink { /** * Returns the number of allocated buffers as requested by - * {@link #initSink(AudioDataFormat, int, int, int)}. + * {@link #init(AudioDataFormat, float, int, int, int)}. */ public int getFrameCount(); - /** @return the current enqueued frames count since {@link #initSink(AudioDataFormat, int, int, int)}. */ + /** @return the current enqueued frames count since {@link #init(AudioDataFormat, float, int, int, int)}. */ public int getEnqueuedFrameCount(); /** * Returns the current number of frames queued for playing. * <p> - * {@link #initSink(AudioDataFormat, int, int, int)} must be called first. + * {@link #init(AudioDataFormat, float, int, int, int)} must be called first. * </p> */ public int getQueuedFrameCount(); @@ -238,7 +298,7 @@ public interface AudioSink { /** * Returns the current number of bytes queued for playing. * <p> - * {@link #initSink(AudioDataFormat, int, int, int)} must be called first. + * {@link #init(AudioDataFormat, float, int, int, int)} must be called first. * </p> */ public int getQueuedByteCount(); @@ -246,7 +306,7 @@ public interface AudioSink { /** * Returns the current queued frame time in milliseconds for playing. * <p> - * {@link #initSink(AudioDataFormat, int, int, int)} must be called first. + * {@link #init(AudioDataFormat, float, int, int, int)} must be called first. * </p> */ public int getQueuedTime(); @@ -259,7 +319,7 @@ public interface AudioSink { /** * Returns the current number of frames in the sink available for writing. * <p> - * {@link #initSink(AudioDataFormat, int, int, int)} must be called first. + * {@link #init(AudioDataFormat, float, int, int, int)} must be called first. * </p> */ public int getFreeFrameCount(); @@ -270,7 +330,7 @@ public interface AudioSink { * The data must comply with the chosen {@link AudioDataFormat} as returned by {@link #initSink(AudioDataFormat)}. * </p> * <p> - * {@link #initSink(AudioDataFormat, int, int, int)} must be called first. + * {@link #init(AudioDataFormat, float, int, int, int)} must be called first. * </p> * @returns the enqueued internal {@link AudioFrame}, which may differ from the input <code>audioDataFrame</code>. * @deprecated User shall use {@link #enqueueData(int, ByteBuffer, int)}, which allows implementation @@ -284,7 +344,7 @@ public interface AudioSink { * The data must comply with the chosen {@link AudioDataFormat} as returned by {@link #initSink(AudioDataFormat)}. * </p> * <p> - * {@link #initSink(AudioDataFormat, int, int, int)} must be called first. + * {@link #init(AudioDataFormat, float, int, int, int)} must be called first. * </p> * @returns the enqueued internal {@link AudioFrame}. */ |