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-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java185
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diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
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+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
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+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package jogamp.graph.curve.opengl;
+
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.nio.ShortBuffer;
+import java.util.ArrayList;
+
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLContext;
+
+import com.jogamp.common.nio.Buffers;
+import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.geom.Vertex;
+import com.jogamp.graph.geom.Triangle;
+import com.jogamp.opengl.util.PMVMatrix;
+
+public class VBORegionSPES2 implements Region{
+ private int numVertices = 0;
+ private IntBuffer vboIds;
+
+ private ArrayList<Triangle> triangles = new ArrayList<Triangle>();
+ private ArrayList<Vertex> vertices = new ArrayList<Vertex>();
+
+ private GLContext context;
+
+ private int numBuffers = 3;
+
+ private boolean flipped = false;
+ private boolean dirty = false;
+
+ public VBORegionSPES2(GLContext context){
+ this.context =context;
+ }
+
+ public void update(){
+ GL2ES2 gl = context.getGL().getGL2ES2();
+ ShortBuffer indicies = Buffers.newDirectShortBuffer(triangles.size() * 3);
+
+ for(Triangle t:triangles){
+ final Vertex[] t_vertices = t.getVertices();
+
+ if(t_vertices[0].getId() == Integer.MAX_VALUE){
+ t_vertices[0].setId(numVertices++);
+ t_vertices[1].setId(numVertices++);
+ t_vertices[2].setId(numVertices++);
+
+ vertices.add(t.getVertices()[0]);
+ vertices.add(t.getVertices()[1]);
+ vertices.add(t.getVertices()[2]);
+
+ indicies.put((short) t.getVertices()[0].getId());
+ indicies.put((short) t.getVertices()[1].getId());
+ indicies.put((short) t.getVertices()[2].getId());
+ }
+ else{
+ Vertex v1 = t_vertices[0];
+ Vertex v2 = t_vertices[1];
+ Vertex v3 = t_vertices[2];
+
+ indicies.put((short) v1.getId());
+ indicies.put((short) v2.getId());
+ indicies.put((short) v3.getId());
+ }
+ }
+ indicies.rewind();
+
+ FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 3);
+ for(Vertex v:vertices){
+ verticesBuffer.put(v.getX());
+ if(flipped){
+ verticesBuffer.put(-1*v.getY());
+ }
+ else{
+ verticesBuffer.put(v.getY());
+ }
+ verticesBuffer.put(v.getZ());
+ }
+ verticesBuffer.rewind();
+
+ FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 2);
+ for(Vertex v:vertices){
+ float[] tex = v.getTexCoord();
+ texCoordBuffer.put(tex[0]);
+ texCoordBuffer.put(tex[1]);
+ }
+ texCoordBuffer.rewind();
+
+ vboIds = IntBuffer.allocate(numBuffers);
+ gl.glGenBuffers(numBuffers, vboIds);
+
+ gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); // vertices
+ gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW);
+ gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
+
+ gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); //texture
+ gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW);
+ gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
+
+ gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); //triangles
+ gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, triangles.size()* 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW);
+ gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ dirty = false;
+ }
+
+ private void render() {
+ GL2ES2 gl = context.getGL().getGL2ES2();
+
+ gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0));
+ gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX);
+ gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0);
+
+ gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1));
+ gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX);
+ gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0);
+
+ gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2));
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0);
+
+ gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
+ }
+
+ public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){
+ render();
+ }
+
+ public void addTriangles(ArrayList<Triangle> tris) {
+ triangles.addAll(tris);
+ dirty = true;
+ }
+
+ public int getNumVertices(){
+ return numVertices;
+ }
+
+ public void addVertices(ArrayList<Vertex> verts){
+ vertices.addAll(verts);
+ numVertices = vertices.size();
+ dirty = true;
+ }
+
+ public boolean isDirty(){
+ return dirty;
+ }
+
+ public void destroy() {
+ GL2ES2 gl = context.getGL().getGL2ES2();
+ gl.glDeleteBuffers(numBuffers, vboIds);
+ }
+
+ public boolean isFlipped() {
+ return flipped;
+ }
+
+ public void setFlipped(boolean flipped) {
+ this.flipped = flipped;
+ }
+}