diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java | 36 |
1 files changed, 6 insertions, 30 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java index bdaa2d792..5868e1b52 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java +++ b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java @@ -41,6 +41,7 @@ import java.nio.*; import com.jogamp.opengl.*; import com.jogamp.opengl.glu.*; +import com.jogamp.common.util.Bitfield; import com.jogamp.nativewindow.NativeWindowFactory; import jogamp.opengl.*; @@ -538,7 +539,7 @@ public class Texture { data.setHaveGL12(gl.isExtensionAvailable(GLExtensions.VERSION_1_2)); // Indicates whether both width and height are power of two - final boolean isPOT = isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight); + final boolean isPOT = Bitfield.Util.isPowerOf2(imgWidth) && Bitfield.Util.isPowerOf2(imgHeight); // Note that automatic mipmap generation doesn't work for // GL_ARB_texture_rectangle @@ -553,8 +554,8 @@ public class Texture { // two. It also doesn't really matter exactly what the texture // width and height are because the texture coords are always // between 0.0 and 1.0. - imgWidth = nextPowerOfTwo(imgWidth); - imgHeight = nextPowerOfTwo(imgHeight); + imgWidth = Bitfield.Util.roundToPowerOf2(imgWidth); + imgHeight = Bitfield.Util.roundToPowerOf2(imgHeight); texWidth = imgWidth; texHeight = imgHeight; texTarget = GL.GL_TEXTURE_2D; @@ -628,8 +629,8 @@ public class Texture { if (data.getBorder() != 0) { throw new RuntimeException("Scaling up a non-power-of-two texture which has a border won't work"); } - texWidth = nextPowerOfTwo(imgWidth); - texHeight = nextPowerOfTwo(imgHeight); + texWidth = Bitfield.Util.roundToPowerOf2(imgWidth); + texHeight = Bitfield.Util.roundToPowerOf2(imgHeight); texTarget = GL.GL_TEXTURE_2D; } texParamTarget = texTarget; @@ -968,31 +969,6 @@ public class Texture { // Internals only below this point // - /** - * Returns true if the given value is a power of two. - * - * @return true if the given value is a power of two, false otherwise - */ - private static boolean isPowerOfTwo(final int val) { - return ((val & (val - 1)) == 0); - } - - /** - * Returns the nearest power of two that is larger than the given value. - * If the given value is already a power of two, this method will simply - * return that value. - * - * @param val the value - * @return the next power of two - */ - private static int nextPowerOfTwo(final int val) { - int ret = 1; - while (ret < val) { - ret <<= 1; - } - return ret; - } - private void updateTexCoords() { if ( GL2.GL_TEXTURE_RECTANGLE_ARB == imageTarget ) { if (mustFlipVertically) { |