diff options
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java | 122 |
1 files changed, 64 insertions, 58 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java index 8f83d4d04..0d68be8ce 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java @@ -27,32 +27,30 @@ */ package jogamp.graph.curve.opengl; -import java.nio.FloatBuffer; -import java.nio.IntBuffer; -import java.nio.ShortBuffer; import java.util.ArrayList; +import javax.media.opengl.GL; import javax.media.opengl.GL2ES2; import javax.media.opengl.GLContext; -import com.jogamp.common.nio.Buffers; import com.jogamp.graph.curve.Region; import com.jogamp.graph.geom.AABBox; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Triangle; +import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.PMVMatrix; -public class VBORegionSPES2 implements Region{ +public class VBORegionSPES2 implements Region { private int numVertices = 0; - private IntBuffer vboIds; private ArrayList<Triangle> triangles = new ArrayList<Triangle>(); private ArrayList<Vertex> vertices = new ArrayList<Vertex>(); + private GLArrayDataServer verticeAttr = null; + private GLArrayDataServer texCoordAttr = null; + private GLArrayDataServer indices = null; private GLContext context; - private int numBuffers = 3; - private boolean flipped = false; private boolean dirty = false; @@ -65,8 +63,11 @@ public class VBORegionSPES2 implements Region{ public void update(){ box = new AABBox(); GL2ES2 gl = context.getGL().getGL2ES2(); - ShortBuffer indicies = Buffers.newDirectShortBuffer(triangles.size() * 3); + destroy(gl); + + indices = GLArrayDataServer.createGLSL(gl, null, 3, GL2ES2.GL_SHORT, false, + triangles.size(), GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); for(Triangle t:triangles){ final Vertex[] t_vertices = t.getVertices(); @@ -74,88 +75,78 @@ public class VBORegionSPES2 implements Region{ t_vertices[0].setId(numVertices++); t_vertices[1].setId(numVertices++); t_vertices[2].setId(numVertices++); - + vertices.add(t.getVertices()[0]); vertices.add(t.getVertices()[1]); vertices.add(t.getVertices()[2]); - indicies.put((short) t.getVertices()[0].getId()); - indicies.put((short) t.getVertices()[1].getId()); - indicies.put((short) t.getVertices()[2].getId()); + indices.puts((short) t.getVertices()[0].getId()); + indices.puts((short) t.getVertices()[1].getId()); + indices.puts((short) t.getVertices()[2].getId()); } else{ Vertex v1 = t_vertices[0]; Vertex v2 = t_vertices[1]; Vertex v3 = t_vertices[2]; - indicies.put((short) v1.getId()); - indicies.put((short) v2.getId()); - indicies.put((short) v3.getId()); + indices.puts((short) v1.getId()); + indices.puts((short) v2.getId()); + indices.puts((short) v3.getId()); } } - indicies.rewind(); + indices.seal(gl, true); - FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 3); + verticeAttr = GLArrayDataServer.createGLSL(gl, Region.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false, + vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER); + verticeAttr.setLocation(Region.VERTEX_ATTR_IDX); for(Vertex v:vertices){ if(flipped){ - verticesBuffer.put(v.getX()); - verticesBuffer.put(-1*v.getY()); - verticesBuffer.put(v.getZ()); + verticeAttr.putf(v.getX()); + verticeAttr.putf(-1*v.getY()); + verticeAttr.putf(v.getZ()); box.resize(v.getX(),-1*v.getY(),v.getZ()); } else{ - verticesBuffer.put(v.getX()); - verticesBuffer.put(v.getY()); - verticesBuffer.put(v.getZ()); + verticeAttr.putf(v.getX()); + verticeAttr.putf(v.getY()); + verticeAttr.putf(v.getZ()); box.resize(v.getX(),v.getY(),v.getZ()); } } - verticesBuffer.rewind(); - - FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 2); + verticeAttr.seal(gl, true); + + texCoordAttr = GLArrayDataServer.createGLSL(gl, Region.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false, + vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER); + texCoordAttr.setLocation(Region.TEXCOORD_ATTR_IDX); for(Vertex v:vertices){ float[] tex = v.getTexCoord(); - texCoordBuffer.put(tex[0]); - texCoordBuffer.put(tex[1]); + texCoordAttr.putf(tex[0]); + texCoordAttr.putf(tex[1]); } - texCoordBuffer.rewind(); - - vboIds = IntBuffer.allocate(numBuffers); - gl.glGenBuffers(numBuffers, vboIds); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); // vertices - gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW); - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); //texture - gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW); - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); - - gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); //triangles - gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, triangles.size()* 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW); - gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0); - + texCoordAttr.seal(gl, true); + + verticeAttr.enableBuffer(gl, false); + texCoordAttr.enableBuffer(gl, false); + indices.enableBuffer(gl, false); + dirty = false; } private void render() { GL2ES2 gl = context.getGL().getGL2ES2(); + + verticeAttr.enableBuffer(gl, true); + texCoordAttr.enableBuffer(gl, true); + indices.enableBuffer(gl, true); - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); - gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX); - gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); - gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX); - gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); - - gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); - gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0); + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indices.getElementNumber() * indices.getComponentNumber(), GL2ES2.GL_UNSIGNED_SHORT, 0); - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); + verticeAttr.enableBuffer(gl, false); + texCoordAttr.enableBuffer(gl, false); + indices.enableBuffer(gl, false); } public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){ @@ -183,7 +174,22 @@ public class VBORegionSPES2 implements Region{ public void destroy() { GL2ES2 gl = context.getGL().getGL2ES2(); - gl.glDeleteBuffers(numBuffers, vboIds); + destroy(gl); + } + + final void destroy(GL2ES2 gl) { + if(null != verticeAttr) { + verticeAttr.destroy(gl); + verticeAttr = null; + } + if(null != texCoordAttr) { + texCoordAttr.destroy(gl); + texCoordAttr = null; + } + if(null != indices) { + indices.destroy(gl); + indices = null; + } } public boolean isFlipped() { |