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-rw-r--r--src/jogl/classes/com/sun/opengl/util/awt/AWTAnimatorImpl.java163
1 files changed, 163 insertions, 0 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/awt/AWTAnimatorImpl.java b/src/jogl/classes/com/sun/opengl/util/awt/AWTAnimatorImpl.java
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index 000000000..9809e44d2
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+++ b/src/jogl/classes/com/sun/opengl/util/awt/AWTAnimatorImpl.java
@@ -0,0 +1,163 @@
+/*
+ * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ */
+
+package com.sun.opengl.util;
+
+import java.awt.Component;
+import java.awt.EventQueue;
+import java.awt.Rectangle;
+import java.util.*;
+import javax.swing.*;
+
+import javax.media.opengl.*;
+
+/** Abstraction to factor out AWT dependencies from the Animator's
+ implementation in a way that still allows the FPSAnimator to pick
+ up this behavior if desired. */
+
+class AWTAnimatorImpl extends AnimatorImpl {
+ // For efficient rendering of Swing components, in particular when
+ // they overlap one another
+ private List lightweights = new ArrayList();
+ private Map repaintManagers = new IdentityHashMap();
+ private Map dirtyRegions = new IdentityHashMap();
+
+ public void display(Animator animator,
+ boolean ignoreExceptions,
+ boolean printExceptions) {
+ Iterator iter = animator.drawableIterator();
+ while (iter.hasNext()) {
+ GLAutoDrawable drawable = (GLAutoDrawable) iter.next();
+ if (drawable instanceof JComponent) {
+ // Lightweight components need a more efficient drawing
+ // scheme than simply forcing repainting of each one in
+ // turn since drawing one can force another one to be
+ // drawn in turn
+ lightweights.add(drawable);
+ } else {
+ try {
+ drawable.display();
+ } catch (RuntimeException e) {
+ if (ignoreExceptions) {
+ if (printExceptions) {
+ e.printStackTrace();
+ }
+ } else {
+ throw(e);
+ }
+ }
+ }
+ }
+ if (lightweights.size() > 0) {
+ try {
+ SwingUtilities.invokeAndWait(drawWithRepaintManagerRunnable);
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ lightweights.clear();
+ }
+ }
+
+ // Uses RepaintManager APIs to implement more efficient redrawing of
+ // the Swing widgets we're animating
+ private Runnable drawWithRepaintManagerRunnable = new Runnable() {
+ public void run() {
+ for (Iterator iter = lightweights.iterator(); iter.hasNext(); ) {
+ JComponent comp = (JComponent) iter.next();
+ RepaintManager rm = RepaintManager.currentManager(comp);
+ rm.markCompletelyDirty(comp);
+ repaintManagers.put(rm, rm);
+
+ // RepaintManagers don't currently optimize the case of
+ // overlapping sibling components. If we have two
+ // JInternalFrames in a JDesktopPane, the redraw of the
+ // bottom one will cause the top one to be redrawn as
+ // well. The top one will then be redrawn separately. In
+ // order to optimize this case we need to compute the union
+ // of all of the dirty regions on a particular JComponent if
+ // optimized drawing isn't enabled for it.
+
+ // Walk up the hierarchy trying to find a non-optimizable
+ // ancestor
+ Rectangle visible = comp.getVisibleRect();
+ int x = visible.x;
+ int y = visible.y;
+ while (comp != null) {
+ x += comp.getX();
+ y += comp.getY();
+ Component c = comp.getParent();
+ if ((c == null) || (!(c instanceof JComponent))) {
+ comp = null;
+ } else {
+ comp = (JComponent) c;
+ if (!comp.isOptimizedDrawingEnabled()) {
+ rm = RepaintManager.currentManager(comp);
+ repaintManagers.put(rm, rm);
+ // Need to dirty this region
+ Rectangle dirty = (Rectangle) dirtyRegions.get(comp);
+ if (dirty == null) {
+ dirty = new Rectangle(x, y, visible.width, visible.height);
+ dirtyRegions.put(comp, dirty);
+ } else {
+ // Compute union with already dirty region
+ // Note we could compute multiple non-overlapping
+ // regions: might want to do that in the future
+ // (prob. need more complex algorithm -- dynamic
+ // programming?)
+ dirty.add(new Rectangle(x, y, visible.width, visible.height));
+ }
+ }
+ }
+ }
+ }
+
+ // Dirty any needed regions on non-optimizable components
+ for (Iterator iter = dirtyRegions.keySet().iterator(); iter.hasNext(); ) {
+ JComponent comp = (JComponent) iter.next();
+ Rectangle rect = (Rectangle) dirtyRegions.get(comp);
+ RepaintManager rm = RepaintManager.currentManager(comp);
+ rm.addDirtyRegion(comp, rect.x, rect.y, rect.width, rect.height);
+ }
+
+ // Draw all dirty regions
+ for (Iterator iter = repaintManagers.keySet().iterator(); iter.hasNext(); ) {
+ ((RepaintManager) iter.next()).paintDirtyRegions();
+ }
+ dirtyRegions.clear();
+ repaintManagers.clear();
+ }
+ };
+
+ public boolean skipWaitForStop(Thread thread) {
+ return ((Thread.currentThread() == thread) || EventQueue.isDispatchThread());
+ }
+}