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path: root/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
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* Fix all backward compatibility issues w/ 2.2.0 and 2.2.1Sven Gothel2014-09-241-1/+6
* Fix synchronization issues in Animator* Exception casev2.2.2Sven Gothel2014-09-231-30/+27
* Fix synchronization issues in GLDrawableHelper.flushGLRunnables(), fixes rare...Sven Gothel2014-09-221-18/+31
* Stabilize, fix regression: GLDrawable.invoke(..) and Animator* display-loop '...Sven Gothel2014-09-221-4/+7
* FPSAnimator: Remove toString() override as accidently added in commit fa0115e...Sven Gothel2014-09-141-5/+0
* FPSAnimator: Align code and pause/resume conditions w/ Animator, simplifying ...Sven Gothel2014-09-141-29/+37
* Bug 1039 - Specify behavior of GLEventListener Exceptions occurring while GLA...Sven Gothel2014-08-061-20/+52
* Findbugs.synchronization: Fix double-check w/o volatile; Remove redundant syn...Sven Gothel2014-07-081-1/+1
* Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e...Sven Gothel2014-07-031-7/+7
* Bug 921: FPSAnimator debug output on stderr shall happen only if DEBUG is ena...Sven Gothel2014-01-221-3/+9
* Simplify Animator* Synchronization: Remove barrier 'stateSync' and favor simp...Sven Gothel2013-11-101-35/+22
* jogl: add missing @Override annotationsHarvey Harrison2013-10-171-0/+14
* jogl: remove all trailing whitespaceHarvey Harrison2013-10-171-33/+33
* Debug Messages: Unify getThreadName() usage and 'Catched Exception' messagesSven Gothel2013-04-101-1/+1
* GLAutoDrawable/AnimatorBase: Add ExclusiveContextThread (ECT) feature; Animat...Sven Gothel2013-01-111-87/+220
* FPSAnimator: Add note on deamon-thread and JVM shutdown behavior.Sven Gothel2012-11-251-3/+10
* FPSAnimator: Wait '2 x period' or 20ms, whichever is greater in case of pause...Sven Gothel2012-11-041-5/+7
* New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related API...Sven Gothel2011-04-231-1/+1
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-081-9/+9
* FPSAnimator: Poor attempt to wait for threads EOL after pause/stopSven Gothel2011-03-271-0/+6
* FPSAnimator: Avoid NPESven Gothel2011-03-251-6/+15
* Relax GLAnimatorControl, ie remove fail fast for start()/stop(), return (bool...Sven Gothel2010-11-251-4/+6
* GLAnimatorControl pause()/resume() don't fail fast, return a boolean instead ...Sven Gothel2010-11-221-5/+7
* JOGL/NEWT: Animator fixesSven Gothel2010-11-211-28/+56
* NativeWindow/NativeSurface Refactoring ; Added mouseClick NEWT/AWT unit testSven Gothel2010-10-061-8/+1
* NEWT: Animator API Change - Changed Lifecycle of Display/Screen (part 4)Sven Gothel2010-09-231-72/+127
* Fix file modesSven Gothel2010-07-071-0/+0
* refactoring: renamed com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-271-0/+123