diff options
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java')
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java index 0c8d54431..57d4333be 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java @@ -40,12 +40,31 @@ package net.java.games.jogl.impl.windows; import java.awt.Component; +import java.awt.Frame; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; +import java.util.HashMap; +import java.util.HashSet; +import java.util.Map; +import java.util.Set; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class WindowsGLContextFactory extends GLContextFactory { + // On Windows we want to be able to use some extension routines like + // wglChoosePixelFormatARB during the creation of the user's first + // GLContext. However, this and other routines' function pointers + // aren't loaded by the driver until the first OpenGL context is + // created. The standard way of working around this chicken-and-egg + // problem is to create a dummy window, show it, send it a paint + // message, create an OpenGL context, fetch the needed function + // pointers, and then destroy the dummy window and context. In JOGL + // since we closely associate the contexts with components we leave + // the dummy window around as it should not have a large footprint + // impact. + private static Map/*<GraphicsDevice, GL>*/ dummyContextMap = new HashMap(); + private static Set/*<GraphicsDevice >*/ pendingContextSet = new HashSet(); + public GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GraphicsDevice device) { @@ -62,4 +81,44 @@ public class WindowsGLContextFactory extends GLContextFactory { return new WindowsOffscreenGLContext(capabilities, chooser, shareWith); } } + + public static GL getDummyGLContext(final GraphicsDevice device) { + GL gl = (GL) dummyContextMap.get(device); + if (gl != null) { + return gl; + } + + if (!pendingContextSet.contains(device)) { + pendingContextSet.add(device); + GraphicsConfiguration config = device.getDefaultConfiguration(); + Frame frame = new Frame(config); + frame.setUndecorated(true); + GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities(), + null, + null, + device); + canvas.addGLEventListener(new GLEventListener() { + public void init(GLDrawable drawable) { + pendingContextSet.remove(device); + dummyContextMap.put(device, drawable.getGL()); + } + + public void display(GLDrawable drawable) { + } + + public void reshape(GLDrawable drawable, int x, int y, int width, int height) { + } + + public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) { + } + }); + canvas.setSize(0, 0); + frame.add(canvas); + frame.pack(); + frame.show(); + canvas.display(); + } + + return (GL) dummyContextMap.get(device); + } } |