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# This .cfg file is used to generate the interface to the EGL routines
# used internally by the EGLContext implementation.
JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl/egl
Package com.sun.opengl.impl.egl
JavaClass EGL
Style allstatic
# Shouldn't matter which one of these we pick up
HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-extensions.cfg
# There are a few routines we don't handle yet
Ignore glGetBufferPointerv
# Use a ProcAddressTable so we dynamically look up the routines
EmitProcAddressTable true
ProcAddressTableClassName EGLProcAddressTable
GetProcAddressTableExpr _table
# Translate EGLBoolean as Java boolean
Opaque boolean EGLBoolean
# Implement the first argument to eglGetProcAddress as String instead
# of byte[]
ArgumentIsString eglGetProcAddress 0
ReturnsString eglQueryString
# Make eglGetProcAddress return an opaque long
Opaque long __EGLFuncPtr
# Force all of the methods to be emitted using dynamic linking so we
# don't need to link against any emulation library on the desktop or
# depend on the presence of an import library for a particular device
ForceProcAddressGen __ALL__
# Treat all of the EGL types as opaque longs
# Opaque long EGLConfig
Opaque long EGLContext
Opaque long EGLDisplay
Opaque long EGLSurface
Opaque long EGLNativeDisplayType
Opaque long EGLNativeWindowType
Opaque long EGLNativePixmapType
Opaque long EGLClientBuffer
# Opaque long EGLClientBuffer
CustomCCode #include <EGL/egl.h>
Include intptr.cfg
CustomJavaCode EGL private static EGLProcAddressTable _table = new EGLProcAddressTable();
CustomJavaCode EGL public static void resetProcAddressTable(DynamicLookupHelper lookup) {
CustomJavaCode EGL GLProcAddressHelper.resetProcAddressTable(_table, lookup);
CustomJavaCode EGL }
# There are some #defines in egl.h that GlueGen and PCPP don't currently handle
CustomJavaCode EGL public static final long EGL_DEFAULT_DISPLAY = 0;
CustomJavaCode EGL public static final long EGL_NO_CONTEXT = 0;
CustomJavaCode EGL public static final long EGL_NO_DISPLAY = 0;
CustomJavaCode EGL public static final long EGL_NO_SURFACE = 0;
CustomJavaCode EGL public static final int EGL_DONT_CARE = -1;
CustomJavaCode EGL public static final int EGL_UNKNOWN = -1;
Import com.sun.gluegen.runtime.opengl.GLProcAddressHelper
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