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* GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow ↵Sven Gothel2012-12-161-14/+28
| | | | | | | | | | | | | | | | | | | | | | operating w/o it; ShaderState: Remove notion of GL context attachment, use pass-through or object association; GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData - add: setLocation(..) for attribute location/index retrieval (post link) and binding (pre link) - GLUniformData - add: setLocation(..) for attribute location/index retrieval (post link) - GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it - GLArrayData - add: 'public void associate(Object obj, boolean enable)', allows setting ShaderState usage - ShaderState: Remove notion of GL context attachment, use pass-through or object association - ownsAttribute(..) associates the attribute w/ ShaderState - removed GL context ShaderState attachment Tested: - ImmModeSink w/ GLSL/ES2 w/ and w/o ShaderState - GLArrayData* w/ and w/o ShaderState
* ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) ↵Sven Gothel2012-10-101-20/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and add API docs. (API Change) - Changed create*(..) factory methods (API Change) - Drop passing GL instance, not needed - allows creation of ImmModeSink as final field w/o GL context - Use 'glBufferUsage' to determine whether to use VBO or not ( 0 == glBufferUsage ) - Use glBufferUsage in glBufferData(..) call (oops) - Toggle vboUsage per object ( 0 == glBufferUsage ? nonVBO : VBO ) remove static VBO usage flag - Fix render mode - GL_POLYGON -> GL_TRIANGLE_FAN (not GL_LINES) - GL_QUADS -> Looped GL_TRIANGLE_FAN (is !GL2) in draw(..) w/ and w/o indices - Buffer usage - documented - allow creating sink w/ all components (vertices, color, normal and texCoords) bit render and grow only used parts. This allows proper usage of sink where it is not known which types are being used. - Added test case - Manually tested w/ Jake2 ES1 Jake2 uses the FFP immediate mode rendering, where we utilize this sink w/o rendering artifacts.
* Minor GL/GLContext additions / cleanups (GL_BGRA, isNPOTTextureAvailable())Sven Gothel2012-02-221-4/+4
| | | | | | | | - Subsume GL_EXT_texture_format_BGRA8888 -> GL, Added GLContext.isTextureFormatBGRA8888Available() - Movied generic isNPOTTextureAvailable() from GL -> GLContext, used by GL (desktop), added simplified impl. in GLES1/GLES2 (false/true)
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-0830-226/+226
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-0995-252/+252
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-0896-0/+25134
jogamp.<module> (1/2) - rename task - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.