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* - EGLSven Gothel2008-11-143-4/+46
* Rollback: EGLConfig back to wrapped buffer, since long nio buffers are not av...Sven Gothel2008-11-134-9/+7
* Adding missing files for EGLExt supportSven Gothel2008-11-132-0/+129
* - Removed StaticGLInfo usage.Sven Gothel2008-11-1315-481/+299
* X11 getPlatformExtensionsString shall use the toolkit lookingSven Gothel2008-11-071-2/+8
* Limit scope of new logic to only be used in NPOT caseKenneth Russel2008-10-201-6/+7
* fix compile errorGerard Ziemski2008-10-201-2/+0
* add Mac filesGerard Ziemski2008-10-204-0/+257
* Added preferential use of GL_ARB_texture_rectangle rather thanKenneth Russel2008-10-201-4/+42
* Fixed sense of test against GL.isGL2() when deciding whether to useKenneth Russel2008-10-201-1/+1
* starte native Cocoa based window implementationGerard Ziemski2008-10-178-13/+20
* rename setCurrentContextOpacity to setContextOpacityGerard Ziemski2008-10-172-2/+2
* add ability to set opacity on GL context: setCurrentContextOpacity takes 0 or 1Gerard Ziemski2008-10-172-0/+7
* using alternate hack for window transparencyChristopher Oliver2008-10-161-7/+30
* Patch from Chris Oliver to enable undecorated frames and setting ofKenneth Russel2008-10-164-6/+78
* Fixes for building with Visual C++ 6.0 (VC98)Kenneth Russel2008-09-163-2/+13
* Added TextureIO.newTexture wrapping an OpenGL texture ID from anKenneth Russel2008-09-033-0/+95
* ES2 support NPOT texturesSven Gothel2008-09-021-1/+2
* Fix: TextureIO/TGA for ES2 (GL formats/types)Sven Gothel2008-09-027-29/+128
* Fix: TextureIO.java* DDSImage.java* (Relocation of io utils)Sven Gothel2008-09-024-7/+7
* Relocated common io helper from com.*.util.io -> com.*.impl.ioSven Gothel2008-09-027-7/+8
* Refactoring common io codeSven Gothel2008-08-305-108/+155
* BufferUtil:Sven Gothel2008-08-2913-644/+1278
* Added missing SystemUtils. Added proper GLSL ArrayData validationSven Gothel2008-08-215-33/+58
* Cleanup GLArrayData*, misc stuffSven Gothel2008-08-2114-150/+239
* Fixing repo (shader directory, removal)Sven Gothel2008-08-1829-561/+0
* Fixing repo (shader directory)Sven Gothel2008-08-1818-0/+322
* Applied patch from Rick Brownrigg from NASA to fix GLU tessellator Kenneth Russel2008-08-182-2/+3
* Temporarily split some TextureIO-related classes into Java SE and Java Kenneth Russel2008-08-179-10/+2646
* Removed obsolete copies of filesKenneth Russel2008-08-163-1057/+0
* ShaderState:Sven Gothel2008-08-1412-42/+164
* GLArrayData*Sven Gothel2008-08-1314-207/+259
* Ooops .. (repairing)Sven Gothel2008-08-122-1/+10
* Proper ES2 demo with precompiled shader (cleanup)Sven Gothel2008-08-121-9/+0
* Proper ES2 demo with precompiled shaderSven Gothel2008-08-121-1/+1
* Adding build.xml property: 'javacdebug' and 'javacdebuglevel',Sven Gothel2008-08-123-3/+22
* GLWindow: Added perf logging; FBO: adjusted texture format; Fixed: ColorTextu...Sven Gothel2008-08-124-3/+43
* Working:Sven Gothel2008-08-1239-167/+1961
* FixedFunction shader as files, prepared for binary shader filesSven Gothel2008-08-1118-277/+436
* Minor CVM/ES1 fixesSven Gothel2008-08-116-20/+68
* Removed unnecessary use of reflection which was showing up hot on Kenneth Russel2008-08-115-59/+176
* Fixed problem with Newt GLWindow where the EGL implementation we're Kenneth Russel2008-08-091-1/+14
* Stopped squelching exception stack traces during GLU construction, and Kenneth Russel2008-08-091-4/+6
* Removed unnecessary GL2 dependencies from desktop window system code. Kenneth Russel2008-08-086-20/+17
* Fixed new glsl packagingSven Gothel2008-08-047-19/+20
* ../jogl.logSven Gothel2008-08-0440-1374/+4120
* Don't consider window to be full-screen if window implementation Kenneth Russel2008-08-041-2/+7
* Cleaned up error messages printed from GLProfile selectionKenneth Russel2008-08-021-17/+8
* Fixed loading of GLES and EGL libraries, and error reporting when none Kenneth Russel2008-07-315-32/+62
* Changes needed to build against JDK 1.4.2 and in particular with -Djogl.cdcfp=1Kenneth Russel2008-07-312-3/+4