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* Fix OSX GL-core lack of pbuffer: GLDrawableFactory.canCreateGLPbuffer(..) ↵Sven Gothel2013-07-171-2/+3
| | | | | | add GLProfile argument, similar to canCreateFBO(..) In case a compatible non-core profile is requests, canCreateGLPbuffer(..) returns false on OSX.
* Bug 718: WindowsBitmapWGLDrawable: Requires GLProfile.GL2, fix BITMAP GLCaps ↵Sven Gothel2013-04-181-0/+11
| | | | | | | | | ASAP at Ctor instead of setRealized(true); WindowsWGLContext: Exclude ARB creation for BITMAP Unit Test TestGLAutoDrawableFactoryGLnBitmapCapsNEWT added using BITMAP on GLProfile.getDefault() Also: X11GLXContext, WindowsWGLContext: Cleanup formatting in createImpl(..)
* Bug 718: Further restriction of Windows BITMAP PFD's - RGB888 and !alpha onlySven Gothel2013-04-181-2/+2
| | | | | On Windows Vista machines, using alpha, i.e. RGB8888 failed to SetPixelFormat(..), hence only allow RGB888.
* *Capabilities: Cleanup string ctor; GLGraphicsConfigurationUtil: Clean ↵Sven Gothel2013-04-171-7/+37
| | | | getExclusiveWinAttributeBits(..); WGLGLCapabilities: Add PFD2String(..)
* Add GLRendererQuirks; Fix shared EGL/ES resources;Sven Gothel2012-09-201-21/+74
| | | | | | | | | | | | | | | | | | | | | | | Add GLRendererQuirks: - Contains centralized 'tagged' workarounds for GL renderer bugs (quirks) - Accessible via GLContext and GLDrawableFactory - Initialized in GLContext.setAvailability* - Simplify GLGraphicsConfigurationUtil.fixOffscreenGLCapabilities(..) & use Quirks - use quirks - instead of passing booleans for each config, pass factory & device Fix shared EGL/ES resources: - GLProfile needs to initialize EGLDrawableFactory's shared resources before desktop, so EGLDrawableFactory can use the fallback defaultDisplay & defaultSharedResource for host mapped sharedResources (hack). - If using defaultSharedResources for host mapped ones, do not go through initialization cycles - simply map (sharedResource + context). - EGLDrawableFactory: Use device's unique-key instead of connection only, since the latter causes a collision (EGL-connection == X11-connection).
* Disable double-buffer mode when offscreen-bitmap is chosen, remove dbl-buff ↵Sven Gothel2012-09-161-1/+5
| | | | bitmap test
* Seamless Integration of an FBObject based GLFBODrawable as ↵Sven Gothel2012-09-151-7/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599 Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
* Fix window mode attribute bit FBO_BIT usage in platform dependent code (map ↵Sven Gothel2012-09-081-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | it to native type) ; OSX Caps selection ; WGL/GDI BITMAP fix Fix window mode attribute bit FBO_BIT usage in platform dependent code (map it to native type) All platform dependent winAttrBit mapping: 'nativeType -> winAttrBit' and 'GLCapabilities -> winAttrBits' shall replace FBO_BIT w/ the native type of the wrapper surface, i.e. WINDOW_BIT (X11, WGL, CGL) or PBUFFER_BIT (EGL). This condenses to changes in - EGLGraphicsConfiguration: EGLConfigDrawableTypeBits / GLCapabilities2AttribList - X11GLXGraphicsConfiguration: FBCfgDrawableTypeBits, XVisualInfo2GLCapabilities / GLCapabilities2AttribList - WindowsWGLGraphicsConfiguration: AttribList2DrawableTypeBits, PFD2DrawableTypeBits / GLCapabilities2AttribList - OSX CGL/NS requires changes in MacOSXCGLContext, i.e. fix the surface mode of NSPixelFormat2GLCapabilities, CGLPixelFormat2GLCapabilities results. This change is included in the upcoming commit (class is heavily edited). OSX chooseGraphicsConfigurationStatic: Add missing 'GLGraphicsConfigurationUtil.fixGLCapabilities(..)' call - all platform impl. require to fix the given user caps due to the new offscreen auto selection mode WindowsWGLGraphicsConfiguration*: ARB / GDI updateGraphicsConfiguration*() - ARB method detects early whether it's suitable for given HDC, i.e. in case of BITMAP (it's not here) - GDI methods detect failure while choosing PFD and doesn't care of DOUBLEBUFFER in case of bitmap (fixes BITMAP usage) Capabilities/GLCapabilities: - Fix missing double-buffer check in GLCapabilities.equals() - add 'copyFrom(..)' method copy all data from give caps
* Fix Capabilities ambiguity and explosion of queried available-list; Add FBO ↵Sven Gothel2012-09-071-63/+88
| | | | | | | | | | | | | | | | | | | | | availability detection for EGL, WGL and OSX. Introducing Capabilities 'bitmap' boolean, complementing the offscreen modes FBO and PBuffer. This allows: 1 - deterministic setting of the offscreen mode 2 - utilizing auto configuration of offscreen mode, if !onscreen !FBO !PBuffer and !Bitmap 3 - adding 'availability' semantic of 'onscreen' boolean, i.e. if onscree:=1 for a queried instance, the offscreen modes still indicate offscreen availability - see [4] 4 - avoiding explosion of the availability list due to [3], one Capability entry reflect on- and offscreen settings. Add FBO availability detection for EGL, WGL and OSX. Tested manually w/ 'TestGLCapabilities01NEWT' on X11 [NV, ATI], WGL[NV], OSX[NV].
* GLCapabilities Native Aquisition: Set alpha bits at last - due to it's auto ↵Sven Gothel2012-07-201-1/+3
| | | | | | | | | setting by setSampleBuffers(true) and setBackgroundOpaque(false) This bug lead to X11 GLCapabilities rgba: 8/8/8/1 - which ofc is invalid. Sideeffect was a bad selected GLXFB configuration and the GLContext couldn't be made current. Patch sets alpha bits reflecting reality carefully after opaque/samples. Added API doc note.
* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-191-18/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
* JOGL CapabilitiesChooser-API and impl.: Cleanup using generics: 'List l' -> ↵Sven Gothel2012-06-211-3/+2
| | | | 'List<? extends CapabilitiesImmutable> l'
* StringBuffer -> StringBuilder (Local objects, no concurrency) ; Impacts: ↵Sven Gothel2012-04-161-2/+2
| | | | Capabilities/GLContext API 'toString(StringBuilder)'
* Nativewindow: Introduce API private MutableGraphicsConfigurationSven Gothel2011-11-121-0/+2
| | | | | MutableGraphicsConfiguration allows derivations to set the chosen capabilities, hence it is a non public API from which eg. JOGL GraphicsConfiguration derive.
* Minor edits: Remove unused code and warningsSven Gothel2011-11-081-12/+1
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* Cleanup ; JAWT* version flag setting based whetherSven Gothel2011-11-051-0/+11
| | | | | | | | | | Cleanup - use Platform OS_TYPE - .. JAWT* version flag - if JAWTWindow is Applet, attempt offscreenLayer if avail - ..
* Generalize sample extension in GLCapabilities*, currently NV_coverage_sample ↵Sven Gothel2011-10-081-0/+1
| | | | is respected in EGL
* Complete translucency support for Win32 - tested w/ NEWTSven Gothel2011-09-041-0/+13
| | | | | | | https://jogamp.org/bugzilla/show_bug.cgi?id=517 - Adding some Windows DWM entries to GDI (manual) for translucency support - Add translucency setting in WindowsWGLGraphicsConfiguration*
* pbuffer caps fix: offscreen -> falseSven Gothel2011-08-071-0/+1
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-091-1/+1
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-081-0/+147
jogamp.<module> (1/2) - rename task - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.