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-rw-r--r--src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java11
-rw-r--r--src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java5
2 files changed, 9 insertions, 7 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java
index bfe93b59c..60adc7d74 100644
--- a/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java
+++ b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java
@@ -34,6 +34,7 @@ import com.jogamp.nativewindow.util.PointImmutable;
import com.jogamp.nativewindow.util.Rectangle;
import com.jogamp.nativewindow.util.RectangleImmutable;
import com.jogamp.opengl.math.FovHVHalves;
+import com.jogamp.opengl.math.Vec3f;
import com.jogamp.opengl.util.stereo.StereoDeviceConfig;
import com.jogamp.opengl.util.stereo.EyeParameter;
import com.jogamp.opengl.util.stereo.LocationSensorParameter;
@@ -63,9 +64,9 @@ public class GenericStereoDevice implements StereoDevice {
private static final GenericStereoDeviceConfig[] configs;
static {
- final float[] DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES = { 0.0f, 1.6f, -5.0f }; // 1.6 up, 5 forward
- final float[] DEFAULT_EYE_POSITION_OFFSET_STEREO = { 0.0f, 0.3f, 3.0f }; // 0.3 up, 3 back
- final float[] DEFAULT_EYE_POSITION_OFFSET_MONO = { 0.0f, 0.0f, 3.0f }; // 3 back
+ final Vec3f DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES = new Vec3f( 0.0f, 1.6f, -5.0f ); // 1.6 up, 5 forward
+ final Vec3f DEFAULT_EYE_POSITION_OFFSET_STEREO = new Vec3f( 0.0f, 0.3f, 3.0f ); // 0.3 up, 3 back
+ final Vec3f DEFAULT_EYE_POSITION_OFFSET_MONO = new Vec3f( 0.0f, 0.0f, 3.0f ); // 3 back
final DimensionImmutable surfaceSizeInPixelDK1 = new Dimension(1280, 800);
final float[] screenSizeInMetersDK1 = new float[] { 0.14976f, 0.0936f };
@@ -175,7 +176,7 @@ public class GenericStereoDevice implements StereoDevice {
public int getRequiredRotation() { return 0; }
@Override
- public float[] getDefaultEyePositionOffset() { return config.defaultEyeParam[0].positionOffset; }
+ public Vec3f getDefaultEyePositionOffset() { return config.defaultEyeParam[0].positionOffset; }
@Override
public final FovHVHalves[] getDefaultFOV() { return defaultEyeFov; }
@@ -264,7 +265,7 @@ public class GenericStereoDevice implements StereoDevice {
@Override
public final StereoDeviceRenderer createRenderer(final int distortionBits,
- final int textureCount, final float[] eyePositionOffset,
+ final int textureCount, final Vec3f eyePositionOffset,
final FovHVHalves[] eyeFov, final float pixelsPerDisplayPixel,
final int textureUnit) {
final EyeParameter[] eyeParam = new EyeParameter[eyeFov.length];
diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java
index 21567a0f1..3c6f5e37e 100644
--- a/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java
+++ b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java
@@ -45,6 +45,7 @@ import jogamp.common.os.PlatformPropsImpl;
import com.jogamp.common.nio.Buffers;
import com.jogamp.common.os.Platform;
import com.jogamp.opengl.JoglVersion;
+import com.jogamp.opengl.math.Vec3f;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderCode;
import com.jogamp.opengl.util.glsl.ShaderProgram;
@@ -90,7 +91,7 @@ public class GenericStereoDeviceRenderer implements StereoDeviceRenderer {
public final EyeParameter getEyeParameter() { return eyeParameter; }
/* pp */ GenericEye(final GenericStereoDevice device, final int distortionBits,
- final float[] eyePositionOffset, final EyeParameter eyeParam,
+ final Vec3f eyePositionOffset, final EyeParameter eyeParam,
final DimensionImmutable textureSize, final RectangleImmutable eyeViewport) {
this.eyeName = eyeParam.number;
this.distortionBits = distortionBits;
@@ -387,7 +388,7 @@ public class GenericStereoDeviceRenderer implements StereoDeviceRenderer {
private static final DimensionImmutable zeroSize = new Dimension(0, 0);
/* pp */ GenericStereoDeviceRenderer(final GenericStereoDevice context, final int distortionBits,
- final int textureCount, final float[] eyePositionOffset,
+ final int textureCount, final Vec3f eyePositionOffset,
final EyeParameter[] eyeParam, final float pixelsPerDisplayPixel, final int textureUnit,
final DimensionImmutable[] eyeTextureSizes, final DimensionImmutable totalTextureSize,
final RectangleImmutable[] eyeViewports) {