blob: 35560aa18c39e119d1a48bf52ac2ad1f1d5b92bf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
|
Ignore GL_NONE
Ignore GL_RGB565
Ignore GL_RGB5_A1
Ignore GL_RGBA4
Ignore GL_ACTIVE_TEXTURE
Ignore GL_ALIASED_LINE_WIDTH_RANGE
Ignore GL_ALIASED_POINT_SIZE_RANGE
Ignore GL_ALPHA
Ignore GL_ALPHA_BITS
Ignore GL_ALWAYS
Ignore GL_ARRAY_BUFFER
Ignore GL_ARRAY_BUFFER_BINDING
Ignore GL_BACK
Ignore GL_BLEND
Ignore GL_BLUE_BITS
Ignore GL_BUFFER_MAPPED_OES
Ignore GL_BUFFER_MAP_POINTER_OES
Ignore GL_BUFFER_SIZE
Ignore GL_BUFFER_USAGE
Ignore GL_BYTE
Ignore GL_CCW
Ignore GL_CLAMP_TO_EDGE
Ignore GL_COLOR_BUFFER_BIT
Ignore GL_COLOR_CLEAR_VALUE
Ignore GL_COLOR_WRITEMASK
Ignore GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
Ignore GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
Ignore GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
Ignore GL_COMPRESSED_RGB_S3TC_DXT1_EXT
Ignore GL_COMPRESSED_TEXTURE_FORMATS
Ignore GL_CULL_FACE
Ignore GL_CULL_FACE_MODE
Ignore GL_CW
Ignore GL_DECR
Ignore GL_DEPTH_BITS
Ignore GL_DEPTH_BUFFER_BIT
Ignore GL_DEPTH_COMPONENT16
Ignore GL_DEPTH_CLEAR_VALUE
Ignore GL_DEPTH_FUNC
Ignore GL_DEPTH_RANGE
Ignore GL_DEPTH_TEST
Ignore GL_DEPTH_WRITEMASK
Ignore GL_DITHER
Ignore GL_DONT_CARE
Ignore GL_DST_ALPHA
Ignore GL_DST_COLOR
Ignore GL_DYNAMIC_DRAW
Ignore GL_ELEMENT_ARRAY_BUFFER
Ignore GL_ELEMENT_ARRAY_BUFFER_BINDING
Ignore GL_EQUAL
Ignore GL_EXTENSIONS
Ignore GL_FALSE
Ignore GL_FASTEST
Ignore GL_FLOAT
Ignore GL_FRONT
Ignore GL_FRONT_AND_BACK
Ignore GL_FRONT_FACE
Ignore GL_GENERATE_MIPMAP_HINT
Ignore GL_GEQUAL
Ignore GL_GREATER
Ignore GL_GREEN_BITS
Ignore GL_HALF_FLOAT_OES
Ignore GL_INCR
Ignore GL_INVALID_ENUM
Ignore GL_INVALID_OPERATION
Ignore GL_INVALID_VALUE
Ignore GL_INVERT
Ignore GL_KEEP
Ignore GL_LEQUAL
Ignore GL_LESS
Ignore GL_LINEAR
Ignore GL_LINEAR_MIPMAP_LINEAR
Ignore GL_LINEAR_MIPMAP_NEAREST
Ignore GL_LINE_LOOP
Ignore GL_LINES
Ignore GL_LINE_STRIP
Ignore GL_LINE_WIDTH
Ignore GL_LUMINANCE
Ignore GL_LUMINANCE_ALPHA
Ignore GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
Ignore GL_MAX_TEXTURE_SIZE
Ignore GL_MAX_VIEWPORT_DIMS
Ignore GL_NEAREST
Ignore GL_NEAREST_MIPMAP_LINEAR
Ignore GL_NEAREST_MIPMAP_NEAREST
Ignore GL_NEVER
Ignore GL_NICEST
Ignore GL_NO_ERROR
Ignore GL_NOTEQUAL
Ignore GL_NUM_COMPRESSED_TEXTURE_FORMATS
Ignore GL_OES_EGL_image
Ignore GL_OES_mapbuffer
Ignore GL_OES_rgb8_rgba8
Ignore GL_ONE
Ignore GL_ONE_MINUS_DST_ALPHA
Ignore GL_ONE_MINUS_DST_COLOR
Ignore GL_ONE_MINUS_SRC_ALPHA
Ignore GL_ONE_MINUS_SRC_COLOR
Ignore GL_OUT_OF_MEMORY
Ignore GL_PACK_ALIGNMENT
Ignore GL_POINTS
Ignore GL_POLYGON_OFFSET_FACTOR
Ignore GL_POLYGON_OFFSET_FILL
Ignore GL_POLYGON_OFFSET_UNITS
Ignore GL_RED_BITS
Ignore GL_RENDERER
Ignore GL_REPEAT
Ignore GL_REPLACE
Ignore GL_RGB
Ignore GL_RGB8_OES
Ignore GL_RGBA
Ignore GL_RGBA8_OES
Ignore GL_SAMPLE_ALPHA_TO_COVERAGE
Ignore GL_SAMPLE_BUFFERS
Ignore GL_SAMPLE_COVERAGE
Ignore GL_SAMPLE_COVERAGE_INVERT
Ignore GL_SAMPLE_COVERAGE_VALUE
Ignore GL_SAMPLES
Ignore GL_SCISSOR_BOX
Ignore GL_SCISSOR_TEST
Ignore GL_SHORT
Ignore GL_SRC_ALPHA
Ignore GL_SRC_ALPHA_SATURATE
Ignore GL_SRC_COLOR
Ignore GL_STATIC_DRAW
Ignore GL_STENCIL_BITS
Ignore GL_STENCIL_BUFFER_BIT
Ignore GL_STENCIL_CLEAR_VALUE
Ignore GL_STENCIL_FAIL
Ignore GL_STENCIL_FUNC
Ignore GL_STENCIL_PASS_DEPTH_FAIL
Ignore GL_STENCIL_PASS_DEPTH_PASS
Ignore GL_STENCIL_REF
Ignore GL_STENCIL_TEST
Ignore GL_STENCIL_VALUE_MASK
Ignore GL_STENCIL_WRITEMASK
Ignore GL_SUBPIXEL_BITS
Ignore GL_TEXTURE0
Ignore GL_TEXTURE
Ignore GL_TEXTURE10
Ignore GL_TEXTURE1
Ignore GL_TEXTURE11
Ignore GL_TEXTURE12
Ignore GL_TEXTURE13
Ignore GL_TEXTURE14
Ignore GL_TEXTURE15
Ignore GL_TEXTURE16
Ignore GL_TEXTURE17
Ignore GL_TEXTURE18
Ignore GL_TEXTURE19
Ignore GL_TEXTURE20
Ignore GL_TEXTURE2
Ignore GL_TEXTURE21
Ignore GL_TEXTURE22
Ignore GL_TEXTURE23
Ignore GL_TEXTURE24
Ignore GL_TEXTURE25
Ignore GL_TEXTURE26
Ignore GL_TEXTURE27
Ignore GL_TEXTURE28
Ignore GL_TEXTURE29
Ignore GL_TEXTURE_2D
Ignore GL_TEXTURE30
Ignore GL_TEXTURE3
Ignore GL_TEXTURE31
Ignore GL_TEXTURE4
Ignore GL_TEXTURE5
Ignore GL_TEXTURE6
Ignore GL_TEXTURE7
Ignore GL_TEXTURE8
Ignore GL_TEXTURE9
Ignore GL_TEXTURE_BINDING_2D
Ignore GL_TEXTURE_MAG_FILTER
Ignore GL_TEXTURE_MAX_ANISOTROPY_EXT
Ignore GL_TEXTURE_MIN_FILTER
Ignore GL_TEXTURE_WRAP_S
Ignore GL_TEXTURE_WRAP_T
Ignore GL_TRIANGLE_FAN
Ignore GL_TRIANGLES
Ignore GL_TRIANGLE_STRIP
Ignore GL_TRUE
Ignore GL_UNPACK_ALIGNMENT
Ignore GL_UNSIGNED_BYTE
Ignore GL_UNSIGNED_SHORT
Ignore GL_UNSIGNED_SHORT_4_4_4_4
Ignore GL_UNSIGNED_SHORT_5_5_5_1
Ignore GL_UNSIGNED_SHORT_5_6_5
Ignore GL_VENDOR
Ignore GL_VERSION
Ignore GL_VIEWPORT
Ignore GL_ZERO
Ignore GL_TEXTURE_CUBE_MAP.*
Ignore GL_TEXTURE_BINDING_CUBE_MAP.*
Ignore GL_TEXTURE_CUBE_MAP_POSITIVE_X.*
Ignore GL_TEXTURE_CUBE_MAP_NEGATIVE_X.*
Ignore GL_TEXTURE_CUBE_MAP_POSITIVE_Y.*
Ignore GL_TEXTURE_CUBE_MAP_NEGATIVE_Y.*
Ignore GL_TEXTURE_CUBE_MAP_POSITIVE_Z.*
Ignore GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.*
Ignore GL_MAX_CUBE_MAP_TEXTURE_SIZE.*
Ignore GL_FRAMEBUFFER.*
Ignore GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.*
Ignore GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.*
Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE.*
Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL.*
Ignore GL_FRAMEBUFFER_BINDING.*
Ignore GL_FRAMEBUFFER_COMPLETE.*
Ignore GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT.*
Ignore GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS.*
Ignore GL_FRAMEBUFFER_INCOMPLETE_FORMATS.*
Ignore GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.*
Ignore GL_FRAMEBUFFER_UNSUPPORTED.*
Ignore GL_COLOR_ATTACHMENT0.*
Ignore GL_DEPTH_ATTACHMENT.*
Ignore GL_STENCIL_ATTACHMENT.*
Ignore GL_RENDERBUFFER.*
Ignore GL_RENDERBUFFER_ALPHA_SIZE.*
Ignore GL_RENDERBUFFER_BINDING.*
Ignore GL_RENDERBUFFER_BLUE_SIZE.*
Ignore GL_RENDERBUFFER_DEPTH_SIZE.*
Ignore GL_RENDERBUFFER_GREEN_SIZE.*
Ignore GL_RENDERBUFFER_HEIGHT.*
Ignore GL_RENDERBUFFER_INTERNAL_FORMAT.*
Ignore GL_RENDERBUFFER_RED_SIZE.*
Ignore GL_RENDERBUFFER_STENCIL_SIZE.*
Ignore GL_RENDERBUFFER_WIDTH.*
Ignore GL_MAX_RENDERBUFFER_SIZE
|