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-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m83
1 files changed, 42 insertions, 41 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
index 3fc6ea0f6..776284cfc 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
@@ -171,7 +171,7 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
#endif
[self setAsynchronous: YES];
- [self setNeedsDisplayOnBoundsChange: YES]; // FIXME: learn how to recreate on size change!
+ [self setNeedsDisplayOnBoundsChange: YES];
[self setOpaque: opaque ? YES : NO];
@@ -192,10 +192,8 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
[displayLink setPaused: YES];
[displayLink release];
#else
- if(NULL!=displayLink) {
- CVDisplayLinkStop(displayLink);
- CVDisplayLinkRelease(displayLink);
- }
+ CVDisplayLinkStop(displayLink);
+ CVDisplayLinkRelease(displayLink);
#endif
displayLink = NULL;
}
@@ -267,18 +265,6 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
{
[context makeCurrentContext];
- /**
- * v-sync doesn't works w/ NSOpenGLLayer's context .. well :(
- * Using CVDisplayLink .. see setSwapInterval() below.
- *
- if(0 <= swapInterval) {
- GLint si;
- [context getValues: &si forParameter: NSOpenGLCPSwapInterval];
- if(si != swapInterval) {
- DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p setSwapInterval: %d -> %d\n", self, si, swapInterval);
- [context setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
- }
- } */
GLenum textureTarget = [pbuffer textureTarget];
GLfloat texCoordWidth, texCoordHeight;
{
@@ -359,33 +345,50 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
- (void)setSwapInterval:(int)interval
{
- DBG_PRINT("MyNSOpenGLLayer::setSwapInterval: %d\n", interval);
+ /**
+ * v-sync doesn't works w/ NSOpenGLLayer's context .. well :(
+ * Using CVDisplayLink .. see setSwapInterval() below.
+ *
+ GLint si;
+ [context getValues: &si forParameter: NSOpenGLCPSwapInterval];
+ if(si != swapInterval) {
+ DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p setSwapInterval: %d -> %d\n", self, si, swapInterval);
+ [context setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
+ }
+ } */
+
+ pthread_mutex_lock(&renderLock);
+ DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0: %d - displayLink %p\n", interval, displayLink);
swapInterval = interval;
swapIntervalCounter = 0;
- if(0 < swapInterval) {
- tc = 0;
- timespec_now(&t0);
-
- [self setAsynchronous: NO];
- #ifdef HAS_CADisplayLink
- [displayLink setPaused: NO];
- [displayLink setFrameInterval: interval];
- #else
- if(NULL!=displayLink) {
+ pthread_mutex_unlock(&renderLock);
+
+ if(NULL!=displayLink) {
+ if(0 < swapInterval) {
+ tc = 0;
+ timespec_now(&t0);
+
+ [self setAsynchronous: NO];
+ #ifdef HAS_CADisplayLink
+ [displayLink setPaused: NO];
+ [displayLink setFrameInterval: interval];
+ #else
+ DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.1.b.1\n");
CVDisplayLinkStart(displayLink);
- // FIXME: doesn't support interval ..
- }
- #endif
- } else {
- #ifdef HAS_CADisplayLink
- [displayLink setPaused: YES];
- #else
- if(NULL!=displayLink) {
+ DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.1.b.X\n");
+ #endif
+ } else {
+ #ifdef HAS_CADisplayLink
+ [displayLink setPaused: YES];
+ #else
+ DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0.b.1\n");
CVDisplayLinkStop(displayLink);
- }
- #endif
- [self setAsynchronous: YES];
+ DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0.b.X\n");
+ #endif
+ [self setAsynchronous: YES];
+ }
}
+ DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.X: %d\n", interval);
}
-(void)tick
@@ -414,9 +417,7 @@ NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fm
void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval) {
MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
- pthread_mutex_lock(&l->renderLock);
[l setSwapInterval: interval];
- pthread_mutex_unlock(&l->renderLock);
}
void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros) {