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diff --git a/www/index.html b/www/index.html index ff81a7788..d988d3ff5 100644 --- a/www/index.html +++ b/www/index.html @@ -381,6 +381,23 @@ </tr> <tr> <td width="50%"> + <a href="http://unlicense.developpez.com"><img src="media/unlicense-preview.png" width="160" height="107" align="left" alt="Unlicense"></img> + Unlicense</a> is a general purpose public domain (PD) framework created in 2012. The project + is self contained and does not use any API from the java virtual machine, + providing PD code for character encoding, compression, protocols and image decoders. + This qualifies it as a solution for cross-vm applications like JVM and Android. + As for rendering this library offer numerous 3D format readers, a custom UI api, + and a 3D engine build ontop of JOGL and JOAL. + </td> + <td width="50%"> + <a href="http://www.digitalworlds.ufl.edu/angelos/lab/ufdw/j4k"><img src="media/j4k-demo-160x118.png" width="160" height="118" align="left" alt="J4K"></img> + J4K</a> is an an <a href="http://research.dwi.ufl.edu/git/ufdw/">open source Java library</a> that implements a Java binding for the Microsoft's Kinect SDK. It provides access to the video, depth, and skeleton streams of the Kinect using the Java Native Interface (JNI). + Furthermore, utilities are provided to convert the packed depth frames, skeleton frames, and video frames received by a Kinect sensor into easy-to-use Java objects, as well as methods to save the data in open file formats such as VRML. + JOGL may be used to visualize the kinect data as 3D textured surfaces in OpenGL (<a href="http://www.youtube.com/watch?v=zBSiiOIEiPI">Demo Video</a>). + </td> + </tr> + <tr> + <td width="50%"> <a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img> Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications. The configuration of the GUI is stored in xml files with little supporting Java code. |