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path: root/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
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* FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);Sven Gothel2014-09-201-1/+1
* FBObject: Simplify API (init/reset); Only issue automatic resetSamplingSink(....Sven Gothel2014-09-201-2/+2
* Bug 801: Add Graph pass-2 shader for VBAA 'odd' sample countSven Gothel2014-07-091-2/+2
* Findbugs: Use static fields where possibleSven Gothel2014-07-081-1/+1
* Findbugs.not-written.null: Fix referencing non-written fields (never written ...Sven Gothel2014-07-081-5/+0
* Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e...Sven Gothel2014-07-031-15/+16
* Enhance FloatUtil: Merge ProjectFloat features while adding optimized variati...Sven Gothel2014-06-271-5/+12
* GraphUI: Fix using multiple texture units w/ opt. colorTexUnit in GLRegionSven Gothel2014-06-091-5/+2
* Bug 801: Region Dirty Update; TextureSequence GLMediaPlayer Fix; Blending Fix ;Sven Gothel2014-04-091-11/+46
* Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + Tex...Sven Gothel2014-04-041-24/+89
* Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-021-34/+20
* Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-011-136/+205
* Bug 801: Elaborate on multisampling performance/quality: Flipquad, RGSS, Quin...Sven Gothel2014-03-251-2/+2
* Bug 801: Revise Graph VBAA (Add border dropping MSAA; Test diff. AA modes inc...Sven Gothel2014-03-221-65/+173
* Graph: Fix NPE in case of double destroy call ..Sven Gothel2014-03-171-6/+17
* Bug 801: Add Frustum support to Region; Misc ..Sven Gothel2014-03-141-3/+21
* Bug 801: Fix 183e1bc1868699b99eb9f9c8bf18d646d1120a48 'window box' CalculationSven Gothel2014-03-051-15/+12
* Bug 801: Refine 'blend' usage and modes (API-doc and demo-code)Sven Gothel2014-03-051-1/+0
* Bug 801: Fix VBAA Distortions (VBO-size fractional delta) and AA (Sample frag...Sven Gothel2014-03-041-39/+62
* Bug 801: Add MSAA_RENDERING_BIT ; VBAA: Uses GL_NEAREST (good result) ; Demos...Sven Gothel2014-03-021-0/+389