diff options
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java | 178 |
1 files changed, 89 insertions, 89 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java index 85d3ad5a7..86c0db8c6 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java @@ -30,7 +30,7 @@ package jogamp.graph.curve.opengl; import java.nio.FloatBuffer; import javax.media.opengl.GL2ES2; -// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER ! +// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER ! import javax.media.opengl.GL; import javax.media.opengl.GLUniformData; import javax.media.opengl.fixedfunc.GLMatrixFunc; @@ -58,90 +58,90 @@ public class VBORegion2PES2 extends GLRegion { private GLArrayDataServer verticeFboAttr; private GLArrayDataServer texCoordFboAttr; private GLArrayDataServer indicesFbo; - - + + private FBObject fbo; private TextureAttachment texA; private PMVMatrix fboPMVMatrix; GLUniformData mgl_fboPMVMatrix; - + private int tex_width_c = 0; private int tex_height_c = 0; - GLUniformData mgl_ActiveTexture; + GLUniformData mgl_ActiveTexture; GLUniformData mgl_TextureSize; // if GLSL < 1.30 - + public VBORegion2PES2(int renderModes, int textureEngine) { super(renderModes); fboPMVMatrix = new PMVMatrix(); - mgl_fboPMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, fboPMVMatrix.glGetPMvMatrixf()); - mgl_ActiveTexture = new GLUniformData(UniformNames.gcu_TextureUnit, textureEngine); + mgl_fboPMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, fboPMVMatrix.glGetPMvMatrixf()); + mgl_ActiveTexture = new GLUniformData(UniformNames.gcu_TextureUnit, textureEngine); } - + public void update(GL2ES2 gl, RenderState rs) { if(!isDirty()) { - return; + return; } if(null == indicesFbo) { final int initialElementCount = 256; final ShaderState st = rs.getShaderState(); - - indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); + + indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3); indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3); indicesFbo.seal(true); - - texCoordFboAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, + + texCoordFboAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false, initialElementCount, GL.GL_STATIC_DRAW); st.ownAttribute(texCoordFboAttr, true); - texCoordFboAttr.putf(5); texCoordFboAttr.putf(5); - texCoordFboAttr.putf(5); texCoordFboAttr.putf(6); - texCoordFboAttr.putf(6); texCoordFboAttr.putf(6); - texCoordFboAttr.putf(6); texCoordFboAttr.putf(5); + texCoordFboAttr.putf(5); texCoordFboAttr.putf(5); + texCoordFboAttr.putf(5); texCoordFboAttr.putf(6); + texCoordFboAttr.putf(6); texCoordFboAttr.putf(6); + texCoordFboAttr.putf(6); texCoordFboAttr.putf(5); texCoordFboAttr.seal(true); - - verticeFboAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, - false, initialElementCount, GL.GL_STATIC_DRAW); + + verticeFboAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, + false, initialElementCount, GL.GL_STATIC_DRAW); st.ownAttribute(verticeFboAttr, true); - - - indicesTxt = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); - - verticeTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, + + + indicesTxt = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); + + verticeTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false, initialElementCount, GL.GL_STATIC_DRAW); st.ownAttribute(verticeTxtAttr, true); - - texCoordTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, + + texCoordTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false, initialElementCount, GL.GL_STATIC_DRAW); st.ownAttribute(texCoordTxtAttr, true); - + if(DEBUG_INSTANCE) { System.err.println("VBORegion2PES2 Create: " + this); - } + } } // process triangles indicesTxt.seal(gl, false); - indicesTxt.rewind(); + indicesTxt.rewind(); for(int i=0; i<triangles.size(); i++) { final Triangle t = triangles.get(i); final Vertex[] t_vertices = t.getVertices(); - + if(t_vertices[0].getId() == Integer.MAX_VALUE){ t_vertices[0].setId(numVertices++); t_vertices[1].setId(numVertices++); t_vertices[2].setId(numVertices++); - + vertices.add(t_vertices[0]); vertices.add(t_vertices[1]); vertices.add(t_vertices[2]); - + indicesTxt.puts((short) t_vertices[0].getId()); indicesTxt.puts((short) t_vertices[1].getId()); indicesTxt.puts((short) t_vertices[2].getId()); } else { indicesTxt.puts((short) t_vertices[0].getId()); indicesTxt.puts((short) t_vertices[1].getId()); - indicesTxt.puts((short) t_vertices[2].getId()); + indicesTxt.puts((short) t_vertices[2].getId()); } } indicesTxt.seal(gl, true); @@ -157,43 +157,43 @@ public class VBORegion2PES2 extends GLRegion { final Vertex v = vertices.get(i); verticeTxtAttr.putf(v.getX()); verticeTxtAttr.putf(v.getY()); - verticeTxtAttr.putf(v.getZ()); - box.resize(v.getX(), v.getY(), v.getZ()); - + verticeTxtAttr.putf(v.getZ()); + box.resize(v.getX(), v.getY(), v.getZ()); + final float[] tex = v.getTexCoord(); texCoordTxtAttr.putf(tex[0]); - texCoordTxtAttr.putf(tex[1]); + texCoordTxtAttr.putf(tex[1]); } texCoordTxtAttr.seal(gl, true); texCoordTxtAttr.enableBuffer(gl, false); - verticeTxtAttr.seal(gl, true); + verticeTxtAttr.seal(gl, true); verticeTxtAttr.enableBuffer(gl, false); - + // update all bbox related data verticeFboAttr.seal(gl, false); - verticeFboAttr.rewind(); - verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.seal(gl, true); + verticeFboAttr.rewind(); + verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.seal(gl, true); verticeFboAttr.enableBuffer(gl, false); - + fboPMVMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); fboPMVMatrix.glLoadIdentity(); fboPMVMatrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1); - + // push data 2 GPU .. indicesFbo.seal(gl, true); indicesFbo.enableBuffer(gl, false); - + setDirty(false); - + // the buffers were disabled, since due to real/fbo switching and other vbo usage } - + int[] maxTexSize = new int[] { -1 } ; - + protected void drawImpl(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int[/*1*/] texWidth) { if(vp_width <=0 || vp_height <= 0 || null==texWidth || texWidth[0] <= 0){ renderRegion(gl); @@ -205,54 +205,54 @@ public class VBORegion2PES2 extends GLRegion { if(texWidth[0] > maxTexSize[0]) { texWidth[0] = maxTexSize[0]; // clip to max - write-back user value! } - renderRegion2FBO(gl, rs, texWidth); + renderRegion2FBO(gl, rs, texWidth); } // System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3)); renderFBO(gl, rs, vp_width, vp_height); } } - + private void renderFBO(GL2ES2 gl, RenderState rs, int width, int hight) { final ShaderState st = rs.getShaderState(); - - gl.glViewport(0, 0, width, hight); - st.uniform(gl, mgl_ActiveTexture); + + gl.glViewport(0, 0, width, hight); + st.uniform(gl, mgl_ActiveTexture); gl.glActiveTexture(GL.GL_TEXTURE0 + mgl_ActiveTexture.intValue()); - fbo.use(gl, texA); - verticeFboAttr.enableBuffer(gl, true); - texCoordFboAttr.enableBuffer(gl, true); + fbo.use(gl, texA); + verticeFboAttr.enableBuffer(gl, true); + texCoordFboAttr.enableBuffer(gl, true); indicesFbo.bindBuffer(gl, true); // keeps VBO binding - + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesFbo.getElementCount() * indicesFbo.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); - - indicesFbo.bindBuffer(gl, false); + + indicesFbo.bindBuffer(gl, false); texCoordFboAttr.enableBuffer(gl, false); - verticeFboAttr.enableBuffer(gl, false); + verticeFboAttr.enableBuffer(gl, false); fbo.unuse(gl); - + // setback: gl.glActiveTexture(currentActiveTextureEngine[0]); } - + private void renderRegion2FBO(GL2ES2 gl, RenderState rs, int[/*1*/] texWidth) { final ShaderState st = rs.getShaderState(); - + if(0>=texWidth[0]) { throw new IllegalArgumentException("texWidth must be greater than 0: "+texWidth[0]); } - + tex_width_c = texWidth[0]; tex_height_c = (int) ( ( ( tex_width_c * box.getHeight() ) / box.getWidth() ) + 0.5f ); - + // System.out.println("FBO Size: "+texWidth[0]+" -> "+tex_width_c+"x"+tex_height_c); // System.out.println("FBO Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5)); - + if(null != fbo && fbo.getWidth() != tex_width_c && fbo.getHeight() != tex_height_c ) { fbo.reset(gl, tex_width_c, tex_height_c); } - - if(null == fbo) { + + if(null == fbo) { fbo = new FBObject(); - fbo.reset(gl, tex_width_c, tex_height_c); + fbo.reset(gl, tex_width_c, tex_height_c); // FIXME: shall not use bilinear, due to own AA ? However, w/o bilinear result is not smooth texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); // texA = fbo.attachTexture2D(gl, 0, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); @@ -260,18 +260,18 @@ public class VBORegion2PES2 extends GLRegion { } else { fbo.bind(gl); } - + //render texture gl.glViewport(0, 0, tex_width_c, tex_height_c); st.uniform(gl, mgl_fboPMVMatrix); // use orthogonal matrix - + gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); renderRegion(gl); fbo.unbind(gl); - + st.uniform(gl, rs.getPMVMatrix()); // switch back to real PMV matrix - + // if( !gl.isGL3() ) { // GLSL < 1.30 if(null == mgl_TextureSize) { @@ -281,21 +281,21 @@ public class VBORegion2PES2 extends GLRegion { texSize.put(0, (float)fbo.getWidth()); texSize.put(1, (float)fbo.getHeight()); st.uniform(gl, mgl_TextureSize); - //} + //} } - + private void renderRegion(GL2ES2 gl) { - verticeTxtAttr.enableBuffer(gl, true); + verticeTxtAttr.enableBuffer(gl, true); texCoordTxtAttr.enableBuffer(gl, true); indicesTxt.bindBuffer(gl, true); // keeps VBO binding - + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesTxt.getElementCount() * indicesTxt.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); - - indicesTxt.bindBuffer(gl, false); + + indicesTxt.bindBuffer(gl, false); texCoordTxtAttr.enableBuffer(gl, false); - verticeTxtAttr.enableBuffer(gl, false); + verticeTxtAttr.enableBuffer(gl, false); } - + public void destroy(GL2ES2 gl, RenderState rs) { if(DEBUG_INSTANCE) { System.err.println("VBORegion2PES2 Destroy: " + this); @@ -305,7 +305,7 @@ public class VBORegion2PES2 extends GLRegion { fbo.destroy(gl); fbo = null; texA = null; - } + } if(null != verticeTxtAttr) { st.ownAttribute(verticeTxtAttr, false); verticeTxtAttr.destroy(gl); @@ -335,6 +335,6 @@ public class VBORegion2PES2 extends GLRegion { indicesFbo = null; } triangles.clear(); - vertices.clear(); - } + vertices.clear(); + } } |