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* Matrix4f: Fix minor API doc parem ref-nameSven Göthel2024-01-131-1/+1
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* AABBox resize{Width, Height}(..): Positive argument shall always denote ↵Sven Göthel2024-01-121-4/+4
| | | | expansion
* Graph Clipping: Add missing Modelview-Matrix (Mv) Multiplication / ConsiderationSven Göthel2024-01-092-0/+5
| | | | | | - GLSL vertex shader sets smooth varying 'gcv_ClipBBoxCoord' w/ Mv multiplied vertex-coord - RegionRenderer.setClipBBox(AABBox) expects a pre-multiplied Mv AABBox covering an independent area, not per Shape/Region. - This works as expected with moving/scaling of each Shape/Region etc
* Graph Clipping: Initial Region impl of AABBox clipping using GLSL shader ↵Sven Göthel2024-01-094-13/+39
| | | | | | | | | | | | (Convenient using Graph/GraphUI produced AABBox) Simple demo, setting clip-bbox manually: - src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeClippingDemo00.java TODO: - GLSL: Add missing Mv-multiplication of vertex-position -> gcv_ClipBBoxCoord -- AABBox min/max should be set pre-multiplied w/ Mv covering an independent area, not per Shape/Region. -- This to properly work with moving/scaling of each Shape/Region etc
* GraphUI MediaPlayer / GLMediaPlayer: Add current chapter-title to info-fieldSven Göthel2024-01-071-1/+6
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* GLMediaPlayer/FFMPEGMediaPlayer: Add chapter metadata support and use ↵Sven Gothel2023-12-301-4/+24
| | | | | | | | com.jogamp.common.av.PTS.millisToTimeStr(..) Chapter metadata is now supported via our FFMPEGMediaPlayer implementation. Added public method: 'Chapters[] GLMediaPlayer.getChapters()'
* GLMediaPlayer: TEXTURE_COUNT_DEFAULT 4 -> 3 as tested via UIMediaGrid01, ↵Sven Gothel2023-12-181-1/+1
| | | | usable w/ fix for Bug 1472 (Enhance A/V Sync)
* GLMediaPlayer: Add printNativeInfo(..) exposing used native library ↵Sven Gothel2023-12-181-0/+4
| | | | information (if any), FFMPEG* utilizes NativeLibrary.get[Native]LibraryPath()
* Graph Region: Edit API doc for AA_RENDERING_MASKSven Gothel2023-12-181-1/+1
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* Bug 1479 - NativeLibrary: Add getNativeLibraryPath() returning actual native ↵Sven Gothel2023-11-261-0/+2
| | | | library path, support throughout DynamicLibraryBundle[Info]
* Bug 1472: GLMediaPlayer: Expose SCR PTS and encourage its usage, removes ↵Sven Gothel2023-10-161-2/+20
| | | | user from selecting video or audio PTS.
* GLJPanel: Fix DEBUG output USE_GLSL_TEXTURE_RASTERIZER -> ↵Sven Gothel2023-10-161-1/+1
| | | | USE_GLSL_VERTICAL_FLIP, changed names in commit d6cf89f22a5926b437c4430eb166972d90fd92be
* GLJPanel: Allow disabling GLSL vertical flip programmatically via ↵Sven Gothel2023-10-161-14/+26
| | | | | | | | | | | | | | setUseGLSLVerticalFlip(false) in addition to property 'jogl.gljpanel.noglsl' Suche setting would enable the slow path of flipping a potentially 'big' framebuffer via the CPU. The best performance path is using the GLSL shader to vertically flip the FBO, or - w/o using the shader - to render the GL scene vertically-flipped and set the flag 'flipVertical' to false. - property "jogl.gljpanel.noverticalflip" - setter setSkipGLOrientationVerticalFlip(boolean) If set to <code>true</code>, user needs to flip the OpenGL rendered scene <i>if {@link #isGLOriented()} == true</i>, e.g. via the projection matrix.<br/> See constraints of {@link #isGLOriented()}.
* Bug 1472: Enhance GLMediaPlayer AV Sync: Utilize SCR aware audio PTS used as ↵Sven Gothel2023-10-151-7/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | master-clock, enabling proper AV sync w/ untouched audio We can finally utilize the added pass through audio PTS, see commits - GlueGen 52725b4c6525487f93407f529dc0a758b387a4fc - JOAL 12029f1ec1d8afa576e1ac61655f318cc37c1d16 This enables us to use the audio PTS as the master-clock and adjust video to the untouched audio. In case no audio is selected/playing or audio is muted, we sync merely on the system-clock (SCR) w/o audio. AV granularity is 22ms, however, since the ALAudioSink PTS may be a little late, it renders even a slightly better sync in case of too early audio (d_apts < 0). Since video frames are sync'ed to audio, the resync procedure may result in a hysteresis swinging into sync. This might be notable at start and when resumed audio or after seek. We leave the audio frames untouched to reduce processing burden and allow non-disrupted listening. Passed AV sync tests - Five-minute-sync-test.mp4 - Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4 - Audio-Video-Sync-Test-2.mkv
* TextureSequence.setTexCoordBBox(): Add 'verbose' parameter for debug output ↵Sven Gothel2023-10-031-4/+4
| | | | instead hard coded branch
* Bug 1471: Add a GLEventAdapter for GLEventListener similar to the other ↵Sven Gothel2023-10-021-0/+42
| | | | Adapter patterns
* Bug 1465 - Graph / GraphUI: Render a Region's ColorTexture in proper ↵Sven Gothel2023-09-304-9/+153
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | aspect-ratio, letter-boxed or zoomed (config) + Bug 1466 Fix color mixing Bug 1465: Region currently simply bloats a given texture to its region AABBox, which renders textures with the wrong aspect ratio. Add facility to program the texture-coordinates to either letter-box or scaled-up (and cut) true aspect-ratio. Default shall be zoom (scale-up and cut), but user shall be able to set a flag in the Region for letter-box. Have the shader clip texture coordinates properly, best w/o branching to soothe performance. See functions.glsl +++ Bug 1466: Current color mix: texture * color_channel * color_static is useless in GraphUI. color_static shall modulate the texture, which works. But in case of color_channel (attribute/varying) we want it to be mixed so it can become the more dominant color for e.g. a border. Desired is: color = vec4( mix( tex.rgb * gcu_ColorStatic.rgb, gcv_Color.rgb, gcv_Color.a ), mix( tex.a * gcu_ColorStatic.a, 1, gcv_Color.a) );
* Bug 1430 - Fix Background erase not disabled with AWT GLCanvas and NewtCanvasAWTSven Gothel2023-09-291-2/+10
| | | | | | | | | | Commit c5431f46b7bf64f109315ec78461859dd88f202a reduced the disableBackgroundErase(..) to SunToolkit's variation which doesn't work on Windows as it does not act upon the java.awt.Canvas peer post addNotify(). This re-introduces the java.awt.Canvas method via class JAWTUtil.BackgroundEraseControl and its called only after addNotify() on Windows and ASAP for everyone else. Method also calles the SunTookit variation just to be sure.
* Graph Font: API doc: Fix typos 'Return ' .. to 'Returns `.Sven Gothel2023-09-241-17/+20
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* Bug 1462 - Graph Font: Add name + codepoint to ID and Glyph mapping plus ↵Sven Gothel2023-09-243-24/+78
| | | | | | | | | traversing through all Glyphs See UISceneDemo03 new Button(options.renderModes, fontSymbols, " "+fontSymbols.getUTF16String("pause")+" ", buttonWidth, buttonHeight); // pause Unicode codepoint symbol is also contained in FontGlyph
* Graph Fonts: Add 'Material Icons Round-Regular' (APL-2 license) and use it ↵Sven Gothel2023-09-241-0/+6
| | | | in UISceneDemo03 via hard coded unicode symbol numbers
* Bug 1455 - GLMediaPlayer: Add isAutioMuted() query on volume and earmark ↵Sven Gothel2023-09-231-0/+3
| | | | | | | | audio-volume if not initialized and set it when AudioSink becomes available Setting the audio volume before initialization shall impact GLMediaPlayer when it becomes initialized. Further add a query if audio is muted, merely based on volume.
* Bug 1452: PMVMatrix4f: Drop redundant unused mulWith*(Vec*...) 'v_out = M * ↵Sven Gothel2023-09-231-102/+0
| | | | v_in', user can simply get the desired matrix and apply its mulVec*(..) operation
* Bug 1452 - Decouple math functionality to 'com.jogamp.math' to be toolkit ↵Sven Gothel2023-09-2057-1365/+2506
| | | | | | | | | | | | | | | | | | | | agnostic (PMVMatrix, Matrix4f, Vec4f, ..) Math functionality (PMVMatrix, Matrix4f, Vec4f, ..) - shall be used toolkit agnostic, e.g. independent from OpenGL - shall be reused within our upcoming Vulkan implementation - may also move outside of JOGL, i.e. GlueGen or within its own package to be reused for other purposed. The 'com.jogamp.opengl.util.PMVMatrix' currently also used to feed in GLUniformData via the toolkit agnostic SyncAction and SyncBuffer shall also be split to a toolkit agnostic variant. An OpenGL PMVMatrix specialization implementing GLMatrixFunc can still exist, being derived from the toolkit agnostic base implementation. +++ Initial commit .. compile clean, passing most unit tests.
* Debug.debugExplicit(): Define and use explicit symbol debug flag; Use it for ↵Sven Gothel2023-09-163-4/+7
| | | | certain debug output to keep most silence for debugAll()
* FloatUtil.abs(a): Mark as deprecated, use Math.abs(a) directly. We assume it ↵Sven Gothel2023-09-044-13/+20
| | | | | | | | | | | | | | | | is an intrinsic + branch-less implementation Expected implementation is - return Float.intBitsToFloat(Float.floatToRawIntBits(a) & 0x7fffffff); replacing old implementation - return (a <= 0.0F) ? 0.0F - a : a; .. also market as @IntrinsicCandidate Hence we shall leave it to the JRE core-lib implementation...
* GraphUI Enhance: API doc; Scene/Button Z-offset and -epsilon; Push temp ↵Sven Gothel2023-09-041-0/+5
| | | | AffineTransform to local method; Simplify BaseButton setCorner(0) -> setPerp(); Protected abstract ctor ..
* FloatUtil.isEqual(..): Rename raw {isEqual->isEqualRaw}(a,b) varianr w/o ↵Sven Gothel2023-09-039-22/+84
| | | | | | EPSILON; Add isEqual(a,b) w/ default EPSILON; Use it where applicable Also add isEqual2(a,b) w/o corner cases (NaN, Inf) used for comparison in Graph Outline, OutlineShape and later GraphUI Shape.
* GraphUI Scene: Pass sampleCount in ctor variant and refine API doc, clip to ↵Sven Gothel2023-09-031-1/+12
| | | | [1..8]; Add clarity in Region; Demos CommandlineOptions adds actual graphAASamples set and utilized
* PMVMatrix.gluPerspective(): Redfine angle in radians instead of degrees ** ↵Sven Gothel2023-09-022-6/+18
| | | | | | | | API Change ** Since this is an extra implementation of PMVMatrix and not of GLMatrixFunc, we shall use the default ISO dimension avoiding conversion. This alsi redefined Graph's RegionRenderer.reshapePerspective() angle definition from degrees to radians
* Graph Font + Glyph: Fix whitespace definition: Include 'no original ↵Sven Gothel2023-09-011-13/+17
| | | | | | | | | | | | | | underlying shape' and add API doc Regression was introduced with commit 920e529516bb264f04138ed1caca80d4925e3773 'Robust detetection and API definition of non-contour/whitespace Glyphs'. Issue was mistaken a glyph as undefined if not having an underlying shape, which is true for some fonts (e.g. 'space'). +++ Also Use post table's name if no underlying shape exists.
* Graph Font + Glyph: More robust detetection and API definition of ↵Sven Gothel2023-08-284-8/+62
| | | | | | non-contour/whitespace Glyphs (detect and allow to skip 'em) We also drop shapes for both, but for id 0 (unknown).
* Graph Loop: Make initFromPolyline() and locateClosestVertex() more robust, ↵Sven Gothel2023-08-281-1/+1
| | | | | | report error but do not crash. This behavior has been evaluated with a few fonts and the WIP FontView01 demo application.
* AABBox: Fix intersects2DRegion(..), add resize{Height, Width}(..) and AABBox ↵Sven Gothel2023-08-271-4/+57
| | | | | | | | | ctor using Vec3f low and high intersects2DRegion(..) got the passed width and height wrong, i.e. given object low position >= this-low position and given object high position including width/height <= this-high position is required to match for intersection.
* Vec3f: Add UNIX_X and UNIX_X_NEG, enhance API docSven Gothel2023-08-271-2/+4
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* Quaternion: Add rotateByAngleNormalAxis(..) variant using Vec3f axisSven Gothel2023-08-271-1/+18
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* AABBox: Add set(AABBox)Sven Gothel2023-08-251-0/+13
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* Vec[234]f: Add scale(Vec[234]f s) variant for convenienceSven Gothel2023-08-233-0/+9
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* Bug 1310: Reset GLJPanel states @ dispose(..) and always reshapeImpl(..) @ ↵v2.5.0Sven Gothel2023-08-181-7/+30
| | | | | | | | | addNotify(), leading to proper initialization sequence when re-adding panel. The proper initialization sequence subsequently also leads to proper glViewport initialization, see commit d17d807a76ba9cb940542264fcad9cf71c7ec585 No side-effects expected, just ensuring same code-path compared to initial addNotify().
* GraphUIDemoArgs: Issue GLProfile.initSingleton() once in static init block, ↵Sven Gothel2023-08-131-1/+1
| | | | | | ensuring JOGL is completely initialized Noteable: On MacOS 13.1 (aarch64) UISceneDemo20 won't show the window if NEWT is initialized before JOGL core via GLProfile.initSingleton().
* Minor cleanup of imports, etc: FBObject, GLContext*, Texture, ..Sven Gothel2023-08-135-45/+30
| | | | TODO: Full cleanup perhaps
* Texture ctor w/ external textureID: Pass `ownsTextureID` where true hands ↵Sven Gothel2023-08-131-10/+28
| | | | | | | | | over ownership and allows destroy() to delete it, otherwise not. Fixes GraphUI's GLButton. GraphUI's GLButton uses the offscreen's FBO texture and hence can't pass over ownership of the texture. Hence the Texture instance is created w/o handing over ownership! GLMediaPlayerImpl does hand over ownership of the generated and passed texture to the Texture ctor.
* Animator*: Add ctor variants passing modeBits directly, i.e. enable/disable ↵Sven Gothel2023-08-133-37/+177
| | | | AWT rendering thread support. Adopt it in tests and demos
* Graph TextRegionUtil.drawString3D(..): Allow null `rgbaColor` w/o ↵Sven Gothel2023-08-121-6/+12
| | | | color-channel again, was enforced to be set in commit bb6ee81bc5514663bb7b22224fcdd5ba34a51ac6
* GLMediaPlayer: Show more reasonable DEBUG output in factory; Impl initGL(GL) ↵Sven Gothel2023-08-111-2/+20
| | | | shall handle null streamWorker, i.e. when using NullGLMediaPlayer
* Graph TextRegionUtil.drawString3D(..): Redefine 'rgbaColor' semantics: ↵Sven Gothel2023-08-021-3/+24
| | | | | | | | | | Either fill color-channel with value if used and set static-color to white - or just set static color channel with value. Have the given rgbaColor to definitely setting the text color regardless whether a color channel is used or not. Note: Using a color-channel is more expensive (color value per vertex) and should only be required if mixing colors within one region! Also removes potential side-effects if color-channel is used but user forgets to set the static value properly.
* Graph RenderState: Initialize colorStatic w/ all white (1,1,1,1) if ↵Sven Gothel2023-08-021-1/+1
| | | | | | | | | | | | color-channel is used and no static-color set Commit a973324a75b55b722caa755a7a573be849d997e4 was setting the alpha to 1, which avoids the 'discard' in the shader. This at least gave us a black color ;-) However, the shader modulates the color, i.e. color-channel * color-static, therefor we need an all-white color-static as default if user only sets the color-channel.
* Graph RegionRenderer.destroy(): Detach RenderState from GL instanceSven Gothel2023-08-021-0/+1
| | | | Remove potential leak
* Graph: Simplify RegionRenderer API by exposing common RenderState methods ↵Sven Gothel2023-08-021-16/+34
| | | | (and fwd 'em to RenderState aggregate)
* Graph Add {GLRegion, GraphShape}.setTextureUnit(int): Allowing to set ↵Sven Gothel2023-08-011-0/+3
| | | | texture unit after ctor