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-rw-r--r--src/jogl/classes/javax/media/opengl/awt/AWTGLAutoDrawable.java52
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/ComponentEvents.java75
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLCanvas.java710
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLJPanel.java1582
4 files changed, 2419 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/AWTGLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/awt/AWTGLAutoDrawable.java
new file mode 100644
index 000000000..d92cec389
--- /dev/null
+++ b/src/jogl/classes/javax/media/opengl/awt/AWTGLAutoDrawable.java
@@ -0,0 +1,52 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.opengl.awt;
+
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+
+public interface AWTGLAutoDrawable extends GLAutoDrawable, ComponentEvents {
+ /** Requests a new width and height for this AWTGLAutoDrawable. */
+ public void setSize(int width, int height);
+
+ /** Schedules a repaint of the component at some point in the
+ future. */
+ public void repaint();
+}
diff --git a/src/jogl/classes/javax/media/opengl/awt/ComponentEvents.java b/src/jogl/classes/javax/media/opengl/awt/ComponentEvents.java
new file mode 100644
index 000000000..0c4f63c2d
--- /dev/null
+++ b/src/jogl/classes/javax/media/opengl/awt/ComponentEvents.java
@@ -0,0 +1,75 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.opengl.awt;
+
+import javax.media.opengl.*;
+import java.awt.event.*;
+import java.beans.PropertyChangeListener;
+
+/** Factors out the listener manipulation for the events supported by
+ all of the {@link GLDrawable} implementations. Provided to reduce
+ clutter in the documentation for GLDrawable. */
+
+public interface ComponentEvents {
+ public void addComponentListener(ComponentListener l);
+ public void removeComponentListener(ComponentListener l);
+ public void addFocusListener(FocusListener l);
+ public void removeFocusListener(FocusListener l);
+ public void addHierarchyBoundsListener(HierarchyBoundsListener l);
+ public void removeHierarchyBoundsListener(HierarchyBoundsListener l);
+ public void addHierarchyListener(HierarchyListener l);
+ public void removeHierarchyListener(HierarchyListener l);
+ public void addInputMethodListener(InputMethodListener l);
+ public void removeInputMethodListener(InputMethodListener l);
+ public void addKeyListener(KeyListener l);
+ public void removeKeyListener(KeyListener l);
+ public void addMouseListener(MouseListener l);
+ public void removeMouseListener(MouseListener l);
+ public void addMouseMotionListener(MouseMotionListener l);
+ public void removeMouseMotionListener(MouseMotionListener l);
+ public void addMouseWheelListener(MouseWheelListener l);
+ public void removeMouseWheelListener(MouseWheelListener l);
+ public void addPropertyChangeListener(PropertyChangeListener listener);
+ public void removePropertyChangeListener(PropertyChangeListener listener);
+ public void addPropertyChangeListener(String propertyName,
+ PropertyChangeListener listener);
+ public void removePropertyChangeListener(String propertyName,
+ PropertyChangeListener listener);
+}
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
new file mode 100644
index 000000000..4282e9985
--- /dev/null
+++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
@@ -0,0 +1,710 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.opengl.awt;
+
+import javax.media.opengl.*;
+import javax.media.nativewindow.*;
+import javax.media.nativewindow.awt.*;
+
+import com.sun.opengl.impl.*;
+
+import java.awt.Canvas;
+import java.awt.Color;
+import java.awt.Component;
+import java.awt.FontMetrics;
+import java.awt.Graphics;
+import java.awt.GraphicsConfiguration;
+import java.awt.GraphicsDevice;
+import java.awt.Container;
+import java.awt.Window;
+import java.awt.event.WindowEvent;
+import java.awt.event.WindowAdapter;
+import java.awt.geom.*;
+import java.beans.*;
+import java.lang.reflect.*;
+import java.security.*;
+
+// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
+// context whenever the displayChanged() function is called on our
+// GLEventListeners
+
+/** A heavyweight AWT component which provides OpenGL rendering
+ support. This is the primary implementation of {@link GLDrawable};
+ {@link GLJPanel} is provided for compatibility with Swing user
+ interfaces when adding a heavyweight doesn't work either because
+ of Z-ordering or LayoutManager problems. */
+
+public class GLCanvas extends Canvas implements AWTGLAutoDrawable {
+
+ private static final boolean DEBUG = Debug.debug("GLCanvas");
+
+ static private GLProfile defaultGLProfile = GLProfile.getDefault();
+ private GLProfile glProfile;
+ private GLDrawableHelper drawableHelper = new GLDrawableHelper();
+ private GraphicsConfiguration chosen;
+ private AWTGraphicsConfiguration awtConfig;
+ private GLDrawable drawable;
+ private GLContextImpl context;
+ private boolean autoSwapBufferMode = true;
+ private boolean sendReshape = false;
+
+ // copy of the cstr args ..
+ private GLCapabilities capabilities;
+ private GLCapabilitiesChooser chooser;
+ private GLContext shareWith;
+ private GraphicsDevice device;
+
+ /** Creates a new GLCanvas component with a default set of OpenGL
+ capabilities, using the default OpenGL capabilities selection
+ mechanism, on the default screen device. */
+ public GLCanvas() {
+ this(null);
+ }
+
+ /** Creates a new GLCanvas component with the requested set of
+ OpenGL capabilities, using the default OpenGL capabilities
+ selection mechanism, on the default screen device. */
+ public GLCanvas(GLCapabilities capabilities) {
+ this(capabilities, null, null, null);
+ }
+
+ /** Creates a new GLCanvas component. The passed GLCapabilities
+ specifies the OpenGL capabilities for the component; if null, a
+ default set of capabilities is used. The GLCapabilitiesChooser
+ specifies the algorithm for selecting one of the available
+ GLCapabilities for the component; a DefaultGLCapabilitesChooser
+ is used if null is passed for this argument. The passed
+ GLContext specifies an OpenGL context with which to share
+ textures, display lists and other OpenGL state, and may be null
+ if sharing is not desired. See the note in the overview
+ documentation on <a
+ href="../../../overview-summary.html#SHARING">context
+ sharing</a>. The passed GraphicsDevice indicates the screen on
+ which to create the GLCanvas; the GLDrawableFactory uses the
+ default screen device of the local GraphicsEnvironment if null
+ is passed for this argument. */
+ public GLCanvas(GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser,
+ GLContext shareWith,
+ GraphicsDevice device) {
+ /*
+ * Workaround for Xinerama, always pass null so we can detect whether
+ * super.getGraphicsConfiguration() is returning the Canvas' GC (null),
+ * or an ancestor component's GC (non-null) in the overridden version
+ * below.
+ */
+ super();
+
+ if(null==capabilities) {
+ capabilities = new GLCapabilities(defaultGLProfile);
+ }
+ glProfile = capabilities.getGLProfile();
+
+ this.capabilities = capabilities;
+ this.chooser = chooser;
+ this.shareWith=shareWith;
+ this.device = device;
+ }
+
+ protected interface DestroyMethod {
+ public void destroyMethod();
+ }
+
+ protected final static Object addClosingListener(Component c, final DestroyMethod d) {
+ WindowAdapter cl = null;
+ Window w = getWindow(c);
+ if(null!=w) {
+ cl = new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ // we have to issue this call rigth away,
+ // otherwise the window gets destroyed
+ d.destroyMethod();
+ }
+ };
+ w.addWindowListener(cl);
+ }
+ return cl;
+ }
+
+ protected final static Window getWindow(Component c) {
+ while ( c!=null && ! ( c instanceof Window ) ) {
+ c = c.getParent();
+ }
+ return (Window)c;
+ }
+
+ /**
+ * Overridden to choose a GraphicsConfiguration on a parent container's
+ * GraphicsDevice because both devices
+ */
+ public GraphicsConfiguration getGraphicsConfiguration() {
+ /*
+ * Workaround for problems with Xinerama and java.awt.Component.checkGD
+ * when adding to a container on a different graphics device than the
+ * one that this Canvas is associated with.
+ *
+ * GC will be null unless:
+ * - A native peer has assigned it. This means we have a native
+ * peer, and are already comitted to a graphics configuration.
+ * - This canvas has been added to a component hierarchy and has
+ * an ancestor with a non-null GC, but the native peer has not
+ * yet been created. This means we can still choose the GC on
+ * all platforms since the peer hasn't been created.
+ */
+ final GraphicsConfiguration gc = super.getGraphicsConfiguration();
+ /*
+ * chosen is only non-null on platforms where the GLDrawableFactory
+ * returns a non-null GraphicsConfiguration (in the GLCanvas
+ * constructor).
+ *
+ * if gc is from this Canvas' native peer then it should equal chosen,
+ * otherwise it is from an ancestor component that this Canvas is being
+ * added to, and we go into this block.
+ */
+ if (gc != null && chosen != null && !chosen.equals(gc)) {
+ /*
+ * Check for compatibility with gc. If they differ by only the
+ * device then return a new GCconfig with the super-class' GDevice
+ * (and presumably the same visual ID in Xinerama).
+ *
+ */
+ if (!chosen.getDevice().getIDstring().equals(gc.getDevice().getIDstring())) {
+ /*
+ * Here we select a GraphicsConfiguration on the alternate
+ * device that is presumably identical to the chosen
+ * configuration, but on the other device.
+ *
+ * Should really check to ensure that we select a configuration
+ * with the same X visual ID for Xinerama screens, otherwise the
+ * GLDrawable may have the wrong visual ID (I don't think this
+ * ever gets updated). May need to add a method to
+ * X11GLDrawableFactory to do this in a platform specific
+ * manner.
+ *
+ * However, on platforms where we can actually get into this
+ * block, both devices should have the same visual list, and the
+ * same configuration should be selected here.
+ */
+ AWTGraphicsConfiguration config = chooseGraphicsConfiguration((GLCapabilities)awtConfig.getRequestedCapabilities(), chooser, gc.getDevice());
+ final GraphicsConfiguration compatible = (null!=config)?config.getGraphicsConfiguration():null;
+ boolean equalCaps = config.getChosenCapabilities().equals(awtConfig.getChosenCapabilities());
+ if(DEBUG) {
+ Exception e = new Exception("Call Stack: "+Thread.currentThread().getName());
+ e.printStackTrace();
+ System.err.println("!!! Created Config (n): HAVE GC "+chosen);
+ System.err.println("!!! Created Config (n): THIS GC "+gc);
+ System.err.println("!!! Created Config (n): Choosen GC "+compatible);
+ System.err.println("!!! Created Config (n): HAVE CF "+awtConfig);
+ System.err.println("!!! Created Config (n): Choosen CF "+config);
+ System.err.println("!!! Created Config (n): EQUALS CAPS "+equalCaps);
+ }
+
+ if (compatible != null) {
+ /*
+ * Save the new GC for equals test above, and to return to
+ * any outside callers of this method.
+ */
+ chosen = compatible;
+
+ awtConfig = config;
+
+ if( !equalCaps && GLAutoDrawable.SCREEN_CHANGE_ACTION_ENABLED ) {
+ dispose(true);
+ }
+ }
+ }
+
+ /*
+ * If a compatible GC was not found in the block above, this will
+ * return the GC that was selected in the constructor (and might
+ * cause an exception in Component.checkGD when adding to a
+ * container, but in this case that would be the desired behavior).
+ *
+ */
+ return chosen;
+ } else if (gc == null) {
+ /*
+ * The GC is null, which means we have no native peer, and are not
+ * part of a (realized) component hierarchy. So we return the
+ * desired visual that was selected in the constructor (possibly
+ * null).
+ */
+ return chosen;
+ }
+
+ /*
+ * Otherwise we have not explicitly selected a GC in the constructor, so
+ * just return what Canvas would have.
+ */
+ return gc;
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ return drawable.createContext(shareWith);
+ }
+
+ public void setRealized(boolean realized) {
+ }
+
+ private Object closingListener = null;
+ private Object closingListenerLock = new Object();
+
+ public void display() {
+ maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction,
+ displayAction);
+ if(null==closingListener) {
+ synchronized(closingListenerLock) {
+ if(null==closingListener) {
+ closingListener=addClosingListener(this, new DestroyMethod() {
+ public void destroyMethod() { destroy(); } });
+ }
+ }
+ }
+ }
+
+ protected void dispose(boolean regenerate) {
+ if(DEBUG) {
+ Exception ex1 = new Exception("dispose("+regenerate+") - start");
+ ex1.printStackTrace();
+ }
+ disposeRegenerate=regenerate;
+
+ if (Threading.isSingleThreaded() &&
+ !Threading.isOpenGLThread()) {
+ // Workaround for termination issues with applets --
+ // sun.applet.AppletPanel should probably be performing the
+ // remove() call on the EDT rather than on its own thread
+ if (ThreadingImpl.isAWTMode() &&
+ Thread.holdsLock(getTreeLock())) {
+ // The user really should not be invoking remove() from this
+ // thread -- but since he/she is, we can not go over to the
+ // EDT at this point. Try to destroy the context from here.
+ drawableHelper.invokeGL(drawable, context, disposeAction, null);
+ } else {
+ Threading.invokeOnOpenGLThread(disposeOnEventDispatchThreadAction);
+ }
+ } else {
+ drawableHelper.invokeGL(drawable, context, disposeAction, null);
+ }
+
+ if(DEBUG) {
+ System.err.println("dispose("+regenerate+") - stop");
+ }
+ }
+
+ /**
+ * Just an alias for removeNotify
+ */
+ public void destroy() {
+ removeNotify();
+ }
+
+ /** Overridden to cause OpenGL rendering to be performed during
+ repaint cycles. Subclasses which override this method must call
+ super.paint() in their paint() method in order to function
+ properly. <P>
+
+ <B>Overrides:</B>
+ <DL><DD><CODE>paint</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
+ public void paint(Graphics g) {
+ if (Beans.isDesignTime()) {
+ // Make GLCanvas behave better in NetBeans GUI builder
+ g.setColor(Color.BLACK);
+ g.fillRect(0, 0, getWidth(), getHeight());
+ FontMetrics fm = g.getFontMetrics();
+ String name = getName();
+ if (name == null) {
+ name = getClass().getName();
+ int idx = name.lastIndexOf('.');
+ if (idx >= 0) {
+ name = name.substring(idx + 1);
+ }
+ }
+ Rectangle2D bounds = fm.getStringBounds(name, g);
+ g.setColor(Color.WHITE);
+ g.drawString(name,
+ (int) ((getWidth() - bounds.getWidth()) / 2),
+ (int) ((getHeight() + bounds.getHeight()) / 2));
+ return;
+ }
+
+ display();
+ }
+
+ /** Overridden to track when this component is added to a container.
+ Subclasses which override this method must call
+ super.addNotify() in their addNotify() method in order to
+ function properly. <P>
+
+ <B>Overrides:</B>
+ <DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
+ public void addNotify() {
+ super.addNotify();
+ if (!Beans.isDesignTime()) {
+ disableBackgroundErase();
+
+ if(null==device) {
+ GraphicsConfiguration gc = super.getGraphicsConfiguration();
+ if(null!=gc) {
+ device = gc.getDevice();
+ }
+ }
+
+ /*
+ * Save the chosen capabilities for use in getGraphicsConfiguration().
+ */
+ awtConfig = chooseGraphicsConfiguration(capabilities, chooser, device);
+ if(DEBUG) {
+ Exception e = new Exception("Created Config: "+awtConfig);
+ e.printStackTrace();
+ }
+ if(null!=awtConfig) {
+ // update ..
+ chosen = awtConfig.getGraphicsConfiguration();
+
+ }
+ if(null==awtConfig) {
+ throw new GLException("Error: AWTGraphicsConfiguration is null");
+ }
+ drawable = GLDrawableFactory.getFactory(glProfile).createGLDrawable(NativeWindowFactory.getNativeWindow(this, awtConfig));
+ context = (GLContextImpl) drawable.createContext(shareWith);
+ context.setSynchronized(true);
+
+ if(DEBUG) {
+ System.err.println("Created Drawable: "+drawable);
+ }
+ drawable.setRealized(true);
+ }
+ }
+
+ /** Overridden to track when this component is removed from a
+ container. Subclasses which override this method must call
+ super.removeNotify() in their removeNotify() method in order to
+ function properly. <P>
+
+ <B>Overrides:</B>
+ <DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
+ public void removeNotify() {
+ if(DEBUG) {
+ Exception ex1 = new Exception("removeNotify - start");
+ ex1.printStackTrace();
+ }
+
+ if (Beans.isDesignTime()) {
+ super.removeNotify();
+ } else {
+ try {
+ dispose(false);
+ } finally {
+ drawable=null;
+ super.removeNotify();
+ }
+ }
+ if(DEBUG) {
+ System.out.println("removeNotify - end");
+ }
+ }
+
+ /** Overridden to cause {@link GLDrawableHelper#reshape} to be
+ called on all registered {@link GLEventListener}s. Subclasses
+ which override this method must call super.reshape() in
+ their reshape() method in order to function properly. <P>
+
+ <B>Overrides:</B>
+ <DL><DD><CODE>reshape</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
+ public void reshape(int x, int y, int width, int height) {
+ super.reshape(x, y, width, height);
+ sendReshape = true;
+ }
+
+ /** <B>Overrides:</B>
+ <DL><DD><CODE>update</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
+ // Overridden from Canvas to prevent the AWT's clearing of the
+ // canvas from interfering with the OpenGL rendering.
+ public void update(Graphics g) {
+ paint(g);
+ }
+
+ public void addGLEventListener(GLEventListener listener) {
+ drawableHelper.addGLEventListener(listener);
+ }
+
+ public void removeGLEventListener(GLEventListener listener) {
+ drawableHelper.removeGLEventListener(listener);
+ }
+
+ public void setContext(GLContext ctx) {
+ context=(GLContextImpl)ctx;
+ }
+
+ public GLContext getContext() {
+ return context;
+ }
+
+ public GL getGL() {
+ if (Beans.isDesignTime()) {
+ return null;
+ }
+ GLContext context = getContext();
+ return (context == null) ? null : context.getGL();
+ }
+
+ public void setGL(GL gl) {
+ GLContext context = getContext();
+ if (context != null) {
+ context.setGL(gl);
+ }
+ }
+
+
+ public void setAutoSwapBufferMode(boolean onOrOff) {
+ drawableHelper.setAutoSwapBufferMode(onOrOff);
+ }
+
+ public boolean getAutoSwapBufferMode() {
+ return drawableHelper.getAutoSwapBufferMode();
+ }
+
+ public void swapBuffers() {
+ maybeDoSingleThreadedWorkaround(swapBuffersOnEventDispatchThreadAction, swapBuffersAction);
+ }
+
+ public GLProfile getGLProfile() {
+ return glProfile;
+ }
+
+ public GLCapabilities getChosenGLCapabilities() {
+ if (awtConfig == null) {
+ throw new GLException("No AWTGraphicsConfiguration: "+this);
+ }
+
+ return (GLCapabilities)awtConfig.getChosenCapabilities();
+ }
+
+ public GLCapabilities getRequestedGLCapabilities() {
+ if (awtConfig == null) {
+ throw new GLException("No AWTGraphicsConfiguration: "+this);
+ }
+
+ return (GLCapabilities)awtConfig.getRequestedCapabilities();
+ }
+
+ public NativeWindow getNativeWindow() {
+ return drawable.getNativeWindow();
+ }
+
+ public GLDrawableFactory getFactory() {
+ return drawable.getFactory();
+ }
+
+ public String toString() {
+ return "AWT-GLCanvas[ "+awtConfig+", "+((null!=drawable)?drawable.getClass().getName():"null-drawable")+", "+drawableHelper+"]";
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction,
+ Runnable invokeGLAction) {
+ if (Threading.isSingleThreaded() &&
+ !Threading.isOpenGLThread()) {
+ Threading.invokeOnOpenGLThread(eventDispatchThreadAction);
+ } else {
+ drawableHelper.invokeGL(drawable, context, invokeGLAction, initAction);
+ }
+ }
+
+ private boolean disposeRegenerate;
+ private DisposeAction disposeAction = new DisposeAction(this);
+
+ class DisposeAction implements Runnable {
+ private GLCanvas canvas;
+ public DisposeAction(GLCanvas canvas) {
+ this.canvas = canvas;
+ }
+ public void run() {
+ drawableHelper.dispose(GLCanvas.this);
+
+ if(null!=context) {
+ context.makeCurrent(); // implicit wait for lock ..
+ context.destroy();
+ context=null;
+ }
+
+ if(null!=drawable) {
+ drawable.setRealized(false);
+ }
+
+ if(disposeRegenerate) {
+ // recreate GLDrawable to reflect it's new graphics configuration
+ drawable = GLDrawableFactory.getFactory(glProfile).createGLDrawable(NativeWindowFactory.getNativeWindow(canvas, awtConfig));
+ if(DEBUG) {
+ System.err.println("GLCanvas.dispose(true): new drawable: "+drawable);
+ }
+ drawable.setRealized(true);
+ context = (GLContextImpl) drawable.createContext(shareWith);
+ context.setSynchronized(true);
+ sendReshape=true; // ensure a reshape is being send ..
+ }
+ }
+ }
+
+ private DisposeOnEventDispatchThreadAction disposeOnEventDispatchThreadAction =
+ new DisposeOnEventDispatchThreadAction();
+
+ class DisposeOnEventDispatchThreadAction implements Runnable {
+ public void run() {
+ drawableHelper.invokeGL(drawable, context, disposeAction, null);
+ }
+ }
+
+ class InitAction implements Runnable {
+ public void run() {
+ drawableHelper.init(GLCanvas.this);
+ }
+ }
+ private InitAction initAction = new InitAction();
+
+ class DisplayAction implements Runnable {
+ public void run() {
+ if (sendReshape) {
+ // Note: we ignore the given x and y within the parent component
+ // since we are drawing directly into this heavyweight component.
+ int width = getWidth();
+ int height = getHeight();
+ getGL().glViewport(0, 0, width, height);
+ drawableHelper.reshape(GLCanvas.this, 0, 0, width, height);
+ sendReshape = false;
+ }
+
+ drawableHelper.display(GLCanvas.this);
+ }
+ }
+ private DisplayAction displayAction = new DisplayAction();
+
+ class SwapBuffersAction implements Runnable {
+ public void run() {
+ drawable.swapBuffers();
+ }
+ }
+ private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
+
+ // Workaround for ATI driver bugs related to multithreading issues
+ // like simultaneous rendering via Animators to canvases that are
+ // being resized on the AWT event dispatch thread
+ class DisplayOnEventDispatchThreadAction implements Runnable {
+ public void run() {
+ drawableHelper.invokeGL(drawable, context, displayAction, initAction);
+ }
+ }
+ private DisplayOnEventDispatchThreadAction displayOnEventDispatchThreadAction =
+ new DisplayOnEventDispatchThreadAction();
+ class SwapBuffersOnEventDispatchThreadAction implements Runnable {
+ public void run() {
+ drawableHelper.invokeGL(drawable, context, swapBuffersAction, initAction);
+ }
+ }
+ private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction =
+ new SwapBuffersOnEventDispatchThreadAction();
+
+ // Disables the AWT's erasing of this Canvas's background on Windows
+ // in Java SE 6. This internal API is not available in previous
+ // releases, but the system property
+ // -Dsun.awt.noerasebackground=true can be specified to get similar
+ // results globally in previous releases.
+ private static boolean disableBackgroundEraseInitialized;
+ private static Method disableBackgroundEraseMethod;
+ private void disableBackgroundErase() {
+ if (!disableBackgroundEraseInitialized) {
+ try {
+ AccessController.doPrivileged(new PrivilegedAction() {
+ public Object run() {
+ try {
+ Class clazz = getToolkit().getClass();
+ while (clazz != null && disableBackgroundEraseMethod == null) {
+ try {
+ disableBackgroundEraseMethod =
+ clazz.getDeclaredMethod("disableBackgroundErase",
+ new Class[] { Canvas.class });
+ disableBackgroundEraseMethod.setAccessible(true);
+ } catch (Exception e) {
+ clazz = clazz.getSuperclass();
+ }
+ }
+ } catch (Exception e) {
+ }
+ return null;
+ }
+ });
+ } catch (Exception e) {
+ }
+ disableBackgroundEraseInitialized = true;
+ }
+ if (disableBackgroundEraseMethod != null) {
+ try {
+ disableBackgroundEraseMethod.invoke(getToolkit(), new Object[] { this });
+ } catch (Exception e) {
+ // FIXME: workaround for 6504460 (incorrect backport of 6333613 in 5.0u10)
+ // throw new GLException(e);
+ }
+ }
+ }
+
+ private static AWTGraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser,
+ GraphicsDevice device) {
+ // Make GLCanvas behave better in NetBeans GUI builder
+ if (Beans.isDesignTime()) {
+ return null;
+ }
+
+ AbstractGraphicsScreen aScreen = AWTGraphicsScreen.createScreenDevice(device);
+ AWTGraphicsConfiguration config = (AWTGraphicsConfiguration)
+ GraphicsConfigurationFactory.getFactory(AWTGraphicsDevice.class).chooseGraphicsConfiguration(capabilities,
+ chooser,
+ aScreen);
+ if (config == null) {
+ throw new GLException("Error: Couldn't fetch AWTGraphicsConfiguration");
+ }
+
+ return config;
+ }
+}
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
new file mode 100644
index 000000000..5da6a892f
--- /dev/null
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -0,0 +1,1582 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.opengl.awt;
+
+import javax.media.opengl.*;
+import javax.media.nativewindow.*;
+import javax.media.nativewindow.awt.*;
+
+import java.awt.*;
+import java.awt.geom.*;
+import java.awt.image.*;
+import java.beans.*;
+import javax.swing.*;
+import java.nio.*;
+import java.security.*;
+import javax.swing.JComponent;
+import javax.swing.JPanel;
+import com.sun.opengl.impl.*;
+import com.sun.opengl.impl.awt.*;
+
+// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
+// context whenever the displayChanged() function is called on their
+// GLEventListeners
+
+/** A lightweight Swing component which provides OpenGL rendering
+ support. Provided for compatibility with Swing user interfaces
+ when adding a heavyweight doesn't work either because of
+ Z-ordering or LayoutManager problems. <P>
+
+ The GLJPanel can be made transparent by creating it with a
+ GLCapabilities object with alpha bits specified and calling {@link
+ #setOpaque}(false). Pixels with resulting OpenGL alpha values less
+ than 1.0 will be overlaid on any underlying Swing rendering. <P>
+
+ Notes specific to the Reference Implementation: This component
+ attempts to use hardware-accelerated rendering via pbuffers and
+ falls back on to software rendering if problems occur.
+ Note that because this component attempts to use pbuffers for
+ rendering, and because pbuffers can not be resized, somewhat
+ surprising behavior may occur during resize operations; the {@link
+ GLEventListener#init} method may be called multiple times as the
+ pbuffer is resized to be able to cover the size of the GLJPanel.
+ This behavior is correct, as the textures and display lists for
+ the GLJPanel will have been lost during the resize operation. The
+ application should attempt to make its GLEventListener.init()
+ methods as side-effect-free as possible. <P>
+
+*/
+
+public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
+ private static final boolean DEBUG = Debug.debug("GLJPanel");
+ private static final boolean VERBOSE = Debug.verbose();
+
+ private GLDrawableHelper drawableHelper = new GLDrawableHelper();
+ private volatile boolean isInitialized;
+
+ // Data used for either pbuffers or pixmap-based offscreen surfaces
+ private GLCapabilities offscreenCaps;
+ private GLProfile glProfile;
+ private GLDrawableFactoryImpl factory;
+ private GLCapabilitiesChooser chooser;
+ private GLContext shareWith;
+ // Width of the actual GLJPanel
+ private int panelWidth = 0;
+ private int panelHeight = 0;
+ // Lazy reshape notification
+ private boolean handleReshape = false;
+ private boolean sendReshape = true;
+
+ // The backend in use
+ private Backend backend;
+
+ // Used by all backends either directly or indirectly to hook up callbacks
+ private Updater updater = new Updater();
+
+ // Turns off the pbuffer-based backend (used by default, unless the
+ // Java 2D / OpenGL pipeline is in use)
+ private static boolean hardwareAccelerationDisabled =
+ Debug.isPropertyDefined("jogl.gljpanel.nohw");
+
+ // Turns off the fallback to software-based rendering from
+ // pbuffer-based rendering
+ private static boolean softwareRenderingDisabled =
+ Debug.isPropertyDefined("jogl.gljpanel.nosw");
+
+ // Indicates whether the Java 2D OpenGL pipeline is enabled
+ private boolean oglPipelineEnabled =
+ Java2D.isOGLPipelineActive() &&
+ !Debug.isPropertyDefined("jogl.gljpanel.noogl");
+
+ // For handling reshape events lazily
+ private int reshapeX;
+ private int reshapeY;
+ private int reshapeWidth;
+ private int reshapeHeight;
+
+ // These are always set to (0, 0) except when the Java2D / OpenGL
+ // pipeline is active
+ private int viewportX;
+ private int viewportY;
+
+ static {
+ // Force eager initialization of part of the Java2D class since
+ // otherwise it's likely it will try to be initialized while on
+ // the Queue Flusher Thread, which is not allowed
+ if (Java2D.isOGLPipelineActive() && Java2D.isFBOEnabled()) {
+ Java2D.getShareContext(GraphicsEnvironment.
+ getLocalGraphicsEnvironment().
+ getDefaultScreenDevice());
+ }
+ }
+
+ /** Creates a new GLJPanel component with a default set of OpenGL
+ capabilities and using the default OpenGL capabilities selection
+ mechanism. */
+ public GLJPanel() {
+ this(null);
+ }
+
+ /** Creates a new GLJPanel component with the requested set of
+ OpenGL capabilities, using the default OpenGL capabilities
+ selection mechanism. */
+ public GLJPanel(GLCapabilities capabilities) {
+ this(capabilities, null, null);
+ }
+
+ /** Creates a new GLJPanel component. The passed GLCapabilities
+ specifies the OpenGL capabilities for the component; if null, a
+ default set of capabilities is used. The GLCapabilitiesChooser
+ specifies the algorithm for selecting one of the available
+ GLCapabilities for the component; a DefaultGLCapabilitesChooser
+ is used if null is passed for this argument. The passed
+ GLContext specifies an OpenGL context with which to share
+ textures, display lists and other OpenGL state, and may be null
+ if sharing is not desired. See the note in the overview documentation on
+ <a href="../../../overview-summary.html#SHARING">context sharing</a>.
+ */
+ public GLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) {
+ super();
+
+ // Works around problems on many vendors' cards; we don't need a
+ // back buffer for the offscreen surface anyway
+ if (capabilities != null) {
+ offscreenCaps = (GLCapabilities) capabilities.clone();
+ } else {
+ offscreenCaps = new GLCapabilities(null);
+ }
+ offscreenCaps.setDoubleBuffered(false);
+ this.glProfile = offscreenCaps.getGLProfile();
+ this.factory = GLDrawableFactoryImpl.getFactoryImpl(glProfile);
+ this.chooser = ((chooser != null) ? chooser : new DefaultGLCapabilitiesChooser());
+ this.shareWith = shareWith;
+ }
+
+ public void display() {
+ if (EventQueue.isDispatchThread()) {
+ // Want display() to be synchronous, so call paintImmediately()
+ paintImmediately(0, 0, getWidth(), getHeight());
+ } else {
+ // Multithreaded redrawing of Swing components is not allowed,
+ // so do everything on the event dispatch thread
+ try {
+ EventQueue.invokeAndWait(paintImmediatelyAction);
+ } catch (Exception e) {
+ throw new GLException(e);
+ }
+ }
+ }
+
+ protected void dispose(boolean regenerate) {
+ if(DEBUG) {
+ Exception ex1 = new Exception("dispose("+regenerate+") - start");
+ ex1.printStackTrace();
+ }
+ if (backend != null) {
+ disposeRegenerate=regenerate;
+ disposeContext=backend.getContext();
+ disposeDrawable=backend.getDrawable();
+
+ if (Threading.isSingleThreaded() &&
+ !Threading.isOpenGLThread()) {
+ // Workaround for termination issues with applets --
+ // sun.applet.AppletPanel should probably be performing the
+ // remove() call on the EDT rather than on its own thread
+ if (ThreadingImpl.isAWTMode() &&
+ Thread.holdsLock(getTreeLock())) {
+ // The user really should not be invoking remove() from this
+ // thread -- but since he/she is, we can not go over to the
+ // EDT at this point. Try to destroy the context from here.
+ drawableHelper.invokeGL(disposeDrawable, disposeContext, disposeAction, null);
+ } else {
+ Threading.invokeOnOpenGLThread(disposeOnEventDispatchThreadAction);
+ }
+ } else {
+ drawableHelper.invokeGL(disposeDrawable, disposeContext, disposeAction, null);
+ }
+
+ backend.setContext(disposeContext);
+ if(null==disposeContext) {
+ isInitialized = false;
+ }
+ }
+
+ if(DEBUG) {
+ System.err.println("dispose("+regenerate+") - stop");
+ }
+ }
+
+ /**
+ * Just an alias for removeNotify
+ */
+ public void destroy() {
+ removeNotify();
+ }
+
+ /** Overridden to cause OpenGL rendering to be performed during
+ repaint cycles. Subclasses which override this method must call
+ super.paintComponent() in their paintComponent() method in order
+ to function properly. <P>
+
+ <B>Overrides:</B>
+ <DL><DD><CODE>paintComponent</CODE> in class <CODE>javax.swing.JComponent</CODE></DD></DL> */
+ protected void paintComponent(final Graphics g) {
+ if (Beans.isDesignTime()) {
+ // Make GLJPanel behave better in NetBeans GUI builder
+ g.setColor(Color.BLACK);
+ g.fillRect(0, 0, getWidth(), getHeight());
+ FontMetrics fm = g.getFontMetrics();
+ String name = getName();
+ if (name == null) {
+ name = getClass().getName();
+ int idx = name.lastIndexOf('.');
+ if (idx >= 0) {
+ name = name.substring(idx + 1);
+ }
+ }
+ Rectangle2D bounds = fm.getStringBounds(name, g);
+ g.setColor(Color.WHITE);
+ g.drawString(name,
+ (int) ((getWidth() - bounds.getWidth()) / 2),
+ (int) ((getHeight() + bounds.getHeight()) / 2));
+ return;
+ }
+
+ if (backend == null || !isInitialized) {
+ createAndInitializeBackend();
+ }
+
+ if (!isInitialized) {
+ return;
+ }
+
+ // NOTE: must do this when the context is not current as it may
+ // involve destroying the pbuffer (current context) and
+ // re-creating it -- tricky to do properly while the context is
+ // current
+ if (handleReshape) {
+ handleReshape();
+ }
+
+ updater.setGraphics(g);
+ backend.doPaintComponent(g);
+ }
+
+ /** Overridden to track when this component is added to a container.
+ Subclasses which override this method must call
+ super.addNotify() in their addNotify() method in order to
+ function properly. <P>
+
+ <B>Overrides:</B>
+ <DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
+ public void addNotify() {
+ super.addNotify();
+ if (DEBUG) {
+ System.err.println("GLJPanel.addNotify()");
+ }
+ }
+
+ /** Overridden to track when this component is removed from a
+ container. Subclasses which override this method must call
+ super.removeNotify() in their removeNotify() method in order to
+ function properly. <P>
+
+ <B>Overrides:</B>
+ <DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
+ public void removeNotify() {
+ if(DEBUG) {
+ Exception ex1 = new Exception("removeNotify - start");
+ ex1.printStackTrace();
+ }
+ dispose(false);
+ if (backend != null) {
+ backend.destroy();
+ backend = null;
+ }
+ isInitialized = false;
+ super.removeNotify();
+ if(DEBUG) {
+ System.out.println("removeNotify - end");
+ }
+ }
+
+ /** Overridden to cause {@link GLDrawableHelper#reshape} to be
+ called on all registered {@link GLEventListener}s. Subclasses
+ which override this method must call super.reshape() in
+ their reshape() method in order to function properly. <P>
+
+ <B>Overrides:</B>
+ <DL><DD><CODE>reshape</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
+ public void reshape(int x, int y, int width, int height) {
+ super.reshape(x, y, width, height);
+
+ reshapeX = x;
+ reshapeY = y;
+ reshapeWidth = width;
+ reshapeHeight = height;
+ handleReshape = true;
+ }
+
+ public void setOpaque(boolean opaque) {
+ if (backend != null) {
+ backend.setOpaque(opaque);
+ }
+ super.setOpaque(opaque);
+ }
+
+ public void addGLEventListener(GLEventListener listener) {
+ drawableHelper.addGLEventListener(listener);
+ }
+
+ public void removeGLEventListener(GLEventListener listener) {
+ drawableHelper.removeGLEventListener(listener);
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ return backend.createContext(shareWith);
+ }
+
+ public void setRealized(boolean realized) {
+ }
+
+ public void setContext(GLContext ctx) {
+ if (backend == null) {
+ return;
+ }
+ backend.setContext(ctx);
+ }
+
+ public GLContext getContext() {
+ if (backend == null) {
+ return null;
+ }
+ return backend.getContext();
+ }
+
+ public GL getGL() {
+ if (Beans.isDesignTime()) {
+ return null;
+ }
+ GLContext context = getContext();
+ return (context == null) ? null : context.getGL();
+ }
+
+ public void setGL(GL gl) {
+ GLContext context = getContext();
+ if (context != null) {
+ context.setGL(gl);
+ }
+ }
+
+ public void setAutoSwapBufferMode(boolean onOrOff) {
+ // In the current implementation this is a no-op. Both the pbuffer
+ // and pixmap based rendering paths use a single-buffered surface
+ // so swapping the buffers doesn't do anything. We also don't
+ // currently have the provision to skip copying the data to the
+ // Swing portion of the GLJPanel in any of the rendering paths.
+ }
+
+ public boolean getAutoSwapBufferMode() {
+ // In the current implementation this is a no-op. Both the pbuffer
+ // and pixmap based rendering paths use a single-buffered surface
+ // so swapping the buffers doesn't do anything. We also don't
+ // currently have the provision to skip copying the data to the
+ // Swing portion of the GLJPanel in any of the rendering paths.
+ return true;
+ }
+
+ public void swapBuffers() {
+ // In the current implementation this is a no-op. Both the pbuffer
+ // and pixmap based rendering paths use a single-buffered surface
+ // so swapping the buffers doesn't do anything. We also don't
+ // currently have the provision to skip copying the data to the
+ // Swing portion of the GLJPanel in any of the rendering paths.
+ }
+
+ /** For a translucent GLJPanel (one for which {@link #setOpaque
+ setOpaque}(false) has been called), indicates whether the
+ application should preserve the OpenGL color buffer
+ (GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and
+ underlying widgets which may show through portions of the
+ GLJPanel with alpha values less than 1. Most Swing
+ implementations currently expect the GLJPanel to be completely
+ cleared (e.g., by <code>glClear(GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT)</code>), but for certain optimized Swing
+ implementations which use OpenGL internally, it may be possible
+ to perform OpenGL rendering using the GLJPanel into the same
+ OpenGL drawable as the Swing implementation uses. */
+ public boolean shouldPreserveColorBufferIfTranslucent() {
+ return oglPipelineEnabled;
+ }
+
+ public GLCapabilities getChosenGLCapabilities() {
+ return backend.getChosenGLCapabilities();
+ }
+
+ public final GLProfile getGLProfile() {
+ return glProfile;
+ }
+
+ public NativeWindow getNativeWindow() {
+ throw new GLException("FIXME");
+ }
+
+ public final GLDrawableFactory getFactory() {
+ return factory;
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private void createAndInitializeBackend() {
+ if (panelWidth == 0 ||
+ panelHeight == 0) {
+ // See whether we have a non-zero size yet and can go ahead with
+ // initialization
+ if (reshapeWidth == 0 ||
+ reshapeHeight == 0) {
+ return;
+ }
+
+ // Pull down reshapeWidth and reshapeHeight into panelWidth and
+ // panelHeight eagerly in order to complete initialization, and
+ // force a reshape later
+ panelWidth = reshapeWidth;
+ panelHeight = reshapeHeight;
+ }
+
+ do {
+ if (backend == null) {
+ if (oglPipelineEnabled) {
+ backend = new J2DOGLBackend();
+ } else {
+ if (!hardwareAccelerationDisabled &&
+ factory.canCreateGLPbuffer()) {
+ backend = new PbufferBackend();
+ } else {
+ if (softwareRenderingDisabled) {
+ throw new GLException("Fallback to software rendering disabled by user");
+ }
+ backend = new SoftwareBackend();
+ }
+ }
+ }
+
+ if (!isInitialized) {
+ backend.initialize();
+ }
+ // The backend might set itself to null, indicating it punted to
+ // a different implementation -- try again
+ } while (backend == null);
+
+ if(null==closingListener) {
+ synchronized(closingListenerLock) {
+ if(null==closingListener) {
+ closingListener=GLCanvas.addClosingListener(this, new GLCanvas.DestroyMethod() {
+ public void destroyMethod() { destroy(); } });
+ }
+ }
+ }
+ }
+ private Object closingListener = null;
+ private Object closingListenerLock = new Object();
+
+ private void handleReshape() {
+ panelWidth = reshapeWidth;
+ panelHeight = reshapeHeight;
+
+ if (DEBUG) {
+ System.err.println("GLJPanel.handleReshape: (w,h) = (" +
+ panelWidth + "," + panelHeight + ")");
+ }
+
+ sendReshape = true;
+ backend.handleReshape();
+ handleReshape = false;
+ }
+
+ // This is used as the GLEventListener for the pbuffer-based backend
+ // as well as the callback mechanism for the other backends
+ class Updater implements GLEventListener {
+ private Graphics g;
+
+ public void setGraphics(Graphics g) {
+ this.g = g;
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ if (!backend.preGL(g)) {
+ return;
+ }
+ drawableHelper.init(GLJPanel.this);
+ backend.postGL(g, false);
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ drawableHelper.dispose(GLJPanel.this);
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ if (!backend.preGL(g)) {
+ return;
+ }
+ if (sendReshape) {
+ if (DEBUG) {
+ System.err.println("glViewport(" + viewportX + ", " + viewportY + ", " + panelWidth + ", " + panelHeight + ")");
+ }
+ getGL().getGL2().glViewport(viewportX, viewportY, panelWidth, panelHeight);
+ drawableHelper.reshape(GLJPanel.this, viewportX, viewportY, panelWidth, panelHeight);
+ sendReshape = false;
+ }
+
+ drawableHelper.display(GLJPanel.this);
+ backend.postGL(g, true);
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ // This is handled above and dispatched directly to the appropriate context
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+ }
+
+ public String toString() {
+ return "AWT-GLJPanel[ "+((null!=backend)?backend.getDrawable().getClass().getName():"null-drawable")+", "+drawableHelper+"]";
+ }
+
+ private boolean disposeRegenerate;
+ private GLContext disposeContext;
+ private GLDrawable disposeDrawable;
+ private DisposeAction disposeAction = new DisposeAction();
+
+ class DisposeAction implements Runnable {
+ public void run() {
+ updater.dispose(GLJPanel.this);
+
+ if(null!=disposeContext) {
+ disposeContext.destroy();
+ disposeContext=null;
+ }
+ if(null!=disposeDrawable) {
+ disposeDrawable.setRealized(false);
+ }
+ if(disposeRegenerate && null!=disposeDrawable) {
+ disposeDrawable.setRealized(true);
+ disposeContext = (GLContextImpl) disposeDrawable.createContext(shareWith);
+ disposeContext.setSynchronized(true);
+ }
+ }
+ }
+
+ private DisposeOnEventDispatchThreadAction disposeOnEventDispatchThreadAction =
+ new DisposeOnEventDispatchThreadAction();
+
+ class DisposeOnEventDispatchThreadAction implements Runnable {
+ public void run() {
+ drawableHelper.invokeGL(disposeDrawable, disposeContext, disposeAction, null);
+ }
+ }
+
+
+ class InitAction implements Runnable {
+ public void run() {
+ updater.init(GLJPanel.this);
+ }
+ }
+ private InitAction initAction = new InitAction();
+
+ class DisplayAction implements Runnable {
+ public void run() {
+ updater.display(GLJPanel.this);
+ }
+ }
+ private DisplayAction displayAction = new DisplayAction();
+
+ class PaintImmediatelyAction implements Runnable {
+ public void run() {
+ paintImmediately(0, 0, getWidth(), getHeight());
+ }
+ }
+ private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction();
+
+ private int getNextPowerOf2(int number) {
+ // Workaround for problems where 0 width or height are transiently
+ // seen during layout
+ if (number == 0) {
+ return 2;
+ }
+
+ if (((number-1) & number) == 0) {
+ //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
+ return number;
+ }
+ int power = 0;
+ while (number > 0) {
+ number = number>>1;
+ power++;
+ }
+ return (1<<power);
+ }
+
+ private int getGLInteger(GL gl, int which) {
+ int[] tmp = new int[1];
+ gl.glGetIntegerv(which, tmp, 0);
+ return tmp[0];
+ }
+
+ //----------------------------------------------------------------------
+ // Implementations of the various backends
+ //
+
+ // Abstraction of the different rendering backends: i.e., pure
+ // software / pixmap rendering, pbuffer-based acceleration, Java 2D
+ // / JOGL bridge
+ static interface Backend {
+ // Called each time the backend needs to initialize itself
+ public void initialize();
+
+ // Called when the backend should clean up its resources
+ public void destroy();
+
+ // Called when the opacity of the GLJPanel is changed
+ public void setOpaque(boolean opaque);
+
+ // Called to manually create an additional OpenGL context against
+ // this GLJPanel
+ public GLContext createContext(GLContext shareWith);
+
+ // Called to set the current backend's GLContext
+ public void setContext(GLContext ctx);
+
+ // Called to get the current backend's GLContext
+ public GLContext getContext();
+
+ // Called to get the current backend's GLDrawable
+ public GLDrawable getDrawable();
+
+ // Called to fetch the "real" GLCapabilities for the backend
+ public GLCapabilities getChosenGLCapabilities();
+
+ // Called to fetch the "real" GLProfile for the backend
+ public GLProfile getGLProfile();
+
+ // Called to handle a reshape event. When this is called, the
+ // OpenGL context associated with the backend is not current, to
+ // make it easier to destroy and re-create pbuffers if necessary.
+ public void handleReshape();
+
+ // Called before the OpenGL work is done in init() and display().
+ // If false is returned, this render is aborted.
+ public boolean preGL(Graphics g);
+
+ // Called after the OpenGL work is done in init() and display().
+ // The isDisplay argument indicates whether this was called on
+ // behalf of a call to display() rather than init().
+ public void postGL(Graphics g, boolean isDisplay);
+
+ // Called from within paintComponent() to initiate the render
+ public void doPaintComponent(Graphics g);
+ }
+
+ // Base class used by both the software (pixmap) and pbuffer
+ // backends, both of which rely on reading back the OpenGL frame
+ // buffer and drawing it with a BufferedImage
+ abstract class AbstractReadbackBackend implements Backend {
+ // This image is exactly the correct size to render into the panel
+ protected BufferedImage offscreenImage;
+ // One of these is used to store the read back pixels before storing
+ // in the BufferedImage
+ protected ByteBuffer readBackBytes;
+ protected IntBuffer readBackInts;
+ protected int readBackWidthInPixels;
+ protected int readBackHeightInPixels;
+
+ private int awtFormat;
+ private int glFormat;
+ private int glType;
+
+ // For saving/restoring of OpenGL state during ReadPixels
+ private int[] swapbytes = new int[1];
+ private int[] rowlength = new int[1];
+ private int[] skiprows = new int[1];
+ private int[] skippixels = new int[1];
+ private int[] alignment = new int[1];
+
+ public void setOpaque(boolean opaque) {
+ if (opaque != isOpaque()) {
+ if (offscreenImage != null) {
+ offscreenImage.flush();
+ offscreenImage = null;
+ }
+ }
+ }
+
+ public boolean preGL(Graphics g) {
+ // Empty in this implementation
+ return true;
+ }
+
+ public void postGL(Graphics g, boolean isDisplay) {
+ if (isDisplay) {
+ // Must now copy pixels from offscreen context into surface
+ if (offscreenImage == null) {
+ if (panelWidth > 0 && panelHeight > 0) {
+ // It looks like NVidia's drivers (at least the ones on my
+ // notebook) are buggy and don't allow a sub-rectangle to be
+ // read from a pbuffer...this doesn't really matter because
+ // it's the Graphics.drawImage() calls that are the
+ // bottleneck
+
+ int awtFormat = 0;
+
+ // Should be more flexible in these BufferedImage formats;
+ // perhaps see what the preferred image types are on the
+ // given platform
+ if (isOpaque()) {
+ awtFormat = BufferedImage.TYPE_INT_RGB;
+ } else {
+ awtFormat = BufferedImage.TYPE_INT_ARGB;
+ }
+
+ offscreenImage = new BufferedImage(panelWidth,
+ panelHeight,
+ awtFormat);
+ switch (awtFormat) {
+ case BufferedImage.TYPE_3BYTE_BGR:
+ glFormat = GL2.GL_BGR;
+ glType = GL2.GL_UNSIGNED_BYTE;
+ readBackBytes = ByteBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels * 3);
+ break;
+
+ case BufferedImage.TYPE_INT_RGB:
+ case BufferedImage.TYPE_INT_ARGB:
+ glFormat = GL2.GL_BGRA;
+ glType = getGLPixelType();
+ readBackInts = IntBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels);
+ break;
+
+ default:
+ // FIXME: Support more off-screen image types (current
+ // offscreen context implementations don't use others, and
+ // some of the OpenGL formats aren't supported in the 1.1
+ // headers, which we're currently using)
+ throw new GLException("Unsupported offscreen image type " + awtFormat);
+ }
+ }
+ }
+
+ if (offscreenImage != null) {
+ GL2 gl = getGL().getGL2();
+ // Save current modes
+ gl.glGetIntegerv(GL2.GL_PACK_SWAP_BYTES, swapbytes, 0);
+ gl.glGetIntegerv(GL2.GL_PACK_ROW_LENGTH, rowlength, 0);
+ gl.glGetIntegerv(GL2.GL_PACK_SKIP_ROWS, skiprows, 0);
+ gl.glGetIntegerv(GL2.GL_PACK_SKIP_PIXELS, skippixels, 0);
+ gl.glGetIntegerv(GL2.GL_PACK_ALIGNMENT, alignment, 0);
+
+ gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
+ gl.glPixelStorei(GL2.GL_PACK_ROW_LENGTH, readBackWidthInPixels);
+ gl.glPixelStorei(GL2.GL_PACK_SKIP_ROWS, 0);
+ gl.glPixelStorei(GL2.GL_PACK_SKIP_PIXELS, 0);
+ gl.glPixelStorei(GL2.GL_PACK_ALIGNMENT, 1);
+
+ // Actually read the pixels.
+ gl.glReadBuffer(GL2.GL_FRONT);
+ if (readBackBytes != null) {
+ gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackBytes);
+ } else if (readBackInts != null) {
+ gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackInts);
+ }
+
+ // Restore saved modes.
+ gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, swapbytes[0]);
+ gl.glPixelStorei(GL2.GL_PACK_ROW_LENGTH, rowlength[0]);
+ gl.glPixelStorei(GL2.GL_PACK_SKIP_ROWS, skiprows[0]);
+ gl.glPixelStorei(GL2.GL_PACK_SKIP_PIXELS, skippixels[0]);
+ gl.glPixelStorei(GL2.GL_PACK_ALIGNMENT, alignment[0]);
+
+ if (readBackBytes != null || readBackInts != null) {
+ // Copy temporary data into raster of BufferedImage for faster
+ // blitting Note that we could avoid this copy in the cases
+ // where !offscreenContext.offscreenImageNeedsVerticalFlip(),
+ // but that's the software rendering path which is very slow
+ // anyway
+ Object src = null;
+ Object dest = null;
+ int srcIncr = 0;
+ int destIncr = 0;
+
+ if (readBackBytes != null) {
+ src = readBackBytes.array();
+ dest = ((DataBufferByte) offscreenImage.getRaster().getDataBuffer()).getData();
+ srcIncr = readBackWidthInPixels * 3;
+ destIncr = offscreenImage.getWidth() * 3;
+ } else {
+ src = readBackInts.array();
+ dest = ((DataBufferInt) offscreenImage.getRaster().getDataBuffer()).getData();
+ srcIncr = readBackWidthInPixels;
+ destIncr = offscreenImage.getWidth();
+ }
+
+ if (flipVertically()) {
+ int srcPos = 0;
+ int destPos = (offscreenImage.getHeight() - 1) * destIncr;
+ for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) {
+ System.arraycopy(src, srcPos, dest, destPos, destIncr);
+ }
+ } else {
+ int srcPos = 0;
+ int destEnd = destIncr * offscreenImage.getHeight();
+ for (int destPos = 0; destPos < destEnd; srcPos += srcIncr, destPos += destIncr) {
+ System.arraycopy(src, srcPos, dest, destPos, destIncr);
+ }
+ }
+
+ // Note: image will be drawn back in paintComponent() for
+ // correctness on all platforms
+ }
+ }
+ }
+ }
+
+ public void doPaintComponent(Graphics g) {
+ doPaintComponentImpl();
+ if (offscreenImage != null) {
+ // Draw resulting image in one shot
+ g.drawImage(offscreenImage, 0, 0,
+ offscreenImage.getWidth(),
+ offscreenImage.getHeight(),
+ GLJPanel.this);
+ }
+ }
+
+ protected abstract void doPaintComponentImpl();
+ protected abstract int getGLPixelType();
+ protected abstract boolean flipVertically();
+ }
+
+ class SoftwareBackend extends AbstractReadbackBackend {
+ // Implementation using software rendering
+ private GLDrawableImpl offscreenDrawable;
+ private GLContextImpl offscreenContext;
+
+ public void initialize() {
+ // Fall-through path: create an offscreen context instead
+ offscreenDrawable = factory.createOffscreenDrawable(offscreenCaps,
+ chooser,
+ Math.max(1, panelWidth),
+ Math.max(1, panelHeight));
+ offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith);
+ offscreenContext.setSynchronized(true);
+ isInitialized = true;
+ }
+
+ public void destroy() {
+ if (offscreenContext != null) {
+ offscreenContext.destroy();
+ offscreenContext = null;
+ }
+ if (offscreenDrawable != null) {
+ offscreenDrawable.destroy();
+ offscreenDrawable = null;
+ }
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ return offscreenDrawable.createContext(shareWith);
+ }
+
+ public void setContext(GLContext ctx) {
+ offscreenContext=(GLContextImpl)ctx;
+ }
+
+ public GLContext getContext() {
+ return offscreenContext;
+ }
+
+ public GLDrawable getDrawable() {
+ return offscreenDrawable;
+ }
+
+ public GLCapabilities getChosenGLCapabilities() {
+ if (offscreenDrawable == null) {
+ return null;
+ }
+ return offscreenDrawable.getChosenGLCapabilities();
+ }
+
+ public GLProfile getGLProfile() {
+ if (offscreenDrawable == null) {
+ return null;
+ }
+ return offscreenDrawable.getGLProfile();
+ }
+
+ public void handleReshape() {
+ destroy();
+ initialize();
+ readBackWidthInPixels = Math.max(1, panelWidth);
+ readBackHeightInPixels = Math.max(1, panelHeight);
+
+ if (offscreenImage != null) {
+ offscreenImage.flush();
+ offscreenImage = null;
+ }
+ }
+
+ protected void doPaintComponentImpl() {
+ drawableHelper.invokeGL(offscreenDrawable, offscreenContext, displayAction, initAction);
+ }
+
+ protected int getGLPixelType() {
+ return offscreenContext.getOffscreenContextPixelDataType();
+ }
+
+ protected boolean flipVertically() {
+ return offscreenContext.offscreenImageNeedsVerticalFlip();
+ }
+ }
+
+ class PbufferBackend extends AbstractReadbackBackend {
+ private GLPbuffer pbuffer;
+ private int pbufferWidth = 256;
+ private int pbufferHeight = 256;
+
+ public void initialize() {
+ if (pbuffer != null) {
+ throw new InternalError("Creating pbuffer twice without destroying it (memory leak / correctness bug)");
+ }
+ try {
+ pbuffer = factory.createGLPbuffer(offscreenCaps,
+ null,
+ pbufferWidth,
+ pbufferHeight,
+ shareWith);
+ pbuffer.addGLEventListener(updater);
+ isInitialized = true;
+ } catch (GLException e) {
+ if (DEBUG) {
+ e.printStackTrace();
+ System.err.println("GLJPanel: Falling back on software rendering because of problems creating pbuffer");
+ }
+ hardwareAccelerationDisabled = true;
+ backend = null;
+ isInitialized = false;
+ createAndInitializeBackend();
+ }
+ }
+
+ public void destroy() {
+ if (pbuffer != null) {
+ pbuffer.destroy();
+ pbuffer = null;
+ }
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ return pbuffer.createContext(shareWith);
+ }
+
+ public void setContext(GLContext ctx) {
+ if (pbuffer == null && Beans.isDesignTime()) {
+ return;
+ }
+ pbuffer.setContext(ctx);
+ }
+
+ public GLContext getContext() {
+ // Workaround for crashes in NetBeans GUI builder
+ if (pbuffer == null && Beans.isDesignTime()) {
+ return null;
+ }
+ return pbuffer.getContext();
+ }
+
+ public GLDrawable getDrawable() {
+ return pbuffer;
+ }
+
+ public GLCapabilities getChosenGLCapabilities() {
+ if (pbuffer == null) {
+ return null;
+ }
+ return pbuffer.getChosenGLCapabilities();
+ }
+
+ public GLProfile getGLProfile() {
+ if (pbuffer == null) {
+ return null;
+ }
+ return pbuffer.getGLProfile();
+ }
+
+ public void handleReshape() {
+ // Use factor larger than 2 during shrinks for some hysteresis
+ float shrinkFactor = 2.5f;
+ if ((panelWidth > pbufferWidth) || (panelHeight > pbufferHeight) ||
+ (panelWidth < (pbufferWidth / shrinkFactor)) || (panelHeight < (pbufferHeight / shrinkFactor))) {
+ if (DEBUG) {
+ System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " +
+ " to fit (" + panelWidth + ", " + panelHeight + ")");
+ }
+ // Must destroy and recreate pbuffer to fit
+ if (pbuffer != null) {
+ // Watch for errors during pbuffer destruction (due to
+ // buggy / bad OpenGL drivers, in particular SiS) and fall
+ // back to software rendering
+ try {
+ pbuffer.destroy();
+ } catch (GLException e) {
+ hardwareAccelerationDisabled = true;
+ backend = null;
+ isInitialized = false;
+ // Just disabled hardware acceleration during this resize operation; do a fixup
+ readBackWidthInPixels = Math.max(1, panelWidth);
+ readBackHeightInPixels = Math.max(1, panelHeight);
+ if (DEBUG) {
+ System.err.println("WARNING: falling back to software rendering due to bugs in OpenGL drivers");
+ e.printStackTrace();
+ }
+ createAndInitializeBackend();
+ return;
+ }
+ }
+ pbuffer = null;
+ isInitialized = false;
+ pbufferWidth = getNextPowerOf2(panelWidth);
+ pbufferHeight = getNextPowerOf2(panelHeight);
+ if (DEBUG && !hardwareAccelerationDisabled) {
+ System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")");
+ }
+ initialize();
+ }
+
+ // It looks like NVidia's drivers (at least the ones on my
+ // notebook) are buggy and don't allow a rectangle of less than
+ // the pbuffer's width to be read...this doesn't really matter
+ // because it's the Graphics.drawImage() calls that are the
+ // bottleneck. Should probably make the size of the offscreen
+ // image be the exact size of the pbuffer to save some work on
+ // resize operations...
+ readBackWidthInPixels = pbufferWidth;
+ readBackHeightInPixels = panelHeight;
+
+ if (offscreenImage != null) {
+ offscreenImage.flush();
+ offscreenImage = null;
+ }
+ }
+
+ protected void doPaintComponentImpl() {
+ pbuffer.display();
+ }
+
+ protected int getGLPixelType() {
+ // This seems to be a good choice on all platforms
+ return GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
+ protected boolean flipVertically() {
+ return true;
+ }
+ }
+
+ class J2DOGLBackend implements Backend {
+ // Opaque Object identifier representing the Java2D surface we are
+ // drawing to; used to determine when to destroy and recreate JOGL
+ // context
+ private Object j2dSurface;
+ // Graphics object being used during Java2D update action
+ // (absolutely essential to cache this)
+ private Graphics cached2DGraphics;
+ // No-op context representing the Java2D OpenGL context
+ private GLContext j2dContext;
+ // Context associated with no-op drawable representing the JOGL
+ // OpenGL context
+ private GLDrawable joglDrawable;
+ // The real OpenGL context JOGL uses to render
+ private GLContext joglContext;
+ // State captured from Java2D OpenGL context necessary in order to
+ // properly render into Java2D back buffer
+ private int[] drawBuffer = new int[1];
+ private int[] readBuffer = new int[1];
+ // This is required when the FBO option of the Java2D / OpenGL
+ // pipeline is active
+ private int[] frameBuffer = new int[1];
+ // Current (as of this writing) NVidia drivers have a couple of bugs
+ // relating to the sharing of framebuffer and renderbuffer objects
+ // between contexts. It appears we have to (a) reattach the color
+ // attachment and (b) actually create new depth buffer storage and
+ // attach it in order for the FBO to behave properly in our context.
+ private boolean checkedForFBObjectWorkarounds;
+ private boolean fbObjectWorkarounds;
+ private int[] frameBufferDepthBuffer;
+ private int[] frameBufferTexture;
+ private boolean createNewDepthBuffer;
+ // Current (as of this writing) ATI drivers have problems when the
+ // same FBO is bound in two different contexts. Here we check for
+ // this case and explicitly release the FBO from Java2D's context
+ // before switching to ours. Java2D will re-bind the FBO when it
+ // makes its context current the next time. Interestingly, if we run
+ // this code path on NVidia hardware, it breaks the rendering
+ // results -- no output is generated. This doesn't appear to be an
+ // interaction with the abovementioned NVidia-specific workarounds,
+ // as even if we disable that code the FBO is still reported as
+ // incomplete in our context.
+ private boolean checkedGLVendor;
+ private boolean vendorIsATI;
+
+ // Holding on to this GraphicsConfiguration is a workaround for a
+ // problem in the Java 2D / JOGL bridge when FBOs are enabled; see
+ // comment related to Issue 274 below
+ private GraphicsConfiguration workaroundConfig;
+
+ public void initialize() {
+ // No-op in this implementation; everything is done lazily
+ isInitialized = true;
+ }
+
+ public void destroy() {
+ Java2D.invokeWithOGLContextCurrent(null, new Runnable() {
+ public void run() {
+ if (joglContext != null) {
+ joglContext.destroy();
+ joglContext = null;
+ }
+ joglDrawable = null;
+ if (j2dContext != null) {
+ j2dContext.destroy();
+ j2dContext = null;
+ }
+ }
+ });
+ }
+
+ public void setOpaque(boolean opaque) {
+ // Empty in this implementation
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ // FIXME: should implement this, but it was not properly
+ // implemented before the refactoring anyway
+ throw new GLException("Not yet implemented");
+ }
+
+ public void setContext(GLContext ctx) {
+ joglContext=ctx;
+ }
+
+ public GLContext getContext() {
+ return joglContext;
+ }
+
+ public GLDrawable getDrawable() {
+ return joglDrawable;
+ }
+
+ public GLCapabilities getChosenGLCapabilities() {
+ // FIXME: should do better than this; is it possible to using only platform-independent code?
+ return new GLCapabilities(null);
+ }
+
+ public GLProfile getGLProfile() {
+ // FIXME: should do better than this; is it possible to using only platform-independent code?
+ return GLProfile.getDefault();
+ }
+
+ public void handleReshape() {
+ // Empty in this implementation
+ }
+
+ public boolean preGL(Graphics g) {
+ GL2 gl = joglContext.getGL().getGL2();
+ // Set up needed state in JOGL context from Java2D context
+ gl.glEnable(GL2.GL_SCISSOR_TEST);
+ Rectangle r = Java2D.getOGLScissorBox(g);
+
+ if (r == null) {
+ if (DEBUG && VERBOSE) {
+ System.err.println("Java2D.getOGLScissorBox() returned null");
+ }
+ return false;
+ }
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: gl.glScissor(" + r.x + ", " + r.y + ", " + r.width + ", " + r.height + ")");
+ }
+
+ gl.glScissor(r.x, r.y, r.width, r.height);
+ Rectangle oglViewport = Java2D.getOGLViewport(g, panelWidth, panelHeight);
+ // If the viewport X or Y changes, in addition to the panel's
+ // width or height, we need to send a reshape operation to the
+ // client
+ if ((viewportX != oglViewport.x) ||
+ (viewportY != oglViewport.y)) {
+ sendReshape = true;
+ if (DEBUG) {
+ System.err.println("Sending reshape because viewport changed");
+ System.err.println(" viewportX (" + viewportX + ") ?= oglViewport.x (" + oglViewport.x + ")");
+ System.err.println(" viewportY (" + viewportY + ") ?= oglViewport.y (" + oglViewport.y + ")");
+ }
+ }
+ viewportX = oglViewport.x;
+ viewportY = oglViewport.y;
+
+ // If the FBO option is active, bind to the FBO from the Java2D
+ // context.
+ // Note that all of the plumbing in the context sharing stuff will
+ // allow us to bind to this object since it's in our namespace.
+ if (Java2D.isFBOEnabled() &&
+ Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: Binding to framebuffer object " + frameBuffer[0]);
+ }
+
+ // The texture target for Java2D's OpenGL pipeline when using FBOs
+ // -- either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB
+ int fboTextureTarget = Java2D.getOGLTextureType(g);
+
+ if (!checkedForFBObjectWorkarounds) {
+ checkedForFBObjectWorkarounds = true;
+ gl.glBindTexture(fboTextureTarget, 0);
+ gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]);
+ if (gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER) !=
+ GL2.GL_FRAMEBUFFER_COMPLETE) {
+ // Need to do workarounds
+ fbObjectWorkarounds = true;
+ createNewDepthBuffer = true;
+ if (DEBUG) {
+ System.err.println("-- GLJPanel: discovered frame_buffer_object workarounds to be necessary");
+ }
+ } else {
+ // Don't need the frameBufferTexture temporary any more
+ frameBufferTexture = null;
+ }
+ }
+
+ if (fbObjectWorkarounds && createNewDepthBuffer) {
+ if (frameBufferDepthBuffer == null)
+ frameBufferDepthBuffer = new int[1];
+
+ // Create our own depth renderbuffer and associated storage
+ // If we have an old one, delete it
+ if (frameBufferDepthBuffer[0] != 0) {
+ gl.glDeleteRenderbuffers(1, frameBufferDepthBuffer, 0);
+ frameBufferDepthBuffer[0] = 0;
+ }
+
+ gl.glBindTexture(fboTextureTarget, frameBufferTexture[0]);
+ int[] width = new int[1];
+ int[] height = new int[1];
+ gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_WIDTH, width, 0);
+ gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_HEIGHT, height, 0);
+
+ gl.glGenRenderbuffers(1, frameBufferDepthBuffer, 0);
+ if (DEBUG) {
+ System.err.println("GLJPanel: Generated frameBufferDepthBuffer " + frameBufferDepthBuffer[0] +
+ " with width " + width[0] + ", height " + height[0]);
+ }
+
+ gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, frameBufferDepthBuffer[0]);
+ // FIXME: may need a loop here like in Java2D
+ gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, GL2.GL_DEPTH_COMPONENT24, width[0], height[0]);
+
+ gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, 0);
+ createNewDepthBuffer = false;
+ }
+
+ gl.glBindTexture(fboTextureTarget, 0);
+ gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]);
+
+ if (fbObjectWorkarounds) {
+ // Hook up the color and depth buffer attachment points for this framebuffer
+ gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER,
+ GL2.GL_COLOR_ATTACHMENT0,
+ fboTextureTarget,
+ frameBufferTexture[0],
+ 0);
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: frameBufferDepthBuffer: " + frameBufferDepthBuffer[0]);
+ }
+ gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER,
+ GL2.GL_DEPTH_ATTACHMENT,
+ GL2.GL_RENDERBUFFER,
+ frameBufferDepthBuffer[0]);
+ }
+
+ if (DEBUG) {
+ int status = gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER);
+ if (status != GL2.GL_FRAMEBUFFER_COMPLETE) {
+ throw new GLException("Error: framebuffer was incomplete: status = 0x" +
+ Integer.toHexString(status));
+ }
+ }
+ } else {
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: Setting up drawBuffer " + drawBuffer[0] +
+ " and readBuffer " + readBuffer[0]);
+ }
+
+ gl.glDrawBuffer(drawBuffer[0]);
+ gl.glReadBuffer(readBuffer[0]);
+ }
+
+ return true;
+ }
+
+ public void postGL(Graphics g, boolean isDisplay) {
+ // Cause OpenGL pipeline to flush its results because
+ // otherwise it's possible we will buffer up multiple frames'
+ // rendering results, resulting in apparent mouse lag
+ GL gl = getGL();
+ gl.glFinish();
+
+ if (Java2D.isFBOEnabled() &&
+ Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
+ // Unbind the framebuffer from our context to work around
+ // apparent driver bugs or at least unspecified behavior causing
+ // OpenGL to run out of memory with certain cards and drivers
+ gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
+ }
+ }
+
+ public void doPaintComponent(final Graphics g) {
+ // This is a workaround for an issue in the Java 2D / JOGL
+ // bridge (reported by an end user as JOGL Issue 274) where Java
+ // 2D can occasionally leave its internal OpenGL context current
+ // to the on-screen window rather than its internal "scratch"
+ // pbuffer surface to which the FBO is attached. JOGL expects to
+ // find a stable OpenGL drawable (on Windows, an HDC) upon which
+ // it can create another OpenGL context. It turns out that, on
+ // Windows, when Java 2D makes its internal OpenGL context
+ // current against the window in order to put pixels on the
+ // screen, it gets the device context for the window, makes its
+ // context current, and releases the device context. This means
+ // that when JOGL's Runnable gets to run below, the HDC is
+ // already invalid. The workaround for this is to force Java 2D
+ // to make its context current to the scratch surface, which we
+ // can do by executing an empty Runnable with the "shared"
+ // context current. This will be fixed in a Java SE 6 update
+ // release, hopefully 6u2.
+ if (Java2D.isFBOEnabled()) {
+ if (workaroundConfig == null) {
+ workaroundConfig = GraphicsEnvironment.
+ getLocalGraphicsEnvironment().
+ getDefaultScreenDevice().
+ getDefaultConfiguration();
+ }
+ Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { public void run() {}});
+ }
+
+ Java2D.invokeWithOGLContextCurrent(g, new Runnable() {
+ public void run() {
+ if (DEBUG && VERBOSE) {
+ System.err.println("-- In invokeWithOGLContextCurrent");
+ }
+
+ // Create no-op context representing Java2D context
+ if (j2dContext == null) {
+ j2dContext = factory.createExternalGLContext();
+ if (DEBUG) {
+ j2dContext.setGL(new DebugGL2(j2dContext.getGL().getGL2()));
+ }
+
+ // Check to see whether we can support the requested
+ // capabilities or need to fall back to a pbuffer
+ // FIXME: add more checks?
+
+ j2dContext.makeCurrent();
+ GL gl = j2dContext.getGL();
+ if ((getGLInteger(gl, GL2.GL_RED_BITS) < offscreenCaps.getRedBits()) ||
+ (getGLInteger(gl, GL2.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) ||
+ (getGLInteger(gl, GL2.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) ||
+ // (getGLInteger(gl, GL2.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) ||
+ (getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) < offscreenCaps.getAccumRedBits()) ||
+ (getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) < offscreenCaps.getAccumGreenBits()) ||
+ (getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) < offscreenCaps.getAccumBlueBits()) ||
+ (getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) < offscreenCaps.getAccumAlphaBits()) ||
+ // (getGLInteger(gl, GL2.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) ||
+ (getGLInteger(gl, GL2.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) {
+ if (DEBUG) {
+ System.err.println("GLJPanel: Falling back to pbuffer-based support because Java2D context insufficient");
+ System.err.println(" Available Required");
+ System.err.println("GL_RED_BITS " + getGLInteger(gl, GL2.GL_RED_BITS) + " " + offscreenCaps.getRedBits());
+ System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL2.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits());
+ System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL2.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits());
+ System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits());
+ System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) + " " + offscreenCaps.getAccumRedBits());
+ System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) + " " + offscreenCaps.getAccumGreenBits());
+ System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) + " " + offscreenCaps.getAccumBlueBits());
+ System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) + " " + offscreenCaps.getAccumAlphaBits());
+ System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL2.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits());
+ System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL2.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits());
+ }
+ isInitialized = false;
+ backend = null;
+ oglPipelineEnabled = false;
+ handleReshape = true;
+ j2dContext.release();
+ j2dContext.destroy();
+ j2dContext = null;
+ return;
+ }
+ j2dContext.release();
+ }
+
+ j2dContext.makeCurrent();
+ try {
+ captureJ2DState(j2dContext.getGL(), g);
+ Object curSurface = Java2D.getOGLSurfaceIdentifier(g);
+ if (curSurface != null) {
+ if (j2dSurface != curSurface) {
+ if (joglContext != null) {
+ joglContext.destroy();
+ joglContext = null;
+ joglDrawable = null;
+ sendReshape = true;
+ if (DEBUG) {
+ System.err.println("Sending reshape because surface changed");
+ System.err.println("New surface = " + curSurface);
+ }
+ }
+ j2dSurface = curSurface;
+ }
+ if (joglContext == null) {
+ if (factory.canCreateExternalGLDrawable()) {
+ joglDrawable = factory.createExternalGLDrawable();
+ joglContext = joglDrawable.createContext(shareWith);
+ } else if (factory.canCreateContextOnJava2DSurface()) {
+ // Mac OS X code path
+ joglContext = factory.createContextOnJava2DSurface(g, shareWith);
+ }
+ if (DEBUG) {
+ joglContext.setGL(new DebugGL2(joglContext.getGL().getGL2()));
+ }
+
+ if (Java2D.isFBOEnabled() &&
+ Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT &&
+ fbObjectWorkarounds) {
+ createNewDepthBuffer = true;
+ }
+ }
+ if (joglContext instanceof Java2DGLContext) {
+ // Mac OS X code path
+ ((Java2DGLContext) joglContext).setGraphics(g);
+ }
+
+ if (DEBUG && VERBOSE && Java2D.isFBOEnabled()) {
+ System.err.print("-- Surface type: ");
+ int surfaceType = Java2D.getOGLSurfaceType(g);
+ if (surfaceType == Java2D.UNDEFINED) {
+ System.err.println("UNDEFINED");
+ } else if (surfaceType == Java2D.WINDOW) {
+ System.err.println("WINDOW");
+ } else if (surfaceType == Java2D.PBUFFER) {
+ System.err.println("PBUFFER");
+ } else if (surfaceType == Java2D.TEXTURE) {
+ System.err.println("TEXTURE");
+ } else if (surfaceType == Java2D.FLIP_BACKBUFFER) {
+ System.err.println("FLIP_BACKBUFFER");
+ } else if (surfaceType == Java2D.FBOBJECT) {
+ System.err.println("FBOBJECT");
+ } else {
+ System.err.println("(Unknown surface type " + surfaceType + ")");
+ }
+ }
+
+ drawableHelper.invokeGL(joglDrawable, joglContext, displayAction, initAction);
+ }
+ } finally {
+ j2dContext.release();
+ }
+ }
+ });
+ }
+
+ private void captureJ2DState(GL gl, Graphics g) {
+ gl.glGetIntegerv(GL2.GL_DRAW_BUFFER, drawBuffer, 0);
+ gl.glGetIntegerv(GL2.GL_READ_BUFFER, readBuffer, 0);
+ if (Java2D.isFBOEnabled() &&
+ Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: Fetching GL_FRAMEBUFFER_BINDING_EXT");
+ }
+ gl.glGetIntegerv(GL2.GL_FRAMEBUFFER_BINDING, frameBuffer, 0);
+
+ if (fbObjectWorkarounds ||
+ !checkedForFBObjectWorkarounds) {
+ // See above for description of what we are doing here
+ if (frameBufferTexture == null)
+ frameBufferTexture = new int[1];
+
+ // Query the framebuffer for its color buffer so we can hook
+ // it back up in our context (should not be necessary)
+ gl.glGetFramebufferAttachmentParameteriv(GL2.GL_FRAMEBUFFER,
+ GL2.GL_COLOR_ATTACHMENT0,
+ GL2.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ frameBufferTexture, 0);
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: FBO COLOR_ATTACHMENT0: " + frameBufferTexture[0]);
+ }
+ }
+
+ if (!checkedGLVendor) {
+ checkedGLVendor = true;
+ String vendor = gl.glGetString(GL2.GL_VENDOR);
+
+ if ((vendor != null) &&
+ vendor.startsWith("ATI")) {
+ vendorIsATI = true;
+ }
+ }
+
+ if (vendorIsATI) {
+ // Unbind the FBO from Java2D's context as it appears that
+ // driver bugs on ATI's side are causing problems if the FBO is
+ // simultaneously bound to more than one context. Java2D will
+ // re-bind the FBO during the next validation of its context.
+ // Note: this breaks rendering at least on NVidia hardware
+ gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0);
+ }
+ }
+ }
+ }
+}