| Commit message (Collapse) | Author | Age | Files | Lines |
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TODO: Full cleanup perhaps
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GLProfile.computeProfileImpl(..) as of Bug 1084 is not the culprit here and its hardware criteria filter works.
The issue is commit 99a064327bf991318841c858d21d13e55d6b39db of Bug 1203,
in particular the change in GLProfile re:
"Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2)
per device, instead of just using the last computation,
preserving and favoratizing the Desktop-Profile-Map."
Here the Desktop-Profile-Map overwrites the EGL-Profile-Map and hence
the software mapping gets used.
Indeed, this is a regression cause by the work of Bug 1203.
+++
Resolution is to revert the explicit 'union mapping'
and rely on an enhanced 'GLContextImpl.remapAvailableGLVersions(fromDevice, toDevice)' function.
Here the EGLDrawableFactory _already_ maps the EGL device's GL Versions to the 'host' device (e.g. X11).
This has to be refined so that the remap will not overwrite the 'host' device's already detected GL Versions.
That alone is enough, so that GLProfile can simply use the 'mappedEGLProfiles' of the 'host' device if detected, which already is a merged mapping of X11 host- and EGL sub-device.
In case no 'mappedEGLProfiles' are available, we simply use the 'mappedDesktopProfiles'.
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max; Add OpenGL version 4.6
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GL_ARB_ES3_2_compatibility -> [GL|GLContext].isGLES32Compatible()
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(adding dummy methods)
Commits deff49c901915e007f43a1df1a0d217a786e9f06 and 6ab634654f58afcf4549fcd1a796a0f9fd13298c
changed/removed a few protected methods of public classes ..
Re-added dummy methods .. shall be removed for next 2.4.* version
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- GLContextImpl
- add 'MappedGLVersion' type, preserving information from GL profile mapping
- add 'MappedGLVersion mapAvailableGLVersion(..)'
- add 'setMappedGLVersionListener(final MappedGLVersionListener mvl)',
allowing implementations to register successfully mapped profiled.
- add 'void remapAvailableGLVersions(final AbstractGraphicsDevice fromDevice, final AbstractGraphicsDevice toDevice)',
allowing implementations to fully map one-devices profiles to another one
avoiding a redundant profile mapping (probe operation).
- 'mapGLVersions(..)'
- disable desktop-core profile mapping if GLProfile.disableOpenGLDesktop
- disable desktop-desktop profile mapping if GLProfile.disableOpenGLDesktop
- EGLDrawableFactory
- remove jogl.debug.EGLDrawableFactory.QueryNativeTK,
since it shall not be used anymore.
- Use 'NativeWindowFactory.getDefaultDisplayConnection(..)'
for default EGLGraphicsDevcie
- add 'hasFullOpenGLAPISupport()'
- Use 'EGLSurface' return type if appropriate.
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'-MapGLVersions' suffix.
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[GLX|WGL]_EXT_swap_control_tear extensions support
asynchronous buffer swaps, i.e. adaptive Vsync.
<https://www.opengl.org/wiki/SwapInterval_aka_vsync#Adaptive_Vsync>
<https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt>
<https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt>
<http://keithp.com/blogs/async_flip/>
The extensions utilizes a negative interval value,
enabling late swaps to occur without synchronization to the video frame.
Hence '-1' has new semantics, previously it was the 'default value'
of 'untouched vsync interval'.
New default is:
- 0 for unrealized context
- 1 for realized context
+++
It requires [GLX|WGL]_EXT_swap_control,
hence we shall ensure to use use this extension
in the implementation of GLContext.setSwapInterval(..).
+++
Mesa3D seems to support GLX_SGI_swap_control only.
+++
Implemented on Windows and X11.
+++
On GNU/Linux using NVidia driver w/ my setup(*), sadly the query
GLX.glXQueryDrawable(displayHandle, drawable.getHandle(), GLX.GLX_LATE_SWAPS_TEAR_EXT, val);
always returns zero here, indicating async vsync is not supported.
(Queried the attribute for every frame in windowed or fullscreen mode)
Fullscreen
(*)
- Debian 8
- Kernel 3.16
- KDE/Kwin
- GL Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 355.06 [GL 4.5.0, vendor 355.6.0 (NVIDIA 355.06)]
- GL_RENDERER GeForce GTX 660/PCIe/SSE2
- Samsung U28D590 (DFP-4): Internal DisplayPort
+++
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compatibility
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Relocation javax.media.nativewindow.* -> com.jogamp.nativewindow.*
Relocation javax.media.opengl.* -> com.jogamp.opengl.*
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