aboutsummaryrefslogtreecommitdiffstats
path: root/make/scripts
Commit message (Collapse)AuthorAgeFilesLines
* GraphUI Layout: Fix BoxLayout scale, margin and padding; Add same padding ↵Sven Gothel2023-09-051-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | behavior to BoxLayout and GridLayout. For all: - Padding is applied to each {@Shape} via {@link Shape#setPaddding(Padding)} if passed in constructor BoxLayout: - Optionally centered {@link Alignment.Bit#CenterHoriz horizontally}, {@link Alignment.Bit#CenterVert vertically} or {@link Alignment#Center both}. - Optionally scaled to cell-size if given and {@link Alignment#Fill} - Margin is ignored on dimension with center {@link Alignment} - Not implemented {@link Alignment}: Top, Right, Bottom, Left GridLayout: - Optionally centered {@link Alignment.Bit#CenterHoriz horizontally}, {@link Alignment.Bit#CenterVert vertically} or {@link Alignment#Center both}. - Optionally scaled to cell-size if given and {@link Alignment#Fill} - Without cell-size behaves like a grid bag using individual shape sizes including padding - Can be filled in {@link Order#COLUMN} or {@link Order#ROW} major-order. - Not implemented {@link Alignment}: Top, Right, Bottom, Left Changes to Group.Layout interface: - Added preValidate(Shape) allowing to prepare the shape before validation, used to inject Padding Changes to Margin: - Removed the complex CENTER property and using Alignment in BoxLayout as well Changes to BoxLayout: - Using Alignment +++ Tested via UILayoutBox01 and UILayoutGrid01, try the tooltip by clicking on the group's description label.
* GraphUI Demo: Rename UISceneDemoU01a -> UIGraphDemoU01a, not using GraphUI's ↵Sven Gothel2023-09-011-1/+1
| | | | Scene but manual GLEventListener etc, add a few Glyph tests
* GraphUI Demo FontView01: Enhance usability and refactor: Add left-column ↵Sven Gothel2023-08-281-3/+3
| | | | | | | | | | | | | | | | | | | | glyphSymbol number, mouse-wheel scrolling, Fitting the font info, .. - Add mouse-wheel scrolling, for one-line and with control for one page. - Add left-column glyphSymbol number, for orientation while scrolling - Fitting the font info, i.e. consider width + height Refactoring further isolated the addGlyphs(..) functionality in same method, etc. Used to test Graph's capabilitry to properly read, detect and visualize certain fonts. Previous Graph fixes were triggered by this procedure, i.e. commits - 733cc5272cfed10fa07b707e29fd756f44581508 - 920e529516bb264f04138ed1caca80d4925e3773 - 7fd51917b0cc85c3dc3d07592093a62b213d1ea5 Further the proper detection of non-contour/whitespace allows FontView to skip them and only show usably Glyphs without noise.
* make/scripts/test-fat-jars.sh: Adjust UISceneDemo03b -> UISceneDemo03Sven Gothel2023-08-271-1/+1
|
* GraphUI: Extract generalized AnimGroup functionality from UISceneDemo03*, ↵Sven Gothel2023-08-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | providing sets of animated Shapes (GlyphShape or any other) Hardcoding the whole animation process into user code is not feasible to allow a quick add-on. GraphUI's new AnimGroup is a Group and allows to add multiple AnimGroup.Set of AnimGroup.ShapeData. +++ AnimGroup.ShapeData holds the actual Shape and its start- and target position as well as its active animation state and an optional user object attachment. AnimGroup.Set holds a list of AnimGroup.ShapeData as well as the animation properties and states like acceleration and velocity for translation and angular operations. It also contains the AnimGroup.LerpFunc for linear interpolation of the next position as called via AnimGroup.tick() over all sets. AnimGroup.LerpFunc is intended to perform the linear interpolation for the next position, either user provided or one of the provided may be used, i.e. TargetLerp, ScrollLerp and SineLerp. To setup the start- and target position for each AnimGroup.ShapeData, a AnimGroup.ShapeSetup is used - user implementated or one of the build-in of AnimGroup.addGlyphSetHorizScroll01(..), AnimGroup.assGlyphSetRandom01(..). +++ UISceneDemo03 consolidated UISceneDemo03 + UISceneDemo03b (deleted) and shows the following AnimGroup capabilities: - Two repetitive scrolling text lines. One text shorter than the line-width and one longer. - One line of animated rectangles, rotating around their z-axis - A text animation assembling one line of text, each glyph coming from from a random 3D point moving to its destination all at once including rotation. - One line of text with sine wave animation
* Add TestVec3f01NOUI: This test shall be enhanced, only priliminary angle ↵Sven Gothel2023-08-271-0/+1
| | | | tests for now
* UISceneDemo03b: Add a little more customization ..Sven Gothel2023-08-191-2/+2
|
* Bug 1310: Detect missing glViewport(..) on Windows before ↵Sven Gothel2023-08-183-4/+7
| | | | | | | | | | | | | | | | | GLEventListener.reshape(..) when re-adding GLJPanel When re-adding GLJPanel on Windows glViewport() is not called through - GLJPanel.Updater.display() - GLDrawableHelper.reshape() - GLDrawableHelper.setViewportAndClear() Instead the following sequence is called due to sendReshape == false: - GLJPanel.Updater.display() - GLDrawableHelper.display() ** missing glViewport(..) ** This bug is not visible on X11 or MacOS since the glViewport is only set to a different user value on Windows ...
* Add make/scripts/test-fat-jars.sh for a quick bringup-testSven Gothel2023-08-141-0/+71
|
* MacOS test scripts: Enable FFmpeg6 from HomebrewSven Gothel2023-08-132-1/+2
| | | | | | | | | | | | | | | Install Homebrew https://brew.sh/ > /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" Follow further directions... Install FFmpeg (Currently v6) https://formulae.brew.sh/formula/ffmpeg > brew install ffmpeg or > brew install fmpeg@6 Leaves the ffmpeg libraries in: - x86_64: /usr/local/Cellar/ffmpeg/6.0/lib - aarch64: /opt/homebrew/Cellar/ffmpeg/6.0/lib
* Demos: ..demos.graph.ui.util.GraphUIDemoArgs -> ..demos.util.CommandlineOptionsSven Gothel2023-08-131-1/+2
|
* make/scripts/tests.sh: Add Basic demos if jogl-demos.jarSven Gothel2023-08-131-2/+16
|
* GLMediaPlayer: Show more reasonable DEBUG output in factory; Impl initGL(GL) ↵Sven Gothel2023-08-111-2/+2
| | | | shall handle null streamWorker, i.e. when using NullGLMediaPlayer
* scripts/tests.sh: Add TestGLJPanelReadd01Bug1310AWTSven Gothel2023-08-071-1/+2
|
* Bug 1441 - Fix ARB_multi_draw_indirect: Belongs to GL4, ↵Sven Gothel2023-08-061-10/+91
| | | | glMultiDrawElementsIndirect shall only have VBO indirect access
* Update tests script .. (consolidate GraphUI demo lines)Sven Gothel2023-08-011-24/+8
|
* Add Graph/GraphUI UISceneDemoU01a, showcase integration and multiple ↵Sven Gothel2023-08-011-1/+2
| | | | projection settings
* make/build-test.xml: Add JOAL to classpathSven Gothel2023-05-231-2/+3
|
* make/scripts/tests.sh: Adjust D_ARGS for AudioSink (moved to gluegen/joal); ↵Sven Gothel2023-05-171-5/+6
| | | | | | | Validated GLMediaPlayer ... Validated GLMediaPlayer w/ new AudioSink and channels > 2 for ALAudioSink with openal-soft > 1.18 (w/o AL_SOFT_buffer_samples).
* Common av classes (*AudioSink, ..) are promoted to gluegen (commit ↵Sven Gothel2023-05-171-2/+2
| | | | 270172bcbd91f96d4a38a3d73e23d744f57a25b8) and joal (commit 03f4bb63ce8a358b1c2ef303480e1887d72ecb2e)
* HiDPI: Revise AWT GLCanvas/GLJPanel ScalableSurface: No setSurfaceScale(), ↵Sven Gothel2023-05-152-4/+5
| | | | | | | | | | | have AWT toolkit define pixelScale only (simplification) This aligns with Glenn's initial AWT patch commit e5e7514d649cd7dd28bbb8e04b72338dc09c2c83, i.e. removing redundancies... Tested on Linux, Windows and MacOS w/ GLCanvas, GLJPanel and GLWindow using pixelScale values: - Linux: 1, 2 - Windows: 1, 1.25, 2 - MacOS: 1, 2
* HiDPI: Complete testing on Windows (AWT, NEWT, AWT+NEWT): AWT pixel scale ↵Sven Gothel2023-05-143-2/+25
| | | | propagated properly to our AWT GLCanvas and NEWT
* HiDPI AWT/NEWT: Propagate AWT enforced pixelScale via setSurfaceScale() ↵Sven Gothel2023-05-141-1/+5
| | | | blocking native change by monitor-pixelScale (Windows, X11)
* Windows tests scripts: Update Graph* and *Movie* demos cmdline launchesSven Gothel2023-05-044-20/+43
|
* HowToBuild: Windows: We use MinGW64 w/ 'posix threads' instead of 'win32 ↵Sven Gothel2023-05-041-1/+1
| | | | threads', allowing C++ std::mutex etc to be used (openal-soft)
* GraphUI Working GridLayout w/ and w/o cell-size and alignment; Added BoxLayout.Sven Gothel2023-04-291-1/+2
|
* GraphUI: Add BoxLayout and Margin, todo: Have GridLayout properly use Gap w/ ↵Sven Gothel2023-04-181-1/+2
| | | | Padding and alignment (Margin?) (CSS alike)
* GraphUI Tests: Add TestTextRendererNEWT21 using FontViewListener01 (like ↵Sven Gothel2023-04-141-0/+2
| | | | FontView01 demos) rendering a grid of each glyph for better validation for many fonts and renderModes/sampleCount
* GraphUI Demos: Adding prelim FontView01, which may become a 'little ↵Sven Gothel2023-04-131-1/+2
| | | | FontForge' ;-)
* GraphUI GridLayout: Functional Grid Layout w/ Padding, demo'ed in ↵Sven Gothel2023-04-121-2/+2
| | | | | | | | | | UISceneDemo20 with button Groups All layout magic is simply performed in Group.Layout.layout(..) @ validate, incl. updating the bounding box to have the padding included. This demonstrates GraphUI's capability to be used with correct layout, i.e. its pure matrix based position, scale and rotation.
* GraphUI UISceneDemo03b: Action with the Glyph Group Container: Rotate auto ↵Sven Gothel2023-04-101-2/+3
| | | | and w/ scroll-wheel (or zoom if alt is pressed)
* GraphUI: Adjust for rotation: Drag-resize and -move (flip x- and/or y-axix), ↵Sven Gothel2023-04-081-4/+4
| | | | | | as well as getSurfaceSize(..) (use absolute size) Tested w/ UISceneDemo01b and UISceneDemo03, where you now can pick any moving glyph at any rotation and drag it.
* PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; ↵Sven Gothel2023-04-071-12/+17
| | | | | | | | | | | | | | | | | Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*) Big Easter Cleanup - Net -214 lines of code, despite new classes. - GLUniformData buffer can be synced w/ underlying data via SyncAction/SyncBuffer, e.g. SyncMatrix4f + SyncMatrices4f - PMVMatrix rewrite using Matrix4f and providing SyncMatrix4f/Matrices4f to sync w/ GLUniformData - Additional SyncMatrix4f16 + SyncMatrices4f16 covering Matrix4f sync w/ GLUniformData w/o PMVMatrix - Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*) - Moved FloatUtil -> Matrix4f, kept a few basic matrix ops for ProjectFloat - Most, if not all, float[] and int[] should have been moved to proper classes - int[] -> Recti for viewport rectangle - Matrix4f and PMVMatrix is covered by math unit tests (as was FloatUtil before) -> save Passed all unit tests on AMD64 GNU/Linux
* Matrix4f Perf: Enhance invert(), Drop (test) load on Matrix4f.mul(Matrix4f) ↵Sven Gothel2023-04-051-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | for fair and realistic numbers - Both mul() ops faster than FloatUtil Enhanced invert() of Matrix4f* and FloatUtil: Use 1f/det factor for burst scale. Enhanced Matrix4f.invert(..): Use factored-out mulScale() to deliver the scale, giving a good 10% advantage on aarch64 and amd64. Brings Matrix4f.invert(..) on par w/ FloatUtil, on aarch64 even a 14% advantage. +++ TestMatrix4f02MulNOUI added an additional Matrix4f.load() to the mul(Matrix4f) loop test, which surely is an extra burden and not realistic as the mul(Matrix4f, Matrix4f) and FloatUtil pendants also don't count loading a value. Matrix4f.mul(Matrix4f) shall be used to utilize an already stored value anyways. Matrix4f.mul(Matrix4f) didn't really exist in FloatUtil. Same is true for Matrix4f.invert(), re-grouped order, i.e. pushing the non-arg variant last. +++ Revised performance numbers from commit 15e60161787224e85172685f74dc0ac195969b51 AMD64 + OpenJDK17 - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.mul(a, b) roughly ~10% faster than FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~18% faster than FloatUtil.multMatrix(a, b, dest) (*) - Matrix4f.invert(a) roughly ~ 2% faster than FloatUtil.invertMatrix(..) - Matrix4f.invert() roughly ~ 4% slower than FloatUtil.invertMatrix(..) (*) - Launched: nice -19 scripts/tests-x64.sh RaspberryPi 4b aarch64 + OpenJDK17 - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.mul(a, b) roughly ~ 9% faster than FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~14% faster than FloatUtil.multMatrix(a, b, dest) (*) - Matrix4f.invert(a) roughly ~14% faster than FloatUtil.invertMatrix(..) - Matrix4f.invert() roughly ~12% faster than FloatUtil.invertMatrix(..) (*) - Launched: nice -19 scripts/tests-linux-aarch64.sh (*) not a true comparison in feature, as operating on 'this' matrix values for one argument, unavailable to FloatUtil. Conclusion - Matrix4f.mul(..) is considerable faster! - Matrix4f.invert(..) faster, esp on aarch64 And additional Matrix4fb tests using float[16] similar to FloatUtil also demonstrates less performance compared to Matrix4f using dedicated float fields.
* GraphUI: Adopting Vec*f API; Adding Group; Scene + Group are Container, ↵Sven Gothel2023-04-051-2/+2
| | | | | | | | | | | | | | | | traversing the PMVMatrix throughout childs (-> see TreeTool). Utilizing the Vec*f (and Matrix4f) API w/ AABBox et al renders our code more clean & safe, see commit 15e60161787224e85172685f74dc0ac195969b51. A Group allows to contain multiple Shapes, hence the PMVMatrix must be traversed accordingly using TreeTool for all operations (draw, picking, win->obj coordinates, ..). Hence Scene + Group are now implementing Container and reuse code via TreeTool and a Shape.Visitor*. This will allow further simplification of user code.
* Math: Complete Matrix4f w/ Vec[234]f and adopt it throughout Quaternion, ↵Sven Gothel2023-04-052-2/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | Ray, AABBox, Frustum, Stereo*, ... adding hook to PMVMatrix Motivation was to simplify matrix + vector math usage, ease review and avoid usage bugs. Matrix4f implementation uses dedicated float fields instead of an array. Performance didn't increase much, as JVM >= 11(?) has some optimizations to drop the array bounds check. AMD64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~3% slower than FloatUtil.multMatrix(a, b, dest) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~3% slower than FloatUtil.invertMatrix(..) RaspberryPi 4b aarch64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~20% slower than FloatUtil.multMatrix(a, b) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~4% slower than FloatUtil.invertMatrix(..) Conclusion - Matrix4f.mul(b) needs to be revised (esp for aarch64) - Matrix4f.invert(..) should also not be slower ..
* GraphUI: Add GlyphShape representing a single Font.Glyph as a GraphShape; ↵Sven Gothel2023-03-301-2/+2
| | | | | | | | | | | | | | | | | | Use w/ UISceneDemo03 Type Animation... A list of GlyphShape can be created via GlyphShape.processString(..), which preserves all details incl. intended original unscaled position and its kerning. Whitespace or contourless Glyphs are dropped. A GlyphShape is represented in font em-size [0..1] unscaled. +++ UISceneDemo03 Type Animation - Using GlyphShape and apply scaling via its Shape.setScale() - Recalc fontScale per used text - Refined 'arrival' criteria and smoothing out near target w/ speed-up rotation - Using GraphUIDemoArgs to parse common commandline demo options
* GraphUI: Decouple GraphShape from Shape, i.e. allow future Shape w/o ↵Sven Gothel2023-03-281-2/+4
| | | | Graph/GLRegion
* GraphUI Demos: (Text) Type Animation ...Sven Gothel2023-03-221-1/+2
|
* GraphUI UISceneDemo20: Consolidate the actual implementation and main ↵Sven Gothel2023-03-211-5/+7
| | | | launcher to our new UISceneDemo naming series
* GraphUI Demos: Bring back GPUUISceneGLListener0A ..Sven Gothel2023-03-201-2/+3
| | | | | | | | | | | | | | | | | | | | - Contrary to UISceneDemo0[01], here we - Call the Scene GLEventListener methods manually - Issue glClear* ourselves - Using own PMVMatrixSetup - gluPerspective like Scene's default - no normal scale to 1, keep distance to near plane for rotation effects. We scale Shapes - translate origin to bottom-left - Scale Button not by screen-size but Scene.getBounds() dimension, hence issue setupUI() from reshape() and not from init() - GLButton: Using additional view-rotation like UISceneDemo01 - Multi-line text labels resize issues are - Supposed sticky-edge is moving (Sticky-edge are the opposites of the picked drag point)
* GraphUI: Add UISceneDemo00 for linear animation in one main function; ↵Sven Gothel2023-03-191-0/+1
| | | | UISceneDemo01 simply provides shape drag-move and -resize
* Graph UI: Apply API changes to demos *WIP* (not all working yet, but compile ↵Sven Gothel2023-03-191-2/+4
| | | | clean)
* API doc cleanup, add + refine math testsSven Gothel2023-03-191-0/+3
| | | | API doc
* GraphUI: Rename UISceneDemo00 -> UISceneDemo01Sven Gothel2023-03-151-2/+2
|
* GraphUI: Add a most simple Scene demo with one Shape.Sven Gothel2023-03-141-0/+2
|
* make/scripts/setenv.jogl.sh: Add JOAL_LIB_DIR to LD_LIBRARY_PATH (used if ↵Sven Gothel2023-03-141-2/+3
| | | | not testing using jars but classpath)
* GraphUI: Shape: Add build-in resize w/ 1-pointer-click and drag in 1/4th ↵Sven Gothel2023-03-111-2/+2
| | | | bottom-left or bottom-right corner. Rename translate -> position.
* Cleanup Demos: Move demos to jogl-demos.jar (here Graph + AudioVideo), ready ↵Sven Gothel2023-03-111-24/+29
| | | | for easy deployment and test w/ junit/ant
* GraphUI: Promote API to JOGL via graphui.jar or within any jogl-all*.jar (WIP)Sven Gothel2023-03-101-9/+9
| | | | | | | | | | Root package is 'com.jogamp.graph.ui.gl', i.e. a sub-package of Graph denoting UI and OpenGL usage. Implementation will stay small, hence relative files size costs are minimal. Source and build is in parallel to nativewindow, jogl and newt and has a dependency to all of them. The NEWT dependencies are merely the input listener ..