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diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java
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+/**
+ * Copyright 2012 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.util.texture;
+
+import javax.media.opengl.GL;
+
+public interface TextureSequence {
+
+ public static class TextureFrame {
+ public TextureFrame(Texture t) {
+ texture = t;
+ // stMatrix = new float[4*4];
+ // ProjectFloat.makeIdentityf(stMatrix, 0);
+ }
+
+ public final Texture getTexture() { return texture; }
+ // public final float[] getSTMatrix() { return stMatrix; }
+
+ public String toString() {
+ return "TextureFrame[" + texture + "]";
+ }
+ protected final Texture texture;
+ // protected final float[] stMatrix;
+ }
+
+ public interface TexSeqEventListener<T extends TextureSequence> {
+ /**
+ * Signaling listeners that {@link TextureSequence#getNextTexture(GL, boolean)} is able to deliver a new frame.
+ * @param ts the event source
+ * @param when system time in msec.
+ **/
+ public void newFrameAvailable(T ts, long when);
+ }
+
+ public int getTextureTarget();
+
+ public int getTextureUnit();
+
+ public int[] getTextureMinMagFilter();
+
+ public int[] getTextureWrapST();
+
+ /**
+ * Returns the last updated texture.
+ * <p>
+ * In case the instance is just initialized, it shall return a <code>TextureFrame</code>
+ * object with valid attributes. The texture content may be undefined
+ * until the first call of {@link #getNextTexture(GL, boolean)}.<br>
+ * </p>
+ * Not blocking.
+ */
+ public TextureFrame getLastTexture();
+
+ /**
+ * Returns the next texture to be rendered.
+ * <p>
+ * Implementation shall block until next frame is available if <code>blocking</code> is <code>true</code>,
+ * otherwise it shall return the last frame in case a new frame is not available.
+ * </p>
+ * <p>
+ * Shall return <code>null</code> in case <i>no</i> frame is available.
+ * </p>
+ */
+ public TextureFrame getNextTexture(GL gl, boolean blocking);
+} \ No newline at end of file