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# This .cfg file is used to generate the GL interface and implementing class.
Package javax.media.opengl
Style InterfaceOnly
JavaClass GL2ES2
Extends GL2ES2 GL

ExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL.java

HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-extensions.cfg

JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl

# Ignore all ES 2.X only stuff ..
# Ignore ^gl.*x(v)?(OES)?
Ignore glGetShaderPrecisionFormat
Ignore glEGL.*
#Ignore glFramebufferVertexAttribArrayNV
#Ignore glCoverageOperationNV
#Ignore glCoverageMaskNV

CustomJavaCode GL2ES2 public void glClearDepth( double depth );
CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar);

EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff

# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
GLHeader GLES2/gl2.h
GLHeader GLES2/gl2ext.h

# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true

CustomJavaCode GL2ES2  public void glShaderSource(int shader, java.lang.String[] source);
CustomJavaCode GL2ES2  public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources);
CustomJavaCode GL2ES2  public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin);
CustomJavaCode GL2ES2  /**
CustomJavaCode GL2ES2   * Wrapper for glShaderBinary and glShaderSource.
CustomJavaCode GL2ES2   * Tries binary first, if not null, then the source code, if not null.
CustomJavaCode GL2ES2   * The binary trial will fail in case no binary interface exist (GL2 profile),
CustomJavaCode GL2ES2   * hence the fallback to the source code.
CustomJavaCode GL2ES2   */
CustomJavaCode GL2ES2  public void glShaderBinaryOrSource(IntBuffer shaders, 
CustomJavaCode GL2ES2                                     int binFormat, java.nio.Buffer bin,
CustomJavaCode GL2ES2                                     java.lang.String[][] sources);