aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/opengl/util/glsl
diff options
context:
space:
mode:
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java11
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java23
2 files changed, 10 insertions, 24 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
index d7327a4e8..79bed90c9 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
@@ -35,6 +35,7 @@ import javax.media.opengl.GL2ES2;
import jogamp.opengl.util.GLArrayHandler;
import jogamp.opengl.util.GLArrayHandlerFlat;
+import jogamp.opengl.util.GLVBOArrayHandler;
import com.jogamp.opengl.util.GLArrayDataEditable;
import com.jogamp.opengl.util.glsl.ShaderState;
@@ -43,11 +44,10 @@ import com.jogamp.opengl.util.glsl.ShaderState;
* Used for 1:1 GLSL arrays, i.e. where the buffer data
* represents this array only.
*/
-public class GLSLArrayHandler implements GLArrayHandler {
- private GLArrayDataEditable ad;
-
+public class GLSLArrayHandler extends GLVBOArrayHandler implements GLArrayHandler {
+
public GLSLArrayHandler(GLArrayDataEditable ad) {
- this.ad = ad;
+ super(ad);
}
public final void setSubArrayVBOName(int vboName) {
@@ -63,7 +63,6 @@ public class GLSLArrayHandler implements GLArrayHandler {
final ShaderState st = (ShaderState) ext;
if(enable) {
- final Buffer buffer = ad.getBuffer();
/*
* This would be the non optimized code path:
*
@@ -78,6 +77,7 @@ public class GLSLArrayHandler implements GLArrayHandler {
}
st.vertexAttribPointer(glsl, ad);
*/
+ final Buffer buffer = ad.getBuffer();
if(ad.isVBO()) {
// bind and refresh the VBO / vertex-attr only if necessary
if(!ad.isVBOWritten()) {
@@ -108,6 +108,5 @@ public class GLSLArrayHandler implements GLArrayHandler {
st.disableVertexAttribArray(glsl, ad);
}
}
-
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
index 6c80e31fa..f36693e19 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
@@ -28,7 +28,6 @@
package jogamp.opengl.util.glsl;
-import java.nio.Buffer;
import java.util.ArrayList;
import java.util.List;
@@ -36,6 +35,7 @@ import javax.media.opengl.GL;
import jogamp.opengl.util.GLArrayHandler;
import jogamp.opengl.util.GLArrayHandlerFlat;
+import jogamp.opengl.util.GLVBOArrayHandler;
import com.jogamp.opengl.util.GLArrayDataEditable;
@@ -43,12 +43,11 @@ import com.jogamp.opengl.util.GLArrayDataEditable;
* Interleaved fixed function arrays, i.e. where this buffer data
* represents many arrays.
*/
-public class GLSLArrayHandlerInterleaved implements GLArrayHandler {
- private GLArrayDataEditable ad;
+public class GLSLArrayHandlerInterleaved extends GLVBOArrayHandler implements GLArrayHandler {
private List<GLArrayHandlerFlat> subArrays = new ArrayList<GLArrayHandlerFlat>();
public GLSLArrayHandlerInterleaved(GLArrayDataEditable ad) {
- this.ad = ad;
+ super(ad);
}
public final void setSubArrayVBOName(int vboName) {
@@ -72,22 +71,10 @@ public class GLSLArrayHandlerInterleaved implements GLArrayHandler {
if(!ad.isVBO()) {
throw new InternalError("Interleaved handle is not VBO: "+ad);
}
-
- final Buffer buffer = ad.getBuffer();
- final boolean vboWritten = ad.isVBOWritten();
-
- // always bind and refresh the VBO mgr,
- // in case more than one gl*Pointer objects are in use
- gl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
- if(!vboWritten) {
- if(null!=buffer) {
- gl.glBufferData(ad.getVBOTarget(), buffer.limit() * ad.getComponentSizeInBytes(), buffer, ad.getVBOUsage());
- }
- ad.setVBOWritten(true);
- }
+ bindBuffer(gl, true);
// sub data will decide weather to update the vertex attrib pointer
syncSubData(gl, ext);
- gl.glBindBuffer(ad.getVBOTarget(), 0);
+ bindBuffer(gl, false);
}
for(int i=0; i<subArrays.size(); i++) {
subArrays.get(i).enableState(gl, enable, ext);