aboutsummaryrefslogtreecommitdiffstats
path: root/make/config/jogl/gl-impl-CustomJavaCode-gl2_es2.java
blob: 37b19ec8a5c7996aeb051c32b6a0604f03bae157 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
    public String glGetShaderInfoLog(int shaderObj) {
        int[] infoLogLength=new int[1];
        glGetShaderiv(shaderObj, GL_INFO_LOG_LENGTH, infoLogLength, 0);

        if(infoLogLength[0]==0) {
            return "(InfoLog null)";
        }
        int[] charsWritten=new int[1];
        byte[] infoLogBytes = new byte[infoLogLength[0]];
        glGetShaderInfoLog(shaderObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);

        return new String(infoLogBytes, 0, charsWritten[0]);
    }

    public String glGetProgramInfoLog(int programObj) {
        int[] infoLogLength=new int[1];
        glGetProgramiv(programObj, GL_INFO_LOG_LENGTH, infoLogLength, 0);

        if(infoLogLength[0]==0) {
            return "(InfoLog null)";
        }
        int[] charsWritten=new int[1];
        byte[] infoLogBytes = new byte[infoLogLength[0]];
        glGetProgramInfoLog(programObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);

        return new String(infoLogBytes, 0, charsWritten[0]);
    }

    public boolean glIsShaderStatusValid(int shaderObj, int name) {
        return glIsShaderStatusValid(shaderObj, name, null);
    }
    public boolean glIsShaderStatusValid(int shaderObj, int name, PrintStream verboseOut) {
        int[] ires = new int[1];
        glGetShaderiv(shaderObj, name, ires, 0);

        boolean res = ires[0]==1;
        if(!res && null!=verboseOut) {
            verboseOut.println("Shader status invalid: "+glGetShaderInfoLog(shaderObj));
        }
        return res;
    }
    public boolean glIsShaderStatusValid(IntBuffer shaders, int name) {
        return glIsShaderStatusValid(shaders, name, null);
    }
    public boolean glIsShaderStatusValid(IntBuffer shaders, int name, PrintStream verboseOut) {
        boolean res = true;
        shaders.rewind();
        while(shaders.hasRemaining()) {
            res = glIsShaderStatusValid(shaders.get(), name, verboseOut) && res;
        }
        shaders.rewind();
        return res;
    }

    public boolean glIsProgramStatusValid(int programObj, int name) {
        int[] ires = new int[1];
        glGetProgramiv(programObj, name, ires, 0);

        return ires[0]==1;
    }

    public boolean glIsProgramValid(int programObj) {
        return glIsProgramValid(programObj, null);
    }
    public boolean glIsProgramValid(int programObj, PrintStream verboseOut) {
        int[] ires = new int[1];
        if(!glIsProgram(programObj)) {
            if(null!=verboseOut) {
                verboseOut.println("Program name invalid: "+programObj);
            }
            return false;
        }
        if(!glIsProgramStatusValid(programObj, GL_LINK_STATUS)) {
            if(null!=verboseOut) {
                verboseOut.println("Program link failed: "+programObj+"\n\t"+ glGetProgramInfoLog(programObj));
            }
            return false;
        }
        if ( !isGLES2() || glShaderCompilerAvailable() ) {
            // failed on APX2500 (ES2.0, no compiler) for valid programs
            glValidateProgram(programObj);
            if(!glIsProgramStatusValid(programObj, GL_VALIDATE_STATUS)) {
                if(null!=verboseOut) {
                    verboseOut.println("Program validation failed: "+programObj+"\n\t"+ glGetProgramInfoLog(programObj));
                }
                return false;
            }
        }
        return true;
    }

  public void glCreateShader(int type, IntBuffer shaders) {
    shaders.clear();
    while(shaders.hasRemaining()) {
        shaders.put(glCreateShader(type));
    }
    shaders.rewind();
  }

  private Boolean shaderCompilerAvailable = null;
  private Set shaderBinaryFormats = null;

  public Set glGetShaderBinaryFormats() 
  {
    if(null==shaderBinaryFormats) {
        HashSet formatSet = new HashSet();

        int[] param = new int[1];

        glGetIntegerv(GL2ES2.GL_NUM_SHADER_BINARY_FORMATS, param, 0);
        int numFormats = param[0];
        if(numFormats>0) {
            int[] formats = new int[numFormats];
            glGetIntegerv(GL2ES2.GL_SHADER_BINARY_FORMATS, formats, 0);
            shaderBinaryFormats = new HashSet(numFormats);
            for(int i=0; i<numFormats; i++) {
                shaderBinaryFormats.add(new Integer(formats[i]));
            }
        } else {
            shaderBinaryFormats = new HashSet(0);
        }
    }
    return shaderBinaryFormats;
  }


  public boolean glShaderCompilerAvailable() {
    if(null==shaderCompilerAvailable) {
        Set bfs = glGetShaderBinaryFormats();
        if(isGLES2()) {
            byte[] param = new byte[1];
            glGetBooleanv(GL2ES2.GL_SHADER_COMPILER, param, 0);
            boolean v = param[0]!=(byte)0x00;
            if(!v && bfs.size()==0) {
                // no supported binary formats, hence a compiler must be available!
                v = true;
            }
            shaderCompilerAvailable = new Boolean(v);
        } else if( isGL2() || isGL2ES2() ) {
            shaderCompilerAvailable = new Boolean(true);
        } else {
            throw new GLException("invalid profile");
        }
    }
    return shaderCompilerAvailable.booleanValue();
  }

  public void glShaderSource(int shader, java.lang.String[] source)
  {
    if(!glShaderCompilerAvailable()) {
        throw new GLException("no compiler is available");
    }

    int count = (null!=source)?source.length:0;
    if(count<=0) {
        throw new GLException("Method \"glShaderSource\" called with invalid length of source: "+count);
    }
    IntBuffer length = InternalBufferUtil.newIntBuffer(count);
    for(int i=0; i<count; i++) {
        length.put(source[i].length());
    }
    length.flip();
    glShaderSource(shader, count, source, length);
  }

  public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources)
  {
    int sourceNum = (null!=sources)?sources.length:0;
    int shaderNum = (null!=shaders)?shaders.remaining():0;
    if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) {
        throw new GLException("Method \"glShaderSource\" called with invalid number of shaders and/or sources: shaders="+
            shaderNum+", sources="+sourceNum);
    }
    for(int i=0; i<sourceNum; i++) {
        glShaderSource(shaders.get(i), sources[i]);
    }
  }

  public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin)
  {
    if(glGetShaderBinaryFormats().size()<=0) {
        throw new GLException("no binary formats are supported");
    }

    int shaderNum = shaders.remaining();
    if(shaderNum<=0) {
        throw new GLException("Method \"glShaderBinary\" called with shaders number <= 0");
    }
    if(null==bin) {
        throw new GLException("Method \"glShaderBinary\" without binary (null)");
    }
    int binLength = bin.remaining();
    if(0>=binLength) {
        throw new GLException("Method \"glShaderBinary\" without binary (remaining == 0)");
    }
    glShaderBinary(shaderNum, shaders, binFormat, bin, binLength);
  }

  public void glCompileShader(IntBuffer shaders)
  {
    shaders.rewind();
    while(shaders.hasRemaining()) {
        glCompileShader(shaders.get());
    }
    shaders.rewind();
  }

  public void glAttachShader(int program, IntBuffer shaders)
  {
    shaders.rewind();
    while(shaders.hasRemaining()) {
        glAttachShader(program, shaders.get());
    }
    shaders.rewind();
  }

  public void glDetachShader(int program, IntBuffer shaders)
  {
    shaders.rewind();
    while(shaders.hasRemaining()) {
        glDetachShader(program, shaders.get());
    }
    shaders.rewind();
  }

  public void glDeleteShader(IntBuffer shaders) {
    shaders.rewind();
    while(shaders.hasRemaining()) {
        glDeleteShader(shaders.get());
    }
    shaders.clear();
  }

  public void glVertexAttribPointer(GLArrayData array) {
    if(array.getComponentNumber()==0) return;
    if(array.isVBO()) {
        glVertexAttribPointer(array.getLocation(), array.getComponentNumber(), array.getComponentType(), 
                              array.getNormalized(), array.getStride(), array.getOffset());
    } else {
        glVertexAttribPointer(array.getLocation(), array.getComponentNumber(), array.getComponentType(), 
                              array.getNormalized(), array.getStride(), array.getBuffer());
    }
  }

  public void glUniform(GLUniformData data) {
    boolean done=false;
    if(data.isBuffer()) {
        Buffer buffer = data.getBuffer();
        if(data.isMatrix()) {
            if(buffer instanceof FloatBuffer) {
                switch(data.columns()) {
                    case 2: glUniformMatrix2fv(data.getLocation(), data.count(), false, (FloatBuffer)buffer); done=true; break;
                    case 3: glUniformMatrix3fv(data.getLocation(), data.count(), false, (FloatBuffer)buffer); done=true; break;
                    case 4: glUniformMatrix4fv(data.getLocation(), data.count(), false, (FloatBuffer)buffer); done=true; break;
                }
            }
            if(!done) {
                throw new GLException("glUniformMatrix only available for 2fv, 3fv and 4fv");
            }
        } else {
            if(buffer instanceof IntBuffer) {
                switch(data.components()) {
                    case 1: glUniform1iv(data.getLocation(), data.count(), (IntBuffer)buffer); done=true; break;
                    case 2: glUniform2iv(data.getLocation(), data.count(), (IntBuffer)buffer); done=true; break;
                    case 3: glUniform3iv(data.getLocation(), data.count(), (IntBuffer)buffer); done=true; break;
                    case 4: glUniform4iv(data.getLocation(), data.count(), (IntBuffer)buffer); done=true; break;
                }
            } else if(buffer instanceof FloatBuffer) {
                switch(data.components()) {
                    case 1: glUniform1fv(data.getLocation(), data.count(), (FloatBuffer)buffer); done=true; break;
                    case 2: glUniform2fv(data.getLocation(), data.count(), (FloatBuffer)buffer); done=true; break;
                    case 3: glUniform3fv(data.getLocation(), data.count(), (FloatBuffer)buffer); done=true; break;
                    case 4: glUniform4fv(data.getLocation(), data.count(), (FloatBuffer)buffer); done=true; break;
                }
            }
            if(!done) {
                throw new GLException("glUniform vector only available for 1[if]v 2[if]v, 3[if]v and 4[if]v");
            }
        }
    } else {
        Object obj = data.getObject();
        if(obj instanceof Integer) {
            glUniform1i(data.getLocation(), ((Integer)obj).intValue());
            done=true;
        } else if (obj instanceof Float) {
            glUniform1f(data.getLocation(), ((Float)obj).floatValue());
            done=true;
        }
        if(!done) {
            throw new GLException("glUniform atom only available for 1i and 1f");
        }
    }
  }

  public final String toString() {
      StringBuffer buf = new StringBuffer();
      buf.append(getClass().getName());
      if (isGL2ES2()) {
          buf.append(" [GLSL compiler: ");
          buf.append(glShaderCompilerAvailable());
          Set bfs = glGetShaderBinaryFormats();
          buf.append(", binary formats ");
          buf.append(bfs.size());
          buf.append(":");
          for(Iterator iter=bfs.iterator(); iter.hasNext(); ) {
              buf.append(" ");
              buf.append(((Integer)(iter.next())).intValue());
          }
          buf.append("]");
      }
      return buf.toString();
  }