diff options
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java')
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java index d3795905f..9d803d58a 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java @@ -43,7 +43,7 @@ import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class WindowsPbufferGLContext extends WindowsGLContext { - private static final boolean DEBUG = false; + private static final boolean DEBUG = Debug.debug("WindowsPbufferGLContext"); private int initWidth; private int initHeight; @@ -308,10 +308,16 @@ public class WindowsPbufferGLContext extends WindowsGLContext { if (buffer == 0) { // pbuffer not instantiated yet + if (DEBUG) { + System.err.println("pbuffer not instantiated yet"); + } return false; } boolean res = super.makeCurrent(initAction); + if (DEBUG) { + System.err.println("super.makeCurrent() = " + res + ", created = " + created); + } if (created) { // Initialize render-to-texture support if requested rtt = capabilities.getOffscreenRenderToTexture(); @@ -396,6 +402,22 @@ public class WindowsPbufferGLContext extends WindowsGLContext { } } + protected void destroyImpl() throws GLException { + if (hglrc != 0) { + super.destroyImpl(); + // Must release DC and pbuffer + GL gl = getGL(); + if (gl.wglReleasePbufferDCARB(buffer, hdc) == 0) { + throw new GLException("Error releasing pbuffer device context: error code " + WGL.GetLastError()); + } + hdc = 0; + if (!gl.wglDestroyPbufferARB(buffer)) { + throw new GLException("Error destroying pbuffer: error code " + WGL.GetLastError()); + } + buffer = 0; + } + } + public void swapBuffers() throws GLException { // FIXME: do we need to do anything if the pbuffer is double-buffered? // For now, just grab the pixels for the render-to-texture support. |