diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/classes/com/sun/opengl/util/AWTAnimatorImpl.java | 163 | ||||
-rwxr-xr-x | src/classes/com/sun/opengl/util/Animator.java | 208 | ||||
-rw-r--r-- | src/classes/com/sun/opengl/util/AnimatorImpl.java | 66 | ||||
-rwxr-xr-x | src/classes/com/sun/opengl/util/FPSAnimator.java (renamed from src/classes/javax/media/opengl/util/FPSAnimator.java) | 2 | ||||
-rwxr-xr-x | src/classes/javax/media/opengl/util/Animator.java | 213 | ||||
-rwxr-xr-x | src/classes/javax/media/opengl/util/awt/JAnimator.java | 207 |
6 files changed, 438 insertions, 421 deletions
diff --git a/src/classes/com/sun/opengl/util/AWTAnimatorImpl.java b/src/classes/com/sun/opengl/util/AWTAnimatorImpl.java new file mode 100644 index 000000000..9809e44d2 --- /dev/null +++ b/src/classes/com/sun/opengl/util/AWTAnimatorImpl.java @@ -0,0 +1,163 @@ +/* + * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + */ + +package com.sun.opengl.util; + +import java.awt.Component; +import java.awt.EventQueue; +import java.awt.Rectangle; +import java.util.*; +import javax.swing.*; + +import javax.media.opengl.*; + +/** Abstraction to factor out AWT dependencies from the Animator's + implementation in a way that still allows the FPSAnimator to pick + up this behavior if desired. */ + +class AWTAnimatorImpl extends AnimatorImpl { + // For efficient rendering of Swing components, in particular when + // they overlap one another + private List lightweights = new ArrayList(); + private Map repaintManagers = new IdentityHashMap(); + private Map dirtyRegions = new IdentityHashMap(); + + public void display(Animator animator, + boolean ignoreExceptions, + boolean printExceptions) { + Iterator iter = animator.drawableIterator(); + while (iter.hasNext()) { + GLAutoDrawable drawable = (GLAutoDrawable) iter.next(); + if (drawable instanceof JComponent) { + // Lightweight components need a more efficient drawing + // scheme than simply forcing repainting of each one in + // turn since drawing one can force another one to be + // drawn in turn + lightweights.add(drawable); + } else { + try { + drawable.display(); + } catch (RuntimeException e) { + if (ignoreExceptions) { + if (printExceptions) { + e.printStackTrace(); + } + } else { + throw(e); + } + } + } + } + if (lightweights.size() > 0) { + try { + SwingUtilities.invokeAndWait(drawWithRepaintManagerRunnable); + } catch (Exception e) { + e.printStackTrace(); + } + lightweights.clear(); + } + } + + // Uses RepaintManager APIs to implement more efficient redrawing of + // the Swing widgets we're animating + private Runnable drawWithRepaintManagerRunnable = new Runnable() { + public void run() { + for (Iterator iter = lightweights.iterator(); iter.hasNext(); ) { + JComponent comp = (JComponent) iter.next(); + RepaintManager rm = RepaintManager.currentManager(comp); + rm.markCompletelyDirty(comp); + repaintManagers.put(rm, rm); + + // RepaintManagers don't currently optimize the case of + // overlapping sibling components. If we have two + // JInternalFrames in a JDesktopPane, the redraw of the + // bottom one will cause the top one to be redrawn as + // well. The top one will then be redrawn separately. In + // order to optimize this case we need to compute the union + // of all of the dirty regions on a particular JComponent if + // optimized drawing isn't enabled for it. + + // Walk up the hierarchy trying to find a non-optimizable + // ancestor + Rectangle visible = comp.getVisibleRect(); + int x = visible.x; + int y = visible.y; + while (comp != null) { + x += comp.getX(); + y += comp.getY(); + Component c = comp.getParent(); + if ((c == null) || (!(c instanceof JComponent))) { + comp = null; + } else { + comp = (JComponent) c; + if (!comp.isOptimizedDrawingEnabled()) { + rm = RepaintManager.currentManager(comp); + repaintManagers.put(rm, rm); + // Need to dirty this region + Rectangle dirty = (Rectangle) dirtyRegions.get(comp); + if (dirty == null) { + dirty = new Rectangle(x, y, visible.width, visible.height); + dirtyRegions.put(comp, dirty); + } else { + // Compute union with already dirty region + // Note we could compute multiple non-overlapping + // regions: might want to do that in the future + // (prob. need more complex algorithm -- dynamic + // programming?) + dirty.add(new Rectangle(x, y, visible.width, visible.height)); + } + } + } + } + } + + // Dirty any needed regions on non-optimizable components + for (Iterator iter = dirtyRegions.keySet().iterator(); iter.hasNext(); ) { + JComponent comp = (JComponent) iter.next(); + Rectangle rect = (Rectangle) dirtyRegions.get(comp); + RepaintManager rm = RepaintManager.currentManager(comp); + rm.addDirtyRegion(comp, rect.x, rect.y, rect.width, rect.height); + } + + // Draw all dirty regions + for (Iterator iter = repaintManagers.keySet().iterator(); iter.hasNext(); ) { + ((RepaintManager) iter.next()).paintDirtyRegions(); + } + dirtyRegions.clear(); + repaintManagers.clear(); + } + }; + + public boolean skipWaitForStop(Thread thread) { + return ((Thread.currentThread() == thread) || EventQueue.isDispatchThread()); + } +} diff --git a/src/classes/com/sun/opengl/util/Animator.java b/src/classes/com/sun/opengl/util/Animator.java new file mode 100755 index 000000000..05a5364ab --- /dev/null +++ b/src/classes/com/sun/opengl/util/Animator.java @@ -0,0 +1,208 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package com.sun.opengl.util; + +import java.util.*; + +import javax.media.opengl.*; + +/** <P> An Animator can be attached to one or more {@link + GLAutoDrawable}s to drive their display() methods in a loop. </P> + + <P> The Animator class creates a background thread in which the + calls to <code>display()</code> are performed. After each drawable + has been redrawn, a brief pause is performed to avoid swamping the + CPU, unless {@link #setRunAsFastAsPossible} has been called. </P> +*/ + +public class Animator { + private volatile ArrayList/*<GLAutoDrawable>*/ drawables = new ArrayList(); + private AnimatorImpl impl; + private Runnable runnable; + private boolean runAsFastAsPossible; + protected Thread thread; + protected volatile boolean shouldStop; + protected boolean ignoreExceptions; + protected boolean printExceptions; + + /** Creates a new, empty Animator. */ + public Animator() { + try { + // Try to use the AWT-capable Animator implementation by default + impl = (AnimatorImpl) Class.forName("com.sun.opengl.util.AWTAnimatorImpl").newInstance(); + } catch (Exception e) { + impl = new AnimatorImpl(); + } + } + + /** Creates a new Animator for a particular drawable. */ + public Animator(GLAutoDrawable drawable) { + this(); + add(drawable); + } + + /** Adds a drawable to the list managed by this Animator. */ + public synchronized void add(GLAutoDrawable drawable) { + ArrayList newList = (ArrayList) drawables.clone(); + newList.add(drawable); + drawables = newList; + notifyAll(); + } + + /** Removes a drawable from the list managed by this Animator. */ + public synchronized void remove(GLAutoDrawable drawable) { + ArrayList newList = (ArrayList) drawables.clone(); + newList.remove(drawable); + drawables = newList; + } + + /** Returns an iterator over the drawables managed by this + Animator. */ + public Iterator/*<GLAutoDrawable>*/ drawableIterator() { + return drawables.iterator(); + } + + /** Sets a flag causing this Animator to ignore exceptions produced + while redrawing the drawables. By default this flag is set to + false, causing any exception thrown to halt the Animator. */ + public void setIgnoreExceptions(boolean ignoreExceptions) { + this.ignoreExceptions = ignoreExceptions; + } + + /** Sets a flag indicating that when exceptions are being ignored by + this Animator (see {@link #setIgnoreExceptions}), to print the + exceptions' stack traces for diagnostic information. Defaults to + false. */ + public void setPrintExceptions(boolean printExceptions) { + this.printExceptions = printExceptions; + } + + /** Sets a flag in this Animator indicating that it is to run as + fast as possible. By default there is a brief pause in the + animation loop which prevents the CPU from getting swamped. + This method may not have an effect on subclasses. */ + public final void setRunAsFastAsPossible(boolean runFast) { + runAsFastAsPossible = runFast; + } + + /** Called every frame to cause redrawing of all of the + GLAutoDrawables this Animator manages. Subclasses should call + this to get the most optimized painting behavior for the set of + components this Animator manages, in particular when multiple + lightweight widgets are continually being redrawn. */ + protected void display() { + impl.display(this, ignoreExceptions, printExceptions); + } + + class MainLoop implements Runnable { + public void run() { + try { + while (!shouldStop) { + // Don't consume CPU unless there is work to be done + if (drawables.size() == 0) { + synchronized (Animator.this) { + while (drawables.size() == 0 && !shouldStop) { + try { + Animator.this.wait(); + } catch (InterruptedException e) { + } + } + } + } + display(); + if (!runAsFastAsPossible) { + // Avoid swamping the CPU + Thread.yield(); + } + } + } finally { + shouldStop = false; + synchronized (Animator.this) { + thread = null; + Animator.this.notify(); + } + } + } + } + + /** Starts this animator. */ + public synchronized void start() { + if (thread != null) { + throw new GLException("Already started"); + } + if (runnable == null) { + runnable = new MainLoop(); + } + thread = new Thread(runnable); + thread.start(); + } + + /** Indicates whether this animator is currently running. This + should only be used as a heuristic to applications because in + some circumstances the Animator may be in the process of + shutting down and this method will still return true. */ + public synchronized boolean isAnimating() { + return (thread != null); + } + + /** Stops this animator. In most situations this method blocks until + completion, except when called from the animation thread itself + or in some cases from an implementation-internal thread like the + AWT event queue thread. */ + public synchronized void stop() { + shouldStop = true; + notifyAll(); + + // It's hard to tell whether the thread which calls stop() has + // dependencies on the Animator's internal thread. Currently we + // use a couple of heuristics to determine whether we should do + // the blocking wait(). + if (impl.skipWaitForStop(thread)) { + return; + } + + while (shouldStop && thread != null) { + try { + wait(); + } catch (InterruptedException ie) { + } + } + } +} diff --git a/src/classes/com/sun/opengl/util/AnimatorImpl.java b/src/classes/com/sun/opengl/util/AnimatorImpl.java new file mode 100644 index 000000000..8bba4b71a --- /dev/null +++ b/src/classes/com/sun/opengl/util/AnimatorImpl.java @@ -0,0 +1,66 @@ +/* + * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + */ + +package com.sun.opengl.util; + +import java.util.*; +import javax.media.opengl.*; + +/** Abstraction to factor out AWT dependencies from the Animator's + implementation in a way that still allows the FPSAnimator to pick + up this behavior if desired. */ + +class AnimatorImpl { + public void display(Animator animator, + boolean ignoreExceptions, + boolean printExceptions) { + Iterator iter = animator.drawableIterator(); + while (iter.hasNext()) { + GLAutoDrawable drawable = (GLAutoDrawable) iter.next(); + try { + drawable.display(); + } catch (RuntimeException e) { + if (ignoreExceptions) { + if (printExceptions) { + e.printStackTrace(); + } + } else { + throw(e); + } + } + } + } + + public boolean skipWaitForStop(Thread thread) { + return (Thread.currentThread() == thread); + } +} diff --git a/src/classes/javax/media/opengl/util/FPSAnimator.java b/src/classes/com/sun/opengl/util/FPSAnimator.java index a00a96424..290de89d6 100755 --- a/src/classes/javax/media/opengl/util/FPSAnimator.java +++ b/src/classes/com/sun/opengl/util/FPSAnimator.java @@ -37,7 +37,7 @@ * and developed by Kenneth Bradley Russell and Christopher John Kline. */ -package javax.media.opengl.util; +package com.sun.opengl.util; import java.util.*; import javax.media.opengl.*; diff --git a/src/classes/javax/media/opengl/util/Animator.java b/src/classes/javax/media/opengl/util/Animator.java deleted file mode 100755 index a1a4ca9d4..000000000 --- a/src/classes/javax/media/opengl/util/Animator.java +++ /dev/null @@ -1,213 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl.util; - -import java.util.*; - -import javax.media.opengl.*; - -/** <P> An Animator can be attached to one or more {@link - GLAutoDrawable}s to drive their display() methods in a loop. </P> - - <P> The Animator class creates a background thread in which the - calls to <code>display()</code> are performed. After each drawable - has been redrawn, a brief pause is performed to avoid swamping the - CPU, unless {@link #setRunAsFastAsPossible} has been called. </P> -*/ - -public class Animator { - private volatile ArrayList/*<GLAutoDrawable>*/ drawables = new ArrayList(); - private Runnable runnable; - private boolean runAsFastAsPossible; - protected Thread thread; - protected volatile boolean shouldStop; - protected boolean ignoreExceptions; - protected boolean printExceptions; - - /** Creates a new, empty Animator. */ - public Animator() { - } - - /** Creates a new Animator for a particular drawable. */ - public Animator(GLAutoDrawable drawable) { - add(drawable); - } - - /** Adds a drawable to the list managed by this Animator. */ - public synchronized void add(GLAutoDrawable drawable) { - ArrayList newList = (ArrayList) drawables.clone(); - newList.add(drawable); - drawables = newList; - notifyAll(); - } - - /** Removes a drawable from the list managed by this Animator. */ - public synchronized void remove(GLAutoDrawable drawable) { - ArrayList newList = (ArrayList) drawables.clone(); - newList.remove(drawable); - drawables = newList; - } - - /** Returns an iterator over the drawables managed by this - Animator. */ - public Iterator/*<GLAutoDrawable>*/ drawableIterator() { - return drawables.iterator(); - } - - /** Sets a flag causing this Animator to ignore exceptions produced - while redrawing the drawables. By default this flag is set to - false, causing any exception thrown to halt the Animator. */ - public void setIgnoreExceptions(boolean ignoreExceptions) { - this.ignoreExceptions = ignoreExceptions; - } - - /** Sets a flag indicating that when exceptions are being ignored by - this Animator (see {@link #setIgnoreExceptions}), to print the - exceptions' stack traces for diagnostic information. Defaults to - false. */ - public void setPrintExceptions(boolean printExceptions) { - this.printExceptions = printExceptions; - } - - /** Sets a flag in this Animator indicating that it is to run as - fast as possible. By default there is a brief pause in the - animation loop which prevents the CPU from getting swamped. - This method may not have an effect on subclasses. */ - public final void setRunAsFastAsPossible(boolean runFast) { - runAsFastAsPossible = runFast; - } - - /** Called every frame to cause redrawing of all of the - GLAutoDrawables this Animator manages. Subclasses should call - this to get the most optimized painting behavior for the set of - components this Animator manages, in particular when multiple - lightweight widgets are continually being redrawn. */ - protected void display() { - Iterator iter = drawableIterator(); - while (iter.hasNext()) { - GLAutoDrawable drawable = (GLAutoDrawable) iter.next(); - try { - drawable.display(); - } catch (RuntimeException e) { - if (ignoreExceptions) { - if (printExceptions) { - e.printStackTrace(); - } - } else { - throw(e); - } - } - } - } - - class MainLoop implements Runnable { - public void run() { - try { - while (!shouldStop) { - // Don't consume CPU unless there is work to be done - if (drawables.size() == 0) { - synchronized (Animator.this) { - while (drawables.size() == 0 && !shouldStop) { - try { - Animator.this.wait(); - } catch (InterruptedException e) { - } - } - } - } - display(); - if (!runAsFastAsPossible) { - // Avoid swamping the CPU - Thread.yield(); - } - } - } finally { - shouldStop = false; - synchronized (Animator.this) { - thread = null; - Animator.this.notify(); - } - } - } - } - - /** Starts this animator. */ - public synchronized void start() { - if (thread != null) { - throw new GLException("Already started"); - } - if (runnable == null) { - runnable = new MainLoop(); - } - thread = new Thread(runnable); - thread.start(); - } - - /** Indicates whether this animator is currently running. This - should only be used as a heuristic to applications because in - some circumstances the Animator may be in the process of - shutting down and this method will still return true. */ - public synchronized boolean isAnimating() { - return (thread != null); - } - - /** Stops this animator. In most situations this method blocks until - completion, except when called from the animation thread itself - or in some cases from an implementation-internal thread like the - AWT event queue thread. */ - public synchronized void stop() { - shouldStop = true; - notifyAll(); - // It's hard to tell whether the thread which calls stop() has - // dependencies on the Animator's internal thread. Currently we - // use a couple of heuristics to determine whether we should do - // the blocking wait(). - if (Thread.currentThread() == thread) { - return; - } - while (shouldStop && thread != null) { - try { - wait(); - } catch (InterruptedException ie) { - } - } - } - -} diff --git a/src/classes/javax/media/opengl/util/awt/JAnimator.java b/src/classes/javax/media/opengl/util/awt/JAnimator.java deleted file mode 100755 index 2dade9a5b..000000000 --- a/src/classes/javax/media/opengl/util/awt/JAnimator.java +++ /dev/null @@ -1,207 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl.util.awt; - -import java.awt.Component; -import java.awt.EventQueue; -import java.awt.Rectangle; -import java.util.*; -import javax.swing.*; - -import javax.media.opengl.*; -import javax.media.opengl.util.*; - -/** <P> An Animator can be attached to one or more {@link - GLAutoDrawable}s to drive their display() methods in a loop. </P> - - <P> The Animator class creates a background thread in which the - calls to <code>display()</code> are performed. After each drawable - has been redrawn, a brief pause is performed to avoid swamping the - CPU, unless {@link #setRunAsFastAsPossible} has been called. </P> -*/ - -public class JAnimator extends Animator { - // For efficient rendering of Swing components, in particular when - // they overlap one another - private List lightweights = new ArrayList(); - private Map repaintManagers = new IdentityHashMap(); - private Map dirtyRegions = new IdentityHashMap(); - - /** Creates a new, empty Animator. */ - public JAnimator() { - super(); - } - - /** Creates a new Animator for a particular drawable. */ - public JAnimator(GLAutoDrawable drawable) { - super(drawable); - } - - /** Called every frame to cause redrawing of all of the - GLAutoDrawables this Animator manages. Subclasses should call - this to get the most optimized painting behavior for the set of - components this Animator manages, in particular when multiple - lightweight widgets are continually being redrawn. */ - protected void display() { - Iterator iter = drawableIterator(); - while (iter.hasNext()) { - GLAutoDrawable drawable = (GLAutoDrawable) iter.next(); - if (drawable instanceof JComponent) { - // Lightweight components need a more efficient drawing - // scheme than simply forcing repainting of each one in - // turn since drawing one can force another one to be - // drawn in turn - lightweights.add(drawable); - } else { - try { - drawable.display(); - } catch (RuntimeException e) { - if (ignoreExceptions) { - if (printExceptions) { - e.printStackTrace(); - } - } else { - throw(e); - } - } - } - } - if (lightweights.size() > 0) { - try { - SwingUtilities.invokeAndWait(drawWithRepaintManagerRunnable); - } catch (Exception e) { - e.printStackTrace(); - } - lightweights.clear(); - } - } - - /** Stops this animator. In most situations this method blocks until - completion, except when called from the animation thread itself - or in some cases from an implementation-internal thread like the - AWT event queue thread. */ - public synchronized void stop() { - shouldStop = true; - notifyAll(); - // It's hard to tell whether the thread which calls stop() has - // dependencies on the Animator's internal thread. Currently we - // use a couple of heuristics to determine whether we should do - // the blocking wait(). - if ((Thread.currentThread() == thread) || EventQueue.isDispatchThread()) { - return; - } - while (shouldStop && thread != null) { - try { - wait(); - } catch (InterruptedException ie) { - } - } - } - - // Uses RepaintManager APIs to implement more efficient redrawing of - // the Swing widgets we're animating - private Runnable drawWithRepaintManagerRunnable = new Runnable() { - public void run() { - for (Iterator iter = lightweights.iterator(); iter.hasNext(); ) { - JComponent comp = (JComponent) iter.next(); - RepaintManager rm = RepaintManager.currentManager(comp); - rm.markCompletelyDirty(comp); - repaintManagers.put(rm, rm); - - // RepaintManagers don't currently optimize the case of - // overlapping sibling components. If we have two - // JInternalFrames in a JDesktopPane, the redraw of the - // bottom one will cause the top one to be redrawn as - // well. The top one will then be redrawn separately. In - // order to optimize this case we need to compute the union - // of all of the dirty regions on a particular JComponent if - // optimized drawing isn't enabled for it. - - // Walk up the hierarchy trying to find a non-optimizable - // ancestor - Rectangle visible = comp.getVisibleRect(); - int x = visible.x; - int y = visible.y; - while (comp != null) { - x += comp.getX(); - y += comp.getY(); - Component c = comp.getParent(); - if ((c == null) || (!(c instanceof JComponent))) { - comp = null; - } else { - comp = (JComponent) c; - if (!comp.isOptimizedDrawingEnabled()) { - rm = RepaintManager.currentManager(comp); - repaintManagers.put(rm, rm); - // Need to dirty this region - Rectangle dirty = (Rectangle) dirtyRegions.get(comp); - if (dirty == null) { - dirty = new Rectangle(x, y, visible.width, visible.height); - dirtyRegions.put(comp, dirty); - } else { - // Compute union with already dirty region - // Note we could compute multiple non-overlapping - // regions: might want to do that in the future - // (prob. need more complex algorithm -- dynamic - // programming?) - dirty.add(new Rectangle(x, y, visible.width, visible.height)); - } - } - } - } - } - - // Dirty any needed regions on non-optimizable components - for (Iterator iter = dirtyRegions.keySet().iterator(); iter.hasNext(); ) { - JComponent comp = (JComponent) iter.next(); - Rectangle rect = (Rectangle) dirtyRegions.get(comp); - RepaintManager rm = RepaintManager.currentManager(comp); - rm.addDirtyRegion(comp, rect.x, rect.y, rect.width, rect.height); - } - - // Draw all dirty regions - for (Iterator iter = repaintManagers.keySet().iterator(); iter.hasNext(); ) { - ((RepaintManager) iter.next()).paintDirtyRegions(); - } - dirtyRegions.clear(); - repaintManagers.clear(); - } - }; -} |