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* cleanupSven Gothel2008-11-141-3/+3
* Added function name aliasing for 'isFunctionAvailable' dyn lookup caseSven Gothel2008-11-141-2/+11
* - EGLSven Gothel2008-11-142-4/+37
* Rollback: EGLConfig back to wrapped buffer, since long nio buffers are not av...Sven Gothel2008-11-132-6/+6
* - Removed StaticGLInfo usage.Sven Gothel2008-11-138-441/+265
* X11 getPlatformExtensionsString shall use the toolkit lookingSven Gothel2008-11-071-2/+8
* Limit scope of new logic to only be used in NPOT caseKenneth Russel2008-10-201-6/+7
* fix compile errorGerard Ziemski2008-10-201-2/+0
* add Mac filesGerard Ziemski2008-10-203-0/+206
* Added preferential use of GL_ARB_texture_rectangle rather thanKenneth Russel2008-10-201-4/+42
* Fixed sense of test against GL.isGL2() when deciding whether to useKenneth Russel2008-10-201-1/+1
* starte native Cocoa based window implementationGerard Ziemski2008-10-174-0/+7
* using alternate hack for window transparencyChristopher Oliver2008-10-161-7/+30
* Patch from Chris Oliver to enable undecorated frames and setting ofKenneth Russel2008-10-164-6/+78
* Fixes for building with Visual C++ 6.0 (VC98)Kenneth Russel2008-09-161-0/+4
* Added TextureIO.newTexture wrapping an OpenGL texture ID from anKenneth Russel2008-09-033-0/+95
* ES2 support NPOT texturesSven Gothel2008-09-021-1/+2
* Fix: TextureIO/TGA for ES2 (GL formats/types)Sven Gothel2008-09-025-29/+92
* Fix: TextureIO.java* DDSImage.java* (Relocation of io utils)Sven Gothel2008-09-024-7/+7
* Relocated common io helper from com.*.util.io -> com.*.impl.ioSven Gothel2008-09-025-4/+5
* Refactoring common io codeSven Gothel2008-08-303-11/+143
* BufferUtil:Sven Gothel2008-08-292-13/+7
* Added missing SystemUtils. Added proper GLSL ArrayData validationSven Gothel2008-08-212-0/+28
* Cleanup GLArrayData*, misc stuffSven Gothel2008-08-215-69/+139
* Fixing repo (shader directory, removal)Sven Gothel2008-08-1829-561/+0
* Fixing repo (shader directory)Sven Gothel2008-08-1818-0/+322
* Applied patch from Rick Brownrigg from NASA to fix GLU tessellator Kenneth Russel2008-08-182-2/+3
* Temporarily split some TextureIO-related classes into Java SE and Java Kenneth Russel2008-08-178-8/+2629
* ShaderState:Sven Gothel2008-08-147-19/+67
* GLArrayData*Sven Gothel2008-08-132-16/+17
* Ooops .. (repairing)Sven Gothel2008-08-122-1/+10
* Proper ES2 demo with precompiled shader (cleanup)Sven Gothel2008-08-121-9/+0
* Proper ES2 demo with precompiled shaderSven Gothel2008-08-121-1/+1
* GLWindow: Added perf logging; FBO: adjusted texture format; Fixed: ColorTextu...Sven Gothel2008-08-123-2/+42
* Working:Sven Gothel2008-08-1220-64/+358
* FixedFunction shader as files, prepared for binary shader filesSven Gothel2008-08-1116-275/+278
* Minor CVM/ES1 fixesSven Gothel2008-08-114-20/+51
* Fixed problem with Newt GLWindow where the EGL implementation we're Kenneth Russel2008-08-091-1/+14
* Removed unnecessary GL2 dependencies from desktop window system code. Kenneth Russel2008-08-084-20/+1
* Fixed new glsl packagingSven Gothel2008-08-045-5/+5
* ../jogl.logSven Gothel2008-08-0414-660/+864
* Don't consider window to be full-screen if window implementation Kenneth Russel2008-08-041-2/+7
* Fixed loading of GLES and EGL libraries, and error reporting when none Kenneth Russel2008-07-311-15/+23
* Changes needed to build against JDK 1.4.2 and in particular with -Djogl.cdcfp=1Kenneth Russel2008-07-311-1/+0
* ES2 FixedFunction w. texture (demo.es1.cubefbo.Main) workingSven Gothel2008-07-252-19/+33
* ../jogl.logSven Gothel2008-07-2510-79/+654
* GLUquadricImpl: now part of jogl.core; fixed GL2 immediate modeSven Gothel2008-07-211-4/+16
* Add event handling method to modify the GL context switch due to performance ...Sven Gothel2008-07-211-2/+0
* Add event handling method to modify the GL context switch due to performance ...Sven Gothel2008-07-211-6/+52
* - New profile GL2ES12 (desktop)Sven Gothel2008-07-213-19/+11