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-rw-r--r--src/jogl/classes/javax/media/opengl/GLDrawableFactory.java2
-rw-r--r--src/jogl/classes/javax/media/opengl/GLPipelineFactory.java10
-rw-r--r--src/jogl/classes/javax/media/opengl/GLUniformData.java12
3 files changed, 12 insertions, 12 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
index 5a761119f..1a18a60f8 100644
--- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
+++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
@@ -148,7 +148,7 @@ public abstract class GLDrawableFactory {
/**
* Returns the sole GLDrawableFactory instance.
*
- * @arg glProfile GLProfile to determine the factory type, ie EGLDrawableFactory,
+ * @param glProfile GLProfile to determine the factory type, ie EGLDrawableFactory,
* or one of the native GLDrawableFactory's, ie X11/GLX, Windows/WGL or MacOSX/CGL.
*/
public static GLDrawableFactory getFactory(GLProfile glProfile) throws GLException {
diff --git a/src/jogl/classes/javax/media/opengl/GLPipelineFactory.java b/src/jogl/classes/javax/media/opengl/GLPipelineFactory.java
index 9aceb2c53..63b50cb3c 100644
--- a/src/jogl/classes/javax/media/opengl/GLPipelineFactory.java
+++ b/src/jogl/classes/javax/media/opengl/GLPipelineFactory.java
@@ -54,7 +54,7 @@ public class GLPipelineFactory {
* The upstream GL instance is determined as follows:
* <ul>
* <li> Use <code>pipelineClazzBaseName</code> as the class name's full basename, incl. package name</li>
- * <li> For the <code>downstream</code> classe and it's superclasses, do:</li>
+ * <li> For the <code>downstream</code> class and it's superclasses, do:</li>
* <ul>
* <li> For all <code>downstream</code> class and superclass interfaces, do:</li>
* <ul>
@@ -65,10 +65,10 @@ public class GLPipelineFactory {
* </ul>
* </ul><br>
*
- * @arg pipelineClazzBaseName the basename of the pipline class name
- * @arg reqInterface optional requested interface to be used, may be null, in which case the first matching one is used
- * @arg downstream is always the 1st argument for the upstream constructor
- * @arg additionalArgs additional arguments for the upstream constructor
+ * @param pipelineClazzBaseName the basename of the pipline class name
+ * @param reqInterface optional requested interface to be used, may be null, in which case the first matching one is used
+ * @param downstream is always the 1st argument for the upstream constructor
+ * @param additionalArgs additional arguments for the upstream constructor
*/
public static final GL create(String pipelineClazzBaseName, Class reqInterface, GL downstream, Object[] additionalArgs) {
Class downstreamClazz = downstream.getClass();
diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java
index 8b5fb1a03..f628ce35a 100644
--- a/src/jogl/classes/javax/media/opengl/GLUniformData.java
+++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java
@@ -10,7 +10,7 @@ public class GLUniformData {
*
* Number of objects is 1
*
- * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
+ * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, int val) {
init(name, 1, new Integer(val));
@@ -21,7 +21,7 @@ public class GLUniformData {
*
* Number of objects is 1
*
- * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
+ * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, float val) {
init(name, 1, new Float(val));
@@ -32,7 +32,7 @@ public class GLUniformData {
*
* Number of objects is calculated by data.limit()/components
*
- * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
+ * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, int components, IntBuffer data) {
init(name, components, data);
@@ -43,7 +43,7 @@ public class GLUniformData {
*
* Number of objects is calculated by data.limit()/components
*
- * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
+ * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, int components, FloatBuffer data) {
init(name, components, data);
@@ -54,8 +54,8 @@ public class GLUniformData {
*
* Number of objects is calculated by data.limit()/(rows*columns)
*
- * @arg rows the matrix rows
- * @arg column the matrix column
+ * @param rows the matrix rows
+ * @param column the matrix column
*/
public GLUniformData(String name, int rows, int columns, FloatBuffer data) {
init(name, rows, columns, data);