diff options
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java')
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java | 399 |
1 files changed, 24 insertions, 375 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java index d58d15d02..ca2f4aaa9 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java @@ -43,55 +43,27 @@ import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class WindowsPbufferGLContext extends WindowsGLContext { - private static final boolean DEBUG = Debug.debug("WindowsPbufferGLContext"); - - private int initWidth; - private int initHeight; - - private long buffer; // pbuffer handle - private int width; - private int height; - - // FIXME: kept around because we create the OpenGL context lazily to - // better integrate with the WindowsGLContext framework - private long parentHglrc; - - private static final int MAX_PFORMATS = 256; - private static final int MAX_ATTRIBS = 256; - // State for render-to-texture and render-to-texture-rectangle support - private boolean created; + private WindowsPbufferGLDrawable drawable; private boolean rtt; // render-to-texture? private boolean hasRTT; // render-to-texture extension available? private boolean rect; // render-to-texture-rectangle? private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV private int texture; // actual texture object - private int floatMode; - - public WindowsPbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { - super(null, capabilities, null, null); - this.initWidth = initialWidth; - this.initHeight = initialHeight; - if (initWidth <= 0 || initHeight <= 0) { - throw new GLException("Initial width and height of pbuffer must be positive (were (" + - initWidth + ", " + initHeight + "))"); - } - if (DEBUG) { - System.out.println("Pbuffer caps on init: " + capabilities + - (capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") + - (capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") + - (capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : "")); - } + public WindowsPbufferGLContext(WindowsPbufferGLDrawable drawable, + GLContext shareWith) { + super(drawable, shareWith); + this.drawable = drawable; } public boolean canCreatePbufferContext() { return false; } - public GLContext createPbufferContext(GLCapabilities capabilities, - int initialWidth, - int initialHeight) { + public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities, + int initialWidth, + int initialHeight) { throw new GLException("Not supported"); } @@ -103,10 +75,11 @@ public class WindowsPbufferGLContext extends WindowsGLContext { GL gl = getGL(); gl.glBindTexture(textureTarget, texture); if (rtt && hasRTT) { - if (!gl.wglBindTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) { + if (!gl.wglBindTexImageARB(drawable.getPbuffer(), GL.WGL_FRONT_LEFT_ARB)) { throw new GLException("Binding of pbuffer to texture failed: " + wglGetLastError()); } } + // FIXME: comment is wrong now // Note that if the render-to-texture extension is not supported, // we perform a glCopyTexImage2D in swapBuffers(). } @@ -118,289 +91,32 @@ public class WindowsPbufferGLContext extends WindowsGLContext { } if (rtt && hasRTT) { GL gl = getGL(); - if (!gl.wglReleaseTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) { + if (!gl.wglReleaseTexImageARB(drawable.getPbuffer(), GL.WGL_FRONT_LEFT_ARB)) { throw new GLException("Releasing of pbuffer from texture failed: " + wglGetLastError()); } } } - public void createPbuffer(long parentHdc, long parentHglrc) { - GL gl = getGL(); - // Must initally grab OpenGL function pointers while parent's - // context is current because otherwise we don't have the wgl - // extensions available to us - resetGLFunctionAvailability(); - - int[] iattributes = new int [2*MAX_ATTRIBS]; - float[] fattributes = new float[2*MAX_ATTRIBS]; - int nfattribs = 0; - int niattribs = 0; - - if (DEBUG) { - System.out.println("Pbuffer caps: " + capabilities + - (capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") + - (capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") + - (capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : "")); - } - - rtt = capabilities.getOffscreenRenderToTexture(); - rect = capabilities.getOffscreenRenderToTextureRectangle(); - boolean useFloat = capabilities.getOffscreenFloatingPointBuffers(); - boolean ati = false; - - // Since we are trying to create a pbuffer, the pixel format we - // request (and subsequently use) must be "p-buffer capable". - iattributes[niattribs++] = GL.WGL_DRAW_TO_PBUFFER_ARB; - iattributes[niattribs++] = GL.GL_TRUE; - - if (rtt && !rect) { - throw new GLException("Render-to-texture-rectangle requires render-to-texture to be specified"); - } - - if (rect) { - if (!gl.isExtensionAvailable("GL_NV_texture_rectangle")) { - throw new GLException("Render-to-texture-rectangle requires GL_NV_texture_rectangle extension"); - } - } - - if (useFloat) { - if (!gl.isExtensionAvailable("WGL_ATI_pixel_format_float") && - !gl.isExtensionAvailable("WGL_NV_float_buffer")) { - throw new GLException("Floating-point pbuffers not supported by this hardware"); - } - - // Prefer NVidia extension over ATI - if (gl.isExtensionAvailable("WGL_NV_float_buffer")) { - ati = false; - floatMode = GLPbuffer.NV_FLOAT; - } else { - ati = true; - floatMode = GLPbuffer.ATI_FLOAT; - } - if (DEBUG) { - System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension"); - } - } - - if (useFloat && ati) { - if (rtt) { - throw new GLException("Render-to-floating-point-texture not supported on ATI hardware"); - } else { - iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB; - iattributes[niattribs++] = GL.WGL_TYPE_RGBA_FLOAT_ATI; - } - } else { - if (!rtt) { - // Currently we don't support non-truecolor visuals in the - // GLCapabilities, so we don't offer the option of making - // color-index pbuffers. - iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB; - iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB; - } - } - - iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB; - if (capabilities.getDoubleBuffered()) { - iattributes[niattribs++] = GL.GL_TRUE; - } else { - iattributes[niattribs++] = GL.GL_FALSE; - } - - iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB; - iattributes[niattribs++] = capabilities.getDepthBits(); - - iattributes[niattribs++] = GL.WGL_RED_BITS_ARB; - iattributes[niattribs++] = capabilities.getRedBits(); - - iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB; - iattributes[niattribs++] = capabilities.getGreenBits(); - - iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB; - iattributes[niattribs++] = capabilities.getBlueBits(); - - iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB; - iattributes[niattribs++] = capabilities.getAlphaBits(); - - iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB; - if (capabilities.getStencilBits() > 0) { - iattributes[niattribs++] = GL.GL_TRUE; - } else { - iattributes[niattribs++] = GL.GL_FALSE; - } - - if (capabilities.getAccumRedBits() > 0 || - capabilities.getAccumGreenBits() > 0 || - capabilities.getAccumBlueBits() > 0) { - iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB; - iattributes[niattribs++] = GL.GL_TRUE; - } - - if (useFloat && !ati) { - iattributes[niattribs++] = GL.WGL_FLOAT_COMPONENTS_NV; - iattributes[niattribs++] = GL.GL_TRUE; - } - - if (rtt) { - if (useFloat) { - assert(!ati); - if (!rect) { - throw new GLException("Render-to-floating-point-texture only supported on NVidia hardware with render-to-texture-rectangle"); - } - iattributes[niattribs++] = GL.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV; - iattributes[niattribs++] = GL.GL_TRUE; - } else { - iattributes[niattribs++] = rect ? GL.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : GL.WGL_BIND_TO_TEXTURE_RGB_ARB; - iattributes[niattribs++] = GL.GL_TRUE; - } - } - - iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB; - iattributes[niattribs++] = GL.GL_TRUE; - - int[] pformats = new int[MAX_PFORMATS]; - int nformats; - int[] nformatsTmp = new int[1]; - if (!gl.wglChoosePixelFormatARB(parentHdc, - iattributes, 0, - fattributes, 0, - MAX_PFORMATS, - pformats, 0, - nformatsTmp, 0)) { - throw new GLException("pbuffer creation error: wglChoosePixelFormatARB() failed"); - } - nformats = nformatsTmp[0]; - if (nformats <= 0) { - throw new GLException("pbuffer creation error: Couldn't find a suitable pixel format"); - } - - if (DEBUG) { - System.err.println("" + nformats + " suitable pixel formats found"); - // query pixel format - iattributes[0] = GL.WGL_RED_BITS_ARB; - iattributes[1] = GL.WGL_GREEN_BITS_ARB; - iattributes[2] = GL.WGL_BLUE_BITS_ARB; - iattributes[3] = GL.WGL_ALPHA_BITS_ARB; - iattributes[4] = GL.WGL_DEPTH_BITS_ARB; - iattributes[5] = (useFloat ? (ati ? GL.WGL_PIXEL_TYPE_ARB : GL.WGL_FLOAT_COMPONENTS_NV) : GL.WGL_RED_BITS_ARB); - iattributes[6] = GL.WGL_SAMPLE_BUFFERS_EXT; - iattributes[7] = GL.WGL_SAMPLES_EXT; - iattributes[8] = GL.WGL_DRAW_TO_PBUFFER_ARB; - int[] ivalues = new int[9]; - for (int i = 0; i < nformats; i++) { - if (!gl.wglGetPixelFormatAttribivARB(parentHdc, pformats[i], 0, 9, iattributes, 0, ivalues, 0)) { - throw new GLException("Error while querying pixel format " + pformats[i] + - "'s (index " + i + "'s) capabilities for debugging"); - } - System.err.print("pixel format " + pformats[i] + " (index " + i + "): "); - System.err.print( "r: " + ivalues[0]); - System.err.print(" g: " + ivalues[1]); - System.err.print(" b: " + ivalues[2]); - System.err.print(" a: " + ivalues[3]); - System.err.print(" depth: " + ivalues[4]); - System.err.print(" multisample: " + ivalues[6]); - System.err.print(" samples: " + ivalues[7]); - if (useFloat) { - if (ati) { - if (ivalues[5] == GL.WGL_TYPE_RGBA_FLOAT_ATI) { - System.err.print(" [ati float]"); - } else if (ivalues[5] != GL.WGL_TYPE_RGBA_ARB) { - System.err.print(" [unknown pixel type " + ivalues[5] + "]"); - } - } else { - if (ivalues[5] != 0) { - System.err.print(" [float]"); - } - } - } - - if (ivalues[8] != 0) { - System.err.print(" [pbuffer]"); - } - System.err.println(); - } - } - - long tmpBuffer = 0; - int whichFormat = 0; - // Loop is a workaround for bugs in NVidia's recent drivers - do { - int format = pformats[whichFormat]; - - // Create the p-buffer. - niattribs = 0; - - if (rtt) { - iattributes[niattribs++] = GL.WGL_TEXTURE_FORMAT_ARB; - if (useFloat) { - iattributes[niattribs++] = GL.WGL_TEXTURE_FLOAT_RGB_NV; - } else { - iattributes[niattribs++] = GL.WGL_TEXTURE_RGBA_ARB; - } - - iattributes[niattribs++] = GL.WGL_TEXTURE_TARGET_ARB; - iattributes[niattribs++] = rect ? GL.WGL_TEXTURE_RECTANGLE_NV : GL.WGL_TEXTURE_2D_ARB; - - iattributes[niattribs++] = GL.WGL_MIPMAP_TEXTURE_ARB; - iattributes[niattribs++] = GL.GL_FALSE; - - iattributes[niattribs++] = GL.WGL_PBUFFER_LARGEST_ARB; - iattributes[niattribs++] = GL.GL_FALSE; - } - - iattributes[niattribs++] = 0; - - tmpBuffer = gl.wglCreatePbufferARB(parentHdc, format, initWidth, initHeight, iattributes, 0); - ++whichFormat; - } while ((tmpBuffer == 0) && (whichFormat < nformats)); - - if (tmpBuffer == 0) { - throw new GLException("pbuffer creation error: wglCreatePbufferARB() failed: tried " + nformats + - " pixel formats, last error was: " + wglGetLastError()); - } - - // Get the device context. - long tmpHdc = gl.wglGetPbufferDCARB(tmpBuffer); - if (tmpHdc == 0) { - throw new GLException("pbuffer creation error: wglGetPbufferDCARB() failed"); - } - - this.parentHglrc = parentHglrc; - - // Set up instance variables - buffer = tmpBuffer; - hdc = tmpHdc; - - // Determine the actual width and height we were able to create. - int[] tmp = new int[1]; - gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_WIDTH_ARB, tmp, 0 ); - width = tmp[0]; - gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_HEIGHT_ARB, tmp, 0 ); - height = tmp[0]; - - if (DEBUG) { - System.err.println("Created pbuffer " + width + " x " + height); - } - } - protected int makeCurrentImpl() throws GLException { - created = false; - - if (buffer == 0) { - // pbuffer not instantiated yet + if (drawable.getHDC() == 0) { + // pbuffer not instantiated (yet?) if (DEBUG) { - System.err.println("pbuffer not instantiated yet"); + System.err.println("pbuffer not instantiated"); } return CONTEXT_NOT_CURRENT; } int res = super.makeCurrentImpl(); - if (DEBUG) { - System.err.println("super.makeCurrent() = " + res + ", created = " + created); + if (DEBUG && VERBOSE) { + System.err.println("super.makeCurrent() = " + res); } - if (created) { + if (res == CONTEXT_CURRENT_NEW) { + GLCapabilities capabilities = drawable.getCapabilities(); + // Initialize render-to-texture support if requested rtt = capabilities.getOffscreenRenderToTexture(); rect = capabilities.getOffscreenRenderToTextureRectangle(); + GL gl = getGL(); if (rtt) { if (DEBUG) { @@ -412,7 +128,6 @@ public class WindowsPbufferGLContext extends WindowsGLContext { "supported; implementing render_to_texture support using slow texture readback"); } else { hasRTT = true; - GL gl = getGL(); if (rect && !gl.isExtensionAvailable("GL_NV_texture_rectangle")) { System.err.println("WindowsPbufferGLContext: WARNING: GL_NV_texture_rectangle extension not " + @@ -438,23 +153,13 @@ public class WindowsPbufferGLContext extends WindowsGLContext { gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); - gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, width, height, 0); + gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, drawable.getWidth(), drawable.getHeight(), 0); } } } return res; } - public void handleModeSwitch(long parentHdc, long parentHglrc) { - throw new GLException("Not yet implemented"); - } - - protected boolean isOffscreen() { - // FIXME: currently the only caller of this won't cause proper - // resizing of the pbuffer anyway. - return false; - } - public int getOffscreenContextReadBuffer() { throw new GLException("Should not call this"); } @@ -463,67 +168,11 @@ public class WindowsPbufferGLContext extends WindowsGLContext { throw new GLException("Should not call this"); } - protected void create() { - created = true; - // Create a gl context for the p-buffer. - hglrc = WGL.wglCreateContext(hdc); - if (hglrc == 0) { - throw new GLException("pbuffer creation error: wglCreateContext() failed"); - } - - // FIXME: provide option to not share display lists with subordinate pbuffer? - if (!WGL.wglShareLists(parentHglrc, hglrc)) { - throw new GLException("pbuffer: wglShareLists() failed"); - } - } - - protected void destroyImpl() throws GLException { - if (hglrc != 0) { - super.destroyImpl(); - // Must release DC and pbuffer - // NOTE that since the context is not current, glGetError() can - // not be called here, so we skip the use of any composable - // pipelines - GL gl = createGL(); - if (gl.wglReleasePbufferDCARB(buffer, hdc) == 0) { - throw new GLException("Error releasing pbuffer device context: error code " + WGL.GetLastError()); - } - hdc = 0; - if (!gl.wglDestroyPbufferARB(buffer)) { - throw new GLException("Error destroying pbuffer: error code " + WGL.GetLastError()); - } - buffer = 0; - } - } - - public void swapBuffers() throws GLException { - // FIXME: do we need to do anything if the pbuffer is double-buffered? - // For now, just grab the pixels for the render-to-texture support. - if (rtt && !hasRTT) { - if (DEBUG) { - System.err.println("Copying pbuffer data to GL_TEXTURE_2D state"); - } - - GL gl = getGL(); - gl.glCopyTexSubImage2D(textureTarget, 0, 0, 0, 0, 0, width, height); - } - } - public int getFloatingPointMode() { - return floatMode; + return drawable.getFloatingPointMode(); } - private String wglGetLastError() { - int err = WGL.GetLastError(); - String detail = null; - switch (err) { - case WGL.ERROR_INVALID_PIXEL_FORMAT: detail = "ERROR_INVALID_PIXEL_FORMAT"; break; - case WGL.ERROR_NO_SYSTEM_RESOURCES: detail = "ERROR_NO_SYSTEM_RESOURCES"; break; - case WGL.ERROR_INVALID_DATA: detail = "ERROR_INVALID_DATA"; break; - case WGL.ERROR_PROC_NOT_FOUND: detail = "ERROR_PROC_NOT_FOUND"; break; - case WGL.ERROR_INVALID_WINDOW_HANDLE:detail = "ERROR_INVALID_WINDOW_HANDLE"; break; - default: detail = "(Unknown error code " + err + ")"; break; - } - return detail; + private static String wglGetLastError() { + return WindowsGLContextFactory.wglGetLastError(); } } |