1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
|
# This .cfg file provides common options used among all glue code
# generated for Jogl on all platforms.
# Raise GLException instead of RuntimeException in glue code
RuntimeExceptionType GLException
# Imports needed by all glue code
Import java.nio.*
Import java.util.*
Import javax.media.opengl.*
Import com.sun.opengl.impl.*
# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
GLHeader GL/gl.h
GLHeader GL/glext.h
# Don't output #defines of GL version identifier strings as constants,
# because we don't need them java-side.
Ignore GL_VERSION_.+
# Don't output #defines of GL name strings as constants, because we
# don't need them java-side.
# Format of name strings is found at:
# http://oss.sgi.com/projects/ogl-sample/registry/doc/template.txt
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_EXT_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ARB_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_PGI_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGI_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIS_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIX_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_MESA_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_HP_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ATI_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_NV_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_IBM_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_WIN_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_REND_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_APPLE_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INTEL_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INGR_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUN_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUNX_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_3DFX_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OML_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_I3D_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_S3_.+
Ignore GL_KTX_buffer_region
# Ignore GL functions that deal with explicit pointer values in such a
# way that we cannot implement the functionality in Java
Ignore glGetBufferPointerv
Ignore glGetBufferPointervARB
Ignore glGetPointerv
Ignore glGetPointervEXT
Ignore glGetTexParameterPointervAPPLE
Ignore glGetVertexAttribPointerv
Ignore glGetVertexAttribPointervARB
Ignore glGetVertexAttribPointervNV
Ignore glTracePointerRangeMESA
# Manually implement glMapBuffer and glMapBufferARB as the size of the returned buffer
# can only be computed by calling another routine
ManuallyImplement glMapBuffer
ManuallyImplement glMapBufferARB
# Ignore the ATI_map_object_buffer extension for now unless someone
# claims they need it, as it will undoubtedly require a similar
# construct to glMapBuffer/glMapBufferARB
Ignore glMapObjectBufferATI
Ignore glUnmapObjectBufferATI
# Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them
Ignore glGetVariantPointervEXT
# FIXME: these extensions require either a handle to a device context
# or take void** parameters or both. Until we think through the
# semantics of each of these individually we need to disable them.
# WGL_ARB_buffer_region
Ignore wglCreateBufferRegionARB
Ignore wglDeleteBufferRegionARB
Ignore wglSaveBufferRegionARB
Ignore wglRestoreBufferRegionARB
Ignore wglGetSyncValuesOML
Ignore wglGetMscRateOML
Ignore wglSwapBuffersMscOML
Ignore wglSwapLayerBuffersMscOML
Ignore wglWaitForMscOML
Ignore wglWaitForSbcOML
Ignore wglGetDigitalVideoParametersI3D
Ignore wglSetDigitalVideoParametersI3D
Ignore wglGetGammaTableParametersI3D
Ignore wglSetGammaTableParametersI3D
Ignore wglGetGammaTableI3D
Ignore wglSetGammaTableI3D
Ignore wglEnableGenlockI3D
Ignore wglDisableGenlockI3D
Ignore wglIsEnabledGenlockI3D
Ignore wglGenlockSourceI3D
Ignore wglGetGenlockSourceI3D
Ignore wglGenlockSourceEdgeI3D
Ignore wglGetGenlockSourceEdgeI3D
Ignore wglGenlockSampleRateI3D
Ignore wglGetGenlockSampleRateI3D
Ignore wglGenlockSourceDelayI3D
Ignore wglGetGenlockSourceDelayI3D
Ignore wglQueryGenlockMaxSourceDelayI3D
Ignore wglCreateImageBufferI3D
Ignore wglDestroyImageBufferI3D
Ignore wglAssociateImageBufferEventsI3D
Ignore wglReleaseImageBufferEventsI3D
#
# IgnoreExtension directives
#
# Ignore extensions requiring persistent pointer-to-pointer storage as
# there is no such thing as a direct "BufferBuffer"
IgnoreExtension GL_IBM_vertex_array_lists
IgnoreExtension GL_INTEL_parallel_arrays
IgnoreExtension GL_SUN_triangle_list
# Ignore extensions never approved by the ARB
IgnoreExtension GL_EXT_coordinate_frame
# Ignore discontinued extensions
IgnoreExtension GL_NV_element_array
# Ignore extensions subsumed in OpenGL 1.1 (from OpenGL 1.1 spec, Appendix C)
IgnoreExtension GL_EXT_vertex_array
IgnoreExtension GL_EXT_blend_logic_op
IgnoreExtension GL_EXT_copy_texture
IgnoreExtension GL_EXT_polygon_offset
IgnoreExtension GL_EXT_subtexture
IgnoreExtension GL_EXT_texture
IgnoreExtension GL_EXT_texture_object
# Ignore extensions subsumed in OpenGL 1.2 and 1.2.1 (from OpenGL 1.2.1 spec, Appendix D)
IgnoreExtension GL_EXT_bgra
IgnoreExtension GL_EXT_blend_color
IgnoreExtension GL_EXT_blend_minmax
IgnoreExtension GL_EXT_blend_subtract
IgnoreExtension GL_EXT_color_subtable
IgnoreExtension GL_EXT_convolution
IgnoreExtension GL_EXT_draw_range_elements
IgnoreExtension GL_EXT_histogram
IgnoreExtension GL_EXT_packed_pixels
# FIXME: is GL_EXT_paletted_texture also obsolete?
IgnoreExtension GL_EXT_rescale_normal
IgnoreExtension GL_EXT_separate_specular_color
IgnoreExtension GL_EXT_texture3D
IgnoreExtension GL_HP_convolution_border_modes
IgnoreExtension GL_SGI_color_matrix
IgnoreExtension GL_SGI_color_table
IgnoreExtension GL_SGIS_texture_edge_clamp
IgnoreExtension GL_SGIS_texture_lod
# Ignore extensions subsumed in OpenGL 1.3 (from OpenGL 1.3 spec, Appendix F)
IgnoreExtension GL_ARB_multisample
IgnoreExtension GL_ARB_multitexture
IgnoreExtension GL_ARB_texture_compression
IgnoreExtension GL_ARB_texture_cube_map
IgnoreExtension GL_ARB_texture_border_clamp
IgnoreExtension GL_ARB_texture_env_add
IgnoreExtension GL_ARB_texture_env_combine
IgnoreExtension GL_ARB_texture_env_dot3
IgnoreExtension GL_ARB_transpose_matrix
IgnoreExtension GL_EXT_texture_cube_map
IgnoreExtension GL_EXT_texture_env_add
IgnoreExtension GL_EXT_texture_env_combine
IgnoreExtension GL_EXT_texture_env_dot3
IgnoreExtension GL_SGIS_texture_border_clamp
#
# Opaques and other directives for platform-independent routines
#
Opaque boolean GLboolean
ReturnsString glGetString
#
# NIODirectOnly directives for vertex arrays and other core routines
#
NIODirectOnly glColorPointer
NIODirectOnly glEdgeFlagPointer
NIODirectOnly glFeedbackBuffer
NIODirectOnly glIndexPointer
NIODirectOnly glNormalPointer
NIODirectOnly glSelectBuffer
NIODirectOnly glTexCoordPointer
NIODirectOnly glVertexPointer
#
# FIXME: we should probably be ignoring the "EXT" variants of these
#
NIODirectOnly glColorPointerEXT
NIODirectOnly glEdgeFlagPointerEXT
NIODirectOnly glIndexPointerEXT
NIODirectOnly glNormalPointerEXT
NIODirectOnly glTexCoordPointerEXT
NIODirectOnly glVertexPointerEXT
#
# NIODirectOnly directives for other extensions
#
NIODirectOnly glBinormalPointerEXT
NIODirectOnly glGetBufferSubDataARB
# FIXME: should add way to restrict argument to be a direct ByteBuffer
NIODirectOnly glGetProgramStringARB
NIODirectOnly glElementPointerATI
NIODirectOnly glElementPointerNV
NIODirectOnly glElementPointerAPPLE
NIODirectOnly glFogCoordPointer
NIODirectOnly glFogCoordPointerEXT
NIODirectOnly glMatrixIndexPointerARB
NIODirectOnly glPixelDataRangeNV
NIODirectOnly glSecondaryColorPointer
NIODirectOnly glSecondaryColorPointerEXT
NIODirectOnly glTangentPointerEXT
NIODirectOnly glVertexArrayRangeNV
NIODirectOnly glVertexArrayRangeApple
NIODirectOnly glVertexAttribPointerARB
NIODirectOnly glVertexAttribPointerNV
NIODirectOnly glVertexWeightPointerEXT
NIODirectOnly glWeightPointerARB
NIODirectOnly wglFreeMemoryNV
NIODirectOnly glXFreeMemoryNV
# Capacity of wglAllocateMemoryNV/glXAllocateMemoryNV return value is
# same as value of first argument
ReturnValueCapacity wglAllocateMemoryNV {0}
ReturnValueCapacity glXAllocateMemoryNV {0}
# Pass arguments to ARB_vertex_program, ARB_fragment_program,
# ARB_shader_objects, NV_vertex_program, NV_fragment_program, and
# ARB_vertex_shader as Strings
ArgumentIsString glLoadProgramNV 3
ArgumentIsString glProgramStringARB 3
ArgumentIsString glProgramNamedParameter4fNV 2
ArgumentIsString glProgramNamedParameter4dNV 2
ArgumentIsString glProgramNamedParameter4fvNV 2
ArgumentIsString glProgramNamedParameter4dvNV 2
ArgumentIsString glGetProgramNamedParameterfvNV 2
ArgumentIsString glGetProgramNamedParameterdvNV 2
ArgumentIsString glShaderSource 2
ArgumentIsString glShaderSourceARB 2
ArgumentIsString glGetUniformLocation 1
ArgumentIsString glGetUniformLocationARB 1
ArgumentIsString glBindAttribLocation 2
ArgumentIsString glBindAttribLocationARB 2
ArgumentIsString glGetAttribLocation 1
ArgumentIsString glGetAttribLocationARB 1
#
# Directives for Vertex Buffer Object and Pixel Buffer Object checking
#
# NOTE: we currently don't emit glue code for some of these but
# include them for completeness.
#
# FIXME: what about glMultiDrawElements? Do we want to add a VBO
# variant for that, or simply add checks to the top of the current
# implementation?
#
JavaPrologue glBegin inBeginEndPair = true;
JavaEpilogue glEnd inBeginEndPair = false;
JavaEpilogue glBindBuffer bufferStateTracker.setBoundBufferObject({0}, {1});
JavaEpilogue glBindBufferARB bufferStateTracker.setBoundBufferObject({0}, {1});
JavaEpilogue glPushClientAttrib bufferStateTracker.clearBufferObjectState();
JavaEpilogue glPopClientAttrib bufferStateTracker.clearBufferObjectState();
JavaEpilogue glBufferData bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1});
JavaEpilogue glBufferDataARB bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1});
BufferObjectKind UnpackPixel glBitmap
BufferObjectKind UnpackPixel glColorTable
BufferObjectKind UnpackPixel glColorSubTable
BufferObjectKind UnpackPixel glCompressedTexImage1D
BufferObjectKind UnpackPixel glCompressedTexImage1DARB
BufferObjectKind UnpackPixel glCompressedTexImage2D
BufferObjectKind UnpackPixel glCompressedTexImage2DARB
BufferObjectKind UnpackPixel glCompressedTexImage3D
BufferObjectKind UnpackPixel glCompressedTexImage3DARB
BufferObjectKind UnpackPixel glCompressedTexSubImage1D
BufferObjectKind UnpackPixel glCompressedTexSubImage1DARB
BufferObjectKind UnpackPixel glCompressedTexSubImage2D
BufferObjectKind UnpackPixel glCompressedTexSubImage2DARB
BufferObjectKind UnpackPixel glCompressedTexSubImage3D
BufferObjectKind UnpackPixel glCompressedTexSubImage3DARB
BufferObjectKind UnpackPixel glConvolutionFilter1D
BufferObjectKind UnpackPixel glConvolutionFilter2D
BufferObjectKind UnpackPixel glDrawPixels
BufferObjectKind UnpackPixel glPixelMapfv
BufferObjectKind UnpackPixel glPixelMapuiv
BufferObjectKind UnpackPixel glPixelMapusv
BufferObjectKind UnpackPixel glPolygonStipple
BufferObjectKind UnpackPixel glSeparableFilter2D
BufferObjectKind UnpackPixel glTexImage1D
BufferObjectKind UnpackPixel glTexImage2D
BufferObjectKind UnpackPixel glTexImage3D
BufferObjectKind UnpackPixel glTexSubImage1D
BufferObjectKind UnpackPixel glTexSubImage2D
BufferObjectKind UnpackPixel glTexSubImage3D
BufferObjectKind PackPixel glGetColorTable
BufferObjectKind PackPixel glGetCompressedTexImage
BufferObjectKind PackPixel glGetCompressedTexImageARB
BufferObjectKind PackPixel glGetConvolutionFilter
BufferObjectKind PackPixel glGetHistogram
BufferObjectKind PackPixel glGetMinmax
BufferObjectKind PackPixel glGetPixelMapfv
BufferObjectKind PackPixel glGetPixelMapuiv
BufferObjectKind PackPixel glGetPixelMapusv
BufferObjectKind PackPixel glGetPolygonStipple
BufferObjectKind PackPixel glGetSeparableFilter
BufferObjectKind PackPixel glGetTexImage
BufferObjectKind PackPixel glReadPixels
BufferObjectKind Array glColorPointer
BufferObjectKind Array glEdgeFlagPointer
BufferObjectKind Array glElementPointerATI
BufferObjectKind Array glFogCoordPointer
BufferObjectKind Array glFogCoordPointerEXT
# The next one is problematic. It isn't discussed by the specs and
# doesn't have any associated state.
BufferObjectKind Array glInterleavedArrays
BufferObjectKind Array glMatrixIndexPointerARB
BufferObjectKind Array glNormalPointer
BufferObjectKind Array glSecondaryColorPointer
BufferObjectKind Array glSecondaryColorPointerEXT
BufferObjectKind Array glTexCoordPointer
BufferObjectKind Array glVariantPointerEXT
BufferObjectKind Array glVertexPointer
BufferObjectKind Array glVertexAttribPointer
BufferObjectKind Array glVertexAttribPointerARB
BufferObjectKind Array glVertexAttribPointerNV
BufferObjectKind Array glVertexWeightPointerEXT
BufferObjectKind Array glWeightPointerARB
BufferObjectKind Element glDrawElements
BufferObjectKind Element glDrawRangeElements
BufferObjectKind Element glDrawRangeElementsEXT
# Range check directives for various routines
# FIXME: some of these are really the bare minimum and won't catch
# many classes of errors. Should extend the DebugGL to perform much
# more error checking with e.g. glDrawElements.
RangeCheck glColorPointer 3 1
RangeCheck glDrawElements 3 {1}
RangeCheck glDrawRangeElements 5 {3}
RangeCheck glEdgeFlagPointer 1 1
RangeCheck glElementPointerATI 1 1
RangeCheck glFogCoordPointer 2 1
RangeCheck glFogCoordPointerEXT 2 1
RangeCheck glInterleavedArrays 2 1
RangeCheck glMatrixIndexPointerARB 3 1
RangeCheck glNormalPointer 2 1
RangeCheck glSecondaryColorPointer 3 1
RangeCheck glSecondaryColorPointerEXT 3 1
RangeCheck glTexCoordPointer 3 1
RangeCheck glVariantPointerEXT 3 1
RangeCheck glVertexPointer 3 1
RangeCheck glVertexAttribPointer 5 1
RangeCheck glVertexAttribPointerARB 5 1
RangeCheck glWeightPointerARB 3 1
# Range check directives for various image-related routines
RangeCheckBytes glColorTable 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1)
RangeCheckBytes glColorTableEXT 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1)
RangeCheckBytes glConvolutionFilter1D 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1)
RangeCheckBytes glConvolutionFilter2D 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1)
RangeCheckBytes glDrawPixels 4 imageSizeInBytes({2}, {3}, {0} , {1} , 1)
RangeCheckBytes glReadPixels 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1)
RangeCheckBytes glTexImage1D 7 imageSizeInBytes({5}, {6}, {3} , 1 , 1)
RangeCheckBytes glTexImage2D 8 imageSizeInBytes({6}, {7}, {3} , {4} , 1)
RangeCheckBytes glTexImage3D 9 imageSizeInBytes({7}, {8}, {3} , {4} , {5})
RangeCheckBytes glTexSubImage1D 6 imageSizeInBytes({4}, {5}, {3} , 1 , 1)
RangeCheckBytes glTexSubImage2D 8 imageSizeInBytes({6}, {7}, {4} , {5} , 1)
RangeCheckBytes glTexSubImage3D 10 imageSizeInBytes({8}, {9}, {5} , {6} , {7})
# Note we don't support glTexImage4DSGIS / glTexSubImage4DSGIS
# Not simple to produce good range checks for these as we would need
# to query the pipeline to see the size of the returned data before
# fetching it
# RangeCheckBytes glGetTexImage
# Range checks for server-side object creation and deletion methods
RangeCheck glGenBuffers 1 {0}
RangeCheck glDeleteBuffers 1 {0}
RangeCheck glGenBuffersARB 1 {0}
RangeCheck glDeleteBuffersARB 1 {0}
RangeCheck glGenFencesAPPLE 1 {0}
RangeCheck glDeleteFencesAPPLE 1 {0}
RangeCheck glGenFencesNV 1 {0}
RangeCheck glDeleteFencesNV 1 {0}
RangeCheck glGenFramebuffersEXT 1 {0}
RangeCheck glDeleteFramebuffersEXT 1 {0}
RangeCheck glGenOcclusionQueriesNV 1 {0}
RangeCheck glDeleteOcclusionQueriesNV 1 {0}
RangeCheck glGenProgramsARB 1 {0}
RangeCheck glDeleteProgramsARB 1 {0}
RangeCheck glGenProgramsNV 1 {0}
RangeCheck glDeleteProgramsNV 1 {0}
RangeCheck glGenQueries 1 {0}
RangeCheck glDeleteQueries 1 {0}
RangeCheck glGenQueriesARB 1 {0}
RangeCheck glDeleteQueriesARB 1 {0}
RangeCheck glGenRenderbuffersEXT 1 {0}
RangeCheck glDeleteRenderbuffersEXT 1 {0}
RangeCheck glGenTextures 1 {0}
RangeCheck glDeleteTextures 1 {0}
RangeCheck glGenVertexArraysAPPLE 1 {0}
RangeCheck glDeleteVertexArraysAPPLE 1 {0}
# Track server-side object creation and deletion when necessary
JavaEpilogue glGenBuffers if (tracker != null) tracker.addBuffers({0}, {1});
JavaEpilogue glGenBuffersARB if (tracker != null) tracker.addBuffersARB({0}, {1});
JavaEpilogue glGenFencesAPPLE if (tracker != null) tracker.addFencesAPPLE({0}, {1});
JavaEpilogue glGenFencesNV if (tracker != null) tracker.addFencesNV({0}, {1});
JavaEpilogue glGenFragmentShadersATI if (tracker != null) tracker.addFragmentShadersATI(_res, {0});
JavaEpilogue glGenFramebuffersEXT if (tracker != null) tracker.addFramebuffersEXT({0}, {1});
JavaEpilogue glGenLists if (tracker != null) tracker.addLists(_res, {0});
JavaEpilogue glGenOcclusionQueriesNV if (tracker != null) tracker.addOcclusionQueriesNV({0}, {1});
JavaEpilogue glCreateProgram if (tracker != null) tracker.addProgramObject(_res);
JavaEpilogue glCreateProgramObjectARB if (tracker != null) tracker.addProgramObjectARB(_res);
JavaEpilogue glGenProgramsARB if (tracker != null) tracker.addProgramsARB({0}, {1});
JavaEpilogue glGenProgramsNV if (tracker != null) tracker.addProgramsNV({0}, {1});
JavaEpilogue glGenQueries if (tracker != null) tracker.addQueries({0}, {1});
JavaEpilogue glGenQueriesARB if (tracker != null) tracker.addQueriesARB({0}, {1});
JavaEpilogue glGenRenderbuffersEXT if (tracker != null) tracker.addRenderbuffersEXT({0}, {1});
JavaEpilogue glCreateShader if (tracker != null) tracker.addShaderObject(_res);
JavaEpilogue glCreateShaderObjectARB if (tracker != null) tracker.addShaderObjectARB(_res);
JavaEpilogue glGenTextures if (tracker != null) tracker.addTextures({0}, {1});
JavaEpilogue glGenVertexArraysAPPLE if (tracker != null) tracker.addVertexArraysAPPLE({0}, {1});
JavaEpilogue glGenVertexShadersEXT if (tracker != null) tracker.addVertexShadersEXT(_res, {0});
JavaEpilogue glDeleteBuffers if (tracker != null) tracker.removeBuffers({0}, {1});
JavaEpilogue glDeleteBuffersARB if (tracker != null) tracker.removeBuffersARB({0}, {1});
JavaEpilogue glDeleteFencesAPPLE if (tracker != null) tracker.removeFencesAPPLE({0}, {1});
JavaEpilogue glDeleteFencesNV if (tracker != null) tracker.removeFencesNV({0}, {1});
JavaEpilogue glDeleteFragmentShaderATI if (tracker != null) tracker.removeFragmentShaderATI({0});
JavaEpilogue glDeleteFramebuffersEXT if (tracker != null) tracker.removeFramebuffersEXT({0}, {1});
JavaEpilogue glDeleteLists if (tracker != null) tracker.removeLists({0}, {1});
JavaEpilogue glDeleteOcclusionQueriesNV if (tracker != null) tracker.removeOcclusionQueriesNV({0}, {1});
JavaEpilogue glDeleteProgram if (tracker != null) tracker.removeProgramObject({0});
JavaEpilogue glDeleteObjectARB if (tracker != null) tracker.removeProgramOrShaderObjectARB({0});
JavaEpilogue glDeleteProgramsARB if (tracker != null) tracker.removeProgramsARB({0}, {1});
JavaEpilogue glDeleteProgramsNV if (tracker != null) tracker.removeProgramsNV({0}, {1});
JavaEpilogue glDeleteQueries if (tracker != null) tracker.removeQueries({0}, {1});
JavaEpilogue glDeleteQueriesARB if (tracker != null) tracker.removeQueriesARB({0}, {1});
JavaEpilogue glDeleteRenderbuffersEXT if (tracker != null) tracker.removeRenderbuffersEXT({0}, {1});
JavaEpilogue glDeleteShader if (tracker != null) tracker.removeShaderObject({0});
JavaEpilogue glDeleteTextures if (tracker != null) tracker.removeTextures({0}, {1});
JavaEpilogue glDeleteVertexArraysAPPLE if (tracker != null) tracker.removeVertexArraysAPPLE({0}, {1});
JavaEpilogue glDeleteVertexShaderEXT if (tracker != null) tracker.removeVertexShaderEXT({0});
# Javadoc for the GL class
ClassJavadoc GL /**
ClassJavadoc GL * <P> The basic interface to OpenGL, providing access to core
ClassJavadoc GL * functionality up through the OpenGL 2.0 specification as well as
ClassJavadoc GL * all vendor extensions. </P>
ClassJavadoc GL *
ClassJavadoc GL * <P> While the APIs for vendor extensions are unconditionally
ClassJavadoc GL * exposed, the underlying functions may not be present. The method
ClassJavadoc GL * {@link #isFunctionAvailable} should be used to query the
ClassJavadoc GL * availability of any non-core function before it is used for the
ClassJavadoc GL * first time; for example,
ClassJavadoc GL * <code>gl.isFunctionAvailable("glProgramStringARB")</code>. On
ClassJavadoc GL * certain platforms (Windows in particular), the most "core"
ClassJavadoc GL * functionality is only OpenGL 1.1, so in theory any routines first
ClassJavadoc GL * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
ClassJavadoc GL * extensions should all be queried. Calling an unavailable function
ClassJavadoc GL * will cause a {@link GLException} to be raised. </P>
ClassJavadoc GL *
ClassJavadoc GL * {@link #isExtensionAvailable} may also be used to determine whether
ClassJavadoc GL * a specific extension is available before calling the routines or
ClassJavadoc GL * using the functionality it exposes: for example,
ClassJavadoc GL * <code>gl.isExtensionAvailable("GL_ARB_vertex_program");</code>.
ClassJavadoc GL * However, in this case it is up to the end user to know which
ClassJavadoc GL * routines or functionality are associated with which OpenGL
ClassJavadoc GL * extensions. It may also be used to test for the availability of a
ClassJavadoc GL * particular version of OpenGL: for example,
ClassJavadoc GL * <code>gl.isExtensionAvailable("GL_VERSION_1_5");</code>.
ClassJavadoc GL *
ClassJavadoc GL * <P> Exceptions to the window system extension naming rules:
ClassJavadoc GL *
ClassJavadoc GL * <UL>
ClassJavadoc GL *
ClassJavadoc GL * <LI> The memory allocators for the NVidia vertex_array_range (VAR)
ClassJavadoc GL * extension, in particular <code>wglAllocateMemoryNV</code> /
ClassJavadoc GL * <code>glXAllocateMemoryNV</code> and associated routines. {@link
ClassJavadoc GL * #glAllocateMemoryNV} has been provided for window system-independent
ClassJavadoc GL * access to VAR. {@link #isFunctionAvailable} will translate an argument
ClassJavadoc GL * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
ClassJavadoc GL * window system-specific name. </P>
ClassJavadoc GL *
ClassJavadoc GL * <LI> WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other
ClassJavadoc GL * platform-specific pbuffer functionality; the availability of
ClassJavadoc GL * pbuffers can be queried on Windows, X11 and Mac OS X platforms by
ClassJavadoc GL * querying {@link #isExtensionAvailable} with an argument of
ClassJavadoc GL * "GL_ARB_pbuffer" or "GL_ARB_pixel_format".
ClassJavadoc GL *
ClassJavadoc GL * </UL> <P>
ClassJavadoc GL *
ClassJavadoc GL */
# Javadoc for the WGL class
ClassJavadoc WGL /**
ClassJavadoc WGL * Provides access to the Windows-specific OpenGL vendor extensions.
ClassJavadoc WGL * See {@link GL} for more information.
ClassJavadoc WGL */
# Javadoc for the GLX class
ClassJavadoc GLX /**
ClassJavadoc GLX * Provides access to the X11-specific OpenGL vendor extensions.
ClassJavadoc GLX * See {@link GL} for more information.
ClassJavadoc GLX */
# Javadoc for the CGL class
ClassJavadoc CGL /**
ClassJavadoc CGL * Provides access to the MacOSX-specific OpenGL vendor extensions.
ClassJavadoc CGL * See {@link GL} for more information.
ClassJavadoc CGL */
# Javadoc for the XVisualInfo class
ClassJavadoc XVisualInfo /**
ClassJavadoc XVisualInfo * Wrapper for the XVisualInfo data structure, referenced by some GLX OpenGL
ClassJavadoc XVisualInfo * extensions. No other access is provided to these data structures so currently
ClassJavadoc XVisualInfo * this wrapper is not useful to end users, though it is used in the implementation.
ClassJavadoc XVisualInfo */
# Custom code for querying extensions and exposing
# wglAllocateMemoryNV/glXAllocateMemoryNV
CustomJavaCode GL /**
CustomJavaCode GL * Returns true if the specified OpenGL core- or extension-function can be
CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL
CustomJavaCode GL * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
CustomJavaCode GL * By "successfully" we mean that the function is both <i>callable</i>
CustomJavaCode GL * on the machine running the program and <i>available</i> on the current
CustomJavaCode GL * display.<P>
CustomJavaCode GL *
CustomJavaCode GL * In order to call a function successfully, the function must be both
CustomJavaCode GL * <i>callable</i> on the machine running the program and <i>available</i> on
CustomJavaCode GL * the display device that is rendering the output (note: on non-networked,
CustomJavaCode GL * single-display machines these two conditions are identical; on networked and/or
CustomJavaCode GL * multi-display machines this becomes more complicated). These conditions are
CustomJavaCode GL * met if the function is either part of the core OpenGL version supported by
CustomJavaCode GL * both the host and display, or it is an OpenGL extension function that both
CustomJavaCode GL * the host and display support. <P>
CustomJavaCode GL *
CustomJavaCode GL * A GL function is <i>callable</i> if it is statically linked, or can be
CustomJavaCode GL * dynamically linked at runtime.
CustomJavaCode GL *
CustomJavaCode GL * Whether or not a GL function is <i>available</i> is determined as follows:
CustomJavaCode GL * <ul>
CustomJavaCode GL * <li>If the function is an OpenGL core function (i.e., not an
CustomJavaCode GL * extension), <code>glGetString(GL_VERSION)</code> is used to determine the
CustomJavaCode GL * version number of the highest OpenGL specification version that both host
CustomJavaCode GL * and display support, and then the function name is cross-referenced
CustomJavaCode GL * with that specification version to see if it is part of that version.
CustomJavaCode GL * <li> If the function is an OpenGL extension, the function name is
CustomJavaCode GL * cross-referenced with the list returned by
CustomJavaCode GL * <code>glGetString(GL_EXTENSIONS)</code> to see if the function is one of
CustomJavaCode GL * the extensions that is supported on both host and display.
CustomJavaCode GL * </ul>
CustomJavaCode GL *
CustomJavaCode GL * <b>NOTE:</b>The availability of a function may change at runtime in
CustomJavaCode GL * response to changes in the display environment. For example, when a window
CustomJavaCode GL * is dragged from one display to another on a multi-display system, or when
CustomJavaCode GL * the properties of the display device are modified (e.g., changing the color
CustomJavaCode GL * depth of the display). Any application that is concerned with handling
CustomJavaCode GL * these situations correctly should confirm availability after a display
CustomJavaCode GL * change before calling a questionable OpenGL function. To detect a change in
CustomJavaCode GL * the display device, please see {@link
CustomJavaCode GL * GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}.
CustomJavaCode GL *
CustomJavaCode GL * @param glFunctionName the name of the OpenGL function (e.g., use
CustomJavaCode GL * "glBindRenderbufferEXT" to check if {@link
CustomJavaCode GL * #glBindRenderbufferEXT(int,int)} is available).
CustomJavaCode GL */
CustomJavaCode GL public boolean isFunctionAvailable(String glFunctionName);
CustomJavaCode GL /**
CustomJavaCode GL * Returns true if the specified OpenGL extension can be
CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL
CustomJavaCode GL * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
CustomJavaCode GL *
CustomJavaCode GL * @param glExtensionName the name of the OpenGL extension (e.g.,
CustomJavaCode GL * "GL_ARB_vertex_program").
CustomJavaCode GL */
CustomJavaCode GL public boolean isExtensionAvailable(String glExtensionName);
CustomJavaCode GL /**
CustomJavaCode GL * Provides platform-independent access to the <code>wglAllocateMemoryNV</code> /
CustomJavaCode GL * <code>glXAllocateMemoryNV</code> extension.
CustomJavaCode GL */
CustomJavaCode GL public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
CustomJavaCode GL /** Provides a platform-independent way to specify the minimum swap
CustomJavaCode GL interval for buffer swaps. An argument of 0 disables
CustomJavaCode GL sync-to-vertical-refresh completely, while an argument of 1
CustomJavaCode GL causes the application to wait until the next vertical refresh
CustomJavaCode GL until swapping buffers. The default, which is platform-specific,
CustomJavaCode GL is usually either 0 or 1. This function is not guaranteed to
CustomJavaCode GL have an effect, and in particular only affects heavyweight
CustomJavaCode GL onscreen components. */
CustomJavaCode GL public void setSwapInterval(int interval);
CustomJavaCode GL /**
CustomJavaCode GL * Returns an object through which platform-specific OpenGL extensions
CustomJavaCode GL * (WGL, GLX, etc.) may be accessed. The data type of the returned
CustomJavaCode GL * object and its associated capabilities are undefined. Most
CustomJavaCode GL * applications will never need to call this method. It is highly
CustomJavaCode GL * recommended that any applications which do call this method perform
CustomJavaCode GL * all accesses on the returned object reflectively to guard
CustomJavaCode GL * themselves against changes to the implementation.
CustomJavaCode GL */
CustomJavaCode GL public Object getPlatformGLExtensions();
CustomJavaCode GL /**
CustomJavaCode GL * Returns an object providing access to the specified OpenGL
CustomJavaCode GL * extension. This is intended to provide a mechanism for vendors who
CustomJavaCode GL * which to provide access to new OpenGL extensions without changing
CustomJavaCode GL * the public API of the core package. For example, a user may request
CustomJavaCode GL * access to extension "GL_VENDOR_foo" and receive back an object
CustomJavaCode GL * which implements a vendor-specified interface which can call the
CustomJavaCode GL * OpenGL extension functions corresponding to that extension. It is
CustomJavaCode GL * up to the vendor to specify both the extension name and Java API
CustomJavaCode GL * for accessing it, including which class or interface contains the
CustomJavaCode GL * functions.
CustomJavaCode GL *
CustomJavaCode GL * <P>
CustomJavaCode GL *
CustomJavaCode GL * Note: it is the intent to add new extensions as quickly as possible
CustomJavaCode GL * to the core GL API. Therefore it is unlikely that most vendors will
CustomJavaCode GL * use this extension mechanism, but it is being provided for
CustomJavaCode GL * completeness.
CustomJavaCode GL */
CustomJavaCode GL public Object getExtension(String extensionName);
#
# Directives needed when processing wglext.h on Windows and other platforms
#
Opaque boolean BOOL
ReturnsString wglGetExtensionsStringARB
ReturnsString wglGetExtensionsStringEXT
Opaque long HANDLE
Opaque long HBITMAP
Opaque long HDC
Opaque long HGDIOBJ
Opaque long HGLRC
Opaque long HPBUFFERARB
Opaque long HPBUFFEREXT
Opaque boolean BOOL
Opaque long PROC
Opaque long void **
#
# Directives needed when processing cglext.h on MacOSX and other platforms
#
Opaque long CGContextRef
Opaque long void **
# Implement the first argument to cglGetProcAddress as String instead
# of byte[]
ArgumentIsString cglGetProcAddress 0
#
# Directives needed when processing glxext.h on X11 and other platforms
#
Opaque long __GLXextFuncPtr
Opaque boolean Bool
Opaque long Display *
Opaque long GLXContext
Opaque long Visual *
# Ignore the empty Display and Visual data structures (though made
# opaque, the references from XVisualInfo and elsewhere are still
# traversed)
Ignore Display
Ignore Visual
# Implement the first argument to glXGetProcAddress as String instead
# of byte[]
ArgumentIsString glXGetProcAddress 0
ArgumentIsString glXGetProcAddressARB 0
ReturnsString glXQueryExtensionsString
ReturnsString glXQueryServerString
ReturnsString glXGetClientString
TemporaryCVariableDeclaration glXChooseFBConfig int count;
TemporaryCVariableAssignment glXChooseFBConfig count = _ptr3[0];
ReturnValueLength glXChooseFBConfig count
TemporaryCVariableDeclaration glXChooseFBConfigSGIX int count;
TemporaryCVariableAssignment glXChooseFBConfigSGIX count = _ptr3[0];
ReturnValueLength glXChooseFBConfigSGIX count
TemporaryCVariableDeclaration glXGetFBConfigs int count;
TemporaryCVariableAssignment glXGetFBConfigs count = _ptr2[0];
ReturnValueLength glXGetFBConfigs count
|