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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java55
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java29
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java76
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java281
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java111
-rw-r--r--src/jogl/classes/javax/media/opengl/GLArrayData.java57
-rw-r--r--src/jogl/classes/javax/media/opengl/GLUniformData.java20
-rw-r--r--src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java42
-rw-r--r--src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java6
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java66
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java31
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java12
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsObjectES2.java30
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java2
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java167
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java186
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java51
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES1ImmModeSink.java35
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES1Plain.java27
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES2ImmModeSink.java207
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/util/TestImmModeSinkES2NEWT.java119
21 files changed, 1283 insertions, 327 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
index 88cb3303f..e0bbbc33c 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
@@ -1,3 +1,30 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
package com.jogamp.opengl.util;
@@ -120,6 +147,17 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
return adc;
}
+ @Override
+ public void associate(Object obj, boolean enable) {
+ if(obj instanceof ShaderState) {
+ if(enable) {
+ shaderState = (ShaderState)obj;
+ } else {
+ shaderState = null;
+ }
+ }
+ }
+
//
// Data read access
//
@@ -157,7 +195,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
seal(seal);
enableBuffer(gl, seal);
}
-
+
@Override
public void enableBuffer(GL gl, boolean enable) {
if( enableBufferAlways || bufferEnabled != enable ) {
@@ -166,16 +204,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
// init/generate VBO name if not done yet
init_vbo(gl);
}
- final Object ext;
- if(usesGLSL) {
- ext = ShaderState.getShaderState(gl);
- if(null == ext) {
- throw new GLException("A ShaderState must be bound to the GL context, use 'ShaderState.setShaderState(gl)'");
- }
- } else {
- ext = null;
- }
- glArrayHandler.enableState(gl, enable, ext);
+ glArrayHandler.enableState(gl, enable, usesGLSL ? shaderState : null);
bufferEnabled = enable;
}
}
@@ -297,6 +326,8 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
", index "+index+
", location "+location+
", isVertexAttribute "+isVertexAttribute+
+ ", usesGLSL "+usesGLSL+
+ ", usesShaderState "+(null!=shaderState)+
", dataType 0x"+Integer.toHexString(componentType)+
", bufferClazz "+componentClazz+
", elements "+getElementCount()+
@@ -421,5 +452,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
protected GLArrayHandler glArrayHandler;
protected boolean usesGLSL;
+ protected ShaderState shaderState;
+
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
index c9dd98751..7e7d27b36 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java
@@ -1,3 +1,30 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
package com.jogamp.opengl.util;
@@ -332,6 +359,8 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE
", index "+index+
", location "+location+
", isVertexAttribute "+isVertexAttribute+
+ ", usesGLSL "+usesGLSL+
+ ", usesShaderState "+(null!=shaderState)+
", dataType 0x"+Integer.toHexString(componentType)+
", bufferClazz "+componentClazz+
", elements "+getElementCount()+
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java
index f4a197be1..7d08ad08f 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java
@@ -1,3 +1,30 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
package com.jogamp.opengl.util;
@@ -97,53 +124,91 @@ public class GLArrayDataWrapper implements GLArrayData {
return glp.isValidArrayDataType(getIndex(), getComponentCount(), getComponentType(), isVertexAttribute(), throwException);
}
+ @Override
+ public void associate(Object obj, boolean enable) {
+ // nop
+ }
+
//
// Data read access
//
+ @Override
public final boolean isVertexAttribute() { return isVertexAttribute; }
+ @Override
public final int getIndex() { return index; }
+ @Override
public final int getLocation() { return location; }
- public final void setLocation(int v) { location = v; }
+ @Override
+ public final int setLocation(int v) { location = v; return location; }
+ @Override
+ public final int setLocation(GL2ES2 gl, int program) {
+ location = gl.glGetAttribLocation(program, name);
+ return location;
+ }
+
+ @Override
+ public final int setLocation(GL2ES2 gl, int program, int location) {
+ this.location = location;
+ gl.glBindAttribLocation(program, location, name);
+ return location;
+ }
+
+ @Override
public final String getName() { return name; }
+ @Override
public final long getVBOOffset() { return vboEnabled?vboOffset:0; }
+ @Override
public final int getVBOName() { return vboEnabled?vboName:0; }
+ @Override
public final boolean isVBO() { return vboEnabled; }
+ @Override
public final int getVBOUsage() { return vboEnabled?vboUsage:0; }
+ @Override
public final int getVBOTarget() { return vboEnabled?vboTarget:0; }
+ @Override
public final Buffer getBuffer() { return buffer; }
+ @Override
public final int getComponentCount() { return components; }
+ @Override
public final int getComponentType() { return componentType; }
+ @Override
public final int getComponentSizeInBytes() { return componentByteSize; }
+ @Override
public final int getElementCount() {
if(null==buffer) return 0;
return ( buffer.position()==0 ) ? ( buffer.limit() / components ) : ( buffer.position() / components ) ;
}
+
+ @Override
public final int getSizeInBytes() {
if(null==buffer) return 0;
return ( buffer.position()==0 ) ? ( buffer.limit() * componentByteSize ) : ( buffer.position() * componentByteSize ) ;
}
+ @Override
public final boolean getNormalized() { return normalized; }
+ @Override
public final int getStride() { return strideB; }
- public final Class getBufferClass() { return componentClazz; }
+ public final Class<?> getBufferClass() { return componentClazz; }
+ @Override
public void destroy(GL gl) {
buffer = null;
vboName=0;
@@ -152,6 +217,7 @@ public class GLArrayDataWrapper implements GLArrayData {
alive = false;
}
+ @Override
public String toString() {
return "GLArrayDataWrapper["+name+
", index "+index+
@@ -172,7 +238,7 @@ public class GLArrayDataWrapper implements GLArrayData {
"]";
}
- public static final Class getBufferClass(int dataType) {
+ public static final Class<?> getBufferClass(int dataType) {
switch(dataType) {
case GL.GL_BYTE:
case GL.GL_UNSIGNED_BYTE:
@@ -189,6 +255,7 @@ public class GLArrayDataWrapper implements GLArrayData {
}
}
+ @Override
public void setName(String newName) {
location = -1;
name = newName;
@@ -310,14 +377,13 @@ public class GLArrayDataWrapper implements GLArrayData {
protected String name;
protected int components;
protected int componentType;
- protected Class componentClazz;
+ protected Class<?> componentClazz;
protected int componentByteSize;
protected boolean normalized;
protected int strideB; // stride in bytes
protected int strideL; // stride in logical components
protected Buffer buffer;
protected boolean isVertexAttribute;
-
protected long vboOffset;
protected int vboName;
protected boolean vboEnabled;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
index f01896b96..27ce7d8ec 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
@@ -35,7 +35,7 @@ import com.jogamp.opengl.util.glsl.ShaderState;
* via {@link #glEnd(GL, boolean) glEnd(gl, false)} for deferred rendering via {@link #draw(GL, boolean)}.
* </p>
* <a name="storageDetails"><h5>Buffer storage and it's creation via {@link #createFixed(int, int, int, int, int, int, int, int, int, int) createFixed(..)}
- * and {@link #createGLSL(int, int, int, int, int, int, int, int, int, int) createGLSL(..)}</h5></a>
+ * and {@link #createGLSL(int, int, int, int, int, int, int, int, int, int, ShaderState) createGLSL(..)}</h5></a>
* <p>
* If unsure whether <i>colors</i>, <i>normals</i> and <i>textures</i> will be used,
* simply add them with an expected component count.
@@ -82,13 +82,11 @@ public class ImmModeSink {
int glBufferUsage) {
return new ImmModeSink(initialElementCount,
vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
- false, glBufferUsage);
+ false, glBufferUsage, null, 0);
}
/**
- * Uses a GL2ES2 GLSL shader immediate mode sink.
- * To issue the draw() command,
- * a ShaderState must be current, using ShaderState.glUseProgram().
+ * Uses a GL2ES2 GLSL shader immediate mode sink, utilizing the given ShaderState.
* <p>
* See <a href="#storageDetails"> buffer storage details</a>.
* </p>
@@ -104,7 +102,7 @@ public class ImmModeSink {
* @param tDataType optional texture-coordinate data type, e.g. {@link GL#GL_FLOAT}
* @param glBufferUsage VBO <code>usage</code> parameter for {@link GL#glBufferData(int, long, Buffer, int)}, e.g. {@link GL#GL_STATIC_DRAW},
* set to <code>0</code> for no VBO usage
- *
+ * @param st ShaderState to locate the vertex attributes
* @see #draw(GL, boolean)
* @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
* @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
@@ -114,12 +112,45 @@ public class ImmModeSink {
int cComps, int cDataType,
int nComps, int nDataType,
int tComps, int tDataType,
- int glBufferUsage) {
+ int glBufferUsage, ShaderState st) {
return new ImmModeSink(initialElementCount,
vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
- true, glBufferUsage);
+ true, glBufferUsage, st, 0);
}
+ /**
+ * Uses a GL2ES2 GLSL shader immediate mode sink, utilizing the given shader-program.
+ * <p>
+ * See <a href="#storageDetails"> buffer storage details</a>.
+ * </p>
+ *
+ * @param initialElementCount initial buffer size, if subsequent mutable operations are about to exceed the buffer size, the buffer will grow about the initial size.
+ * @param vComps mandatory vertex component count, should be 2, 3 or 4.
+ * @param vDataType mandatory vertex data type, e.g. {@link GL#GL_FLOAT}
+ * @param cComps optional color component count, may be 0, 3 or 4
+ * @param cDataType optional color data type, e.g. {@link GL#GL_FLOAT}
+ * @param nComps optional normal component count, may be 0, 3 or 4
+ * @param nDataType optional normal data type, e.g. {@link GL#GL_FLOAT}
+ * @param tComps optional texture-coordinate component count, may be 0, 2 or 3
+ * @param tDataType optional texture-coordinate data type, e.g. {@link GL#GL_FLOAT}
+ * @param glBufferUsage VBO <code>usage</code> parameter for {@link GL#glBufferData(int, long, Buffer, int)}, e.g. {@link GL#GL_STATIC_DRAW},
+ * set to <code>0</code> for no VBO usage
+ * @param shaderProgram shader-program name to locate the vertex attributes
+ * @see #draw(GL, boolean)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
+ */
+ public static ImmModeSink createGLSL(int initialElementCount,
+ int vComps, int vDataType,
+ int cComps, int cDataType,
+ int nComps, int nDataType,
+ int tComps, int tDataType,
+ int glBufferUsage, int shaderProgram) {
+ return new ImmModeSink(initialElementCount,
+ vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
+ true, glBufferUsage, null, shaderProgram);
+ }
+
public void destroy(GL gl) {
destroyList(gl);
@@ -330,10 +361,10 @@ public class ImmModeSink {
int cComps, int cDataType,
int nComps, int nDataType,
int tComps, int tDataType,
- boolean useGLSL, int glBufferUsage) {
- vboSet = new VBOSet(initialElementCount,
- vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
- useGLSL, glBufferUsage);
+ boolean useGLSL, int glBufferUsage, ShaderState st, int shaderProgram) {
+ vboSet = new VBOSet(initialElementCount,
+ vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
+ useGLSL, glBufferUsage, st, shaderProgram);
this.vboSetList = new ArrayList<VBOSet>();
}
@@ -349,7 +380,7 @@ public class ImmModeSink {
* Sets the additional element count if buffer resize is required,
* defaults to <code>initialElementCount</code> of factory method.
* @see #createFixed(int, int, int, int, int, int, int, int, int, int)
- * @see #createGLSL(int, int, int, int, int, int, int, int, int, int)
+ * @see #createGLSL(int, int, int, int, int, int, int, int, int, int, ShaderState)
*/
public void setResizeElementCount(int v) { vboSet.setResizeElementCount(v); }
@@ -369,9 +400,19 @@ public class ImmModeSink {
int cComps, int cDataType,
int nComps, int nDataType,
int tComps, int tDataType,
- boolean useGLSL, int glBufferUsage) {
+ boolean useGLSL, int glBufferUsage, ShaderState st, int shaderProgram) {
+ // final ..
this.glBufferUsage=glBufferUsage;
this.initialElementCount=initialElementCount;
+ this.useVBO = 0 != glBufferUsage;
+ this.useGLSL=useGLSL;
+ this.shaderState = st;
+ this.shaderProgram = shaderProgram;
+
+ if(useGLSL && null == shaderState && 0 == shaderProgram) {
+ throw new IllegalArgumentException("Using GLSL but neither a valid shader-program nor ShaderState has been passed!");
+ }
+ // variable ..
this.resizeElementCount=initialElementCount;
this.vDataType=vDataType;
this.vDataTypeSigned=GLBuffers.isSignedGLType(vDataType);
@@ -389,8 +430,6 @@ public class ImmModeSink {
this.tDataTypeSigned=GLBuffers.isSignedGLType(tDataType);
this.tComps=tComps;
this.tCompsBytes=tComps * GLBuffers.sizeOfGLType(tDataType);
- this.useGLSL=useGLSL;
- this.useVBO = 0 != glBufferUsage;
this.vboName = 0;
this.vCount=0;
@@ -414,6 +453,7 @@ public class ImmModeSink {
this.bufferEnabled=false;
this.bufferWritten=false;
this.bufferWrittenOnce=false;
+ this.glslLocationSet = false;
}
protected int getResizeElementCount() { return resizeElementCount; }
@@ -423,7 +463,8 @@ public class ImmModeSink {
protected final VBOSet regenerate(GL gl) {
return new VBOSet(initialElementCount, vComps,
- vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType, useGLSL, glBufferUsage);
+ vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType,
+ useGLSL, glBufferUsage, shaderState, shaderProgram);
}
protected void checkSeal(boolean test) throws GLException {
@@ -439,10 +480,27 @@ public class ImmModeSink {
}
}
+ private boolean usingShaderProgram = false;
+
+ protected void useShaderProgram(GL2ES2 gl, boolean force) {
+ if( force || !usingShaderProgram ) {
+ if(null != shaderState) {
+ shaderState.useProgram(gl, true);
+ } else /* if( 0 != shaderProgram) */ {
+ gl.glUseProgram(shaderProgram);
+ }
+ usingShaderProgram = true;
+ }
+ }
+
protected void draw(GL gl, Buffer indices, boolean disableBufferAfterDraw, int i)
{
enableBuffer(gl, true);
-
+
+ if(null != shaderState || 0 != shaderProgram) {
+ useShaderProgram(gl.getGL2ES2(), false);
+ }
+
if(DEBUG_DRAW) {
System.err.println("ImmModeSink.draw["+i+"].0 (disableBufferAfterDraw: "+disableBufferAfterDraw+"):\n\t"+this);
}
@@ -788,6 +846,51 @@ public class ImmModeSink {
}
}
+ public void setShaderProgram(int program) {
+ if(null == shaderState && 0 == program) {
+ throw new IllegalArgumentException("Not allowed to zero shader program if no ShaderState is set");
+ }
+ shaderProgram = program;
+ glslLocationSet = false; // enforce location reset!
+ }
+
+ /**
+ * @param gl
+ * @return true if all locations for all used arrays are found (min 1 array), otherwise false.
+ * Also sets 'glslLocationSet' to the return value!
+ */
+ private boolean resetGLSLArrayLocation(GL2ES2 gl) {
+ int iA = 0;
+ int iL = 0;
+
+ if(null != vArrayData) {
+ iA++;
+ if( vArrayData.setLocation(gl, shaderProgram) >= 0 ) {
+ iL++;
+ }
+ }
+ if(null != cArrayData) {
+ iA++;
+ if( cArrayData.setLocation(gl, shaderProgram) >= 0 ) {
+ iL++;
+ }
+ }
+ if(null != nArrayData) {
+ iA++;
+ if( nArrayData.setLocation(gl, shaderProgram) >= 0 ) {
+ iL++;
+ }
+ }
+ if(null != tArrayData) {
+ iA++;
+ if( tArrayData.setLocation(gl, shaderProgram) >= 0 ) {
+ iL++;
+ }
+ }
+ glslLocationSet = iA == iL;
+ return glslLocationSet;
+ }
+
public void destroy(GL gl) {
reset(gl);
@@ -868,8 +971,13 @@ public class ImmModeSink {
checkSeal(true);
}
bufferEnabled = enable;
- if(useGLSL) {
- enableBufferGLSL(gl, enable);
+ if(useGLSL) {
+ useShaderProgram(gl.getGL2ES2(), true);
+ if(null != shaderState) {
+ enableBufferGLSLShaderState(gl, enable);
+ } else {
+ enableBufferGLSLSimple(gl, enable);
+ }
} else {
enableBufferFixed(gl, enable);
}
@@ -901,7 +1009,7 @@ public class ImmModeSink {
}
}
- public void enableBufferFixed(GL gl, boolean enable) {
+ private void enableBufferFixed(GL gl, boolean enable) {
GL2ES1 glf = gl.getGL2ES1();
final boolean useV = vComps>0 && vElems>0 ;
@@ -969,11 +1077,75 @@ public class ImmModeSink {
}
}
- public void enableBufferGLSL(GL gl, boolean enable) {
- ShaderState st = ShaderState.getShaderState(gl);
- if(null==st) {
- throw new GLException("No ShaderState in "+gl);
- }
+ private void enableBufferGLSLShaderState(GL gl, boolean enable) {
+ GL2ES2 glsl = gl.getGL2ES2();
+
+ final boolean useV = vComps>0 && vElems>0 ;
+ final boolean useC = cComps>0 && cElems>0 ;
+ final boolean useN = nComps>0 && nElems>0 ;
+ final boolean useT = tComps>0 && tElems>0 ;
+
+ if(DEBUG_DRAW) {
+ System.err.println("ImmModeSink.enableGLSL.A.0 "+enable+": use [ v "+useV+", c "+useC+", n "+useN+", t "+useT+"], "+getElemUseCountStr()+", "+buffer);
+ }
+
+ if(enable) {
+ if(useVBO) {
+ if(0 == vboName) {
+ throw new InternalError("Using VBO but no vboName");
+ }
+ glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName);
+ if(!bufferWritten) {
+ writeBuffer(gl);
+ }
+ }
+ bufferWritten=true;
+ }
+
+ if(useV) {
+ if(enable) {
+ shaderState.enableVertexAttribArray(glsl, vArrayData);
+ shaderState.vertexAttribPointer(glsl, vArrayData);
+ } else {
+ shaderState.disableVertexAttribArray(glsl, vArrayData);
+ }
+ }
+ if(useC) {
+ if(enable) {
+ shaderState.enableVertexAttribArray(glsl, cArrayData);
+ shaderState.vertexAttribPointer(glsl, cArrayData);
+ } else {
+ shaderState.disableVertexAttribArray(glsl, cArrayData);
+ }
+ }
+ if(useN) {
+ if(enable) {
+ shaderState.enableVertexAttribArray(glsl, nArrayData);
+ shaderState.vertexAttribPointer(glsl, nArrayData);
+ } else {
+ shaderState.disableVertexAttribArray(glsl, nArrayData);
+ }
+ }
+ if(useT) {
+ if(enable) {
+ shaderState.enableVertexAttribArray(glsl, tArrayData);
+ shaderState.vertexAttribPointer(glsl, tArrayData);
+ } else {
+ shaderState.disableVertexAttribArray(glsl, tArrayData);
+ }
+ }
+ glslLocationSet = true; // ShaderState does set the location implicit
+
+ if(enable && useVBO) {
+ glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
+ }
+
+ if(DEBUG_DRAW) {
+ System.err.println("ImmModeSink.enableGLSL.A.X ");
+ }
+ }
+
+ private void enableBufferGLSLSimple(GL gl, boolean enable) {
GL2ES2 glsl = gl.getGL2ES2();
final boolean useV = vComps>0 && vElems>0 ;
@@ -982,7 +1154,20 @@ public class ImmModeSink {
final boolean useT = tComps>0 && tElems>0 ;
if(DEBUG_DRAW) {
- System.err.println("ImmModeSink.enableGLSL.0 "+enable+": use [ v "+useV+", c "+useC+", n "+useN+", t "+useT+"], "+getElemUseCountStr()+", "+buffer);
+ System.err.println("ImmModeSink.enableGLSL.B.0 "+enable+": use [ v "+useV+", c "+useC+", n "+useN+", t "+useT+"], "+getElemUseCountStr()+", "+buffer);
+ }
+
+ if(!glslLocationSet) {
+ if( !resetGLSLArrayLocation(glsl) ) {
+ if(DEBUG_DRAW) {
+ final int vLoc = null != vArrayData ? vArrayData.getLocation() : -1;
+ final int cLoc = null != cArrayData ? cArrayData.getLocation() : -1;
+ final int nLoc = null != nArrayData ? nArrayData.getLocation() : -1;
+ final int tLoc = null != tArrayData ? tArrayData.getLocation() : -1;
+ System.err.println("ImmModeSink.enableGLSL.B.X attribute locations in shader program "+shaderProgram+", incomplete ["+vLoc+", "+cLoc+", "+nLoc+", "+tLoc+"] - glslLocationSet "+glslLocationSet);
+ }
+ return;
+ }
}
if(enable) {
@@ -1000,34 +1185,34 @@ public class ImmModeSink {
if(useV) {
if(enable) {
- st.enableVertexAttribArray(glsl, vArrayData);
- st.vertexAttribPointer(glsl, vArrayData);
+ glsl.glEnableVertexAttribArray(vArrayData.getLocation());
+ glsl.glVertexAttribPointer(vArrayData);
} else {
- st.disableVertexAttribArray(glsl, vArrayData);
+ glsl.glDisableVertexAttribArray(vArrayData.getLocation());
}
}
if(useC) {
if(enable) {
- st.enableVertexAttribArray(glsl, cArrayData);
- st.vertexAttribPointer(glsl, cArrayData);
+ glsl.glEnableVertexAttribArray(cArrayData.getLocation());
+ glsl.glVertexAttribPointer(cArrayData);
} else {
- st.disableVertexAttribArray(glsl, cArrayData);
+ glsl.glDisableVertexAttribArray(cArrayData.getLocation());
}
}
if(useN) {
if(enable) {
- st.enableVertexAttribArray(glsl, nArrayData);
- st.vertexAttribPointer(glsl, nArrayData);
+ glsl.glEnableVertexAttribArray(nArrayData.getLocation());
+ glsl.glVertexAttribPointer(nArrayData);
} else {
- st.disableVertexAttribArray(glsl, nArrayData);
+ glsl.glDisableVertexAttribArray(nArrayData.getLocation());
}
}
if(useT) {
if(enable) {
- st.enableVertexAttribArray(glsl, tArrayData);
- st.vertexAttribPointer(glsl, tArrayData);
+ glsl.glEnableVertexAttribArray(tArrayData.getLocation());
+ glsl.glVertexAttribPointer(tArrayData);
} else {
- st.disableVertexAttribArray(glsl, tArrayData);
+ glsl.glDisableVertexAttribArray(tArrayData.getLocation());
}
}
@@ -1036,11 +1221,16 @@ public class ImmModeSink {
}
if(DEBUG_DRAW) {
- System.err.println("ImmModeSink.enableGLSL.X ");
+ System.err.println("ImmModeSink.enableGLSL.B.X ");
}
}
-
+
public String toString() {
+ final String glslS = useGLSL ?
+ ", useShaderState "+(null!=shaderState)+
+ ", shaderProgram "+shaderProgram+
+ ", glslLocationSet "+glslLocationSet : "";
+
return "VBOSet[mode "+mode+
", modeOrig "+modeOrig+
", use/count "+getElemUseCountStr()+
@@ -1049,6 +1239,8 @@ public class ImmModeSink {
", bufferEnabled "+bufferEnabled+
", bufferWritten "+bufferWritten+" (once "+bufferWrittenOnce+")"+
", useVBO "+useVBO+", vboName "+vboName+
+ ", useGLSL "+useGLSL+
+ glslS+
",\n\t"+vArrayData+
",\n\t"+cArrayData+
",\n\t"+nArrayData+
@@ -1264,7 +1456,9 @@ public class ImmModeSink {
}
final private int glBufferUsage, initialElementCount;
- final private boolean useVBO;
+ final private boolean useVBO, useGLSL;
+ final private ShaderState shaderState;
+ private int shaderProgram;
private int mode, modeOrig, resizeElementCount;
private ByteBuffer buffer;
@@ -1286,8 +1480,9 @@ public class ImmModeSink {
private Buffer vertexArray, colorArray, normalArray, textCoordArray;
private GLArrayDataWrapper vArrayData, cArrayData, nArrayData, tArrayData;
- private boolean sealed, sealedGL, useGLSL;
+ private boolean sealed, sealedGL;
private boolean bufferEnabled, bufferWritten, bufferWrittenOnce;
+ private boolean glslLocationSet;
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
index ff8982ddf..9d71ee276 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
@@ -35,7 +35,6 @@ import java.util.Iterator;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLArrayData;
-import javax.media.opengl.GLContext;
import javax.media.opengl.GLException;
import javax.media.opengl.GLUniformData;
@@ -58,7 +57,6 @@ import com.jogamp.opengl.util.GLArrayDataEditable;
*/
public class ShaderState {
public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true);
- private static final String currentStateKey = "jogamp.opengl.glsl.ShaderState" ;
public ShaderState() {
}
@@ -68,46 +66,6 @@ public class ShaderState {
public void setVerbose(boolean v) { verbose = DEBUG || v; }
/**
- * Fetches the current shader state from this thread (TLS) current GLContext
- *
- * @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
- * @see com.jogamp.opengl.util.glsl.ShaderState#getShaderState(GL)
- * @see com.jogamp.opengl.util.glsl.ShaderState#setShaderState(GL)
- * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
- */
- public static ShaderState getCurrentShaderState() {
- return getShaderState(GLContext.getCurrentGL());
- }
-
- /**
- * Gets the shader state attached to the GL object's GLContext
- *
- * @param gl the GL object referencing the GLContext
- *
- * @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
- * @see com.jogamp.opengl.util.glsl.ShaderState#getShaderState(GL)
- * @see com.jogamp.opengl.util.glsl.ShaderState#setShaderState(GL)
- * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
- */
- public static ShaderState getShaderState(GL gl) {
- return (ShaderState) gl.getContext().getAttachedObject(currentStateKey);
- }
-
- /**
- * Attaches the shader state to the GL object's GLContext
- *
- * @param gl the GL object referencing the GLContext
- *
- * @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
- * @see com.jogamp.opengl.util.glsl.ShaderState#getShaderState(GL)
- * @see com.jogamp.opengl.util.glsl.ShaderState#setShaderState(GL)
- * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
- */
- public final ShaderState setShaderState(GL gl) {
- return (ShaderState) gl.getContext().attachObject(currentStateKey, this);
- }
-
- /**
* Returns the attached user object for the given name to this ShaderState.
*/
public final Object getAttachedObject(String name) {
@@ -135,19 +93,14 @@ public class ShaderState {
/**
* Turns the shader program on or off.<br>
- * Puts this ShaderState to to the thread local storage (TLS),
- * if <code>on</code> is <code>true</code>.
*
* @throws GLException if no program is attached
*
* @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
- * @see com.jogamp.opengl.util.glsl.ShaderState#getShaderState(GL)
- * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
*/
public synchronized void useProgram(GL2ES2 gl, boolean on) throws GLException {
if(null==shaderProgram) { throw new GLException("No program is attached"); }
if(on) {
- setShaderState(gl);
if(shaderProgram.linked()) {
shaderProgram.useProgram(gl, true);
if(resetAllShaderData) {
@@ -332,6 +285,10 @@ public class ShaderState {
return activeAttribDataMap.get(name);
}
+ public boolean isActiveAttribute(GLArrayData attribute) {
+ return attribute == activeAttribDataMap.get(attribute.getName());
+ }
+
/**
* Binds or unbinds the {@link GLArrayData} lifecycle to this ShaderState.
*
@@ -343,11 +300,14 @@ public class ShaderState {
*
* <p>The data will not be transfered to the GPU, use {@link #vertexAttribPointer(GL2ES2, GLArrayData)} additionally.</p>
*
+ * <p>The data will also be {@link GLArrayData#associate(Object, boolean) associated} with this ShaderState.</p>
+ *
* @param attribute the {@link GLArrayData} which lifecycle shall be managed
* @param own true if <i>owning</i> shall be performs, false if <i>disowning</i>.
*
* @see #bindAttribLocation(GL2ES2, int, String)
* @see #getAttribute(String)
+ * @see GLArrayData#associate(Object, boolean)
*/
public void ownAttribute(GLArrayData attribute, boolean own) {
if(own) {
@@ -359,6 +319,7 @@ public class ShaderState {
} else {
managedAttributes.remove(attribute);
}
+ attribute.associate(this, own);
}
public boolean ownsAttribute(GLArrayData attribute) {
@@ -402,8 +363,12 @@ public class ShaderState {
* @see #getAttribute(String)
*/
public void bindAttribLocation(GL2ES2 gl, int location, GLArrayData data) {
- bindAttribLocation(gl, location, data.getName());
- data.setLocation(location);
+ if(null==shaderProgram) throw new GLException("No program is attached");
+ if(shaderProgram.linked()) throw new GLException("Program is already linked");
+ final String name = data.getName();
+ final Integer loc = new Integer(location);
+ activeAttribLocationMap.put(name, loc);
+ data.setLocation(gl, shaderProgram.program(), location);
activeAttribDataMap.put(data.getName(), data);
}
@@ -465,8 +430,27 @@ public class ShaderState {
* @see #getAttribute(String)
*/
public int getAttribLocation(GL2ES2 gl, GLArrayData data) {
- int location = getAttribLocation(gl, data.getName());
- data.setLocation(location);
+ if(null==shaderProgram) throw new GLException("No program is attached");
+ final String name = data.getName();
+ int location = getCachedAttribLocation(name);
+ if(0<=location) {
+ data.setLocation(location);
+ } else {
+ if(!shaderProgram.linked()) throw new GLException("Program is not linked");
+ location = data.setLocation(gl, shaderProgram.program());
+ if(0<=location) {
+ Integer idx = new Integer(location);
+ activeAttribLocationMap.put(name, idx);
+ if(DEBUG) {
+ System.err.println("ShaderState: glGetAttribLocation: "+name+", loc: "+location);
+ }
+ } else if(verbose) {
+ System.err.println("ShaderState: glGetAttribLocation failed, no location for: "+name+", loc: "+location);
+ if(DEBUG) {
+ Thread.dumpStack();
+ }
+ }
+ }
activeAttribDataMap.put(data.getName(), data);
return location;
}
@@ -873,6 +857,7 @@ public class ShaderState {
if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
int location = getCachedUniformLocation(name);
if(0>location) {
+ if(!shaderProgram.linked()) throw new GLException("Program is not linked");
location = gl.glGetUniformLocation(shaderProgram.program(), name);
if(0<=location) {
Integer idx = new Integer(location);
@@ -886,7 +871,7 @@ public class ShaderState {
}
return location;
}
-
+
/**
* Validates and returns the location of a shader uniform.<br>
* Uses either the cached value {@link #getCachedUniformLocation(String)} if valid,
@@ -908,9 +893,25 @@ public class ShaderState {
* @see ShaderProgram#glReplaceShader
*/
public int getUniformLocation(GL2ES2 gl, GLUniformData data) {
- int location = getUniformLocation(gl, data.getName());
- data.setLocation(location);
- activeUniformDataMap.put(data.getName(), data);
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+ final String name = data.getName();
+ int location = getCachedUniformLocation(name);
+ if(0<=location) {
+ data.setLocation(location);
+ } else {
+ if(!shaderProgram.linked()) throw new GLException("Program is not linked");
+ location = data.setLocation(gl, shaderProgram.program());
+ if(0<=location) {
+ Integer idx = new Integer(location);
+ activeUniformLocationMap.put(name, idx);
+ } else if(verbose) {
+ System.err.println("ShaderState: glUniform failed, no location for: "+name+", index: "+location);
+ if(DEBUG) {
+ Thread.dumpStack();
+ }
+ }
+ }
+ activeUniformDataMap.put(name, data);
return location;
}
diff --git a/src/jogl/classes/javax/media/opengl/GLArrayData.java b/src/jogl/classes/javax/media/opengl/GLArrayData.java
index 5d17f6874..8e1383031 100644
--- a/src/jogl/classes/javax/media/opengl/GLArrayData.java
+++ b/src/jogl/classes/javax/media/opengl/GLArrayData.java
@@ -30,6 +30,8 @@ package javax.media.opengl;
import java.nio.Buffer;
+import javax.media.opengl.fixedfunc.GLPointerFunc;
+
/**
*
* The total number of bytes hold by the referenced buffer is:
@@ -38,6 +40,19 @@ import java.nio.Buffer;
*/
public interface GLArrayData {
/**
+ * Implementation and type dependent object association.
+ * <p>
+ * One currently known use case is to associate a {@link com.jogamp.opengl.util.glsl.ShaderState ShaderState}
+ * to an GLSL aware vertex attribute object, allowing to use the ShaderState to handle it's
+ * data persistence, location and state change.<br/>
+ * This is implicitly done via {@link com.jogamp.opengl.util.glsl.ShaderState#ownAttribute(GLArrayData, boolean) shaderState.ownAttribute(GLArrayData, boolean)}.
+ * </p>
+ * @param obj implementation and type dependent association
+ * @param enable pass true to enable the association and false to disable it.
+ */
+ public void associate(Object obj, boolean enable);
+
+ /**
* Returns true if this data set is intended for a GLSL vertex shader attribute,
* otherwise false, ie intended for fixed function vertex pointer
*/
@@ -47,10 +62,10 @@ public interface GLArrayData {
* The index of the predefined array index, see list below,
* or -1 in case of a shader attribute array.
*
- * @see javax.media.opengl.GL2#GL_VERTEX_ARRAY
- * @see javax.media.opengl.GL2#GL_NORMAL_ARRAY
- * @see javax.media.opengl.GL2#GL_COLOR_ARRAY
- * @see javax.media.opengl.GL2#GL_TEXTURE_COORD_ARRAY
+ * @see GLPointerFunc#GL_VERTEX_ARRAY
+ * @see GLPointerFunc#GL_NORMAL_ARRAY
+ * @see GLPointerFunc#GL_COLOR_ARRAY
+ * @see GLPointerFunc#GL_TEXTURE_COORD_ARRAY
*/
public int getIndex();
@@ -61,6 +76,11 @@ public interface GLArrayData {
/**
* Set a new name for this array.
+ * <p>
+ * This clears the location, i.e. sets it to -1.
+ * </p>
+ * @see #setLocation(int)
+ * @see #setLocation(GL2ES2, int)
*/
public void setName(String newName);
@@ -72,14 +92,37 @@ public interface GLArrayData {
public int getLocation();
/**
- * Sets the determined location of the shader attribute
- * This is usually done within ShaderState.
+ * Sets the given location of the shader attribute
*
+ * @return the given location
* @see com.jogamp.opengl.util.glsl.ShaderState#vertexAttribPointer(GL2ES2, GLArrayData)
*/
- public void setLocation(int v);
+ public int setLocation(int v);
/**
+ * Retrieves the location of the shader attribute from the linked shader program.
+ * <p>
+ * No validation is performed within the implementation.
+ * </p>
+ * @param gl
+ * @param program
+ * @return &ge;0 denotes a valid attribute location as found and used in the given shader program.
+ * &lt;0 denotes an invalid location, i.e. not found or used in the given shader program.
+ */
+ public int setLocation(GL2ES2 gl, int program);
+
+ /**
+ * Binds the location of the shader attribute to the given location for the unlinked shader program.
+ * <p>
+ * No validation is performed within the implementation.
+ * </p>
+ * @param gl
+ * @param program
+ * @return the given location
+ */
+ public int setLocation(GL2ES2 gl, int program, int location);
+
+ /**
* Determines whether the data is server side (VBO) and enabled,
* or a client side array (false).
*/
diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java
index 18a422670..60d0c58bf 100644
--- a/src/jogl/classes/javax/media/opengl/GLUniformData.java
+++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java
@@ -147,10 +147,26 @@ public class GLUniformData {
public int getLocation() { return location; }
/**
- * Sets the determined location of the shader uniform.
+ * Sets the given location of the shader uniform.
+ * @return the given location
*/
- public GLUniformData setLocation(int location) { this.location=location; return this; }
+ public int setLocation(int location) { this.location=location; return location; }
+ /**
+ * Retrieves the location of the shader uniform from the linked shader program.
+ * <p>
+ * No validation is performed within the implementation.
+ * </p>
+ * @param gl
+ * @param program
+ * @return &ge;0 denotes a valid uniform location as found and used in the given shader program.
+ * &lt;0 denotes an invalid location, i.e. not found or used in the given shader program.
+ */
+ public int setLocation(GL2ES2 gl, int program) {
+ location = gl.glGetUniformLocation(program, name);
+ return location;
+ }
+
public Object getObject() {
return data;
}
diff --git a/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java b/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java
index 62ff3aa09..7cd7da53e 100644
--- a/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java
+++ b/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java
@@ -120,6 +120,7 @@ import javax.media.opengl.glu.GLU;
import javax.media.opengl.glu.GLUquadric;
import com.jogamp.opengl.util.ImmModeSink;
+import com.jogamp.opengl.util.glsl.ShaderState;
/**
* GLUquadricImpl.java
@@ -140,22 +141,26 @@ public class GLUquadricImpl implements GLUquadric {
private boolean immModeSinkImmediate;
public int normalType;
public GL gl;
+ public ShaderState shaderState;
+ public int shaderProgram;
public static final boolean USE_NORM = true;
public static final boolean USE_TEXT = false;
private ImmModeSink immModeSink=null;
- public GLUquadricImpl(GL gl, boolean useGLSL) {
+ public GLUquadricImpl(GL gl, boolean useGLSL, ShaderState st, int shaderProgram) {
this.gl=gl;
this.useGLSL = useGLSL;
- drawStyle = GLU.GLU_FILL;
- orientation = GLU.GLU_OUTSIDE;
- textureFlag = false;
- normals = GLU.GLU_SMOOTH;
- normalType = gl.isGLES1()?GL.GL_BYTE:GL.GL_FLOAT;
- immModeSinkImmediate=true;
- immModeSinkEnabled=!gl.isGL2();
+ this.drawStyle = GLU.GLU_FILL;
+ this.orientation = GLU.GLU_OUTSIDE;
+ this.textureFlag = false;
+ this.normals = GLU.GLU_SMOOTH;
+ this.normalType = gl.isGLES1()?GL.GL_BYTE:GL.GL_FLOAT;
+ this.immModeSinkImmediate=true;
+ this.immModeSinkEnabled=!gl.isGL2();
+ this.shaderState = st;
+ this.shaderProgram = shaderProgram;
replaceImmModeSink();
}
@@ -191,12 +196,21 @@ public class GLUquadricImpl implements GLUquadric {
ImmModeSink res = immModeSink;
if(useGLSL) {
- immModeSink = ImmModeSink.createGLSL (32,
- 3, GL.GL_FLOAT, // vertex
- 0, GL.GL_FLOAT, // color
- USE_NORM?3:0, normalType, // normal
- USE_TEXT?2:0, GL.GL_FLOAT, // texCoords
- GL.GL_STATIC_DRAW);
+ if(null != shaderState) {
+ immModeSink = ImmModeSink.createGLSL (32,
+ 3, GL.GL_FLOAT, // vertex
+ 0, GL.GL_FLOAT, // color
+ USE_NORM?3:0, normalType, // normal
+ USE_TEXT?2:0, GL.GL_FLOAT, // texCoords
+ GL.GL_STATIC_DRAW, shaderState);
+ } else {
+ immModeSink = ImmModeSink.createGLSL (32,
+ 3, GL.GL_FLOAT, // vertex
+ 0, GL.GL_FLOAT, // color
+ USE_NORM?3:0, normalType, // normal
+ USE_TEXT?2:0, GL.GL_FLOAT, // texCoords
+ GL.GL_STATIC_DRAW, shaderProgram);
+ }
} else {
immModeSink = ImmModeSink.createFixed(32,
3, GL.GL_FLOAT, // vertex
diff --git a/src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java
index a6314a216..1a4ca345b 100644
--- a/src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java
@@ -31,9 +31,9 @@ package jogamp.opengl.util;
import javax.media.opengl.*;
/**
- * Handles consistency of buffer data and array state.
- * Implementations shall consider buffer types (VBO, ..), interleaved, etc.
- * They also need to consider array state types, i.e. fixed function or GLSL.
+ * Handles consistency of buffer data and array state.<br/>
+ * Implementations shall consider buffer types (VBO, ..), interleaved, etc.<br/>
+ * They also need to consider array state types, i.e. fixed function or GLSL.<br/>
*/
public interface GLArrayHandler {
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
index 79bed90c9..3c468f358 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
@@ -44,8 +44,8 @@ import com.jogamp.opengl.util.glsl.ShaderState;
* Used for 1:1 GLSL arrays, i.e. where the buffer data
* represents this array only.
*/
-public class GLSLArrayHandler extends GLVBOArrayHandler implements GLArrayHandler {
-
+public class GLSLArrayHandler extends GLVBOArrayHandler implements GLArrayHandler {
+
public GLSLArrayHandler(GLArrayDataEditable ad) {
super(ad);
}
@@ -60,8 +60,14 @@ public class GLSLArrayHandler extends GLVBOArrayHandler implements GLArrayHandle
public final void enableState(GL gl, boolean enable, Object ext) {
final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
-
+ if( null != ext ) {
+ enableShaderState(glsl, enable, (ShaderState)ext);
+ } else {
+ enableSimple(glsl, enable);
+ }
+ }
+
+ private final void enableShaderState(GL2ES2 glsl, boolean enable, ShaderState st) {
if(enable) {
/*
* This would be the non optimized code path:
@@ -108,5 +114,57 @@ public class GLSLArrayHandler extends GLVBOArrayHandler implements GLArrayHandle
st.disableVertexAttribArray(glsl, ad);
}
}
+
+ private final void enableSimple(GL2ES2 glsl, boolean enable) {
+ final int location = ad.getLocation();
+ if( 0 > location ) {
+ return;
+ }
+ if(enable) {
+ /*
+ * This would be the non optimized code path:
+ *
+ if(ad.isVBO()) {
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ if(!ad.isVBOWritten()) {
+ if(null!=buffer) {
+ glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
+ }
+ ad.setVBOWritten(true);
+ }
+ }
+ st.vertexAttribPointer(glsl, ad);
+ */
+ final Buffer buffer = ad.getBuffer();
+ if(ad.isVBO()) {
+ // bind and refresh the VBO / vertex-attr only if necessary
+ if(!ad.isVBOWritten()) {
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ if(null!=buffer) {
+ glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
+ }
+ ad.setVBOWritten(true);
+ glsl.glVertexAttribPointer(ad);
+ glsl.glBindBuffer(ad.getVBOTarget(), 0);
+ } else {
+ // didn't experience a performance hit on this query ..
+ // (using ShaderState's location query above to validate the location)
+ final int[] qi = new int[1];
+ glsl.glGetVertexAttribiv(location, GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
+ if(ad.getVBOName() != qi[0]) {
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ glsl.glVertexAttribPointer(ad);
+ glsl.glBindBuffer(ad.getVBOTarget(), 0);
+ }
+ }
+ } else if(null!=buffer) {
+ glsl.glVertexAttribPointer(ad);
+ }
+
+ glsl.glEnableVertexAttribArray(location);
+ } else {
+ glsl.glDisableVertexAttribArray(location);
+ }
+ }
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
index c5beb7dd0..855406db3 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
@@ -53,9 +53,13 @@ public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
public final void syncData(GL gl, Object ext) {
final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
-
- st.vertexAttribPointer(glsl, ad);
+ if( null != ext ) {
+ ((ShaderState)ext).vertexAttribPointer(glsl, ad);
+ } else {
+ if( 0 <= ad.getLocation() ) {
+ glsl.glVertexAttribPointer(ad);
+ }
+ }
/**
* Due to probable application VBO switching, this might not make any sense ..
*
@@ -75,13 +79,22 @@ public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
public final void enableState(GL gl, boolean enable, Object ext) {
final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
-
- if(enable) {
- st.enableVertexAttribArray(glsl, ad);
+ if( null != ext ) {
+ final ShaderState st = (ShaderState)ext;
+ if(enable) {
+ st.enableVertexAttribArray(glsl, ad);
+ } else {
+ st.disableVertexAttribArray(glsl, ad);
+ }
} else {
- st.disableVertexAttribArray(glsl, ad);
+ final int location = ad.getLocation();
+ if( 0 <= location ) {
+ if(enable) {
+ glsl.glEnableVertexAttribArray(location);
+ } else {
+ glsl.glDisableVertexAttribArray(location);
+ }
+ }
}
}
}
-
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
index a3023538f..21c9f3535 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
@@ -152,26 +152,26 @@ public class GearsES2 implements GLEventListener {
st.uniform(gl, colorU);
if(null == gear1) {
- gear1 = new GearsObjectES2(1.0f, 4.0f, 1.0f, 20, 0.7f, pmvMatrix, pmvMatrixUniform, colorU);
+ gear1 = new GearsObjectES2(st, 1.0f, 4.0f, 1.0f, 20, 0.7f, pmvMatrix, pmvMatrixUniform, colorU);
System.err.println("gear1 created: "+gear1);
} else {
- gear1 = new GearsObjectES2(gear1, pmvMatrix, pmvMatrixUniform, colorU);
+ gear1 = new GearsObjectES2(gear1, st, pmvMatrix, pmvMatrixUniform, colorU);
System.err.println("gear1 reused: "+gear1);
}
if(null == gear2) {
- gear2 = new GearsObjectES2(0.5f, 2.0f, 2.0f, 10, 0.7f, pmvMatrix, pmvMatrixUniform, colorU);
+ gear2 = new GearsObjectES2(st, 0.5f, 2.0f, 2.0f, 10, 0.7f, pmvMatrix, pmvMatrixUniform, colorU);
System.err.println("gear2 created: "+gear2);
} else {
- gear2 = new GearsObjectES2(gear2, pmvMatrix, pmvMatrixUniform, colorU);
+ gear2 = new GearsObjectES2(gear2, st, pmvMatrix, pmvMatrixUniform, colorU);
System.err.println("gear2 reused: "+gear2);
}
if(null == gear3) {
- gear3 = new GearsObjectES2(1.3f, 2.0f, 0.5f, 10, 0.7f, pmvMatrix, pmvMatrixUniform, colorU);
+ gear3 = new GearsObjectES2(st, 1.3f, 2.0f, 0.5f, 10, 0.7f, pmvMatrix, pmvMatrixUniform, colorU);
System.err.println("gear3 created: "+gear3);
} else {
- gear3 = new GearsObjectES2(gear3, pmvMatrix, pmvMatrixUniform, colorU);
+ gear3 = new GearsObjectES2(gear3, st, pmvMatrix, pmvMatrixUniform, colorU);
System.err.println("gear3 reused: "+gear3);
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsObjectES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsObjectES2.java
index 32cc4c4d9..826f68cc3 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsObjectES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsObjectES2.java
@@ -39,28 +39,41 @@ public class GearsObjectES2 extends GearsObject {
PMVMatrix pmvMatrix;
GLUniformData pmvMatrixUniform;
GLUniformData colorUniform;
+ ShaderState st;
- public GearsObjectES2(float inner_radius, float outer_radius, float width,
- int teeth, float tooth_depth,
- PMVMatrix pmvMatrix,
- GLUniformData pmvMatrixUniform,
- GLUniformData colorUniform)
+ public GearsObjectES2(ShaderState st, float inner_radius, float outer_radius,
+ float width, int teeth,
+ float tooth_depth,
+ PMVMatrix pmvMatrix,
+ GLUniformData pmvMatrixUniform, GLUniformData colorUniform)
{
super(inner_radius, outer_radius, width, teeth, tooth_depth);
this.pmvMatrix = pmvMatrix;
this.pmvMatrixUniform = pmvMatrixUniform;
this.colorUniform = colorUniform;
+ this.st = st;
+ associate(st);
}
public GearsObjectES2(GearsObjectES2 shared,
- PMVMatrix pmvMatrix,
- GLUniformData pmvMatrixUniform,
- GLUniformData colorUniform)
+ ShaderState st,
+ PMVMatrix pmvMatrix,
+ GLUniformData pmvMatrixUniform, GLUniformData colorUniform)
{
super(shared);
this.pmvMatrix = pmvMatrix;
this.pmvMatrixUniform = pmvMatrixUniform;
this.colorUniform = colorUniform;
+ associate(st);
+ }
+
+ private void associate(ShaderState st) {
+ frontFace.associate(st, true);
+ frontSide.associate(st, true);
+ backFace.associate(st, true);
+ backSide.associate(st, true);
+ outwardFace.associate(st, true);
+ insideRadiusCyl.associate(st, true);
}
@Override
@@ -83,7 +96,6 @@ public class GearsObjectES2 extends GearsObject {
@Override
public void draw(GL _gl, float x, float y, float angle, FloatBuffer color) {
final GL2ES2 gl = _gl.getGL2ES2();
- final ShaderState st = ShaderState.getShaderState(gl);
pmvMatrix.glPushMatrix();
pmvMatrix.glTranslatef(x, y, 0f);
pmvMatrix.glRotatef(angle, 0f, 0f, 1f);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java
index 691e08ed2..98641398d 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java
@@ -117,7 +117,7 @@ public class MultisampleDemoES2 implements GLEventListener {
4, GL.GL_FLOAT, // color
0, GL.GL_FLOAT, // normal
0, GL.GL_FLOAT, // texCoords
- GL.GL_STATIC_DRAW);
+ GL.GL_STATIC_DRAW, st);
final int numSteps = 20;
final double increment = Math.PI / numSteps;
final double radius = 1;
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
index c2285ba25..361c2916a 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
@@ -40,8 +40,7 @@ public class GLSLMiscHelper {
public static final int frames_perftest = 600; // frames
public static final int frames_warmup = 100; // frames
- public static void validateGLArrayDataServerState(GL2ES2 gl, GLArrayDataServer data) {
- final ShaderState st = ShaderState.getShaderState(gl);
+ public static void validateGLArrayDataServerState(GL2ES2 gl, ShaderState st, GLArrayDataServer data) {
int[] qi = new int[1];
if(null != st) {
Assert.assertEquals(data, st.getAttribute(data.getName()));
@@ -66,7 +65,7 @@ public class GLSLMiscHelper {
}
}
- public static void displayVCArrays(GLDrawable drawable, GL2ES2 gl, boolean preEnable, GLArrayDataServer vertices, GLArrayDataServer colors, boolean postDisable, int num, long postDelay) throws InterruptedException {
+ public static void displayVCArrays(GLDrawable drawable, GL2ES2 gl, ShaderState st, boolean preEnable, GLArrayDataServer vertices, GLArrayDataServer colors, boolean postDisable, int num, long postDelay) throws InterruptedException {
System.err.println("screen #"+num);
if(preEnable) {
vertices.enableBuffer(gl, true);
@@ -81,8 +80,8 @@ public class GLSLMiscHelper {
Assert.assertTrue(vertices.enabled());
Assert.assertTrue(colors.enabled());
- validateGLArrayDataServerState(gl, vertices);
- validateGLArrayDataServerState(gl, colors);
+ validateGLArrayDataServerState(gl, st, vertices);
+ validateGLArrayDataServerState(gl, st, colors);
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
@@ -111,88 +110,98 @@ public class GLSLMiscHelper {
drawable.swapBuffers();
}
- public static GLArrayDataServer createRSVertices0(GL2ES2 gl, int location) {
- final ShaderState st = ShaderState.getShaderState(gl);
-
+ public static GLArrayDataServer createVertices(GL2ES2 gl, ShaderState st, int shaderProgram, int location, float[] vertices) {
+ if(null != st && 0 != shaderProgram) {
+ throw new InternalError("Use either ShaderState _or_ shader-program, not both");
+ }
+ if(null == st && 0 == shaderProgram) {
+ throw new InternalError("Pass a valid ShaderState _xor_ shader-program, not none");
+ }
// Allocate Vertex Array0
- GLArrayDataServer vertices0 = GLArrayDataServer.createGLSL("mgl_Vertex", 3, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
- if(0<=location) {
- st.bindAttribLocation(gl, location, vertices0);
+ GLArrayDataServer vDataArray = GLArrayDataServer.createGLSL("mgl_Vertex", 3, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
+ if(null != st) {
+ st.ownAttribute(vDataArray, true);
+ if(0<=location) {
+ st.bindAttribLocation(gl, location, vDataArray);
+ }
+ } else {
+ if(0<=location) {
+ vDataArray.setLocation(gl, shaderProgram, location);
+ } else {
+ vDataArray.setLocation(gl, shaderProgram);
+ }
}
- Assert.assertTrue(vertices0.isVBO());
- Assert.assertTrue(vertices0.isVertexAttribute());
- Assert.assertTrue(!vertices0.isVBOWritten());
- Assert.assertTrue(!vertices0.sealed());
- vertices0.putf(-2); vertices0.putf(2); vertices0.putf(0);
- vertices0.putf(2); vertices0.putf(2); vertices0.putf(0);
- vertices0.putf(-2); vertices0.putf(-2); vertices0.putf(0);
- vertices0.putf(2); vertices0.putf(-2); vertices0.putf(0);
- vertices0.seal(gl, true);
- Assert.assertTrue(vertices0.isVBOWritten());
- Assert.assertTrue(vertices0.sealed());
- Assert.assertEquals(4, vertices0.getElementCount());
+ Assert.assertTrue(vDataArray.isVBO());
+ Assert.assertTrue(vDataArray.isVertexAttribute());
+ Assert.assertTrue(!vDataArray.isVBOWritten());
+ Assert.assertTrue(!vDataArray.sealed());
+ int i=0;
+ vDataArray.putf(vertices[i++]); vDataArray.putf(vertices[i++]); vDataArray.putf(vertices[i++]);
+ vDataArray.putf(vertices[i++]); vDataArray.putf(vertices[i++]); vDataArray.putf(vertices[i++]);
+ vDataArray.putf(vertices[i++]); vDataArray.putf(vertices[i++]); vDataArray.putf(vertices[i++]);
+ vDataArray.putf(vertices[i++]); vDataArray.putf(vertices[i++]); vDataArray.putf(vertices[i++]);
+ vDataArray.seal(gl, true);
+ Assert.assertTrue(vDataArray.isVBOWritten());
+ Assert.assertTrue(vDataArray.sealed());
+ Assert.assertEquals(4, vDataArray.getElementCount());
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
Assert.assertEquals(0, gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER)); // should be cleared ASAP
- validateGLArrayDataServerState(gl, vertices0);
- return vertices0;
+ validateGLArrayDataServerState(gl, st, vDataArray);
+ return vDataArray;
}
+ public static float[] vertices0 = new float[] { -2f, 2f, 0f,
+ 2f, 2f, 0f,
+ -2f, -2f, 0f,
+ 2f, -2f, 0f };
- public static GLArrayDataServer createRSVertices1(GL2ES2 gl) {
- GLArrayDataServer vertices1 = GLArrayDataServer.createGLSL("mgl_Vertex", 3, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
- Assert.assertTrue(vertices1.isVBO());
- Assert.assertTrue(vertices1.isVertexAttribute());
- Assert.assertTrue(!vertices1.isVBOWritten());
- Assert.assertTrue(!vertices1.sealed());
- vertices1.putf(-2); vertices1.putf(1); vertices1.putf(0);
- vertices1.putf(2); vertices1.putf(1); vertices1.putf(0);
- vertices1.putf(-2); vertices1.putf(-1); vertices1.putf(0);
- vertices1.putf(2); vertices1.putf(-1); vertices1.putf(0);
- vertices1.seal(gl, true);
- Assert.assertTrue(vertices1.isVBOWritten());
- Assert.assertTrue(vertices1.sealed());
- Assert.assertEquals(4, vertices1.getElementCount());
- Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
- Assert.assertEquals(0, gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER)); // should be cleared ASAP
- validateGLArrayDataServerState(gl, vertices1);
- return vertices1;
- }
-
- public static GLArrayDataServer createRSColors0(GL2ES2 gl, int location) {
- final ShaderState st = ShaderState.getShaderState(gl);
- GLArrayDataServer colors0 = GLArrayDataServer.createGLSL("mgl_Color", 4, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
- if(0<=location) {
- st.bindAttribLocation(gl, location, colors0);
- }
- colors0.putf(1); colors0.putf(0); colors0.putf(0); colors0.putf(1);
- colors0.putf(0); colors0.putf(0); colors0.putf(1); colors0.putf(1);
- colors0.putf(1); colors0.putf(0); colors0.putf(0); colors0.putf(1);
- colors0.putf(1); colors0.putf(0); colors0.putf(0); colors0.putf(1);
- colors0.seal(gl, true);
- Assert.assertTrue(colors0.isVBO());
- Assert.assertTrue(colors0.isVertexAttribute());
- Assert.assertTrue(colors0.isVBOWritten());
- Assert.assertTrue(colors0.sealed());
+ public static float[] vertices1 = new float[] { -2f, 1f, 0f,
+ 2f, 1f, 0f,
+ -2f, -1f, 0f,
+ 2f, -1f, 0f };
+
+ public static GLArrayDataServer createColors(GL2ES2 gl, ShaderState st, int shaderProgram, int location, float[] colors) {
+ if(null != st && 0 != shaderProgram) {
+ throw new InternalError("Use either ShaderState _or_ shader-program, not both");
+ }
+ if(null == st && 0 == shaderProgram) {
+ throw new InternalError("Pass a valid ShaderState _xor_ shader-program, not none");
+ }
+ GLArrayDataServer cDataArray = GLArrayDataServer.createGLSL("mgl_Color", 4, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
+ if(null != st) {
+ st.ownAttribute(cDataArray, true);
+ if(0<=location) {
+ st.bindAttribLocation(gl, location, cDataArray);
+ }
+ } else {
+ if(0<=location) {
+ cDataArray.setLocation(gl, shaderProgram, location);
+ } else {
+ cDataArray.setLocation(gl, shaderProgram);
+ }
+ }
+ int i=0;
+ cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]);
+ cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]);
+ cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]);
+ cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]); cDataArray.putf(colors[i++]);
+ cDataArray.seal(gl, true);
+ Assert.assertTrue(cDataArray.isVBO());
+ Assert.assertTrue(cDataArray.isVertexAttribute());
+ Assert.assertTrue(cDataArray.isVBOWritten());
+ Assert.assertTrue(cDataArray.sealed());
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
Assert.assertEquals(0, gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER)); // should be cleared ASAP
- validateGLArrayDataServerState(gl, colors0);
- return colors0;
+ validateGLArrayDataServerState(gl, st, cDataArray);
+ return cDataArray;
}
+ public static float[] colors0 = new float[] { 1f, 0f, 0f, 1f,
+ 0f, 0f, 1f, 1f,
+ 1f, 0f, 0f, 1f,
+ 1f, 0f, 1f, 1f };
+
+ public static float[] colors1 = new float[] { 1f, 0f, 1f, 1f,
+ 0f, 1f, 0f, 1f,
+ 1f, 0f, 1f, 1f,
+ 1f, 0f, 1f, 1f };
- public static GLArrayDataServer createRSColors1(GL2ES2 gl) {
- // Allocate Color Array1
- GLArrayDataServer colors1 = GLArrayDataServer.createGLSL("mgl_Color", 4, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
- colors1.putf(1); colors1.putf(0); colors1.putf(1); colors1.putf(1);
- colors1.putf(0); colors1.putf(1); colors1.putf(0); colors1.putf(1);
- colors1.putf(1); colors1.putf(0); colors1.putf(1); colors1.putf(1);
- colors1.putf(1); colors1.putf(0); colors1.putf(1); colors1.putf(1);
- colors1.seal(gl, true);
- Assert.assertTrue(colors1.isVBO());
- Assert.assertTrue(colors1.isVertexAttribute());
- Assert.assertTrue(colors1.isVBOWritten());
- Assert.assertTrue(colors1.sealed());
- Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
- Assert.assertEquals(0, gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER)); // should be cleared ASAP
- validateGLArrayDataServerState(gl, colors1);
- return colors1;
- }
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
index ab4b2d8b6..04108eda5 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
@@ -60,7 +60,123 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
static final int colors0_loc = 1;
@Test
- public void testShaderState01Validation() throws InterruptedException {
+ public void test00NoShaderState_Validation() throws InterruptedException {
+ // preset ..
+ final NEWTGLContext.WindowContext winctx = NEWTGLContext.createOnscreenWindow(
+ new GLCapabilities(GLProfile.getGL2ES2()), 480, 480, true);
+ final GLDrawable drawable = winctx.context.getGLDrawable();
+ final GL2ES2 gl = winctx.context.getGL().getGL2ES2();
+ System.err.println(winctx.context);
+
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ // test code ..
+ final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class,
+ "shader", "shader/bin", "RedSquareShader", true);
+ final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class,
+ "shader", "shader/bin", "RedSquareShader", true);
+ rsVp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
+ rsFp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+
+ final ShaderProgram sp = new ShaderProgram();
+ Assert.assertTrue(0 == sp.program());
+
+ sp.add(gl, rsVp, System.err);
+ sp.add(gl, rsFp, System.err);
+
+ Assert.assertTrue(0 != sp.program());
+ Assert.assertTrue(!sp.inUse());
+ Assert.assertTrue(!sp.linked());
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ Assert.assertTrue( sp.link(gl, System.err) );
+ sp.useProgram(gl, true);
+
+ // Allocate Vertex Array0
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createVertices(gl, null, sp.program(), vertices0_loc, GLSLMiscHelper.vertices0);
+ System.err.println("vertices0: " + vertices0);
+ vertices0.enableBuffer(gl, false);
+ Assert.assertEquals(vertices0_loc, vertices0.getLocation());
+
+ // Allocate Color Array0
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createColors(gl, null, sp.program(), colors0_loc, GLSLMiscHelper.colors0);
+ System.err.println("colors0: " + colors0);
+ colors0.enableBuffer(gl, false);
+ Assert.assertEquals(colors0_loc, colors0.getLocation());
+
+ Assert.assertTrue(sp.link(gl, System.err));
+ Assert.assertTrue(sp.linked());
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ Assert.assertEquals(vertices0_loc, vertices0.getLocation());
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, null, vertices0);
+
+ Assert.assertEquals(colors0_loc, colors0.getLocation());
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, null, colors0);
+
+ sp.useProgram(gl, true);
+ Assert.assertTrue(sp.inUse());
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ // setup mgl_PMVMatrix
+ final PMVMatrix pmvMatrix = new PMVMatrix();
+ final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ pmvMatrixUniform.setLocation(gl, sp.program());
+ gl.glUniform(pmvMatrixUniform);
+
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ // Allocate Vertex Array1
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createVertices(gl, null, sp.program(), -1, GLSLMiscHelper.vertices1);
+ System.err.println("vertices1: " + vertices1);
+ vertices1.enableBuffer(gl, false);
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, null, vertices1);
+
+ // Allocate Color Array1
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createColors(gl, null, sp.program(), -1, GLSLMiscHelper.colors1);
+ System.err.println("colors1: " + colors1);
+ colors1.enableBuffer(gl, false);
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, null, colors1);
+
+ // misc GL setup
+ gl.glClearColor(0, 0, 0, 1);
+ gl.glEnable(GL2ES2.GL_DEPTH_TEST);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ // reshape
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.gluPerspective(45.0F, (float) drawable.getWidth() / (float) drawable.getHeight(), 1.0F, 100.0F);
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glTranslatef(0, 0, -10);
+ gl.glUniform(pmvMatrixUniform);
+
+ gl.glViewport(0, 0, drawable.getWidth(), drawable.getHeight());
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ // display #1 vertices0 / colors0 (post-disable)
+ GLSLMiscHelper.displayVCArrays(drawable, gl, null, true, vertices0, colors0, true, 1, durationPerTest);
+
+ // display #2 #1 vertices1 / colors1 (post-disable)
+ GLSLMiscHelper.displayVCArrays(drawable, gl, null, true, vertices1, colors1, true, 2, durationPerTest);
+
+ // display #3 vertices0 / colors0 (post-disable)
+ GLSLMiscHelper.displayVCArrays(drawable, gl, null, true, vertices0, colors0, true, 3, durationPerTest);
+
+ // cleanup
+ sp.useProgram(gl, false);
+ sp.destroy(gl);
+ vertices1.destroy(gl);
+ colors0.destroy(gl);
+ colors1.destroy(gl);
+
+ NEWTGLContext.destroyWindow(winctx);
+ }
+
+ @Test
+ public void test01ShaderState_Validation() throws InterruptedException {
// preset ..
final NEWTGLContext.WindowContext winctx = NEWTGLContext.createOnscreenWindow(
new GLCapabilities(GLProfile.getGL2ES2()), 480, 480, true);
@@ -95,33 +211,27 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
Assert.assertTrue(!sp.inUse());
Assert.assertTrue(!sp.linked());
- Assert.assertEquals(null, ShaderState.getShaderState(gl));
- st.setShaderState(gl); // pre-use attach
- Assert.assertEquals(st, ShaderState.getShaderState(gl));
-
// Allocate Vertex Array0
- final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, vertices0_loc);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createVertices(gl, st, 0, vertices0_loc, GLSLMiscHelper.vertices0);
System.err.println("vertices0: " + vertices0);
vertices0.enableBuffer(gl, false);
Assert.assertEquals(vertices0_loc, vertices0.getLocation());
- st.ownAttribute(vertices0, true);
// Allocate Color Array0
- final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, colors0_loc);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createColors(gl, st, 0, colors0_loc, GLSLMiscHelper.colors0);
System.err.println("colors0: " + colors0);
colors0.enableBuffer(gl, false);
Assert.assertEquals(colors0_loc, colors0.getLocation());
- st.ownAttribute(colors0, true);
Assert.assertTrue(sp.link(gl, System.err));
Assert.assertTrue(sp.linked());
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
Assert.assertEquals(vertices0_loc, vertices0.getLocation());
- GLSLMiscHelper.validateGLArrayDataServerState(gl, vertices0);
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, st, vertices0);
Assert.assertEquals(colors0_loc, colors0.getLocation());
- GLSLMiscHelper.validateGLArrayDataServerState(gl, colors0);
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, st, colors0);
st.useProgram(gl, true);
Assert.assertTrue(sp.inUse());
@@ -138,18 +248,16 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
Assert.assertEquals(pmvMatrixUniform, st.getUniform("mgl_PMVMatrix"));
// Allocate Vertex Array1
- final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createVertices(gl, st, 0, -1, GLSLMiscHelper.vertices1);
System.err.println("vertices1: " + vertices1);
vertices1.enableBuffer(gl, false);
- GLSLMiscHelper.validateGLArrayDataServerState(gl, vertices1);
- st.ownAttribute(vertices1, true);
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, st, vertices1);
// Allocate Color Array1
- final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createColors(gl, st, 0, -1, GLSLMiscHelper.colors1);
System.err.println("colors1: " + colors1);
colors1.enableBuffer(gl, false);
- GLSLMiscHelper.validateGLArrayDataServerState(gl, colors1);
- st.ownAttribute(colors0, true);
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, st, colors1);
// misc GL setup
gl.glClearColor(0, 0, 0, 1);
@@ -168,13 +276,13 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
// display #1 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 1, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, durationPerTest);
// display #2 #1 vertices1 / colors1 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 2, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, durationPerTest);
// display #3 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 3, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 3, durationPerTest);
// cleanup
st.destroy(gl);
@@ -183,15 +291,15 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
}
@Test(timeout=240000)
- public void testShaderState00PerformanceSingleKeepEnabled() throws InterruptedException {
- testShaderState00PerformanceSingle(false);
+ public void test02ShaderState_PerformanceSingleKeepEnabled() throws InterruptedException {
+ testShaderState_PerformanceSingleImpl(false);
}
@Test(timeout=240000)
- public void testShaderState00PerformanceSingleToggleEnable() throws InterruptedException {
- testShaderState00PerformanceSingle(true);
+ public void test03ShaderState_PerformanceSingleToggleEnable() throws InterruptedException {
+ testShaderState_PerformanceSingleImpl(true);
}
- void testShaderState00PerformanceSingle(boolean toggleEnable) throws InterruptedException {
+ private void testShaderState_PerformanceSingleImpl(boolean toggleEnable) throws InterruptedException {
// preset ..
final NEWTGLContext.WindowContext winctx = NEWTGLContext.createOnscreenWindow(
new GLCapabilities(GLProfile.getGL2ES2()), 480, 480, false);
@@ -226,13 +334,11 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
st.uniform(gl, pmvMatrixUniform);
// Allocate Vertex Array0
- final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, -1);
- st.ownAttribute(vertices0, true);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createVertices(gl, st, 0, -1, GLSLMiscHelper.vertices0);
vertices0.enableBuffer(gl, toggleEnable ? false : true);
// Allocate Color Array0
- final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, -1);
- st.ownAttribute(colors0, true);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createColors(gl, st, 0, -1, GLSLMiscHelper.colors0);
colors0.enableBuffer(gl, toggleEnable ? false : true);
// misc GL setup
@@ -252,7 +358,7 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
gl.setSwapInterval(0);
// validation ..
- GLSLMiscHelper.displayVCArrays(drawable, gl, toggleEnable, vertices0, colors0, toggleEnable, 1, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, toggleEnable, vertices0, colors0, toggleEnable, 1, 0);
// warmup ..
for(int frames=0; frames<GLSLMiscHelper.frames_warmup; frames++) {
@@ -280,7 +386,7 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
}
@Test(timeout=240000)
- public void testShaderState01PerformanceDouble() throws InterruptedException {
+ public void test04ShaderState_PerformanceDouble() throws InterruptedException {
// preset ..
final NEWTGLContext.WindowContext winctx = NEWTGLContext.createOnscreenWindow(
new GLCapabilities(GLProfile.getGL2ES2()), 480, 480, false);
@@ -315,23 +421,19 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
st.uniform(gl, pmvMatrixUniform);
// Allocate Vertex Array0
- final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, -1);
- st.ownAttribute(vertices0, true);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createVertices(gl, st, 0, -1, GLSLMiscHelper.vertices0);
vertices0.enableBuffer(gl, false);
// Allocate Vertex Array1
- final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl);
- st.ownAttribute(vertices1, true);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createVertices(gl, st, 0, -1, GLSLMiscHelper.vertices1);
vertices1.enableBuffer(gl, false);
// Allocate Color Array0
- final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, -1);
- st.ownAttribute(colors0, true);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createColors(gl, st, 0, -1, GLSLMiscHelper.colors0);
colors0.enableBuffer(gl, false);
// Allocate Color Array1
- final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl);
- st.ownAttribute(colors1, true);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createColors(gl, st, 0, -1, GLSLMiscHelper.colors1);
colors1.enableBuffer(gl, false);
// misc GL setup
@@ -351,8 +453,8 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
gl.setSwapInterval(0);
// validation ..
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 1, 0);
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 2, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, 0);
// warmup ..
for(int frames=0; frames<GLSLMiscHelper.frames_warmup; frames+=2) {
@@ -397,7 +499,7 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
while(-1 == System.in.read()) ;
TestGLSLShaderState01NEWT tst = new TestGLSLShaderState01NEWT();
try {
- tst.testShaderState01PerformanceDouble();
+ tst.test04ShaderState_PerformanceDouble();
} catch (Exception e) {
e.printStackTrace();
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
index 7022b7400..1ba7d9edb 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
@@ -121,20 +121,15 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
st.attachShaderProgram(gl, sp0, false);
Assert.assertTrue(!sp0.inUse());
Assert.assertTrue(!sp0.linked());
- Assert.assertEquals(null, ShaderState.getShaderState(gl));
- st.setShaderState(gl); // pre-use attach
- Assert.assertEquals(st, ShaderState.getShaderState(gl));
// Allocate Vertex Array0
- final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, vertices0_loc);
- st.ownAttribute(vertices0, true);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createVertices(gl, st, 0, vertices0_loc, GLSLMiscHelper.vertices0);
System.err.println("vertices0: " + vertices0);
vertices0.enableBuffer(gl, false);
Assert.assertEquals(vertices0_loc, vertices0.getLocation());
// Allocate Color Array0
- final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, colors0_loc);
- st.ownAttribute(colors0, true);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createColors(gl, st, 0, colors0_loc, GLSLMiscHelper.colors0);
System.err.println("colors0: " + colors0);
colors0.enableBuffer(gl, false);
Assert.assertEquals(colors0_loc, colors0.getLocation());
@@ -166,14 +161,12 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
Assert.assertEquals(pmvMatrixUniform, st.getUniform("mgl_PMVMatrix"));
// Allocate Vertex Array1
- final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl);
- st.ownAttribute(vertices1, true);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createVertices(gl, st, 0, -1, GLSLMiscHelper.vertices1);
System.err.println("vertices1: " + vertices1);
vertices1.enableBuffer(gl, false);
// Allocate Color Array1
- final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl);
- st.ownAttribute(colors1, true);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createColors(gl, st, 0, -1, GLSLMiscHelper.colors1);
System.err.println("colors1: " + colors1);
colors1.enableBuffer(gl, false);
@@ -194,16 +187,16 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
// display #1 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 1, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, durationPerTest);
// display #2 vertices1 / colors1 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 2, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, durationPerTest);
// display #3 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 3, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 3, durationPerTest);
// display #4 vertices1 / colors1 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 4, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 4, durationPerTest);
// SP1
st.attachShaderProgram(gl, sp1, true);
@@ -222,16 +215,16 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
}
// display #1 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 10, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 10, durationPerTest);
// display #2 vertices1 / colors1 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 20, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 20, durationPerTest);
// display #3 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 30, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 30, durationPerTest);
// display #4 vertices1 / colors1 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 40, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 40, durationPerTest);
// cleanup
st.destroy(gl);
@@ -286,23 +279,19 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
st.uniform(gl, pmvMatrixUniform);
// Allocate Vertex Array0
- final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, -1);
- st.ownAttribute(vertices0, true);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createVertices(gl, st, 0, -1, GLSLMiscHelper.vertices0);
vertices0.enableBuffer(gl, false);
// Allocate Vertex Array1
- final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl);
- st.ownAttribute(vertices1, true);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createVertices(gl, st, 0, -1, GLSLMiscHelper.vertices1);
vertices1.enableBuffer(gl, false);
// Allocate Color Array0
- final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, -1);
- st.ownAttribute(colors0, true);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createColors(gl, st, 0, -1, GLSLMiscHelper.colors0);
colors0.enableBuffer(gl, false);
// Allocate Color Array1
- final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl);
- st.ownAttribute(colors1, true);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createColors(gl, st, 0, -1, GLSLMiscHelper.colors1);
colors1.enableBuffer(gl, false);
// misc GL setup
@@ -323,11 +312,11 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
// validation ..
st.attachShaderProgram(gl, sp0, true);
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 1, 0);
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 2, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, 0);
st.attachShaderProgram(gl, sp1, true);
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 1, 0);
- GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 2, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, 0);
// warmup ..
for(int frames=0; frames<GLSLMiscHelper.frames_warmup; frames+=2) {
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES1ImmModeSink.java b/src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES1ImmModeSink.java
index 276fb17f9..c82e7def4 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES1ImmModeSink.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES1ImmModeSink.java
@@ -1,3 +1,30 @@
+/**
+ * Copyright 2012 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
package com.jogamp.opengl.test.junit.jogl.util;
import javax.media.opengl.GL;
@@ -68,8 +95,6 @@ class DemoGL2ES1ImmModeSink implements GLEventListener {
gl.glMatrixMode( GL2ES1.GL_MODELVIEW );
gl.glLoadIdentity();
-
- gl.glViewport( 0, 0, width, height );
}
@Override
@@ -79,15 +104,13 @@ class DemoGL2ES1ImmModeSink implements GLEventListener {
gl.glClear( GL.GL_COLOR_BUFFER_BIT );
// draw a triangle filling the window
- gl.glLoadIdentity();
-
ims.glBegin(GL.GL_TRIANGLES);
ims.glColor3f( 1, 0, 0 );
ims.glVertex2f( 0, 0 );
ims.glColor3f( 0, 1, 0 );
- ims.glVertex2f( TestImmModeSinkES1NEWT.iWidth, 0 );
+ ims.glVertex2f( drawable.getWidth(), 0 );
ims.glColor3f( 0, 0, 1 );
- ims.glVertex2f( TestImmModeSinkES1NEWT.iWidth / 2, TestImmModeSinkES1NEWT.iHeight );
+ ims.glVertex2f( drawable.getWidth() / 2, drawable.getHeight() );
ims.glEnd(gl, true);
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES1Plain.java b/src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES1Plain.java
index b66a0955c..0df368615 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES1Plain.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES1Plain.java
@@ -1,3 +1,30 @@
+/**
+ * Copyright 2012 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
package com.jogamp.opengl.test.junit.jogl.util;
import java.nio.ByteBuffer;
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES2ImmModeSink.java b/src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES2ImmModeSink.java
new file mode 100644
index 000000000..b38ae85e8
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/util/DemoGL2ES2ImmModeSink.java
@@ -0,0 +1,207 @@
+/**
+ * Copyright 2012 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.test.junit.jogl.util;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLException;
+import javax.media.opengl.GLUniformData;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+
+import com.jogamp.opengl.util.ImmModeSink;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderCode;
+import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.glsl.ShaderState;
+
+public class DemoGL2ES2ImmModeSink implements GLEventListener {
+
+ private final ShaderState st;
+ private final PMVMatrix pmvMatrix;
+ private int glBufferUsage;
+ private ShaderProgram sp;
+ private GLUniformData pmvMatrixUniform;
+ private ImmModeSink ims;
+
+ public DemoGL2ES2ImmModeSink(boolean useVBO, boolean useShaderState) {
+ if(useShaderState) {
+ st = new ShaderState();
+ st.setVerbose(true);
+ } else {
+ st = null;
+ }
+ glBufferUsage = useVBO ? GL.GL_STATIC_DRAW : 0;
+ pmvMatrix = new PMVMatrix();
+ }
+
+ static final String[] es2_prelude = { "#version 100\n", "precision mediump float;\n" };
+ static final String gl2_prelude = "#version 110\n";
+
+ public void init(GLAutoDrawable glad) {
+ final GL2ES2 gl = glad.getGL().getGL2ES2();
+
+ System.err.println("GL_VENDOR "+gl.glGetString(GL.GL_VENDOR));
+ System.err.println("GL_RENDERER "+gl.glGetString(GL.GL_RENDERER));
+ System.err.println("GL_VERSION "+gl.glGetString(GL.GL_VERSION));
+
+ final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, DemoGL2ES2ImmModeSink.class,
+ "../demos/es2/shader", "../demos/es2/shader/bin", "mgl_default_xxx", true);
+ final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, DemoGL2ES2ImmModeSink.class,
+ "../demos/es2/shader", "../demos/es2/shader/bin", "mgl_default_xxx", true);
+
+ // Prelude shader code w/ GLSL profile specifics [ 1. pre-proc, 2. other ]
+ int fp0Pos;
+ if(gl.isGLES2()) {
+ vp0.insertShaderSource(0, 0, es2_prelude[0]);
+ fp0Pos = fp0.insertShaderSource(0, 0, es2_prelude[0]);
+ } else {
+ vp0.insertShaderSource(0, 0, gl2_prelude);
+ fp0Pos = fp0.insertShaderSource(0, 0, gl2_prelude);
+ }
+ if(gl.isGLES2()) {
+ fp0Pos = fp0.insertShaderSource(0, fp0Pos, es2_prelude[1]);
+ }
+
+ sp = new ShaderProgram();
+ sp.add(gl, vp0, System.err);
+ sp.add(gl, fp0, System.err);
+ if( null != st ) {
+ st.attachShaderProgram(gl, sp, true);
+ } else {
+ if(!sp.link(gl, System.err)) {
+ throw new GLException("Could not link program: "+sp);
+ }
+ sp.useProgram(gl, true);
+ }
+
+ pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
+ if(null != st) {
+ st.ownUniform(pmvMatrixUniform);
+ st.uniform(gl, pmvMatrixUniform);
+ } else {
+ if( pmvMatrixUniform.setLocation(gl, sp.program()) < 0 ) {
+ throw new GLException("Could not find location for uniform: "+pmvMatrixUniform+", "+sp);
+ }
+ gl.glUniform(pmvMatrixUniform);
+ }
+
+ // Using predef array names, see
+ // GLPointerFuncUtil.getPredefinedArrayIndexName(glArrayIndex);
+ if( null != st ) {
+ ims = ImmModeSink.createGLSL(40,
+ 3, GL.GL_FLOAT, // vertex
+ 4, GL.GL_FLOAT, // color
+ 0, GL.GL_FLOAT, // normal
+ 0, GL.GL_FLOAT, // texCoords
+ glBufferUsage, st);
+ } else {
+ ims = ImmModeSink.createGLSL(40,
+ 3, GL.GL_FLOAT, // vertex
+ 4, GL.GL_FLOAT, // color
+ 0, GL.GL_FLOAT, // normal
+ 0, GL.GL_FLOAT, // texCoords
+ glBufferUsage, sp.program());
+ }
+ final int numSteps = 20;
+ final double increment = Math.PI / numSteps;
+ final double radius = 1;
+ ims.glBegin(GL.GL_LINES);
+ for (int i = numSteps - 1; i >= 0; i--) {
+ ims.glVertex3f((float) (radius * Math.cos(i * increment)),
+ (float) (radius * Math.sin(i * increment)),
+ 0f);
+ ims.glColor4f( 1f, 1f, 1f, 1f );
+ ims.glVertex3f((float) (-1.0 * radius * Math.cos(i * increment)),
+ (float) (-1.0 * radius * Math.sin(i * increment)),
+ 0f);
+ ims.glColor4f( 1f, 1f, 1f, 1f );
+ }
+ ims.glEnd(gl, false);
+
+ if(null != st) {
+ st.useProgram(gl, false);
+ } else {
+ gl.glUseProgram(0);
+ }
+ }
+
+ public void dispose(GLAutoDrawable glad) {
+ final GL2ES2 gl = glad.getGL().getGL2ES2();
+ ims.destroy(gl);
+ ims = null;
+ if(null != st) {
+ st.destroy(gl);
+ }
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ final GL2ES2 gl = drawable.getGL().getGL2ES2();
+
+ gl.glClear( GL.GL_COLOR_BUFFER_BIT );
+
+ // draw a triangle filling the window
+ ims.glBegin(GL.GL_TRIANGLES);
+ ims.glColor3f( 1, 0, 0 );
+ ims.glVertex2f( 0, 0 );
+ ims.glColor3f( 0, 1, 0 );
+ ims.glVertex2f( drawable.getWidth(), 0 );
+ ims.glColor3f( 0, 0, 1 );
+ ims.glVertex2f( drawable.getWidth() / 2, drawable.getHeight() );
+ ims.glEnd(gl, true);
+ }
+
+ // Unused routines
+ public void reshape(GLAutoDrawable glad, int x, int y, int width, int height) {
+ System.err.println("reshape ..");
+ final GL2ES2 gl = glad.getGL().getGL2ES2();
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+
+ // coordinate system origin at lower left with width and height same as the window
+ pmvMatrix.glOrthof( 0.0f, width, 0.0f, height, -1, 1 );
+
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+
+ if(null != st) {
+ st.useProgram(gl, true);
+ st.uniform(gl, pmvMatrixUniform);
+ st.useProgram(gl, false);
+ } else {
+ gl.glUseProgram(sp.program());
+ gl.glUniform(pmvMatrixUniform);
+ gl.glUseProgram(0);
+ }
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/util/TestImmModeSinkES2NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/util/TestImmModeSinkES2NEWT.java
new file mode 100644
index 000000000..48f1df757
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/util/TestImmModeSinkES2NEWT.java
@@ -0,0 +1,119 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.test.junit.jogl.util;
+
+import java.io.IOException;
+
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.GLCapabilitiesImmutable;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLProfile;
+
+import org.junit.Test;
+
+import com.jogamp.newt.opengl.GLWindow;
+import com.jogamp.opengl.test.junit.util.MiscUtils;
+import com.jogamp.opengl.test.junit.util.UITestCase;
+
+/**
+ * Testing the ImmModeSink w/ GL2ES1 context
+ */
+public class TestImmModeSinkES2NEWT extends UITestCase {
+ static int duration = 100;
+ static final int iWidth = 400;
+ static final int iHeight = 400;
+
+ static GLCapabilities getCaps(String profile) {
+ if( !GLProfile.isAvailable(profile) ) {
+ System.err.println("Profile "+profile+" n/a");
+ return null;
+ }
+ return new GLCapabilities(GLProfile.get(profile));
+ }
+
+ void doTest(GLCapabilitiesImmutable reqGLCaps, GLEventListener demo) throws InterruptedException {
+ System.out.println("Requested GL Caps: "+reqGLCaps);
+
+ //
+ // Create native windowing resources .. X11/Win/OSX
+ //
+ final GLWindow glad = GLWindow.create(reqGLCaps);
+ glad.addGLEventListener(demo);
+
+ final SnapshotGLEventListener snapshotGLEventListener = new SnapshotGLEventListener();
+ glad.addGLEventListener(snapshotGLEventListener);
+ glad.setSize(iWidth, iHeight);
+ glad.setVisible(true);
+
+ snapshotGLEventListener.setMakeSnapshot();
+ glad.display(); // initial resize/display
+
+ Thread.sleep(duration);
+
+ glad.destroy();
+ }
+
+ @Test
+ public void test05ImmSinkGL2ES2_VBOOff_Direct() throws InterruptedException {
+ final GLCapabilities reqGLCaps = getCaps(GLProfile.GL2ES2);
+ if(null == reqGLCaps) return;
+ doTest(reqGLCaps, new DemoGL2ES2ImmModeSink(false, false));
+ }
+
+ @Test
+ public void test05ImmSinkGL2ES2_VBOOff_ShaderState() throws InterruptedException {
+ final GLCapabilities reqGLCaps = getCaps(GLProfile.GL2ES2);
+ if(null == reqGLCaps) return;
+ doTest(reqGLCaps, new DemoGL2ES2ImmModeSink(false, true));
+ }
+
+ @Test
+ public void test06ImmSinkGL2ES2_VBOOn_Direct() throws InterruptedException {
+ final GLCapabilities reqGLCaps = getCaps(GLProfile.GL2ES2);
+ if(null == reqGLCaps) return;
+ doTest(reqGLCaps, new DemoGL2ES2ImmModeSink(true, false));
+ }
+
+ @Test
+ public void test06ImmSinkGL2ES2_VBOOn_ShaderState() throws InterruptedException {
+ final GLCapabilities reqGLCaps = getCaps(GLProfile.GL2ES2);
+ if(null == reqGLCaps) return;
+ doTest(reqGLCaps, new DemoGL2ES2ImmModeSink(true, true));
+ }
+
+ public static void main(String args[]) throws IOException {
+ for(int i=0; i<args.length; i++) {
+ if(args[i].equals("-time")) {
+ duration = MiscUtils.atoi(args[++i], duration);
+ }
+ }
+ org.junit.runner.JUnitCore.main(TestImmModeSinkES2NEWT.class.getName());
+ }
+
+}