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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.sun.opengl.impl;
+
+import java.nio.*;
+import javax.media.nwi.*;
+import javax.media.opengl.*;
+import com.sun.gluegen.runtime.*;
+import com.sun.nwi.impl.NWReflection;
+import java.lang.reflect.*;
+
+/** Extends GLDrawableFactory with a few methods for handling
+ typically software-accelerated offscreen rendering (Device
+ Independent Bitmaps on Windows, pixmaps on X11). Direct access to
+ these GLDrawables is not supplied directly to end users, though
+ they may be instantiated by the GLJPanel implementation. */
+public abstract class GLDrawableFactoryImpl extends GLDrawableFactory implements DynamicLookupHelper {
+
+ /**
+ * Make sure the right NativeWindowFactory is registered
+ */
+ static {
+ initializeNativeWindowFactory();
+ }
+
+ /** Creates a (typically software-accelerated) offscreen GLDrawable
+ used to implement the fallback rendering path of the
+ GLJPanel. */
+ public abstract GLDrawableImpl createOffscreenDrawable(NWCapabilities capabilities,
+ NWCapabilitiesChooser chooser,
+ int width,
+ int height);
+
+ /** Dynamically looks up the given function. */
+ public abstract long dynamicLookupFunction(String glFuncName);
+
+ protected GLDrawableFactoryImpl() {
+ super();
+ }
+
+ public static GLDrawableFactoryImpl getFactoryImpl() {
+ return (GLDrawableFactoryImpl) getFactory();
+ }
+
+ // Helper function for more lazily loading the GLU library;
+ // apparently can't use System.loadLibrary on UNIX because it uses
+ // RTLD_LOCAL and we need to call dlsym(RTLD_DEFAULT)
+ public abstract void loadGLULibrary();
+
+ //----------------------------------------------------------------------
+ // Support for locking and unlocking the toolkit -- needed only on X11 platforms
+ //
+
+ public void lockToolkit() {
+ NativeWindowFactory.getDefaultFactory().getToolkitLock().lock();
+ }
+
+ public void unlockToolkit() {
+ NativeWindowFactory.getDefaultFactory().getToolkitLock().unlock();
+ }
+
+ //---------------------------------------------------------------------------
+ // Support for Java2D/JOGL bridge on Mac OS X; the external
+ // GLDrawable mechanism in the public API is sufficient to
+ // implement this functionality on all other platforms
+ //
+
+ public abstract boolean canCreateContextOnJava2DSurface();
+
+ public abstract GLContext createContextOnJava2DSurface(Object graphics, GLContext shareWith)
+ throws GLException;
+
+ //----------------------------------------------------------------------
+ // Gamma adjustment support
+ // Thanks to the LWJGL team for illustrating how to make these
+ // adjustments on various OSs.
+
+ /*
+ * Portions Copyright (c) 2002-2004 LWJGL Project
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'LWJGL' nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+ /**
+ * Sets the gamma, brightness, and contrast of the current main
+ * display. Returns true if the settings were changed, false if
+ * not. If this method returns true, the display settings will
+ * automatically be reset upon JVM exit (assuming the JVM does not
+ * crash); if the user wishes to change the display settings back to
+ * normal ahead of time, use resetDisplayGamma(). Throws
+ * IllegalArgumentException if any of the parameters were
+ * out-of-bounds.
+ *
+ * @param gamma The gamma value, typically > 1.0 (default value is
+ * 1.0)
+ * @param brightness The brightness value between -1.0 and 1.0,
+ * inclusive (default value is 0)
+ * @param contrast The contrast, greater than 0.0 (default value is 1)
+ * @throws IllegalArgumentException if any of the parameters were
+ * out-of-bounds
+ */
+ public boolean setDisplayGamma(float gamma, float brightness, float contrast) throws IllegalArgumentException {
+ if ((brightness < -1.0f) || (brightness > 1.0f)) {
+ throw new IllegalArgumentException("Brightness must be between -1.0 and 1.0");
+ }
+ if (contrast < 0) {
+ throw new IllegalArgumentException("Contrast must be greater than 0.0");
+ }
+ // FIXME: ensure gamma is > 1.0? Are smaller / negative values legal?
+ int rampLength = getGammaRampLength();
+ if (rampLength == 0) {
+ return false;
+ }
+ float[] gammaRamp = new float[rampLength];
+ for (int i = 0; i < rampLength; i++) {
+ float intensity = (float) i / (float) (rampLength - 1);
+ // apply gamma
+ float rampEntry = (float) java.lang.Math.pow(intensity, gamma);
+ // apply brightness
+ rampEntry += brightness;
+ // apply contrast
+ rampEntry = (rampEntry - 0.5f) * contrast + 0.5f;
+ // Clamp entry to [0, 1]
+ if (rampEntry > 1.0f)
+ rampEntry = 1.0f;
+ else if (rampEntry < 0.0f)
+ rampEntry = 0.0f;
+ gammaRamp[i] = rampEntry;
+ }
+ registerGammaShutdownHook();
+ return setGammaRamp(gammaRamp);
+ }
+
+ public synchronized void resetDisplayGamma() {
+ if (gammaShutdownHook == null) {
+ throw new IllegalArgumentException("Should not call this unless setDisplayGamma called first");
+ }
+ resetGammaRamp(originalGammaRamp);
+ unregisterGammeShutdownHook();
+ }
+
+ //------------------------------------------------------
+ // Gamma-related methods to be implemented by subclasses
+ //
+
+ /** Returns the length of the computed gamma ramp for this OS and
+ hardware. Returns 0 if gamma changes are not supported. */
+ protected int getGammaRampLength() {
+ return 0;
+ }
+
+ /** Sets the gamma ramp for the main screen. Returns false if gamma
+ ramp changes were not supported. */
+ protected boolean setGammaRamp(float[] ramp) {
+ return false;
+ }
+
+ /** Gets the current gamma ramp. This is basically an opaque value
+ used only on some platforms to reset the gamma ramp to its
+ original settings. */
+ protected Buffer getGammaRamp() {
+ return null;
+ }
+
+ /** Resets the gamma ramp, potentially using the specified Buffer as
+ data to restore the original values. */
+ protected void resetGammaRamp(Buffer originalGammaRamp) {
+ }
+
+ // Shutdown hook mechanism for resetting gamma
+ private boolean gammaShutdownHookRegistered;
+ private Thread gammaShutdownHook;
+ private Buffer originalGammaRamp;
+ private synchronized void registerGammaShutdownHook() {
+ if (gammaShutdownHookRegistered)
+ return;
+ if (gammaShutdownHook == null) {
+ gammaShutdownHook = new Thread(new Runnable() {
+ public void run() {
+ synchronized (GLDrawableFactoryImpl.this) {
+ resetGammaRamp(originalGammaRamp);
+ }
+ }
+ });
+ originalGammaRamp = getGammaRamp();
+ }
+ Runtime.getRuntime().addShutdownHook(gammaShutdownHook);
+ gammaShutdownHookRegistered = true;
+ }
+
+ private synchronized void unregisterGammeShutdownHook() {
+ if (!gammaShutdownHookRegistered)
+ return;
+ if (gammaShutdownHook == null) {
+ throw new InternalError("Error in gamma shutdown hook logic");
+ }
+ Runtime.getRuntime().removeShutdownHook(gammaShutdownHook);
+ gammaShutdownHookRegistered = false;
+ // Leave the original gamma ramp data alone
+ }
+
+ private static void initializeNativeWindowFactory() {
+ String osName = System.getProperty("os.name");
+ String osNameLowerCase = osName.toLowerCase();
+ String factoryClassName = null;
+
+ // We break compile-time dependencies on the AWT here to
+ // make it easier to run this code on mobile devices
+
+ NativeWindowFactory factory = null;
+
+ if (!osNameLowerCase.startsWith("wind") &&
+ !osNameLowerCase.startsWith("mac os x")) {
+ // Assume X11 platform -- should probably test for these explicitly
+ try {
+ // try X11 AWT GLX ..
+ Constructor factoryConstructor = NWReflection.getConstructor("com.sun.opengl.impl.x11.glx.awt.X11AWTGLXNativeWindowFactory", new Class[] {});
+ factory = (NativeWindowFactory) factoryConstructor.newInstance(null);
+ } catch (Exception e) {}
+ if(null==factory) {
+ try {
+ // try X11 GLX ..
+ Constructor factoryConstructor = NWReflection.getConstructor("com.sun.opengl.impl.x11.glx.X11GLXNativeWindowFactory", new Class[] {});
+ factory = (NativeWindowFactory) factoryConstructor.newInstance(null);
+ } catch (Exception e) {}
+ }
+ /**
+ if(null==factory) {
+ // must be EGL then ..
+ } */
+ }
+ }
+}