diff options
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java')
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java | 92 |
1 files changed, 74 insertions, 18 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java index f0ce74d9d..1d5d78296 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java @@ -20,7 +20,7 @@ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR @@ -66,6 +66,7 @@ public class WindowsPbufferGLContext extends WindowsGLContext { private boolean rect; // render-to-texture-rectangle? private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV private int texture; // actual texture object + private int floatMode; public WindowsPbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { super(null, capabilities, null, null); @@ -145,18 +146,57 @@ public class WindowsPbufferGLContext extends WindowsGLContext { rtt = capabilities.getOffscreenRenderToTexture(); rect = capabilities.getOffscreenRenderToTextureRectangle(); boolean useFloat = capabilities.getOffscreenFloatingPointBuffers(); + boolean ati = false; // Since we are trying to create a pbuffer, the pixel format we // request (and subsequently use) must be "p-buffer capable". iattributes[niattribs++] = GL.WGL_DRAW_TO_PBUFFER_ARB; iattributes[niattribs++] = GL.GL_TRUE; - if (!rtt) { - // Currently we don't support non-truecolor visuals in the - // GLCapabilities, so we don't offer the option of making - // color-index pbuffers. - iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB; - iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB; + if (rtt && !rect) { + throw new GLException("Render-to-texture-rectangle requires render-to-texture to be specified"); + } + + if (rect) { + if (!gl.isExtensionAvailable("GL_NV_texture_rectangle")) { + throw new GLException("Render-to-texture-rectangle requires GL_NV_texture_rectangle extension"); + } + } + + if (useFloat) { + if (!gl.isExtensionAvailable("WGL_ATI_pixel_format_float") && + !gl.isExtensionAvailable("WGL_NV_float_buffer")) { + throw new GLException("Floating-point pbuffers not supported by this hardware"); + } + + // Prefer NVidia extension over ATI + if (gl.isExtensionAvailable("WGL_NV_float_buffer")) { + ati = false; + floatMode = GLPbuffer.NV_FLOAT; + } else { + ati = true; + floatMode = GLPbuffer.ATI_FLOAT; + } + if (DEBUG) { + System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension"); + } + } + + if (useFloat && ati) { + if (rtt) { + throw new GLException("Render-to-floating-point-texture not supported on ATI hardware"); + } else { + iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB; + iattributes[niattribs++] = GL.WGL_TYPE_RGBA_FLOAT_ATI; + } + } else { + if (!rtt) { + // Currently we don't support non-truecolor visuals in the + // GLCapabilities, so we don't offer the option of making + // color-index pbuffers. + iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB; + iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB; + } } iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB; @@ -195,15 +235,17 @@ public class WindowsPbufferGLContext extends WindowsGLContext { iattributes[niattribs++] = GL.GL_TRUE; } - // FIXME: using NVidia-specific extensions and enums, as well as - // confusing render-to-texture with render-to-texture-rectangle - if (useFloat) { + if (useFloat && !ati) { iattributes[niattribs++] = GL.WGL_FLOAT_COMPONENTS_NV; iattributes[niattribs++] = GL.GL_TRUE; } if (rtt) { if (useFloat) { + assert(!ati); + if (!rect) { + throw new GLException("Render-to-floating-point-texture only supported on NVidia hardware with render-to-texture-rectangle"); + } iattributes[niattribs++] = GL.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV; iattributes[niattribs++] = GL.GL_TRUE; } else { @@ -239,7 +281,7 @@ public class WindowsPbufferGLContext extends WindowsGLContext { iattributes[2] = GL.WGL_BLUE_BITS_ARB; iattributes[3] = GL.WGL_ALPHA_BITS_ARB; iattributes[4] = GL.WGL_DEPTH_BITS_ARB; - iattributes[5] = GL.WGL_FLOAT_COMPONENTS_NV; + iattributes[5] = (useFloat ? (ati ? GL.WGL_PIXEL_TYPE_ARB : GL.WGL_FLOAT_COMPONENTS_NV) : GL.WGL_RED_BITS_ARB); iattributes[6] = GL.WGL_SAMPLE_BUFFERS_EXT; iattributes[7] = GL.WGL_SAMPLES_EXT; iattributes[8] = GL.WGL_DRAW_TO_PBUFFER_ARB; @@ -257,9 +299,20 @@ public class WindowsPbufferGLContext extends WindowsGLContext { System.err.print(" depth: " + ivalues[4]); System.err.print(" multisample: " + ivalues[6]); System.err.print(" samples: " + ivalues[7]); - if (ivalues[5] != 0) { - System.err.print(" [float]"); + if (useFloat) { + if (ati) { + if (ivalues[5] == GL.WGL_TYPE_RGBA_FLOAT_ATI) { + System.err.print(" [ati float]"); + } else if (ivalues[5] != GL.WGL_TYPE_RGBA_ARB) { + System.err.print(" [unknown pixel type " + ivalues[5] + "]"); + } + } else { + if (ivalues[5] != 0) { + System.err.print(" [float]"); + } + } } + if (ivalues[8] != 0) { System.err.print(" [pbuffer]"); } @@ -402,10 +455,6 @@ public class WindowsPbufferGLContext extends WindowsGLContext { return false; } - public int getOffscreenContextBufferedImageType() { - throw new GLException("Should not call this"); - } - public int getOffscreenContextReadBuffer() { throw new GLException("Should not call this"); } @@ -432,7 +481,10 @@ public class WindowsPbufferGLContext extends WindowsGLContext { if (hglrc != 0) { super.destroyImpl(); // Must release DC and pbuffer - GL gl = getGL(); + // NOTE that since the context is not current, glGetError() can + // not be called here, so we skip the use of any composable + // pipelines + GL gl = createGL(); if (gl.wglReleasePbufferDCARB(buffer, hdc) == 0) { throw new GLException("Error releasing pbuffer device context: error code " + WGL.GetLastError()); } @@ -457,6 +509,10 @@ public class WindowsPbufferGLContext extends WindowsGLContext { } } + public int getFloatingPointMode() { + return floatMode; + } + private String wglGetLastError() { int err = WGL.GetLastError(); String detail = null; |