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* | FontConstructor: Hide the exposed strings and add them in class API doc to ↵Sven Gothel2013-06-121-2/+10
| | | | | | | | | | | | | | | | minimize footprint. Review of Harvey. Since accessing the static final exposed strings would trigger static initialization, setting the properties this way would not work anyways (if not inlined ..). Well.
* | Adapt to GlueGen commit 1a01dce6c42b398cdd68d405828774a3ab366456Sven Gothel2013-06-111-3/+5
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* | Fix Bug 748 - PMVMatrix gluProject and gluUnProject broken w/ backingArray ↵Sven Gothel2013-06-091-12/+12
| | | | | | | | | | | | | | | | | | (default) ; Also: Use FloatUtil in-place multMatrixf. PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset) to the multMatrixf operation - even though they are sliced. The API doc actually emphasizes this.
* | FloatUtil: Add in-place multMatrixf (since we mult line by line, we can ↵Sven Gothel2013-06-091-0/+51
|/ | | | multiply in place). Will be used by PMVMatrix.
* GLVersionNumber.createVendorVersion(): Only test match result and ↵Sven Gothel2013-05-312-12/+45
| | | | potentially continue matching if having a pattern-match (don't loop for-ever).
* Fix Bug 736: Add GL.GL_UNSIGNED_INT and GL2ES2.GL_INT case in ↵Petr Skramovsky2013-05-171-0/+2
| | | | GLArrayDataWrapper.getBufferClass()
* GLPixelBuffer.dispose(): Set diposed:=true to allow isValid() to work ↵Sven Gothel2013-05-171-5/+6
| | | | properly; GLJPanel: Rely on GLPixelBuffer.requiresNewBuffer(..) for each frame, don't use local pixelBufferCheckSize (buggy w/ singleton)
* JOGL GLSL ShaderProgram/State: Release of an unlinked ShaderProgram shall ↵Sven Gothel2013-05-172-2/+4
| | | | not throw an exception -> avoid calling useProgram(.., false).
* Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL ↵Sven Gothel2013-05-172-16/+47
| | | | version, following all other internal GLSL usage utilizing ShaderCode.
* Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL ↵Sven Gothel2013-05-171-11/+109
| | | | Spec [1.30 - 1.40].
* Fix Bug 731: GLJPanel: Access global GLPixelBuffer via ↵Sven Gothel2013-05-092-17/+57
| | | | SingletonGLPixelBufferProvider, if provided - releasing prev. smaller GLPixelBuffer after resize.
* Fix regression of commit 0a7bf77b8c0765f8a53dc72a8edab8e0496938ff - ↵Sven Gothel2013-05-081-1/+1
| | | | | | | GLReadBufferUtil's GLPixelBuffer* usage. Ref GLJPanel SingleAWTGLPixelBufferProvider's screenshots. Ref GLJPanel SingleAWTGLPixelBufferProvider's screenshots: <http://jogamp.org/files/screenshots/gljpanels-singlebuffer/>
* Refactor: TextureData's PixelAttributes/PixelBufferProvider -> ↵Sven Gothel2013-05-086-231/+525
| | | | | | | | | | | | | | | | | | | | | | | GLPixelBuffer/.. and enhance usage; GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage - GLPixelBuffer, GLPixelAttributes and GLPixelBufferProvider have potential for wider audience, hence extract them to package 'com.jogamp.opengl.util'. - Using GLPixelBuffer, shall attempt to use pack/unpack row-stride, i.e. GL2GL3.GL_PACK_ROW_LENGTH, or GL2GL3.GL_UNPACK_ROW_LENGTH. See GLReadBufferUtil and GLJPanel - AWTGLPixelBuffer*: Attribute 'row-stride' allows reusing a bigger buffer than requested. GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. - Use GLPixelBuffer API to remove redundancies - Attempts to use SingleAWTGLPixelBufferProvider to save JVM/CPU heap space for BuffereImage and IntBbuffer (readBack) Added unit new test demonstrating multiple overlapping GLJPanels reusing (or not) a singlton SingleAWTGLPixelBufferProvider.
* GLBuffers: Extract common methods: bytesPerPixel(..) and componentCount(.). ↵Sven Gothel2013-05-081-69/+163
| | | | Better namings for vars, i.e. compCount, .. etc
* GLJPanel: Use PixelBufferProvider AWTPixelBufferProviderInt; ↵Sven Gothel2013-05-083-0/+20
| | | | | | PixelBufferProvider: Add 'dispose()' to interface. Transition reusing AWT specific PixelBufferProvider to allow a later user provided PixelBufferProvider.
* Minor: Typo/Syntax in GLRendererQuirksSven Gothel2013-05-071-1/+1
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* Fix GLSL Version Exposure: Type in 'static' GL -> GLSL matching, don't set ↵Sven Gothel2013-05-061-2/+2
| | | | GLSL version if GLSL is n/a
* GLReadBufferUtil: Utilizing PixelBufferProvider; Adding AWTGLReadBufferUtil ↵Sven Gothel2013-04-273-56/+181
| | | | adding BufferedImage support; Demonstrating w/ unit tests.
* TextureData: Add PixelAttributes and PixelBufferProvider; ColorSink back to ↵Sven Gothel2013-04-273-82/+312
| | | | | | | | | | | | | | | | JPEGDecode (not general enough) - TextureData: Add PixelAttributes and PixelBufferProvider - PixelBufferProvider is intended as a pattern allowing producers (i.e. GLReadBufferUtil) to utilize custom pixel buffer for various intend. - PixelAttributes can be chosen by PixelBufferProvider implementation and groups the texture's pixel/data format and type. TextureData uses PixelAttributes internally now. - ColorSink back to JPEGDecode (not general enough) - Partially reverts 94ea306d1809290db678d3181619bdc39d4334bb
* Add missing JogAmp (c) note - using date of 1st JogAmp edit.Sven Gothel2013-04-272-0/+2
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* Move JPEGDecoder.PixelStorage -> TextureData.ColorSink: Appropriate name + ↵Sven Gothel2013-04-272-4/+20
| | | | public use
* Simplify GLDrawableFactory's SharedResource Query Methods; Move ↵Sven Gothel2013-04-261-3/+45
| | | | | | | | | | | | | | | | | | | | | | | | WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext); Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3); Avoid possible NPE @ GLContext.getGLVendorVersionNumber() - Simplify GLDrawableFactory's SharedResource Query Methods - Moving common methods to GLDrawableFactory/GLDrawableFactoryImpl while reusing common methods to SharedResourceRunner.Resource. - All factories SharedResources impl. SharedResourceRunner.Resource. - Move WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext) - For better maintenance, move the mentioned quirks from the windows factory to our common place, being detected within GLContextImpl after each context creation. - Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3) - Before we added this quirk if [Windows, ATI], however, we have hopes that the new drivers will suffice for all as tested successful on my test machine (AMD Radeon HD 6300M Series, amd_catalyst_13.5_mobility_beta2). - Avoid possible NPE @ GLContext.getGLVendorVersionNumber() - GLContext.getGLVendorVersionNumber() never returns 'null' but a zero version instance instead! - Add API doc. - Use mixed case names in GLContextImpl.setRendererQuirks(..).
* Refine some API docs ..Sven Gothel2013-04-231-0/+3
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* Fix Bug 722: Make GLEventListenerState 'transaction' safe Animator.pause[ ↵Sven Gothel2013-04-231-141/+191
| | | | | | | | | | | | | | | | | | | | | surface.lock[ modify ] ] GLEventListenerState: New model for GLEventListenerState's transaction safety: - Z Decorate-1: Animator.pause [ X ] Animator.resume - X Decorate-2: Surface.lock [ Y ] Surface.unlock - Instead of setting AbstractGraphicsDevice, just swap the handle and ownership. - Issuing setRealized(..) only if required, i.e. having an upstream-surface (EGL..) depending on used device - Utilizing setRealized(..) on the GLAD's delegated 'real' drawable, avoiding optional GLAD locking. - Cleanup and above changes shall render impl. easier to read. GLEventListenerState Unit Tests: - If swapping/moving from AWT -> NEWT, use a NEWT dedicated Display avoiding ATI driver XCB crash - read comment.
* type: weather -> whether :) .. it's spring again :)Sven Gothel2013-04-181-1/+1
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* Fix Bug 720: Unify all platform specific GLContextImpl specializations; Fix ↵Sven Gothel2013-04-185-50/+132
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Depends on Bug 720, since cleaning up GLContextImpl* is required to move property 'GLContext.isGLOrientationFlippedVertical()' to 'GLDrawable.isGLOriented()' where it belongs! Windows BITMAP GLDrawable impl. isGLOriented() shall return false, while we keep the BITMAPINFOHEADER's height field negative to remove the need for vertical flip when used w/ AWT or Windows, .. Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer. Fix Bug 720: Unify all platform specific GLContextImpl specializations GLContextImpl shall have only _one_ unique platform derivative to allow proper swapping of GLDrawables of any type via: - 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls - 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' Exception: External context may be specialized. All drawable specific property handling shall be provided and implemented (if possible) via GLDrawable specializations. - GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented() - PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering - TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData() - GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance. - Screenshot respects GLDrawable's isGLOriented() - Screenshot is deprecated, use GLReadBufferUtil. - Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle. - Allows removal of special pbuffer handling in GLContext* implementations. - Removed also from GLCapabilities* - Removed from deprecated GLPbuffer Impact: - Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable. - Only use case was the deprecated GLPbuffer - floating point framebuffer technology is still patented anyways :) - Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge, which is no more supported anyways.
* Fix Bug 705 - Validated that Quirk DontCloseX11Display is not required w/ ↵Sven Gothel2013-04-161-5/+0
| | | | | | Mesa >= 8.0 Tested w/ kubuntu 12.04, Mesa 8.0.4 (glx/dri/gallium and X11 SW rasterizer)
* Fix Bug 705 - Cleanup & Generalize Commit ↵Sven Gothel2013-04-162-32/+40
| | | | | | | | | | | | | | | | | | | | | | | 5b47372590ec715647ebbd75d70c41ec7a64485a ; Close X11 Display in isDeviceSupported() - Moved GL vendor version parsing to GLVersionNumber - Moved X11Util.markAllDisplaysUnclosable() trigger into SharedResource creation of - X11GLXDrawableFactory - EGLDrawableFactory - GLProfile is back to pre 5b47372590ec715647ebbd75d70c41ec7a64485a, i.e. contains no quirk artifact (clean) - Close X11 Display in X11GLXDrawableFactory.isDeviceSupported() Regression of 9a4fcc7ea4ec61e4ceed791acced734ac04ea270 - TODO: Remove X11Util markAllDisplaysUnclosable detection code ? Notes to Martin: - Use TAB == 4 SPACES - No author names into source code, git commit log is enough. - No need to tag your edits, the diff is enough.
* Fix Bug 705 - Make Mesa X11 driver < 8.0 use new Quirk ↵Martin Hegedus2013-04-151-2/+31
| | | | DontCloseX11DisplayConnection
* FBObject.init() uses safe 1x1 size like reset(..) to behave equal; ↵Sven Gothel2013-04-121-5/+7
| | | | GLFBODrawableImpl.contextMadeCurrent(ctx, true): Throw exception if !initialized
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2013-04-118-0/+0
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| * jogl: remove executable bit from some java files and a pngHarvey Harrison2013-04-098-0/+0
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
* | Debug Messages: Unify getThreadName() usage and 'Catched Exception' messagesSven Gothel2013-04-104-10/+18
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* Fix Bug 703: Quaternion slerp function. Disclaimer: Not tested / No unit test.Harvey Harrison2013-04-091-30/+39
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* Fix Bug 671: Add JPEG Decoder w/o AWT DependenciesSven Gothel2013-04-014-20/+277
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original JavaScript code from <https://github.com/notmasteryet/jpgjs/blob/master/jpg.js>, author 'notmasteryet' <async.processingjs at yahoo.com>. Ported to Java. Enhancements: * InputStream instead of memory buffer * User provided memory handler * Fixed JPEG Component ID/Index mapping * Color space conversion (YCCK, CMYK -> RGB) * More error tolerant +++ Features: JOGL AWT RGB ok ok YCCK ok Exception CMYK ok Exception YUV Store ok n/a Need Y-Flip no yes +++ Benchmark: TestJPEGJoglAWTBenchmarkNewtAWT JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l AWT..... Loops 100, dt 2144 ms, 21.44 ms/l File: jogl/src/test/com/jogamp/opengl/test/junit/jogl/util/texture/j1-baseline.jpg Machine: GNU/Linux PC (AMD 8 core), JavaSE 6 (1.6.0_38) .++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark libEGL warning: DRI2: failed to authenticate 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l 0: TextureData[261x202, y-flip true, internFormat 0x1907, pixelFormat 0x80e0, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] AWT..... Loops 100, dt 2144 ms, 21.44 ms/l ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
* GLStateKeeper: Add clearPreservedGLState()Sven Gothel2013-03-281-1/+14
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* PNGImage: Add license header ; TestPNGImage01NEWT package move ..Sven Gothel2013-03-271-1/+27
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* NEWT/Android (Bug 665): Add Support for GLStateKeeper ; onPause() always ↵Sven Gothel2013-03-221-13/+23
| | | | | | | | | | | | | | | | | | | destroys ; Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume ; Use GLAnimatorControl instead of Animator - Add Support for GLStateKeeper If !isFinishing() (HOME button), preserve the GLEventListener if an GLStateKeeper instance - onPause() always destroys onDestroy() is too late, i.e. surfaceDestroyed() already called - Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume pause/resume the GLAnimatorControl of all GLAutoDrawable instances - Use GLAnimatorControl instead of Animator We used an Animator reference .. duh! Note: The EGL native WindowDriver (Android and BCM.IV) must retain their own copy of EGLGraphicsDevice, which preserves the EGLDisplay handle due to EGLDisplayUtil reference counting per nativeHandleID.
* Animator: Cleanup DEBUG outputSven Gothel2013-03-221-4/+4
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* Add GLStateKeeper handling GLEventListenerState preservation and ↵Sven Gothel2013-03-223-4/+103
| | | | | | | | | | | | | | | restauration for GLAutoDrawable - New GLStateKeeper interface, package com.jogamp.opengl Implemented by: - GLAutoDrawableBase Currently supported by: - NEWT GLWindow - GLEventListenerState package move: com.jogamp.opengl.util -> com.jogamp.opengl
* PNGImage: Cleanup code and reuse scanlineRGBA buffer in indexed mode. Add ↵Sven Gothel2013-03-201-29/+36
| | | | DEBUG property 'jogl.debug.PNGImage'
* Handles indexed PNGsJulien Gouesse2013-03-201-21/+49
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* Fix NEWT WindowImpl reparent-recreate w/ GLEventListenerState: Bug ↵Sven Gothel2013-03-141-8/+8
| | | | | | | | | introduced w/ commit e2506d7663b752f00f0a98f793ebad52e65bd1e3 In case a reparent action takes place w/ recreate, only preserve the GLEventListenerState if the window is valid and will become visible again (wasVisible). Also add proper DEBUG log prefix to GLEventListenerState.
* GLEventListenerState: Moved to public package 'com.jogamp.opengl.util'Sven Gothel2013-03-132-1/+365
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* Bug 665: Allow re-association of GLContext/GLEventListener to a GLDrawable ↵Sven Gothel2013-03-133-11/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (Part 4) Note: - GLEventListenerState preservs the GLAutoDrawable state, i.e. GLContext, all GLEventListener and the GLAnimatorControl association. - GLEventListenerState may be utilized to move the state from a dying GLAutoDrawable, to be moved to a new created GLAutoDrawable at a later time. - GLEventListenerState will be made public soon. +++ Exessive unit tests cover the new feature, tested manually on GNU/Linux/X11 and OSX(Java6/Java7). +++ - GLAutoDrawable - Change 'setContext(..)' to allow the destruction of the unbound old context: 'setContext(GLContext newCtx)' -> 'setContext(GLContext newCtx, boolean destroyPrevCtx)' - Implementations: Properly implement 'setRealized(..)' incl. obeying threading constraints if exists. Method is being utilized at least for GLEventListenerState.moveTo(..) to unrealize and realize the drawable resources. +++ Fix propagation of GLContext/GLDrawable association change (Bottom -> Top): GLDrawableImpl.associateContext GLContextImpl.associateDrawable GLContextImpl.makeCurrent GLContextImpl.destroy GLContext.setGLDrawable ... GLDrawableHelper.switchContext GLAutoDrawble.setContext associateDrawable(..)/associateContext(..) unifies and hence: - GLContextImpl.contextRealized() (removed) - GLDrawableImpl.contextRealized() (removed) - GLDrawableImpl.associateContext(..) (merged) - MacOSXCGLContext.drawableChangedNotify(..) (removed) +++ - EGLUpstreamSurfaceHook.evalUpstreamSurface() validates the surface's device for reusage, which is valid in case of GLEventListenerState.moveTo(..) - MacOSXCGLContext.NSOpenGLImpl: pixelFormat replaces NSOpenGLLayerPfmt and has simplified lifecycle [create..destroy], while native NSOpenGLLayer code only holds the reference until released.
* Fix buggy unit test for Bug 694: The unpack alignment has to be considered!Sven Gothel2013-03-091-5/+29
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* Fix NEWT/AWT WindowClosing Unit Tests ; Review/Cleanup NEWT WindowClosing ↵Sven Gothel2013-02-281-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mechanism Due to a NEWT WindowClosing event regression cause by NewtCanvasAWT changes a review of our WindowClosing event mechanism was required. Important cleanups are marked w/ '(*)' below. I would have preferred to change the 'WindowListener.windowDestroyNotify(WindowEvent)' method to pass a WindowCloseEvent object exposing more information like toolkit or programmatic destruction and passing whether a 'closing' or 'nop' action will be performed based on the WindowClosingMode. For now I postponed this idea .. since it would change the API again, but may reconsider it after merging the Android 'closing' patch. - InputEvent.consumedTag -> NEWTEvent.consumedTag - Window - (*) Promote setWindowDestroyNotifyAction(Runnable) to public, former WindowImpl.setHandleDestroyNotify(boolean). Using a Runnable action for WindowImpl.windowDestroyNotify(boolean) allows a setting defined alternative for destroy() and gets rid of [ab]using WindowListener.windowDestroyNotify(WindowEvent) for lifecycle actions. Used in: - GLWindow - GLAutoDrawableDelegate impl. - WindowImpl - Respect NEWTEvent.consumedTag for WindowEvents as well - (*) Impl. setHandleDestroyNotify(boolean) (see above) - (*) destroy() simply sends out pre- and post- destruction Window events, where windowDestroyNotify(boolean) sends out the pre-destruction event if NOP. - (*) windowDestroyNotify(boolean) is public now, allowing other impl. details to follow proper destruction using handleDestroyNotify Runnable (-> NewtCanvasAWT). - AWTWindowClosingProtocol: - addClosingListenerOneShot() -> addClosingListener() - calling addClosingListener() at addNotify() - calling removeClosingListener() at removeNotify() - AWTWindowClosingProtocol ctor taking NOP runnable, allowing to send WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY at WindowClosingMode.DO_NOTHING_ON_CLOSE - add/remove listener on AWT-EDT - AWTWindowAdapter - Add 'removeWindowClosingFrom(..)', allowing to remove window closing event fwd. - Also fwd windowClosed in window closing fwd'ing. - NewtCanvasAWT - (*) Utilize AWTWindowClosingProtocol NOP runnable (see above) to fwd closing-NOP event to NEWT - (*) Unify remove/destroy code in destroyImpl(..) - !removeNotify -> destroy NEWT child programatic or as toolkit event - removeNotify || windowClosing -> destroy jawtWindow - (*) Remove AWTWindowAdapter/AWTParentWindowAdapter's windowClosingListener, since we utilize AWTWindowClosingProtocol - DisplayImpl - Adding 'final void dispatchMessage(final NEWTEvent event)' allowing to remove the NEWTEventTask wrapping for no reason in enqueueEvent(..) if on EDT and waiting.
* Bug 548 and Bug 679: Add 'glFlush()' requirement (OSX < 10.7.3 && NVIDIA ↵Sven Gothel2013-02-211-2/+10
| | | | GPU) to GLRendererQuirks and perform only if exists.
* Fix Bug 644: AWT GLCanvas and GLJPanel ignored their visibility stateSven Gothel2013-02-161-1/+1
| | | | | If !visible, GLCanvas and GLJPanel's paint* and display method shall not render as the other GLAutoDrawable impl. do (GLWindow, SWT GLCanvas).
* Fix Animator resume() wait-condition (drawablesEmpty didn't wait for ↵Sven Gothel2013-02-011-2/+2
| | | | pausedIssued); Update TestGLWindows02NEWTAnimated (isPaused())