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+/*
+ * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ */
+
+package com.sun.opengl.util.texture;
+
+import java.nio.*;
+
+import javax.media.opengl.*;
+import javax.media.opengl.util.*;
+import com.sun.opengl.util.*;
+
+/**
+ * Represents the data for an OpenGL texture. This is separated from
+ * the notion of a Texture to support things like streaming in of
+ * textures in a background thread without requiring an OpenGL context
+ * to be current on that thread.
+ *
+ * @author Chris Campbell
+ * @author Kenneth Russell
+ */
+
+public class TextureData {
+ protected int width;
+ protected int height;
+ private int border;
+ protected int pixelFormat;
+ protected int pixelType;
+ protected int internalFormat; // perhaps inferred from pixelFormat?
+ protected boolean mipmap; // indicates whether mipmaps should be generated
+ // (ignored if mipmaps are supplied from the file)
+ private boolean dataIsCompressed;
+ protected boolean mustFlipVertically; // Must flip texture coordinates
+ // vertically to get OpenGL output
+ // to look correct
+ protected Buffer buffer; // the actual data...
+ private Buffer[] mipmapData; // ...or a series of mipmaps
+ private Flusher flusher;
+ protected int rowLength;
+ protected int alignment; // 1, 2, or 4 bytes
+ protected int estimatedMemorySize;
+
+ // These booleans are a concession to the AWTTextureData subclass
+ protected boolean haveEXTABGR;
+ protected boolean haveGL12;
+
+ /**
+ * Constructs a new TextureData object with the specified parameters
+ * and data contained in the given Buffer. The optional Flusher can
+ * be used to clean up native resources associated with this
+ * TextureData when processing is complete; for example, closing of
+ * memory-mapped files that might otherwise require a garbage
+ * collection to reclaim and close.
+ *
+ * @param internalFormat the OpenGL internal format for the
+ * resulting texture; must be specified, may
+ * not be 0
+ * @param width the width in pixels of the texture
+ * @param height the height in pixels of the texture
+ * @param border the number of pixels of border this texture
+ * data has (0 or 1)
+ * @param pixelFormat the OpenGL pixel format for the
+ * resulting texture; must be specified, may
+ * not be 0
+ * @param pixelType the OpenGL type of the pixels of the texture
+ * @param mipmap indicates whether mipmaps should be
+ * autogenerated (using GLU) for the resulting
+ * texture. Currently if mipmap is true then
+ * dataIsCompressed may not be true.
+ * @param dataIsCompressed indicates whether the texture data is in
+ * compressed form
+ * (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
+ * @param mustFlipVertically indicates whether the texture
+ * coordinates must be flipped vertically
+ * in order to properly display the
+ * texture
+ * @param buffer the buffer containing the texture data
+ * @param flusher optional flusher to perform cleanup tasks
+ * upon call to flush()
+ *
+ * @throws IllegalArgumentException if any parameters of the texture
+ * data were invalid, such as requesting mipmap generation for a
+ * compressed texture
+ */
+ public TextureData(int internalFormat,
+ int width,
+ int height,
+ int border,
+ int pixelFormat,
+ int pixelType,
+ boolean mipmap,
+ boolean dataIsCompressed,
+ boolean mustFlipVertically,
+ Buffer buffer,
+ Flusher flusher) throws IllegalArgumentException {
+ if (mipmap && dataIsCompressed) {
+ throw new IllegalArgumentException("Can not generate mipmaps for compressed textures");
+ }
+
+ this.width = width;
+ this.height = height;
+ this.border = border;
+ this.pixelFormat = pixelFormat;
+ this.pixelType = pixelType;
+ this.internalFormat = internalFormat;
+ this.mipmap = mipmap;
+ this.dataIsCompressed = dataIsCompressed;
+ this.mustFlipVertically = mustFlipVertically;
+ this.buffer = buffer;
+ this.flusher = flusher;
+ alignment = 1; // FIXME: is this correct enough in all situations?
+ estimatedMemorySize = estimatedMemorySize(buffer);
+ }
+
+ /**
+ * Constructs a new TextureData object with the specified parameters
+ * and data for multiple mipmap levels contained in the given array
+ * of Buffers. The optional Flusher can be used to clean up native
+ * resources associated with this TextureData when processing is
+ * complete; for example, closing of memory-mapped files that might
+ * otherwise require a garbage collection to reclaim and close.
+ *
+ * @param internalFormat the OpenGL internal format for the
+ * resulting texture; must be specified, may
+ * not be 0
+ * @param width the width in pixels of the topmost mipmap
+ * level of the texture
+ * @param height the height in pixels of the topmost mipmap
+ * level of the texture
+ * @param border the number of pixels of border this texture
+ * data has (0 or 1)
+ * @param pixelFormat the OpenGL pixel format for the
+ * resulting texture; must be specified, may
+ * not be 0
+ * @param pixelType the OpenGL type of the pixels of the texture
+ * @param dataIsCompressed indicates whether the texture data is in
+ * compressed form
+ * (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
+ * @param mustFlipVertically indicates whether the texture
+ * coordinates must be flipped vertically
+ * in order to properly display the
+ * texture
+ * @param mipmapData the buffers containing all mipmap levels
+ * of the texture's data
+ * @param flusher optional flusher to perform cleanup tasks
+ * upon call to flush()
+ *
+ * @throws IllegalArgumentException if any parameters of the texture
+ * data were invalid, such as requesting mipmap generation for a
+ * compressed texture
+ */
+ public TextureData(int internalFormat,
+ int width,
+ int height,
+ int border,
+ int pixelFormat,
+ int pixelType,
+ boolean dataIsCompressed,
+ boolean mustFlipVertically,
+ Buffer[] mipmapData,
+ Flusher flusher) throws IllegalArgumentException {
+ this.width = width;
+ this.height = height;
+ this.border = border;
+ this.pixelFormat = pixelFormat;
+ this.pixelType = pixelType;
+ this.internalFormat = internalFormat;
+ this.dataIsCompressed = dataIsCompressed;
+ this.mustFlipVertically = mustFlipVertically;
+ this.mipmapData = (Buffer[]) mipmapData.clone();
+ this.flusher = flusher;
+ alignment = 1; // FIXME: is this correct enough in all situations?
+ for (int i = 0; i < mipmapData.length; i++) {
+ estimatedMemorySize += estimatedMemorySize(mipmapData[i]);
+ }
+ }
+
+ /** Used only by subclasses */
+ protected TextureData() {
+ }
+
+ /** Returns the width in pixels of the texture data. */
+ public int getWidth() { return width; }
+ /** Returns the height in pixels of the texture data. */
+ public int getHeight() { return height; }
+ /** Returns the border in pixels of the texture data. */
+ public int getBorder() { return border; }
+ /** Returns the intended OpenGL pixel format of the texture data. */
+ public int getPixelFormat() {
+ return pixelFormat;
+ }
+ /** Returns the intended OpenGL pixel type of the texture data. */
+ public int getPixelType() {
+ return pixelType;
+ }
+ /** Returns the intended OpenGL internal format of the texture data. */
+ public int getInternalFormat() { return internalFormat; }
+ /** Returns whether mipmaps should be generated for the texture data. */
+ public boolean getMipmap() { return mipmap; }
+ /** Indicates whether the texture data is in compressed form. */
+ public boolean isDataCompressed() { return dataIsCompressed; }
+ /** Indicates whether the texture coordinates must be flipped
+ vertically for proper display. */
+ public boolean getMustFlipVertically() { return mustFlipVertically; }
+ /** Returns the texture data, or null if it is specified as a set of mipmaps. */
+ public Buffer getBuffer() {
+ return buffer;
+ }
+ /** Returns all mipmap levels for the texture data, or null if it is
+ specified as a single image. */
+ public Buffer[] getMipmapData() { return mipmapData; }
+ /** Returns the required byte alignment for the texture data. */
+ public int getAlignment() { return alignment; }
+ /** Returns the row length needed for correct GL_UNPACK_ROW_LENGTH
+ specification. This is currently only supported for
+ non-mipmapped, non-compressed textures. */
+ public int getRowLength() { return rowLength; }
+
+ /** Sets the width in pixels of the texture data. */
+ public void setWidth(int width) { this.width = width; }
+ /** Sets the height in pixels of the texture data. */
+ public void setHeight(int height) { this.height = height; }
+ /** Sets the border in pixels of the texture data. */
+ public void setBorder(int border) { this.border = border; }
+ /** Sets the intended OpenGL pixel format of the texture data. */
+ public void setPixelFormat(int pixelFormat) { this.pixelFormat = pixelFormat; }
+ /** Sets the intended OpenGL pixel type of the texture data. */
+ public void setPixelType(int pixelType) { this.pixelType = pixelType; }
+ /** Sets the intended OpenGL internal format of the texture data. */
+ public void setInternalFormat(int internalFormat) { this.internalFormat = internalFormat; }
+ /** Sets whether mipmaps should be generated for the texture data. */
+ public void setMipmap(boolean mipmap) { this.mipmap = mipmap; }
+ /** Sets whether the texture data is in compressed form. */
+ public void setIsDataCompressed(boolean compressed) { this.dataIsCompressed = compressed; }
+ /** Sets whether the texture coordinates must be flipped vertically
+ for proper display. */
+ public void setMustFlipVertically(boolean mustFlipVertically) { this.mustFlipVertically = mustFlipVertically; }
+ /** Sets the texture data. */
+ public void setBuffer(Buffer buffer) {
+ this.buffer = buffer;
+ estimatedMemorySize = estimatedMemorySize(buffer);
+ }
+ /** Sets the required byte alignment for the texture data. */
+ public void setAlignment(int alignment) { this.alignment = alignment; }
+ /** Sets the row length needed for correct GL_UNPACK_ROW_LENGTH
+ specification. This is currently only supported for
+ non-mipmapped, non-compressed textures. */
+ public void setRowLength(int rowLength) { this.rowLength = rowLength; }
+ /** Indicates to this TextureData whether the GL_EXT_abgr extension
+ is available. Used for optimization along some code paths to
+ avoid data copies. */
+ public void setHaveEXTABGR(boolean haveEXTABGR) {
+ this.haveEXTABGR = haveEXTABGR;
+ }
+ /** Indicates to this TextureData whether OpenGL version 1.2 is
+ available. If not, falls back to relatively inefficient code
+ paths for several input data types (several kinds of packed
+ pixel formats, in particular). */
+ public void setHaveGL12(boolean haveGL12) {
+ this.haveGL12 = haveGL12;
+ }
+
+ /** Returns an estimate of the amount of memory in bytes this
+ TextureData will consume once uploaded to the graphics card. It
+ should only be treated as an estimate; most applications should
+ not need to query this but instead let the OpenGL implementation
+ page textures in and out as necessary. */
+ public int getEstimatedMemorySize() {
+ return estimatedMemorySize;
+ }
+
+ /** Flushes resources associated with this TextureData by calling
+ Flusher.flush(). */
+ public void flush() {
+ if (flusher != null) {
+ flusher.flush();
+ flusher = null;
+ }
+ }
+
+ /** Calls flush()
+ * @see #flush()
+ */
+ public void destroy() {
+ flush();
+ }
+
+ /** Defines a callback mechanism to allow the user to explicitly
+ deallocate native resources (memory-mapped files, etc.)
+ associated with a particular TextureData. */
+ public static interface Flusher {
+ /** Flushes any native resources associated with this
+ TextureData. */
+ public void flush();
+ }
+
+ public String toString() {
+ return "TextureData["+width+"x"+height+", internFormat "+internalFormat+", pixelFormat "+pixelFormat+", pixelType "+pixelType+", border "+border+", estSize "+estimatedMemorySize+", alignment "+alignment+", rowlen "+rowLength;
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ protected static int estimatedMemorySize(Buffer buffer) {
+ if (buffer == null) {
+ return 0;
+ }
+ return buffer.capacity() * BufferUtil.sizeOfBufferElem(buffer);
+ }
+}