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# This .cfg file is used to generate the GL interface and implementing class.
Package javax.media.opengl
Style InterfaceOnly
JavaClass GL

HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-ignore-gl2_es12-special.cfg

JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl

Import javax.media.opengl.GLES1
Import javax.media.opengl.GLES2
Import javax.media.opengl.GL2

# Ignore all ES 2.X only stuff ..
Ignore ^gl.*x
Ignore ^gl.*xOES
Ignore glEGL.*

CustomJavaCode GL public String toString();
CustomJavaCode GL public GLContext getContext();
CustomJavaCode GL public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
CustomJavaCode GL public void glClearDepth( double depth );
CustomJavaCode GL public void glDepthRange(double zNear, double zFar);

EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff

# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
GLHeader GLES2/gl2.h
GLHeader GLES2/gl2ext.h

# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true

IncludeAs CustomJavaCode GL gl-if-CustomJavaCode-gl.java