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Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java178
1 files changed, 89 insertions, 89 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
index 85d3ad5a7..86c0db8c6 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
@@ -30,7 +30,7 @@ package jogamp.graph.curve.opengl;
import java.nio.FloatBuffer;
import javax.media.opengl.GL2ES2;
-// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER !
+// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER !
import javax.media.opengl.GL;
import javax.media.opengl.GLUniformData;
import javax.media.opengl.fixedfunc.GLMatrixFunc;
@@ -58,90 +58,90 @@ public class VBORegion2PES2 extends GLRegion {
private GLArrayDataServer verticeFboAttr;
private GLArrayDataServer texCoordFboAttr;
private GLArrayDataServer indicesFbo;
-
-
+
+
private FBObject fbo;
private TextureAttachment texA;
private PMVMatrix fboPMVMatrix;
GLUniformData mgl_fboPMVMatrix;
-
+
private int tex_width_c = 0;
private int tex_height_c = 0;
- GLUniformData mgl_ActiveTexture;
+ GLUniformData mgl_ActiveTexture;
GLUniformData mgl_TextureSize; // if GLSL < 1.30
-
+
public VBORegion2PES2(int renderModes, int textureEngine) {
super(renderModes);
fboPMVMatrix = new PMVMatrix();
- mgl_fboPMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, fboPMVMatrix.glGetPMvMatrixf());
- mgl_ActiveTexture = new GLUniformData(UniformNames.gcu_TextureUnit, textureEngine);
+ mgl_fboPMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, fboPMVMatrix.glGetPMvMatrixf());
+ mgl_ActiveTexture = new GLUniformData(UniformNames.gcu_TextureUnit, textureEngine);
}
-
+
public void update(GL2ES2 gl, RenderState rs) {
if(!isDirty()) {
- return;
+ return;
}
if(null == indicesFbo) {
final int initialElementCount = 256;
final ShaderState st = rs.getShaderState();
-
- indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+
+ indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3);
indicesFbo.seal(true);
-
- texCoordFboAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT,
+
+ texCoordFboAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT,
false, initialElementCount, GL.GL_STATIC_DRAW);
st.ownAttribute(texCoordFboAttr, true);
- texCoordFboAttr.putf(5); texCoordFboAttr.putf(5);
- texCoordFboAttr.putf(5); texCoordFboAttr.putf(6);
- texCoordFboAttr.putf(6); texCoordFboAttr.putf(6);
- texCoordFboAttr.putf(6); texCoordFboAttr.putf(5);
+ texCoordFboAttr.putf(5); texCoordFboAttr.putf(5);
+ texCoordFboAttr.putf(5); texCoordFboAttr.putf(6);
+ texCoordFboAttr.putf(6); texCoordFboAttr.putf(6);
+ texCoordFboAttr.putf(6); texCoordFboAttr.putf(5);
texCoordFboAttr.seal(true);
-
- verticeFboAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT,
- false, initialElementCount, GL.GL_STATIC_DRAW);
+
+ verticeFboAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT,
+ false, initialElementCount, GL.GL_STATIC_DRAW);
st.ownAttribute(verticeFboAttr, true);
-
-
- indicesTxt = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
-
- verticeTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT,
+
+
+ indicesTxt = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+
+ verticeTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT,
false, initialElementCount, GL.GL_STATIC_DRAW);
st.ownAttribute(verticeTxtAttr, true);
-
- texCoordTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT,
+
+ texCoordTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT,
false, initialElementCount, GL.GL_STATIC_DRAW);
st.ownAttribute(texCoordTxtAttr, true);
-
+
if(DEBUG_INSTANCE) {
System.err.println("VBORegion2PES2 Create: " + this);
- }
+ }
}
// process triangles
indicesTxt.seal(gl, false);
- indicesTxt.rewind();
+ indicesTxt.rewind();
for(int i=0; i<triangles.size(); i++) {
final Triangle t = triangles.get(i);
final Vertex[] t_vertices = t.getVertices();
-
+
if(t_vertices[0].getId() == Integer.MAX_VALUE){
t_vertices[0].setId(numVertices++);
t_vertices[1].setId(numVertices++);
t_vertices[2].setId(numVertices++);
-
+
vertices.add(t_vertices[0]);
vertices.add(t_vertices[1]);
vertices.add(t_vertices[2]);
-
+
indicesTxt.puts((short) t_vertices[0].getId());
indicesTxt.puts((short) t_vertices[1].getId());
indicesTxt.puts((short) t_vertices[2].getId());
} else {
indicesTxt.puts((short) t_vertices[0].getId());
indicesTxt.puts((short) t_vertices[1].getId());
- indicesTxt.puts((short) t_vertices[2].getId());
+ indicesTxt.puts((short) t_vertices[2].getId());
}
}
indicesTxt.seal(gl, true);
@@ -157,43 +157,43 @@ public class VBORegion2PES2 extends GLRegion {
final Vertex v = vertices.get(i);
verticeTxtAttr.putf(v.getX());
verticeTxtAttr.putf(v.getY());
- verticeTxtAttr.putf(v.getZ());
- box.resize(v.getX(), v.getY(), v.getZ());
-
+ verticeTxtAttr.putf(v.getZ());
+ box.resize(v.getX(), v.getY(), v.getZ());
+
final float[] tex = v.getTexCoord();
texCoordTxtAttr.putf(tex[0]);
- texCoordTxtAttr.putf(tex[1]);
+ texCoordTxtAttr.putf(tex[1]);
}
texCoordTxtAttr.seal(gl, true);
texCoordTxtAttr.enableBuffer(gl, false);
- verticeTxtAttr.seal(gl, true);
+ verticeTxtAttr.seal(gl, true);
verticeTxtAttr.enableBuffer(gl, false);
-
+
// update all bbox related data
verticeFboAttr.seal(gl, false);
- verticeFboAttr.rewind();
- verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
- verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
- verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
- verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
- verticeFboAttr.seal(gl, true);
+ verticeFboAttr.rewind();
+ verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.seal(gl, true);
verticeFboAttr.enableBuffer(gl, false);
-
+
fboPMVMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
fboPMVMatrix.glLoadIdentity();
fboPMVMatrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1);
-
+
// push data 2 GPU ..
indicesFbo.seal(gl, true);
indicesFbo.enableBuffer(gl, false);
-
+
setDirty(false);
-
+
// the buffers were disabled, since due to real/fbo switching and other vbo usage
}
-
+
int[] maxTexSize = new int[] { -1 } ;
-
+
protected void drawImpl(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int[/*1*/] texWidth) {
if(vp_width <=0 || vp_height <= 0 || null==texWidth || texWidth[0] <= 0){
renderRegion(gl);
@@ -205,54 +205,54 @@ public class VBORegion2PES2 extends GLRegion {
if(texWidth[0] > maxTexSize[0]) {
texWidth[0] = maxTexSize[0]; // clip to max - write-back user value!
}
- renderRegion2FBO(gl, rs, texWidth);
+ renderRegion2FBO(gl, rs, texWidth);
}
// System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3));
renderFBO(gl, rs, vp_width, vp_height);
}
}
-
+
private void renderFBO(GL2ES2 gl, RenderState rs, int width, int hight) {
final ShaderState st = rs.getShaderState();
-
- gl.glViewport(0, 0, width, hight);
- st.uniform(gl, mgl_ActiveTexture);
+
+ gl.glViewport(0, 0, width, hight);
+ st.uniform(gl, mgl_ActiveTexture);
gl.glActiveTexture(GL.GL_TEXTURE0 + mgl_ActiveTexture.intValue());
- fbo.use(gl, texA);
- verticeFboAttr.enableBuffer(gl, true);
- texCoordFboAttr.enableBuffer(gl, true);
+ fbo.use(gl, texA);
+ verticeFboAttr.enableBuffer(gl, true);
+ texCoordFboAttr.enableBuffer(gl, true);
indicesFbo.bindBuffer(gl, true); // keeps VBO binding
-
+
gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesFbo.getElementCount() * indicesFbo.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
-
- indicesFbo.bindBuffer(gl, false);
+
+ indicesFbo.bindBuffer(gl, false);
texCoordFboAttr.enableBuffer(gl, false);
- verticeFboAttr.enableBuffer(gl, false);
+ verticeFboAttr.enableBuffer(gl, false);
fbo.unuse(gl);
-
+
// setback: gl.glActiveTexture(currentActiveTextureEngine[0]);
}
-
+
private void renderRegion2FBO(GL2ES2 gl, RenderState rs, int[/*1*/] texWidth) {
final ShaderState st = rs.getShaderState();
-
+
if(0>=texWidth[0]) {
throw new IllegalArgumentException("texWidth must be greater than 0: "+texWidth[0]);
}
-
+
tex_width_c = texWidth[0];
tex_height_c = (int) ( ( ( tex_width_c * box.getHeight() ) / box.getWidth() ) + 0.5f );
-
+
// System.out.println("FBO Size: "+texWidth[0]+" -> "+tex_width_c+"x"+tex_height_c);
// System.out.println("FBO Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5));
-
+
if(null != fbo && fbo.getWidth() != tex_width_c && fbo.getHeight() != tex_height_c ) {
fbo.reset(gl, tex_width_c, tex_height_c);
}
-
- if(null == fbo) {
+
+ if(null == fbo) {
fbo = new FBObject();
- fbo.reset(gl, tex_width_c, tex_height_c);
+ fbo.reset(gl, tex_width_c, tex_height_c);
// FIXME: shall not use bilinear, due to own AA ? However, w/o bilinear result is not smooth
texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
// texA = fbo.attachTexture2D(gl, 0, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
@@ -260,18 +260,18 @@ public class VBORegion2PES2 extends GLRegion {
} else {
fbo.bind(gl);
}
-
+
//render texture
gl.glViewport(0, 0, tex_width_c, tex_height_c);
st.uniform(gl, mgl_fboPMVMatrix); // use orthogonal matrix
-
+
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
renderRegion(gl);
fbo.unbind(gl);
-
+
st.uniform(gl, rs.getPMVMatrix()); // switch back to real PMV matrix
-
+
// if( !gl.isGL3() ) {
// GLSL < 1.30
if(null == mgl_TextureSize) {
@@ -281,21 +281,21 @@ public class VBORegion2PES2 extends GLRegion {
texSize.put(0, (float)fbo.getWidth());
texSize.put(1, (float)fbo.getHeight());
st.uniform(gl, mgl_TextureSize);
- //}
+ //}
}
-
+
private void renderRegion(GL2ES2 gl) {
- verticeTxtAttr.enableBuffer(gl, true);
+ verticeTxtAttr.enableBuffer(gl, true);
texCoordTxtAttr.enableBuffer(gl, true);
indicesTxt.bindBuffer(gl, true); // keeps VBO binding
-
+
gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesTxt.getElementCount() * indicesTxt.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
-
- indicesTxt.bindBuffer(gl, false);
+
+ indicesTxt.bindBuffer(gl, false);
texCoordTxtAttr.enableBuffer(gl, false);
- verticeTxtAttr.enableBuffer(gl, false);
+ verticeTxtAttr.enableBuffer(gl, false);
}
-
+
public void destroy(GL2ES2 gl, RenderState rs) {
if(DEBUG_INSTANCE) {
System.err.println("VBORegion2PES2 Destroy: " + this);
@@ -305,7 +305,7 @@ public class VBORegion2PES2 extends GLRegion {
fbo.destroy(gl);
fbo = null;
texA = null;
- }
+ }
if(null != verticeTxtAttr) {
st.ownAttribute(verticeTxtAttr, false);
verticeTxtAttr.destroy(gl);
@@ -335,6 +335,6 @@ public class VBORegion2PES2 extends GLRegion {
indicesFbo = null;
}
triangles.clear();
- vertices.clear();
- }
+ vertices.clear();
+ }
}