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public GLES1Impl(GLProfile glp, GLContextImpl context) {
this._context = context;
if(null != context) {
this.bufferStateTracker = context.getBufferStateTracker();
this.glStateTracker = context.getGLStateTracker();
} else {
this.bufferStateTracker = null;
this.glStateTracker = null;
}
this.glProfile = glp;
}
public final void finalizeInit() {
}
@Override
public final boolean isGL4bc() {
return false;
}
@Override
public final boolean isGL4() {
return false;
}
@Override
public final boolean isGL3bc() {
return false;
}
@Override
public final boolean isGL3() {
return false;
}
@Override
public final boolean isGL2() {
return false;
}
@Override
public final boolean isGLES1() {
return true;
}
@Override
public final boolean isGLES2() {
return false;
}
@Override
public final boolean isGLES3() {
return false;
}
@Override
public final boolean isGLES() {
return true;
}
@Override
public final boolean isGL2ES1() {
return true;
}
@Override
public final boolean isGL2ES2() {
return false;
}
@Override
public final boolean isGL2ES3() {
return false;
}
@Override
public final boolean isGL3ES3() {
return false;
}
@Override
public final boolean isGL4ES3() {
return false;
}
@Override
public final boolean isGL4core() {
return false;
}
@Override
public final boolean isGL3core() {
return false;
}
@Override
public final boolean isGLcore() {
return false;
}
@Override
public final boolean isGLES2Compatible() {
return false;
}
@Override
public final boolean isGLES3Compatible() {
return false;
}
@Override
public final boolean isGL2GL3() {
return false;
}
@Override
public final boolean hasGLSL() {
return false;
}
@Override
public boolean isNPOTTextureAvailable() {
return false;
}
@Override
public final GL4bc getGL4bc() throws GLException {
throw new GLException("Not a GL4bc implementation");
}
@Override
public final GL4 getGL4() throws GLException {
throw new GLException("Not a GL4 implementation");
}
@Override
public final GL3bc getGL3bc() throws GLException {
throw new GLException("Not a GL3bc implementation");
}
@Override
public final GL3 getGL3() throws GLException {
throw new GLException("Not a GL3 implementation");
}
@Override
public final GL2 getGL2() throws GLException {
throw new GLException("Not a GL2 implementation");
}
@Override
public final GLES1 getGLES1() throws GLException {
return this;
}
@Override
public final GLES2 getGLES2() throws GLException {
throw new GLException("Not a GLES2 implementation");
}
@Override
public final GLES3 getGLES3() throws GLException {
throw new GLException("Not a GLES3 implementation");
}
@Override
public final GL2ES1 getGL2ES1() throws GLException {
return this;
}
@Override
public final GL2ES3 getGL2ES3() throws GLException {
throw new GLException("Not a GL2ES3 implementation");
}
@Override
public final GL2ES2 getGL2ES2() throws GLException {
throw new GLException("Not a GL2ES2 implementation");
}
@Override
public final GL3ES3 getGL3ES3() throws GLException {
throw new GLException("Not a GL3ES3 implementation");
}
@Override
public final GL4ES3 getGL4ES3() throws GLException {
throw new GLException("Not a GL4ES3 implementation");
}
@Override
public final GL2GL3 getGL2GL3() throws GLException {
throw new GLException("Not a GL2GL3 implementation");
}
//
// Helpers for ensuring the correct amount of texture data
//
private final GLBufferStateTracker bufferStateTracker;
private final GLStateTracker glStateTracker;
private final boolean checkBufferObject(boolean bound,
int state,
String kind, boolean throwException) {
final int buffer = bufferStateTracker.getBoundBufferObject(state, this);
if (bound) {
if (0 == buffer) {
if(throwException) {
throw new GLException(kind + " must be bound to call this method");
}
return false;
}
} else {
if (0 != buffer) {
if(throwException) {
throw new GLException(kind + " must be unbound to call this method");
}
return false;
}
}
return true;
}
private final boolean checkArrayVBOUnbound(boolean throwException) {
return checkBufferObject(false, // bound
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
private final boolean checkArrayVBOBound(boolean throwException) {
return checkBufferObject(true, // bound
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
private final boolean checkElementVBOUnbound(boolean throwException) {
return checkBufferObject(false, // bound
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
private final boolean checkElementVBOBound(boolean throwException) {
return checkBufferObject(true, // bound
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
private final boolean checkUnpackPBOUnbound(boolean throwException) {
// PBO n/a for ES 1.1 or ES 2.0
return true;
}
private final boolean checkUnpackPBOBound(boolean throwException) {
// PBO n/a for ES 1.1 or ES 2.0
return false;
}
private final boolean checkPackPBOUnbound(boolean throwException) {
// PBO n/a for ES 1.1 or ES 2.0
return true;
}
private final boolean checkPackPBOBound(boolean throwException) {
// PBO n/a for ES 1.1 or ES 2.0
return false;
}
/** Entry point to C language function: <code> void * {@native glMapBuffer}(GLenum target, GLenum access); </code> <br>Part of <code>GL_VERSION_1_5</code>; <code>GL_OES_mapbuffer</code> */
public final java.nio.ByteBuffer glMapBuffer(int target, int access) {
return glMapBufferImpl(target, false, 0, 0, access, ((GLES1ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer);
}
/** Entry point to C language function: <code> void * {@native glMapBufferRange}(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); </code> <br>Part of <code>GL_ES_VERSION_3_0</code>, <code>GL_VERSION_3_0</code>; <code>GL_EXT_map_buffer_range</code> */
public final ByteBuffer glMapBufferRange(int target, long offset, long length, int access) {
return glMapBufferImpl(target, true, offset, length, access, ((GLES1ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBufferRange);
}
@Override
public final void glVertexPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.isVBO()) {
glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
} else {
glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
}
}
@Override
public final void glColorPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.isVBO()) {
glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
} else {
glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
}
}
@Override
public final void glNormalPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.getComponentCount()!=3) {
throw new GLException("Only 3 components per normal allowed");
}
if(array.isVBO()) {
glNormalPointer(array.getComponentType(), array.getStride(), array.getVBOOffset());
} else {
glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
}
}
@Override
public final void glTexCoordPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.isVBO()) {
glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
} else {
glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
}
}
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