diff options
Diffstat (limited to 'src/jogl')
-rw-r--r-- | src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m | 83 |
1 files changed, 42 insertions, 41 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m index 3fc6ea0f6..776284cfc 100644 --- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m @@ -171,7 +171,7 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink, #endif [self setAsynchronous: YES]; - [self setNeedsDisplayOnBoundsChange: YES]; // FIXME: learn how to recreate on size change! + [self setNeedsDisplayOnBoundsChange: YES]; [self setOpaque: opaque ? YES : NO]; @@ -192,10 +192,8 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink, [displayLink setPaused: YES]; [displayLink release]; #else - if(NULL!=displayLink) { - CVDisplayLinkStop(displayLink); - CVDisplayLinkRelease(displayLink); - } + CVDisplayLinkStop(displayLink); + CVDisplayLinkRelease(displayLink); #endif displayLink = NULL; } @@ -267,18 +265,6 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink, { [context makeCurrentContext]; - /** - * v-sync doesn't works w/ NSOpenGLLayer's context .. well :( - * Using CVDisplayLink .. see setSwapInterval() below. - * - if(0 <= swapInterval) { - GLint si; - [context getValues: &si forParameter: NSOpenGLCPSwapInterval]; - if(si != swapInterval) { - DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p setSwapInterval: %d -> %d\n", self, si, swapInterval); - [context setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval]; - } - } */ GLenum textureTarget = [pbuffer textureTarget]; GLfloat texCoordWidth, texCoordHeight; { @@ -359,33 +345,50 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink, - (void)setSwapInterval:(int)interval { - DBG_PRINT("MyNSOpenGLLayer::setSwapInterval: %d\n", interval); + /** + * v-sync doesn't works w/ NSOpenGLLayer's context .. well :( + * Using CVDisplayLink .. see setSwapInterval() below. + * + GLint si; + [context getValues: &si forParameter: NSOpenGLCPSwapInterval]; + if(si != swapInterval) { + DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p setSwapInterval: %d -> %d\n", self, si, swapInterval); + [context setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval]; + } + } */ + + pthread_mutex_lock(&renderLock); + DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0: %d - displayLink %p\n", interval, displayLink); swapInterval = interval; swapIntervalCounter = 0; - if(0 < swapInterval) { - tc = 0; - timespec_now(&t0); - - [self setAsynchronous: NO]; - #ifdef HAS_CADisplayLink - [displayLink setPaused: NO]; - [displayLink setFrameInterval: interval]; - #else - if(NULL!=displayLink) { + pthread_mutex_unlock(&renderLock); + + if(NULL!=displayLink) { + if(0 < swapInterval) { + tc = 0; + timespec_now(&t0); + + [self setAsynchronous: NO]; + #ifdef HAS_CADisplayLink + [displayLink setPaused: NO]; + [displayLink setFrameInterval: interval]; + #else + DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.1.b.1\n"); CVDisplayLinkStart(displayLink); - // FIXME: doesn't support interval .. - } - #endif - } else { - #ifdef HAS_CADisplayLink - [displayLink setPaused: YES]; - #else - if(NULL!=displayLink) { + DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.1.b.X\n"); + #endif + } else { + #ifdef HAS_CADisplayLink + [displayLink setPaused: YES]; + #else + DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0.b.1\n"); CVDisplayLinkStop(displayLink); - } - #endif - [self setAsynchronous: YES]; + DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0.b.X\n"); + #endif + [self setAsynchronous: YES]; + } } + DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.X: %d\n", interval); } -(void)tick @@ -414,9 +417,7 @@ NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fm void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval) { MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; - pthread_mutex_lock(&l->renderLock); [l setSwapInterval: interval]; - pthread_mutex_unlock(&l->renderLock); } void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros) { |