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JOGL, High-Performance Graphics Binding for Java™Git RepositoryThis project's canonical repositories is hosted on JogAmp. OverviewThe JOGL project hosts the development of high-performance graphics binding for Java™, and is designed to provide hardware-supported 3D graphics and multimedia to applications written in Java™. JOGL provides full access to the APIs in the OpenGL® [ 1.0 .. 4.5 ], ES [ 1.0 .. 3.2 ] and EGL [ 1.0 .. 1.5 ] specification as well as nearly all vendor extensions. OpenGL Evolution & JOGL and this API Specification may give you a brief overview. JOGL also embraces multimedia technology and binds to FFMpeg as well as to other media libraries providing a unified access API with JOAL. Further, stereo devices are supported in a generic fashion as well as for early OculusVR. JOGL integrates with the AWT, Swing, OpenJFX and SWT widget sets, as well as with custom windowing toolkits using the NativeWindow API. JOGL also provides its own native windowing toolkit, NEWT, running on top of X11, Windows, MacOS and even on bare-metal console mode without a windowing system. JOGL contains Graph, a resolution-independent GPU NURBS curve renderer suitable for desktop and embedded devices and supporting text type rendering [ paper, slides ]. Graph is used in the contained GraphUI, enabling immersive UI within the 3D scene. JOGL is part of the JogAmp project. List of proposed work items & use-cases and current blog entries. The JogAmp project needs funding and we offer commercial
support! Organization of the JOGL source tree
NativeWindow, NEWT and GraphUI might be build seperately. Contact Us
References
JogAmp History & MilestonesBottom line, too much work has been performed to be listed
here. OpenGL™ for Java™ (GL4Java)OpenGL™ for
Java™ (GL4Java) was developed from March
1997 until March
2003.
GlueGen, JOAL and JOGL at Sun Microsystems & Co
JogAmp Period
Conferences
PapersSantina, Rami. Resolution Independent NURBS Curve Rendering using Programmable Graphics Pipeline. GraphiCon'2011. Paper, Slides, Initial Blog, Blog Series AcknowledgmentsThe JogAmp Community is grateful for all the contributions of all of the individuals who have advanced the project. For sure we are not able to list all of them here. Please contact us if you like to be added to this list. This list can hardly cover all contributors and their contributions. Since roughly 2010, JOGL development has been continued by individuals of the JogAmp community, see git log for details. ChronologicalSven Gothel created OpenGL™ for Java™ (GL4Java) in March 1997 and maintained it up until March 2003. Kenneth Bradley Russell and Christopher John Kline developed JOGL, acquired by Sun Microsystems and released the first public version in 2003. Gerard Ziemski contributed the original port of JOGL to Mac OS X. Rob Grzywinski and Artur Biesiadowski contributed the Ant build support. Alex Radeski contributed the cpptasks support in the build process. Pepijn Van Eeckhoudt and Nathan Parker Burg contributed the Java port of the GLU tessellator. Pepijn also contributed the initial version of the FPSAnimator utility class. James Walsh (GKW) contributed the substantial port of the GLU mipmap generation code to Java, as well as robustness fixes in the Windows implementation and other areas. The JSR-231 expert group as a whole provided valuable discussions and guidance in the design of the current APIs. In particular, Kevin Rushforth, Daniel Rice and Travis Bryson were instrumental in the design of the current APIs. Travis Bryson did extensive work on the GlueGen tool to make it conform to the desired API design. He also shepherded JSR-231 through the standardization process, doing extensive cross-validation of the APIs and implementation along the way, and authored JOGL's nightly build system. Lilian Chamontin contributed the JOGLAppletLauncher, opening new ways of deploying 3D over the web. Christopher Campbell collaborated closely with the JOGL development team to enable interoperability between Sun's OpenGL pipeline for Java2D and JOGL in Java SE 6, and also co-authored the TextureIO subsystem. Sven Gothel refactored the windowing subsystem layer to be generic, introduced the support for multiple GL profiles, realized NEWT etc. He teamed up with Rami Santina, realizing the new graph package exposing generic curve, text and UI support. Rami Santina researched and implemented the math behind the new graph package RSantina, etc. The following individuals made significant contributions to various areas of the project (Alphabetical):
The JogAmp Community is grateful for the support of the javagaming.org community and it's own JogAmp forum, from where dozens, if not hundreds, of individuals have contributed discussions, bug reports, bug fixes, and other forms of support. |