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-rw-r--r--src/jogl/classes/javax/media/opengl/GLUniformData.java227
1 files changed, 0 insertions, 227 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java
deleted file mode 100644
index 44f7f29c7..000000000
--- a/src/jogl/classes/javax/media/opengl/GLUniformData.java
+++ /dev/null
@@ -1,227 +0,0 @@
-
-package com.jogamp.opengl;
-
-import java.nio.*;
-
-import com.jogamp.common.nio.Buffers;
-import com.jogamp.opengl.math.FloatUtil;
-
-public class GLUniformData {
-
- /**
- * int atom
- *
- * Number of objects is 1
- *
- */
- public GLUniformData(final String name, final int val) {
- initScalar(name, 1, Integer.valueOf(val));
- }
-
- /**
- * float atom
- *
- * Number of objects is 1
- *
- */
- public GLUniformData(final String name, final float val) {
- initScalar(name, 1, Float.valueOf(val));
- }
-
- /**
- * Multiple IntBuffer Vector
- *
- * Number of objects is calculated by data.limit()/components
- *
- * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
- */
- public GLUniformData(final String name, final int components, final IntBuffer data) {
- initBuffer(name, components, data);
- }
-
- /**
- * Multiple FloatBuffer Vector
- *
- * Number of objects is calculated by data.limit()/components
- *
- * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
- */
- public GLUniformData(final String name, final int components, final FloatBuffer data) {
- initBuffer(name, components, data);
- }
-
- private GLUniformData(final int components, final String name) {
- initBuffer(name, components, null);
- }
-
- public static GLUniformData creatEmptyVector(final String name, final int components) {
- return new GLUniformData(components, name);
- }
-
- public static GLUniformData creatEmptyMatrix(final String name, final int rows, final int columns) {
- return new GLUniformData(name, rows, columns, null);
- }
-
- /**
- * Multiple FloatBuffer Matrix
- *
- * Number of objects is calculated by data.limit()/(rows*columns)
- *
- * @param rows the matrix rows
- * @param column the matrix column
- */
- public GLUniformData(final String name, final int rows, final int columns, final FloatBuffer data) {
- initBuffer(name, rows, columns, data);
- }
-
- public GLUniformData setData(final int data) { initScalar(Integer.valueOf(data)); return this; }
- public GLUniformData setData(final float data) { initScalar(Float.valueOf(data)); return this; }
- public GLUniformData setData(final IntBuffer data) { initBuffer(data); return this; }
- public GLUniformData setData(final FloatBuffer data) { initBuffer(data); return this; }
-
- public int intValue() { return ((Integer)data).intValue(); };
- public float floatValue() { return ((Float)data).floatValue(); };
- public IntBuffer intBufferValue() { return (IntBuffer)data; };
- public FloatBuffer floatBufferValue() { return (FloatBuffer)data; };
-
- public StringBuilder toString(StringBuilder sb) {
- if(null == sb) {
- sb = new StringBuilder();
- }
- sb.append("GLUniformData[name ").append(name).
- append(", location ").append(location).
- append(", size ").append(rows).append("x").append(columns).
- append(", count ").append(count).
- append(", data ");
- if(isMatrix() && data instanceof FloatBuffer) {
- sb.append("\n");
- final FloatBuffer fb = (FloatBuffer)getBuffer();
- for(int i=0; i<count; i++) {
- FloatUtil.matrixToString(sb, i+": ", "%10.5f", fb, i*rows*columns, rows, columns, false);
- sb.append(",\n");
- }
- } else if(isBuffer()) {
- Buffers.toString(sb, null, getBuffer());
- } else {
- sb.append(data);
- }
- sb.append("]");
- return sb;
- }
-
- @Override
- public String toString() {
- return toString(null).toString();
- }
-
- private void initBuffer(final String name, final int rows, final int columns, final Buffer buffer) {
- if( 2>rows || rows>4 || 2>columns || columns>4 ) {
- throw new GLException("rowsXcolumns must be within [2..4]X[2..4], is: "+rows+"X"+columns);
- }
- this.name=name;
- this.rows=rows;
- this.columns=columns;
- this.isMatrix=true;
- this.location=-1;
- initBuffer(buffer);
- }
- private void initScalar(final String name, final int components, final Object data) {
- if( 1>components || components>4 ) {
- throw new GLException("components must be within [1..4], is: "+components);
- }
- this.name=name;
- this.columns=components;
- this.rows=1;
- this.isMatrix=false;
- this.location=-1;
- initScalar(data);
- }
- private void initBuffer(final String name, final int components, final Buffer buffer) {
- if( 1>components || components>4 ) {
- throw new GLException("components must be within [1..4], is: "+components);
- }
- this.name=name;
- this.columns=components;
- this.rows=1;
- this.isMatrix=false;
- this.location=-1;
- initBuffer(buffer);
- }
-
- private void initScalar(final Object data) {
- if(data instanceof Buffer) {
- initBuffer((Buffer)data);
- } else if( null != data ) {
- if(isMatrix) {
- throw new GLException("Atom type not allowed for matrix : "+this);
- }
- this.count=1;
- this.data=data;
- } else {
- this.count=0;
- this.data=data;
- }
- }
-
- private void initBuffer(final Buffer buffer) {
- if( null != buffer ) {
- final int sz = rows*columns;
- if(buffer.remaining()<sz || 0!=buffer.remaining()%sz) {
- throw new GLException("remaining data buffer size invalid: buffer: "+buffer.toString()+"\n\t"+this);
- }
- this.count=buffer.remaining()/sz;
- this.data=buffer;
- } else {
- this.count=0;
- this.data=null;
- }
- }
-
- public String getName() { return name; }
-
- public int getLocation() { return location; }
-
- /**
- * Sets the given location of the shader uniform.
- * @return the given location
- */
- public int setLocation(final int location) { this.location=location; return location; }
-
- /**
- * Retrieves the location of the shader uniform from the linked shader program.
- * <p>
- * No validation is performed within the implementation.
- * </p>
- * @param gl
- * @param program
- * @return &ge;0 denotes a valid uniform location as found and used in the given shader program.
- * &lt;0 denotes an invalid location, i.e. not found or used in the given shader program.
- */
- public int setLocation(final GL2ES2 gl, final int program) {
- location = gl.glGetUniformLocation(program, name);
- return location;
- }
-
- public Object getObject() {
- return data;
- }
- public Buffer getBuffer() {
- return (data instanceof Buffer)?(Buffer)data:null;
- }
- public boolean isBuffer() {
- return (data instanceof Buffer);
- }
- public boolean isMatrix() { return isMatrix; }
-
- public int count() { return count; }
- public int components() { return rows*columns; }
- public int rows() { return rows; }
- public int columns() { return columns; }
-
- private String name;
- private int location;
- private int rows, columns;
- private int count;
- private Object data;
- private boolean isMatrix;
-}