diff options
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl')
5 files changed, 517 insertions, 517 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java index 34b46a8b5..683a72d96 100755 --- a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java @@ -43,10 +43,10 @@ import com.jogamp.opengl.util.glsl.ShaderState; public class RegionRendererImpl01 extends RegionRenderer {
- /**Sharpness is equivalent to the value of t value of texture coord
- * on the off-curve vertex. The high value of sharpness will
- * result in high curvature.
- */
+ /**Sharpness is equivalent to the value of t value of texture coord
+ * on the off-curve vertex. The high value of sharpness will
+ * result in high curvature.
+ */
private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.5f);
GLUniformData mgl_alpha = new GLUniformData("g_alpha", 1.0f);
private GLUniformData mgl_color = new GLUniformData("g_color", 3, FloatBuffer.allocate(3));
@@ -174,35 +174,35 @@ public class RegionRendererImpl01 extends RegionRenderer { }
}
-
- @Override
+
+ @Override
public void renderOutlineShape(GL2ES2 gl, OutlineShape outlineShape, float[] position, int texSize) {
- if(!isInitialized()){
- throw new GLException("RegionRendererImpl01: not initialized!");
- }
- int hashCode = getHashCode(outlineShape);
- Region region = regions.get(hashCode);
-
- if(null == region) {
- region = createRegion(gl, outlineShape, mgl_sharpness.floatValue());
- regions.put(hashCode, region);
- }
- region.render(pmvMatrix, vp_width, vp_height, texSize);
- }
-
- @Override
+ if(!isInitialized()){
+ throw new GLException("RegionRendererImpl01: not initialized!");
+ }
+ int hashCode = getHashCode(outlineShape);
+ Region region = regions.get(hashCode);
+
+ if(null == region) {
+ region = createRegion(gl, outlineShape, mgl_sharpness.floatValue());
+ regions.put(hashCode, region);
+ }
+ region.render(pmvMatrix, vp_width, vp_height, texSize);
+ }
+
+ @Override
public void renderOutlineShapes(GL2ES2 gl, OutlineShape[] outlineShapes, float[] position, int texSize) {
if(!isInitialized()){
throw new GLException("RegionRendererImpl01: not initialized!");
}
-
- int hashCode = getHashCode(outlineShapes);
- Region region = regions.get(hashCode);
-
- if(null == region) {
+
+ int hashCode = getHashCode(outlineShapes);
+ Region region = regions.get(hashCode);
+
+ if(null == region) {
region = createRegion(gl, outlineShapes, mgl_sharpness.floatValue());
- regions.put(hashCode, region);
- }
+ regions.put(hashCode, region);
+ }
region.render(pmvMatrix, vp_width, vp_height, texSize);
- }
+ }
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java index 69a8e470b..bc94ab180 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java @@ -44,39 +44,39 @@ import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; public class TextRendererImpl01 extends TextRenderer { - /**Sharpness is equivalent to the value of t value of texture coord - * on the off-curve vertex. The high value of sharpness will - * result in high curvature. - */ + /**Sharpness is equivalent to the value of t value of texture coord + * on the off-curve vertex. The high value of sharpness will + * result in high curvature. + */ private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.5f); GLUniformData mgl_alpha = new GLUniformData("g_alpha", 1.0f); private GLUniformData mgl_color = new GLUniformData("g_color", 3, FloatBuffer.allocate(3)); private GLUniformData mgl_strength = new GLUniformData("a_strength", 1.8f); - - public TextRendererImpl01(Vertex.Factory<? extends Vertex> factory, int type) { - super(factory, type); - } + + public TextRendererImpl01(Vertex.Factory<? extends Vertex> factory, int type) { + super(factory, type); + } - @Override + @Override protected boolean initImpl(GL2ES2 gl){ - boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") && - gl.isFunctionAvailable("glBindBuffer") && - gl.isFunctionAvailable("glBufferData") && - gl.isFunctionAvailable("glDrawElements") && - gl.isFunctionAvailable("glVertexAttribPointer") && - gl.isFunctionAvailable("glDeleteBuffers"); - - if(DEBUG) { - System.err.println("TextRendererImpl01: VBO Supported = " + VBOsupported); - } - - if(!VBOsupported){ - return false; - } - - gl.glEnable(GL2ES2.GL_BLEND); - gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA); - + boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") && + gl.isFunctionAvailable("glBindBuffer") && + gl.isFunctionAvailable("glBufferData") && + gl.isFunctionAvailable("glDrawElements") && + gl.isFunctionAvailable("glVertexAttribPointer") && + gl.isFunctionAvailable("glDeleteBuffers"); + + if(DEBUG) { + System.err.println("TextRendererImpl01: VBO Supported = " + VBOsupported); + } + + if(!VBOsupported){ + return false; + } + + gl.glEnable(GL2ES2.GL_BLEND); + gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA); + ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, TextRendererImpl01.class, "shader", "shader/bin", "curverenderer01"); ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, TextRendererImpl01.class, @@ -95,62 +95,62 @@ public class TextRendererImpl01 extends TextRenderer { } st.attachShaderProgram(gl, sp); - - st.glUseProgram(gl, true); + + st.glUseProgram(gl, true); - pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); - pmvMatrix.glLoadIdentity(); - pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); - pmvMatrix.glLoadIdentity(); - - pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); - pmvMatrix.glLoadIdentity(); - resetModelview(null); - - mgl_PMVMatrix = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); - if(!st.glUniform(gl, mgl_PMVMatrix)) { - if(DEBUG){ - System.err.println("Error setting PMVMatrix in shader: "+st); - } - return false; - } - - if(!st.glUniform(gl, mgl_sharpness)) { - if(DEBUG){ - System.err.println("Error setting sharpness in shader: "+st); - } - return false; - } - - if(!st.glUniform(gl, mgl_alpha)) { - if(DEBUG){ - System.err.println("Error setting global alpha in shader: "+st); - } - return false; - } - - if(!st.glUniform(gl, mgl_color)) { - if(DEBUG){ - System.err.println("Error setting global color in shader: "+st); - } - return false; - } - - if(!st.glUniform(gl, mgl_strength)) { - System.err.println("Error setting antialias strength in shader: "+st); - } - - if(DEBUG) { - System.err.println("TextRendererImpl01 initialized: " + Thread.currentThread()+" "+st); - } - return true; - } - - @Override + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + resetModelview(null); + + mgl_PMVMatrix = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); + if(!st.glUniform(gl, mgl_PMVMatrix)) { + if(DEBUG){ + System.err.println("Error setting PMVMatrix in shader: "+st); + } + return false; + } + + if(!st.glUniform(gl, mgl_sharpness)) { + if(DEBUG){ + System.err.println("Error setting sharpness in shader: "+st); + } + return false; + } + + if(!st.glUniform(gl, mgl_alpha)) { + if(DEBUG){ + System.err.println("Error setting global alpha in shader: "+st); + } + return false; + } + + if(!st.glUniform(gl, mgl_color)) { + if(DEBUG){ + System.err.println("Error setting global color in shader: "+st); + } + return false; + } + + if(!st.glUniform(gl, mgl_strength)) { + System.err.println("Error setting antialias strength in shader: "+st); + } + + if(DEBUG) { + System.err.println("TextRendererImpl01 initialized: " + Thread.currentThread()+" "+st); + } + return true; + } + + @Override protected void disposeImpl(GL2ES2 gl) { - super.disposeImpl(gl); - } - + super.disposeImpl(gl); + } + @Override public float getAlpha() { return mgl_alpha.floatValue(); @@ -163,30 +163,30 @@ public class TextRendererImpl01 extends TextRenderer { st.glUniform(gl, mgl_alpha); } } - - @Override + + @Override public void setColor(GL2ES2 gl, float r, float g, float b){ - FloatBuffer fb = (FloatBuffer) mgl_color.getBuffer(); - fb.put(0, r); - fb.put(1, r); - fb.put(2, r); - if(null != gl && st.inUse()) { - st.glUniform(gl, mgl_color); - } - } - - @Override + FloatBuffer fb = (FloatBuffer) mgl_color.getBuffer(); + fb.put(0, r); + fb.put(1, r); + fb.put(2, r); + if(null != gl && st.inUse()) { + st.glUniform(gl, mgl_color); + } + } + + @Override public void renderString3D(GL2ES2 gl, Font font, String str, float[] position, int fontSize, int texSize) { - if(!isInitialized()){ - throw new GLException("TextRendererImpl01: not initialized!"); - } - GlyphString glyphString = getCachedGlyphString(font, str, fontSize); - if(null == glyphString) { - glyphString = createString(gl, font, fontSize, str, mgl_sharpness.floatValue()); - addCachedGlyphString(font, str, fontSize, glyphString); - } - - glyphString.renderString3D(pmvMatrix, vp_width, vp_height, texSize); - } - + if(!isInitialized()){ + throw new GLException("TextRendererImpl01: not initialized!"); + } + GlyphString glyphString = getCachedGlyphString(font, str, fontSize); + if(null == glyphString) { + glyphString = createString(gl, font, fontSize, str, mgl_sharpness.floatValue()); + addCachedGlyphString(font, str, fontSize, glyphString); + } + + glyphString.renderString3D(pmvMatrix, vp_width, vp_height, texSize); + } + } diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java index 81d9d1858..05814965e 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java @@ -49,35 +49,35 @@ import com.jogamp.opengl.util.glsl.ShaderState; public class VBORegion2PES2 implements Region { private int numVertices = 0; - private ArrayList<Triangle> triangles = new ArrayList<Triangle>(); - private ArrayList<Vertex> vertices = new ArrayList<Vertex>(); - private GLArrayDataServer verticeTxtAttr = null; - private GLArrayDataServer texCoordTxtAttr = null; - private GLArrayDataServer indicesTxt = null; + private ArrayList<Triangle> triangles = new ArrayList<Triangle>(); + private ArrayList<Vertex> vertices = new ArrayList<Vertex>(); + private GLArrayDataServer verticeTxtAttr = null; + private GLArrayDataServer texCoordTxtAttr = null; + private GLArrayDataServer indicesTxt = null; private GLArrayDataServer verticeFboAttr = null; private GLArrayDataServer texCoordFboAttr = null; private GLArrayDataServer indicesFbo = null; - - private GLContext context; - - private boolean flipped = false; - - private boolean dirty = false; - - private AABBox box = null; - private FBObject fbo = null; + + private GLContext context; + + private boolean flipped = false; + + private boolean dirty = false; + + private AABBox box = null; + private FBObject fbo = null; - private int tex_width_c = 0; - private int tex_height_c = 0; - - private ShaderState st; - - public VBORegion2PES2(GLContext context, ShaderState st){ - this.context =context; - this.st = st; - - GL2ES2 gl = context.getGL().getGL2ES2(); - + private int tex_width_c = 0; + private int tex_height_c = 0; + + private ShaderState st; + + public VBORegion2PES2(GLContext context, ShaderState st){ + this.context =context; + this.st = st; + + GL2ES2 gl = context.getGL().getGL2ES2(); + indicesFbo = GLArrayDataServer.createGLSL(gl, null, 3, GL2ES2.GL_SHORT, false, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3); @@ -108,132 +108,132 @@ public class VBORegion2PES2 implements Region { if(DEBUG) { System.err.println("VBORegion2PES2 Create: " + this); } - } - - public void update(){ - GL2ES2 gl = context.getGL().getGL2ES2(); - + } + + public void update(){ + GL2ES2 gl = context.getGL().getGL2ES2(); + destroyTxtAttr(gl); box = new AABBox(); indicesTxt = GLArrayDataServer.createGLSL(gl, null, 3, GL2ES2.GL_SHORT, false, triangles.size(), GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); - for(Triangle t:triangles){ - if(t.getVertices()[0].getId() == Integer.MAX_VALUE){ - t.getVertices()[0].setId(numVertices++); - t.getVertices()[1].setId(numVertices++); - t.getVertices()[2].setId(numVertices++); - - vertices.add(t.getVertices()[0]); - vertices.add(t.getVertices()[1]); - vertices.add(t.getVertices()[2]); - - indicesTxt.puts((short) t.getVertices()[0].getId()); - indicesTxt.puts((short) t.getVertices()[1].getId()); - indicesTxt.puts((short) t.getVertices()[2].getId()); - } - else{ - Vertex v1 = t.getVertices()[0]; - Vertex v2 = t.getVertices()[1]; - Vertex v3 = t.getVertices()[2]; - - indicesTxt.puts((short) v1.getId()); - indicesTxt.puts((short) v2.getId()); - indicesTxt.puts((short) v3.getId()); - } - } + for(Triangle t:triangles){ + if(t.getVertices()[0].getId() == Integer.MAX_VALUE){ + t.getVertices()[0].setId(numVertices++); + t.getVertices()[1].setId(numVertices++); + t.getVertices()[2].setId(numVertices++); + + vertices.add(t.getVertices()[0]); + vertices.add(t.getVertices()[1]); + vertices.add(t.getVertices()[2]); + + indicesTxt.puts((short) t.getVertices()[0].getId()); + indicesTxt.puts((short) t.getVertices()[1].getId()); + indicesTxt.puts((short) t.getVertices()[2].getId()); + } + else{ + Vertex v1 = t.getVertices()[0]; + Vertex v2 = t.getVertices()[1]; + Vertex v3 = t.getVertices()[2]; + + indicesTxt.puts((short) v1.getId()); + indicesTxt.puts((short) v2.getId()); + indicesTxt.puts((short) v3.getId()); + } + } indicesTxt.seal(gl, true); verticeTxtAttr = GLArrayDataServer.createGLSL(gl, Region.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false, vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER); verticeTxtAttr.setLocation(Region.VERTEX_ATTR_IDX); - for(Vertex v:vertices){ - verticeTxtAttr.putf(v.getX()); - if(flipped){ - verticeTxtAttr.putf(-1*v.getY()); - } else { - verticeTxtAttr.putf(v.getY()); - } - verticeTxtAttr.putf(v.getZ()); - if(flipped){ - box.resize(v.getX(), -1*v.getY(), v.getZ()); - } else { - box.resize(v.getX(), v.getY(), v.getZ()); - } - } + for(Vertex v:vertices){ + verticeTxtAttr.putf(v.getX()); + if(flipped){ + verticeTxtAttr.putf(-1*v.getY()); + } else { + verticeTxtAttr.putf(v.getY()); + } + verticeTxtAttr.putf(v.getZ()); + if(flipped){ + box.resize(v.getX(), -1*v.getY(), v.getZ()); + } else { + box.resize(v.getX(), v.getY(), v.getZ()); + } + } verticeTxtAttr.seal(gl, true); - + texCoordTxtAttr = GLArrayDataServer.createGLSL(gl, Region.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false, vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER); texCoordTxtAttr.setLocation(Region.TEXCOORD_ATTR_IDX); - for(Vertex v:vertices){ - float[] tex = v.getTexCoord(); - texCoordTxtAttr.putf(tex[0]); - texCoordTxtAttr.putf(tex[1]); - } + for(Vertex v:vertices){ + float[] tex = v.getTexCoord(); + texCoordTxtAttr.putf(tex[0]); + texCoordTxtAttr.putf(tex[1]); + } texCoordTxtAttr.seal(gl, true); // leave the buffers enabled for subsequent render call - dirty = false; - } - - public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){ + dirty = false; + } + + public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){ GL2ES2 gl = context.getGL().getGL2ES2(); - if(null == matrix || vp_width <=0 || vp_height <= 0 || width <= 0){ - renderRegion(gl); - } else { - if(width != tex_width_c){ + if(null == matrix || vp_width <=0 || vp_height <= 0 || width <= 0){ + renderRegion(gl); + } else { + if(width != tex_width_c){ renderRegion2FBO(gl, matrix, width); setupBBox2FboAttr(gl); - } -// System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3)); - renderFBO(gl, matrix, vp_width, vp_height); - } - } - - private void renderFBO(GL2ES2 gl, PMVMatrix matrix, int width, int hight) { - gl.glViewport(0, 0, width, hight); - if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, matrix.glGetPMvMatrixf()))){ - System.out.println("Cnt set tex based mat"); - } - gl.glEnable(GL2ES2.GL_TEXTURE_2D); - gl.glActiveTexture(GL2ES2.GL_TEXTURE0); - fbo.use(gl); - - st.glUniform(gl, new GLUniformData("texture", fbo.getTextureName())); - int loc = gl.glGetUniformLocation(st.shaderProgram().program(), "texture"); - gl.glUniform1i(loc, 0); - - + } +// System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3)); + renderFBO(gl, matrix, vp_width, vp_height); + } + } + + private void renderFBO(GL2ES2 gl, PMVMatrix matrix, int width, int hight) { + gl.glViewport(0, 0, width, hight); + if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, matrix.glGetPMvMatrixf()))){ + System.out.println("Cnt set tex based mat"); + } + gl.glEnable(GL2ES2.GL_TEXTURE_2D); + gl.glActiveTexture(GL2ES2.GL_TEXTURE0); + fbo.use(gl); + + st.glUniform(gl, new GLUniformData("texture", fbo.getTextureName())); + int loc = gl.glGetUniformLocation(st.shaderProgram().program(), "texture"); + gl.glUniform1i(loc, 0); + + verticeFboAttr.enableBuffer(gl, true); texCoordFboAttr.enableBuffer(gl, true); indicesFbo.enableBuffer(gl, true); gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesFbo.getElementNumber() * indicesFbo.getComponentNumber(), GL2ES2.GL_UNSIGNED_SHORT, 0); - + verticeFboAttr.enableBuffer(gl, false); texCoordFboAttr.enableBuffer(gl, false); indicesFbo.enableBuffer(gl, false); - } - - private void setupBBox2FboAttr(GL2ES2 gl){ + } + + private void setupBBox2FboAttr(GL2ES2 gl){ verticeFboAttr.seal(gl, false); verticeFboAttr.rewind(); - verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); - + verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.seal(gl, true); - } - - private void renderRegion2FBO(GL2ES2 gl, PMVMatrix m, int tex_width){ - tex_width_c = tex_width; - tex_height_c = (int)(tex_width_c*box.getHeight()/box.getWidth()); - + } + + private void renderRegion2FBO(GL2ES2 gl, PMVMatrix m, int tex_width){ + tex_width_c = tex_width; + tex_height_c = (int)(tex_width_c*box.getHeight()/box.getWidth()); + // System.out.println("FBO Size: "+tex_width+" -> "+tex_height_c+"x"+tex_width_c); // System.out.println("FBO Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5)); @@ -245,79 +245,79 @@ public class VBORegion2PES2 implements Region { if(null == fbo) { fbo = new FBObject(tex_width_c, tex_height_c); // FIXME: shall not use bilinear, due to own AA ? However, w/o bilinear result is not smooth - fbo.init(gl, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); - // fbo.init(gl, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); - fbo.attachDepthBuffer(gl, GL.GL_DEPTH_COMPONENT16); // FIXME: or shall we use 24 or 32 bit depth ? + fbo.init(gl, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); + // fbo.init(gl, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); + fbo.attachDepthBuffer(gl, GL.GL_DEPTH_COMPONENT16); // FIXME: or shall we use 24 or 32 bit depth ? } else { fbo.bind(gl); } - - //render texture - PMVMatrix tex_matrix = new PMVMatrix(); - gl.glViewport(0, 0, tex_width_c, tex_height_c); - tex_matrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); - tex_matrix.glLoadIdentity(); - tex_matrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1); - - if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, tex_matrix.glGetPMvMatrixf()))){ - System.out.println("Cnt set tex based mat"); - } - - gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); - renderRegion(gl); + + //render texture + PMVMatrix tex_matrix = new PMVMatrix(); + gl.glViewport(0, 0, tex_width_c, tex_height_c); + tex_matrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + tex_matrix.glLoadIdentity(); + tex_matrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1); + + if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, tex_matrix.glGetPMvMatrixf()))){ + System.out.println("Cnt set tex based mat"); + } + + gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); + renderRegion(gl); - fbo.unbind(gl); - } - - private void renderRegion(GL2ES2 gl) { + fbo.unbind(gl); + } + + private void renderRegion(GL2ES2 gl) { verticeTxtAttr.enableBuffer(gl, true); texCoordTxtAttr.enableBuffer(gl, true); indicesTxt.enableBuffer(gl, true); - - gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesTxt.getElementNumber() * indicesTxt.getComponentNumber(), GL2ES2.GL_UNSIGNED_SHORT, 0); - + + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesTxt.getElementNumber() * indicesTxt.getComponentNumber(), GL2ES2.GL_UNSIGNED_SHORT, 0); + verticeTxtAttr.enableBuffer(gl, false); texCoordTxtAttr.enableBuffer(gl, false); indicesTxt.enableBuffer(gl, false); - } - - public void addTriangles(ArrayList<Triangle> tris) { - triangles.addAll(tris); - dirty = true; - } - - public int getNumVertices(){ - return numVertices; - } - - public void addVertices(ArrayList<Vertex> verts){ - vertices.addAll(verts); - numVertices = vertices.size(); - dirty = true; - } - - public boolean isDirty(){ - return dirty; - } - - public void destroy() { - if(DEBUG) { - System.err.println("VBORegion2PES2 Destroy: " + this); - } - GL2ES2 gl = context.getGL().getGL2ES2(); - destroyFbo(gl); + } + + public void addTriangles(ArrayList<Triangle> tris) { + triangles.addAll(tris); + dirty = true; + } + + public int getNumVertices(){ + return numVertices; + } + + public void addVertices(ArrayList<Vertex> verts){ + vertices.addAll(verts); + numVertices = vertices.size(); + dirty = true; + } + + public boolean isDirty(){ + return dirty; + } + + public void destroy() { + if(DEBUG) { + System.err.println("VBORegion2PES2 Destroy: " + this); + } + GL2ES2 gl = context.getGL().getGL2ES2(); + destroyFbo(gl); destroyTxtAttr(gl); destroyFboAttr(gl); triangles.clear(); vertices.clear(); - } - final void destroyFbo(GL2ES2 gl) { + } + final void destroyFbo(GL2ES2 gl) { if(null != fbo) { fbo.destroy(gl); fbo = null; - } - } + } + } final void destroyTxtAttr(GL2ES2 gl) { if(null != verticeTxtAttr) { verticeTxtAttr.destroy(gl); @@ -331,7 +331,7 @@ public class VBORegion2PES2 implements Region { indicesTxt.destroy(gl); indicesTxt = null; } - } + } final void destroyFboAttr(GL2ES2 gl) { if(null != verticeFboAttr) { verticeFboAttr.destroy(gl); @@ -347,15 +347,15 @@ public class VBORegion2PES2 implements Region { } } - public boolean isFlipped() { - return flipped; - } + public boolean isFlipped() { + return flipped; + } - public void setFlipped(boolean flipped) { - this.flipped = flipped; - } - - public AABBox getBounds(){ - return box; - } + public void setFlipped(boolean flipped) { + this.flipped = flipped; + } + + public AABBox getBounds(){ + return box; + } } diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java index 0d68be8ce..83cd6b80d 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java @@ -41,143 +41,143 @@ import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.PMVMatrix; public class VBORegionSPES2 implements Region { - private int numVertices = 0; - - private ArrayList<Triangle> triangles = new ArrayList<Triangle>(); - private ArrayList<Vertex> vertices = new ArrayList<Vertex>(); - private GLArrayDataServer verticeAttr = null; - private GLArrayDataServer texCoordAttr = null; - private GLArrayDataServer indices = null; - - private GLContext context; - - private boolean flipped = false; - private boolean dirty = false; - - private AABBox box = null; - - public VBORegionSPES2(GLContext context){ - this.context =context; - } - - public void update(){ - box = new AABBox(); - GL2ES2 gl = context.getGL().getGL2ES2(); - + private int numVertices = 0; + + private ArrayList<Triangle> triangles = new ArrayList<Triangle>(); + private ArrayList<Vertex> vertices = new ArrayList<Vertex>(); + private GLArrayDataServer verticeAttr = null; + private GLArrayDataServer texCoordAttr = null; + private GLArrayDataServer indices = null; + + private GLContext context; + + private boolean flipped = false; + private boolean dirty = false; + + private AABBox box = null; + + public VBORegionSPES2(GLContext context){ + this.context =context; + } + + public void update(){ + box = new AABBox(); + GL2ES2 gl = context.getGL().getGL2ES2(); + destroy(gl); indices = GLArrayDataServer.createGLSL(gl, null, 3, GL2ES2.GL_SHORT, false, triangles.size(), GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); - for(Triangle t:triangles){ - final Vertex[] t_vertices = t.getVertices(); - - if(t_vertices[0].getId() == Integer.MAX_VALUE){ - t_vertices[0].setId(numVertices++); - t_vertices[1].setId(numVertices++); - t_vertices[2].setId(numVertices++); - - vertices.add(t.getVertices()[0]); - vertices.add(t.getVertices()[1]); - vertices.add(t.getVertices()[2]); + for(Triangle t:triangles){ + final Vertex[] t_vertices = t.getVertices(); + + if(t_vertices[0].getId() == Integer.MAX_VALUE){ + t_vertices[0].setId(numVertices++); + t_vertices[1].setId(numVertices++); + t_vertices[2].setId(numVertices++); + + vertices.add(t.getVertices()[0]); + vertices.add(t.getVertices()[1]); + vertices.add(t.getVertices()[2]); - indices.puts((short) t.getVertices()[0].getId()); - indices.puts((short) t.getVertices()[1].getId()); - indices.puts((short) t.getVertices()[2].getId()); - } - else{ - Vertex v1 = t_vertices[0]; - Vertex v2 = t_vertices[1]; - Vertex v3 = t_vertices[2]; - - indices.puts((short) v1.getId()); - indices.puts((short) v2.getId()); - indices.puts((short) v3.getId()); - } - } + indices.puts((short) t.getVertices()[0].getId()); + indices.puts((short) t.getVertices()[1].getId()); + indices.puts((short) t.getVertices()[2].getId()); + } + else{ + Vertex v1 = t_vertices[0]; + Vertex v2 = t_vertices[1]; + Vertex v3 = t_vertices[2]; + + indices.puts((short) v1.getId()); + indices.puts((short) v2.getId()); + indices.puts((short) v3.getId()); + } + } indices.seal(gl, true); - - verticeAttr = GLArrayDataServer.createGLSL(gl, Region.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false, - vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER); - verticeAttr.setLocation(Region.VERTEX_ATTR_IDX); - for(Vertex v:vertices){ - - if(flipped){ - verticeAttr.putf(v.getX()); - verticeAttr.putf(-1*v.getY()); - verticeAttr.putf(v.getZ()); - - box.resize(v.getX(),-1*v.getY(),v.getZ()); - } - else{ - verticeAttr.putf(v.getX()); - verticeAttr.putf(v.getY()); - verticeAttr.putf(v.getZ()); - - box.resize(v.getX(),v.getY(),v.getZ()); - } - } - verticeAttr.seal(gl, true); + + verticeAttr = GLArrayDataServer.createGLSL(gl, Region.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false, + vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER); + verticeAttr.setLocation(Region.VERTEX_ATTR_IDX); + for(Vertex v:vertices){ + + if(flipped){ + verticeAttr.putf(v.getX()); + verticeAttr.putf(-1*v.getY()); + verticeAttr.putf(v.getZ()); + + box.resize(v.getX(),-1*v.getY(),v.getZ()); + } + else{ + verticeAttr.putf(v.getX()); + verticeAttr.putf(v.getY()); + verticeAttr.putf(v.getZ()); + + box.resize(v.getX(),v.getY(),v.getZ()); + } + } + verticeAttr.seal(gl, true); texCoordAttr = GLArrayDataServer.createGLSL(gl, Region.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false, vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER); texCoordAttr.setLocation(Region.TEXCOORD_ATTR_IDX); - for(Vertex v:vertices){ - float[] tex = v.getTexCoord(); - texCoordAttr.putf(tex[0]); - texCoordAttr.putf(tex[1]); - } - texCoordAttr.seal(gl, true); + for(Vertex v:vertices){ + float[] tex = v.getTexCoord(); + texCoordAttr.putf(tex[0]); + texCoordAttr.putf(tex[1]); + } + texCoordAttr.seal(gl, true); verticeAttr.enableBuffer(gl, false); texCoordAttr.enableBuffer(gl, false); indices.enableBuffer(gl, false); - dirty = false; - } - - private void render() { - GL2ES2 gl = context.getGL().getGL2ES2(); + dirty = false; + } + + private void render() { + GL2ES2 gl = context.getGL().getGL2ES2(); verticeAttr.enableBuffer(gl, true); texCoordAttr.enableBuffer(gl, true); indices.enableBuffer(gl, true); - - gl.glDrawElements(GL2ES2.GL_TRIANGLES, indices.getElementNumber() * indices.getComponentNumber(), GL2ES2.GL_UNSIGNED_SHORT, 0); - + + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indices.getElementNumber() * indices.getComponentNumber(), GL2ES2.GL_UNSIGNED_SHORT, 0); + verticeAttr.enableBuffer(gl, false); texCoordAttr.enableBuffer(gl, false); indices.enableBuffer(gl, false); - } - - public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){ - render(); - } - - public void addTriangles(ArrayList<Triangle> tris) { - triangles.addAll(tris); - dirty = true; - } - - public int getNumVertices(){ - return numVertices; - } - - public void addVertices(ArrayList<Vertex> verts){ - vertices.addAll(verts); - numVertices = vertices.size(); - dirty = true; - } - - public boolean isDirty(){ - return dirty; - } - - public void destroy() { - GL2ES2 gl = context.getGL().getGL2ES2(); - destroy(gl); - } - - final void destroy(GL2ES2 gl) { + } + + public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){ + render(); + } + + public void addTriangles(ArrayList<Triangle> tris) { + triangles.addAll(tris); + dirty = true; + } + + public int getNumVertices(){ + return numVertices; + } + + public void addVertices(ArrayList<Vertex> verts){ + vertices.addAll(verts); + numVertices = vertices.size(); + dirty = true; + } + + public boolean isDirty(){ + return dirty; + } + + public void destroy() { + GL2ES2 gl = context.getGL().getGL2ES2(); + destroy(gl); + } + + final void destroy(GL2ES2 gl) { if(null != verticeAttr) { verticeAttr.destroy(gl); verticeAttr = null; @@ -190,16 +190,16 @@ public class VBORegionSPES2 implements Region { indices.destroy(gl); indices = null; } - } - - public boolean isFlipped() { - return flipped; - } + } + + public boolean isFlipped() { + return flipped; + } - public void setFlipped(boolean flipped) { - this.flipped = flipped; - } - public AABBox getBounds(){ - return box; - } + public void setFlipped(boolean flipped) { + this.flipped = flipped; + } + public AABBox getBounds(){ + return box; + } } diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp index 3a1ef5157..166937f7f 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp @@ -15,81 +15,81 @@ vec4 weights = vec4(0.075, 0.06, 0.045, 0.025); void main (void) { - vec2 rtex = vec2(abs(v_texCoord.x),abs(v_texCoord.y)); - vec3 c = g_color; - - float alpha = 0.0; - - if((v_texCoord.x == 0.0) && (v_texCoord.y == 0.0)){ - alpha = g_alpha; - } - else if((v_texCoord.x >= 5.0)){ - vec2 dfx = dFdx(v_texCoord); - vec2 dfy = dFdy(v_texCoord); - - vec2 size = 1.0/textureSize(texture,0); //version 130 - rtex -= 5.0; - vec4 t = texture2D(texture, rtex)* 0.18; + vec2 rtex = vec2(abs(v_texCoord.x),abs(v_texCoord.y)); + vec3 c = g_color; + + float alpha = 0.0; + + if((v_texCoord.x == 0.0) && (v_texCoord.y == 0.0)){ + alpha = g_alpha; + } + else if((v_texCoord.x >= 5.0)){ + vec2 dfx = dFdx(v_texCoord); + vec2 dfy = dFdy(v_texCoord); + + vec2 size = 1.0/textureSize(texture,0); //version 130 + rtex -= 5.0; + vec4 t = texture2D(texture, rtex)* 0.18; - t += texture2D(texture, rtex + size*(vec2(1, 0)))*weights.x; - t += texture2D(texture, rtex - size*(vec2(1, 0)))*weights.x; - t += texture2D(texture, rtex + size*(vec2(0, 1)))*weights.x; - t += texture2D(texture, rtex - size*(vec2(0, 1)))*weights.x; - - t += texture2D(texture, rtex + 2.0*size*(vec2(1, 0))) *weights.y; - t += texture2D(texture, rtex - 2.0*size*(vec2(1, 0)))*weights.y; - t += texture2D(texture, rtex + 2.0*size*(vec2(0, 1)))*weights.y; - t += texture2D(texture, rtex - 2.0*size*(vec2(0, 1)))*weights.y; - - t += texture2D(texture, rtex + 3.0*size*(vec2(1, 0))) *weights.z; - t += texture2D(texture, rtex - 3.0*size*(vec2(1, 0)))*weights.z; - t += texture2D(texture, rtex + 3.0*size*(vec2(0, 1)))*weights.z; - t += texture2D(texture, rtex - 3.0*size*(vec2(0, 1)))*weights.z; - - t += texture2D(texture, rtex + 4.0*size*(vec2(1, 0))) *weights.w; - t += texture2D(texture, rtex - 4.0*size*(vec2(1, 0)))*weights.w; - t += texture2D(texture, rtex + 4.0*size*(vec2(0, 1)))*weights.w; - t += texture2D(texture, rtex - 4.0*size*(vec2(0, 1)))*weights.w; - - if(t.w == 0.0){ - discard; - } - - c = t.xyz; - alpha = g_alpha* t.w; - } - /////////////////////////////////////////////////////////// - else if ((v_texCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)){ - vec2 dtx = dFdx(rtex); - vec2 dty = dFdy(rtex); - - rtex.y -= 0.1; - - if(rtex.y < 0.0) { - if(v_texCoord.y < 0.0) - discard; - else{ - rtex.y = 0.0; - } - } - - vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); - float position = rtex.y - (rtex.x * (1.0 - rtex.x)); - float d = position/(length(f)); + t += texture2D(texture, rtex + size*(vec2(1, 0)))*weights.x; + t += texture2D(texture, rtex - size*(vec2(1, 0)))*weights.x; + t += texture2D(texture, rtex + size*(vec2(0, 1)))*weights.x; + t += texture2D(texture, rtex - size*(vec2(0, 1)))*weights.x; + + t += texture2D(texture, rtex + 2.0*size*(vec2(1, 0))) *weights.y; + t += texture2D(texture, rtex - 2.0*size*(vec2(1, 0)))*weights.y; + t += texture2D(texture, rtex + 2.0*size*(vec2(0, 1)))*weights.y; + t += texture2D(texture, rtex - 2.0*size*(vec2(0, 1)))*weights.y; + + t += texture2D(texture, rtex + 3.0*size*(vec2(1, 0))) *weights.z; + t += texture2D(texture, rtex - 3.0*size*(vec2(1, 0)))*weights.z; + t += texture2D(texture, rtex + 3.0*size*(vec2(0, 1)))*weights.z; + t += texture2D(texture, rtex - 3.0*size*(vec2(0, 1)))*weights.z; + + t += texture2D(texture, rtex + 4.0*size*(vec2(1, 0))) *weights.w; + t += texture2D(texture, rtex - 4.0*size*(vec2(1, 0)))*weights.w; + t += texture2D(texture, rtex + 4.0*size*(vec2(0, 1)))*weights.w; + t += texture2D(texture, rtex - 4.0*size*(vec2(0, 1)))*weights.w; + + if(t.w == 0.0){ + discard; + } + + c = t.xyz; + alpha = g_alpha* t.w; + } + /////////////////////////////////////////////////////////// + else if ((v_texCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)){ + vec2 dtx = dFdx(rtex); + vec2 dty = dFdy(rtex); + + rtex.y -= 0.1; + + if(rtex.y < 0.0) { + if(v_texCoord.y < 0.0) + discard; + else{ + rtex.y = 0.0; + } + } + + vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); + float position = rtex.y - (rtex.x * (1.0 - rtex.x)); + float d = position/(length(f)); - float a = (0.5 - d * sign(v_texCoord.y)); - - if (a >= 1.0) { - alpha = g_alpha; - } - else if (a <= 0.0) { - alpha = 0.0;//discard; - } - else { - alpha = g_alpha*a; - mix(b_color,g_color, a); - } - } - + float a = (0.5 - d * sign(v_texCoord.y)); + + if (a >= 1.0) { + alpha = g_alpha; + } + else if (a <= 0.0) { + alpha = 0.0;//discard; + } + else { + alpha = g_alpha*a; + mix(b_color,g_color, a); + } + } + gl_FragColor = vec4(c, alpha); } |