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-rw-r--r--src/jogl/classes/jogamp/opengl/util/av/GLMediaPlayerImpl.java13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/av/GLMediaPlayerImpl.java b/src/jogl/classes/jogamp/opengl/util/av/GLMediaPlayerImpl.java
index 05cc997ca..73d5e7748 100644
--- a/src/jogl/classes/jogamp/opengl/util/av/GLMediaPlayerImpl.java
+++ b/src/jogl/classes/jogamp/opengl/util/av/GLMediaPlayerImpl.java
@@ -453,8 +453,8 @@ public abstract class GLMediaPlayerImpl implements GLMediaPlayer {
}
if( STREAM_ID_NONE != vid ) {
textureCount = validateTextureCount(reqTextureCount);
- if( textureCount < TEXTURE_COUNT_MIN ) {
- throw new InternalError("Validated texture count < "+TEXTURE_COUNT_MIN+": "+textureCount);
+ if( textureCount < 2 ) {
+ throw new InternalError("Validated texture count < 2: "+textureCount);
}
} else {
textureCount = 0;
@@ -545,14 +545,17 @@ public abstract class GLMediaPlayerImpl implements GLMediaPlayer {
/**
* Returns the validated number of textures to be handled.
* <p>
- * Default is {@link #TEXTURE_COUNT_MIN} textures, last texture and the decoding texture.
+ * Default is {@link #TEXTURE_COUNT_MIN} minimum textures.
+ * </p>
+ * <p>
+ * Implementation must at least return a texture count of <i>two</i>, the last texture and the decoding texture.
* </p>
*/
protected int validateTextureCount(int desiredTextureCount) {
return desiredTextureCount < TEXTURE_COUNT_MIN ? TEXTURE_COUNT_MIN : desiredTextureCount;
}
- private final TextureFrame[] createTexFrames(GL gl, final int count) {
+ protected TextureFrame[] createTexFrames(GL gl, final int count) {
final int[] texNames = new int[count];
gl.glGenTextures(count, texNames, 0);
final int err = gl.glGetError();
@@ -783,7 +786,7 @@ public abstract class GLMediaPlayerImpl implements GLMediaPlayer {
* Audio frames shall be ignored, if {@link #getAID()} is {@link #STREAM_ID_NONE}.
* </p>
* <p>
- * Methods is invoked on the <a href="#streamworker"><i>StreamWorker</i> decoding thread</a>.
+ * Method may be invoked on the <a href="#streamworker"><i>StreamWorker</i> decoding thread</a>.
* </p>
* <p>
* Implementation shall care of OpenGL synchronization as required, e.g. glFinish()/glFlush()!