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Ignore ^GL_DEPTH_BUFFER_BIT
Ignore ^GL_STENCIL_BUFFER_BIT
Ignore ^GL_COLOR_BUFFER_BIT
Ignore ^GL_FALSE
Ignore ^GL_TRUE
Ignore ^GL_POINTS
Ignore ^GL_LINES
Ignore ^GL_LINE_LOOP
Ignore ^GL_LINE_STRIP
Ignore ^GL_TRIANGLES
Ignore ^GL_TRIANGLE_STRIP
Ignore ^GL_TRIANGLE_FAN
Ignore ^GL_NEVER
Ignore ^GL_LESS
Ignore ^GL_EQUAL
Ignore ^GL_LEQUAL
Ignore ^GL_GREATER
Ignore ^GL_NOTEQUAL
Ignore ^GL_GEQUAL
Ignore ^GL_ALWAYS
Ignore ^GL_ZERO
Ignore ^GL_ONE
Ignore ^GL_SRC_COLOR
Ignore ^GL_ONE_MINUS_SRC_COLOR
Ignore ^GL_SRC_ALPHA
Ignore ^GL_ONE_MINUS_SRC_ALPHA
Ignore ^GL_DST_ALPHA
Ignore ^GL_ONE_MINUS_DST_ALPHA
Ignore ^GL_DST_COLOR
Ignore ^GL_ONE_MINUS_DST_COLOR
Ignore ^GL_SRC_ALPHA_SATURATE
Ignore ^GL_CLIP_PLANE0
Ignore ^GL_CLIP_PLANE1
Ignore ^GL_CLIP_PLANE2
Ignore ^GL_CLIP_PLANE3
Ignore ^GL_CLIP_PLANE4
Ignore ^GL_CLIP_PLANE5
Ignore ^GL_FRONT
Ignore ^GL_BACK
Ignore ^GL_FRONT_AND_BACK
Ignore ^GL_FOG
Ignore ^GL_LIGHTING
Ignore ^GL_TEXTURE_2D
Ignore ^GL_CULL_FACE
Ignore ^GL_ALPHA_TEST
Ignore ^GL_BLEND
Ignore ^GL_COLOR_LOGIC_OP
Ignore ^GL_DITHER
Ignore ^GL_STENCIL_TEST
Ignore ^GL_DEPTH_TEST
Ignore ^GL_POINT_SMOOTH
Ignore ^GL_LINE_SMOOTH
Ignore ^GL_SCISSOR_TEST
Ignore ^GL_COLOR_MATERIAL
Ignore ^GL_NORMALIZE
Ignore ^GL_RESCALE_NORMAL
Ignore ^GL_POLYGON_OFFSET_FILL
Ignore ^GL_VERTEX_ARRAY
Ignore ^GL_NORMAL_ARRAY
Ignore ^GL_COLOR_ARRAY
Ignore ^GL_TEXTURE_COORD_ARRAY
Ignore ^GL_MULTISAMPLE
Ignore ^GL_SAMPLE_ALPHA_TO_COVERAGE
Ignore ^GL_SAMPLE_ALPHA_TO_ONE
Ignore ^GL_SAMPLE_COVERAGE
Ignore ^GL_NO_ERROR
Ignore ^GL_INVALID_ENUM
Ignore ^GL_INVALID_VALUE
Ignore ^GL_INVALID_OPERATION
Ignore ^GL_STACK_OVERFLOW
Ignore ^GL_STACK_UNDERFLOW
Ignore ^GL_OUT_OF_MEMORY
Ignore ^GL_EXP
Ignore ^GL_EXP2
Ignore ^GL_FOG_DENSITY
Ignore ^GL_FOG_START
Ignore ^GL_FOG_END
Ignore ^GL_FOG_MODE
Ignore ^GL_FOG_COLOR
Ignore ^GL_CW
Ignore ^GL_CCW
Ignore ^GL_CURRENT_COLOR
Ignore ^GL_CURRENT_NORMAL
Ignore ^GL_CURRENT_TEXTURE_COORDS
Ignore ^GL_POINT_SIZE
Ignore ^GL_POINT_SIZE_MIN
Ignore ^GL_POINT_SIZE_MAX
Ignore ^GL_POINT_FADE_THRESHOLD_SIZE
Ignore ^GL_POINT_DISTANCE_ATTENUATION
Ignore ^GL_SMOOTH_POINT_SIZE_RANGE
Ignore ^GL_LINE_WIDTH
Ignore ^GL_SMOOTH_LINE_WIDTH_RANGE
Ignore ^GL_ALIASED_POINT_SIZE_RANGE
Ignore ^GL_ALIASED_LINE_WIDTH_RANGE
Ignore ^GL_CULL_FACE_MODE
Ignore ^GL_FRONT_FACE
Ignore ^GL_SHADE_MODEL
Ignore ^GL_DEPTH_RANGE
Ignore ^GL_DEPTH_WRITEMASK
Ignore ^GL_DEPTH_CLEAR_VALUE
Ignore ^GL_DEPTH_FUNC
Ignore ^GL_STENCIL_CLEAR_VALUE
Ignore ^GL_STENCIL_FUNC
Ignore ^GL_STENCIL_VALUE_MASK
Ignore ^GL_STENCIL_FAIL
Ignore ^GL_STENCIL_PASS_DEPTH_FAIL
Ignore ^GL_STENCIL_PASS_DEPTH_PASS
Ignore ^GL_STENCIL_REF
Ignore ^GL_STENCIL_WRITEMASK
Ignore ^GL_MATRIX_MODE
Ignore ^GL_VIEWPORT
Ignore ^GL_MODELVIEW_STACK_DEPTH
Ignore ^GL_PROJECTION_STACK_DEPTH
Ignore ^GL_TEXTURE_STACK_DEPTH
Ignore ^GL_MODELVIEW_MATRIX
Ignore ^GL_PROJECTION_MATRIX
Ignore ^GL_TEXTURE_MATRIX
Ignore ^GL_ALPHA_TEST_FUNC
Ignore ^GL_ALPHA_TEST_REF
Ignore ^GL_BLEND_DST
Ignore ^GL_BLEND_SRC
Ignore ^GL_LOGIC_OP_MODE
Ignore ^GL_SCISSOR_BOX
Ignore ^GL_COLOR_CLEAR_VALUE
Ignore ^GL_COLOR_WRITEMASK
Ignore ^GL_UNPACK_ALIGNMENT
Ignore ^GL_PACK_ALIGNMENT
Ignore ^GL_MAX_LIGHTS
Ignore ^GL_MAX_CLIP_PLANES
Ignore ^GL_MAX_TEXTURE_SIZE
Ignore ^GL_MAX_MODELVIEW_STACK_DEPTH
Ignore ^GL_MAX_PROJECTION_STACK_DEPTH
Ignore ^GL_MAX_TEXTURE_STACK_DEPTH
Ignore ^GL_MAX_VIEWPORT_DIMS
Ignore ^GL_MAX_TEXTURE_UNITS
Ignore ^GL_SUBPIXEL_BITS
Ignore ^GL_RED_BITS
Ignore ^GL_GREEN_BITS
Ignore ^GL_BLUE_BITS
Ignore ^GL_ALPHA_BITS
Ignore ^GL_DEPTH_BITS
Ignore ^GL_STENCIL_BITS
Ignore ^GL_POLYGON_OFFSET_UNITS
Ignore ^GL_POLYGON_OFFSET_FACTOR
Ignore ^GL_TEXTURE_BINDING_2D
Ignore ^GL_VERTEX_ARRAY_SIZE
Ignore ^GL_VERTEX_ARRAY_TYPE
Ignore ^GL_VERTEX_ARRAY_STRIDE
Ignore ^GL_NORMAL_ARRAY_TYPE
Ignore ^GL_NORMAL_ARRAY_STRIDE
Ignore ^GL_COLOR_ARRAY_SIZE
Ignore ^GL_COLOR_ARRAY_TYPE
Ignore ^GL_COLOR_ARRAY_STRIDE
Ignore ^GL_TEXTURE_COORD_ARRAY_SIZE
Ignore ^GL_TEXTURE_COORD_ARRAY_TYPE
Ignore ^GL_TEXTURE_COORD_ARRAY_STRIDE
Ignore ^GL_VERTEX_ARRAY_POINTER
Ignore ^GL_NORMAL_ARRAY_POINTER
Ignore ^GL_COLOR_ARRAY_POINTER
Ignore ^GL_TEXTURE_COORD_ARRAY_POINTER
Ignore ^GL_SAMPLE_BUFFERS
Ignore ^GL_SAMPLES
Ignore ^GL_SAMPLE_COVERAGE_VALUE
Ignore ^GL_SAMPLE_COVERAGE_INVERT
Ignore ^GL_NUM_COMPRESSED_TEXTURE_FORMATS
Ignore ^GL_COMPRESSED_TEXTURE_FORMATS
Ignore ^GL_DONT_CARE
Ignore ^GL_FASTEST
Ignore ^GL_NICEST
Ignore ^GL_PERSPECTIVE_CORRECTION_HINT
Ignore ^GL_POINT_SMOOTH_HINT
Ignore ^GL_LINE_SMOOTH_HINT
Ignore ^GL_FOG_HINT
Ignore ^GL_GENERATE_MIPMAP_HINT
Ignore ^GL_LIGHT_MODEL_AMBIENT
Ignore ^GL_LIGHT_MODEL_TWO_SIDE
Ignore ^GL_AMBIENT
Ignore ^GL_DIFFUSE
Ignore ^GL_SPECULAR
Ignore ^GL_POSITION
Ignore ^GL_SPOT_DIRECTION
Ignore ^GL_SPOT_EXPONENT
Ignore ^GL_SPOT_CUTOFF
Ignore ^GL_CONSTANT_ATTENUATION
Ignore ^GL_LINEAR_ATTENUATION
Ignore ^GL_QUADRATIC_ATTENUATION
Ignore ^GL_BYTE
Ignore ^GL_UNSIGNED_BYTE
Ignore ^GL_SHORT
Ignore ^GL_UNSIGNED_SHORT
Ignore ^GL_FLOAT
Ignore ^GL_CLEAR
Ignore ^GL_AND
Ignore ^GL_AND_REVERSE
Ignore ^GL_COPY
Ignore ^GL_AND_INVERTED
Ignore ^GL_NOOP
Ignore ^GL_XOR
Ignore ^GL_OR
Ignore ^GL_NOR
Ignore ^GL_EQUIV
Ignore ^GL_INVERT
Ignore ^GL_OR_REVERSE
Ignore ^GL_COPY_INVERTED
Ignore ^GL_OR_INVERTED
Ignore ^GL_NAND
Ignore ^GL_SET
Ignore ^GL_EMISSION
Ignore ^GL_SHININESS
Ignore ^GL_AMBIENT_AND_DIFFUSE
Ignore ^GL_MODELVIEW
Ignore ^GL_PROJECTION
Ignore ^GL_TEXTURE
Ignore ^GL_ALPHA
Ignore ^GL_RGB
Ignore ^GL_RGBA
Ignore ^GL_LUMINANCE
Ignore ^GL_LUMINANCE_ALPHA
Ignore ^GL_UNSIGNED_SHORT_4_4_4_4
Ignore ^GL_UNSIGNED_SHORT_5_5_5_1
Ignore ^GL_UNSIGNED_SHORT_5_6_5
Ignore ^GL_FLAT
Ignore ^GL_SMOOTH
Ignore ^GL_KEEP
Ignore ^GL_REPLACE
Ignore ^GL_INCR
Ignore ^GL_DECR
Ignore ^GL_VENDOR
Ignore ^GL_RENDERER
Ignore ^GL_VERSION
Ignore ^GL_EXTENSIONS
Ignore ^GL_MODULATE
Ignore ^GL_DECAL
Ignore ^GL_ADD
Ignore ^GL_TEXTURE_ENV_MODE
Ignore ^GL_TEXTURE_ENV_COLOR
Ignore ^GL_TEXTURE_ENV
Ignore ^GL_NEAREST
Ignore ^GL_LINEAR
Ignore ^GL_NEAREST_MIPMAP_NEAREST
Ignore ^GL_LINEAR_MIPMAP_NEAREST
Ignore ^GL_NEAREST_MIPMAP_LINEAR
Ignore ^GL_LINEAR_MIPMAP_LINEAR
Ignore ^GL_TEXTURE_MAG_FILTER
Ignore ^GL_TEXTURE_MIN_FILTER
Ignore ^GL_TEXTURE_WRAP_S
Ignore ^GL_TEXTURE_WRAP_T
Ignore ^GL_GENERATE_MIPMAP
Ignore ^GL_TEXTURE0
Ignore ^GL_TEXTURE1
Ignore ^GL_TEXTURE2
Ignore ^GL_TEXTURE3
Ignore ^GL_TEXTURE4
Ignore ^GL_TEXTURE5
Ignore ^GL_TEXTURE6
Ignore ^GL_TEXTURE7
Ignore ^GL_TEXTURE8
Ignore ^GL_TEXTURE9
Ignore ^GL_TEXTURE10
Ignore ^GL_TEXTURE11
Ignore ^GL_TEXTURE12
Ignore ^GL_TEXTURE13
Ignore ^GL_TEXTURE14
Ignore ^GL_TEXTURE15
Ignore ^GL_TEXTURE16
Ignore ^GL_TEXTURE17
Ignore ^GL_TEXTURE18
Ignore ^GL_TEXTURE19
Ignore ^GL_TEXTURE20
Ignore ^GL_TEXTURE21
Ignore ^GL_TEXTURE22
Ignore ^GL_TEXTURE23
Ignore ^GL_TEXTURE24
Ignore ^GL_TEXTURE25
Ignore ^GL_TEXTURE26
Ignore ^GL_TEXTURE27
Ignore ^GL_TEXTURE28
Ignore ^GL_TEXTURE29
Ignore ^GL_TEXTURE30
Ignore ^GL_TEXTURE31
Ignore ^GL_ACTIVE_TEXTURE
Ignore ^GL_CLIENT_ACTIVE_TEXTURE
Ignore ^GL_REPEAT
Ignore ^GL_CLAMP_TO_EDGE
Ignore ^GL_LIGHT0
Ignore ^GL_LIGHT1
Ignore ^GL_LIGHT2
Ignore ^GL_LIGHT3
Ignore ^GL_LIGHT4
Ignore ^GL_LIGHT5
Ignore ^GL_LIGHT6
Ignore ^GL_LIGHT7
Ignore ^GL_ARRAY_BUFFER
Ignore ^GL_ELEMENT_ARRAY_BUFFER
Ignore ^GL_ARRAY_BUFFER_BINDING
Ignore ^GL_ELEMENT_ARRAY_BUFFER_BINDING
Ignore ^GL_VERTEX_ARRAY_BUFFER_BINDING
Ignore ^GL_NORMAL_ARRAY_BUFFER_BINDING
Ignore ^GL_COLOR_ARRAY_BUFFER_BINDING
Ignore ^GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
Ignore ^GL_STATIC_DRAW
Ignore ^GL_DYNAMIC_DRAW
Ignore ^GL_BUFFER_SIZE
Ignore ^GL_BUFFER_USAGE
Ignore ^GL_SUBTRACT
Ignore ^GL_COMBINE
Ignore ^GL_COMBINE_RGB
Ignore ^GL_COMBINE_ALPHA
Ignore ^GL_RGB_SCALE
Ignore ^GL_ADD_SIGNED
Ignore ^GL_INTERPOLATE
Ignore ^GL_CONSTANT
Ignore ^GL_PRIMARY_COLOR
Ignore ^GL_PREVIOUS
Ignore ^GL_OPERAND0_RGB
Ignore ^GL_OPERAND1_RGB
Ignore ^GL_OPERAND2_RGB
Ignore ^GL_OPERAND0_ALPHA
Ignore ^GL_OPERAND1_ALPHA
Ignore ^GL_OPERAND2_ALPHA
Ignore ^GL_ALPHA_SCALE
Ignore ^GL_SRC0_RGB
Ignore ^GL_SRC1_RGB
Ignore ^GL_SRC2_RGB
Ignore ^GL_SRC0_ALPHA
Ignore ^GL_SRC1_ALPHA
Ignore ^GL_SRC2_ALPHA
Ignore ^GL_DOT3_RGB
Ignore ^GL_DOT3_RGBA
Ignore ^GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
Ignore ^GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
Ignore ^GL_PALETTE4_RGB8_OES
Ignore ^GL_PALETTE4_RGBA8_OES
Ignore ^GL_PALETTE4_R5_G6_B5_OES
Ignore ^GL_PALETTE4_RGBA4_OES
Ignore ^GL_PALETTE4_RGB5_A1_OES
Ignore ^GL_PALETTE8_RGB8_OES
Ignore ^GL_PALETTE8_RGBA8_OES
Ignore ^GL_PALETTE8_R5_G6_B5_OES
Ignore ^GL_PALETTE8_RGBA4_OES
Ignore ^GL_PALETTE8_RGB5_A1_OES
Ignore ^GL_POINT_SIZE_ARRAY_OES
Ignore ^GL_POINT_SIZE_ARRAY_TYPE_OES
Ignore ^GL_POINT_SIZE_ARRAY_STRIDE_OES
Ignore ^GL_POINT_SIZE_ARRAY_POINTER_OES
Ignore ^GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
Ignore ^GL_POINT_SPRITE_OES
Ignore ^GL_COORD_REPLACE_OES
Ignore ^GL_OES_read_format
Ignore ^GL_OES_compressed_paletted_texture
Ignore ^GL_OES_point_size_array
Ignore ^GL_OES_point_sprite
Ignore ^GL_BLEND_EQUATION_RGB_OES
Ignore ^GL_BLEND_EQUATION_ALPHA_OES
Ignore ^GL_BLEND_DST_RGB_OES
Ignore ^GL_BLEND_SRC_RGB_OES
Ignore ^GL_BLEND_DST_ALPHA_OES
Ignore ^GL_BLEND_SRC_ALPHA_OES
Ignore ^GL_BLEND_EQUATION_OES
Ignore ^GL_FUNC_ADD_OES
Ignore ^GL_FUNC_SUBTRACT_OES
Ignore ^GL_FUNC_REVERSE_SUBTRACT_OES
Ignore ^GL_ETC1_RGB8_OES
Ignore ^GL_TEXTURE_CROP_RECT_OES
Ignore ^GL_FRAMEBUFFER_OES
Ignore ^GL_RENDERBUFFER_OES
Ignore ^GL_RENDERBUFFER_WIDTH_OES
Ignore ^GL_RENDERBUFFER_HEIGHT_OES
Ignore ^GL_RENDERBUFFER_INTERNAL_FORMAT_OES
Ignore ^GL_RENDERBUFFER_RED_SIZE_OES
Ignore ^GL_RENDERBUFFER_GREEN_SIZE_OES
Ignore ^GL_RENDERBUFFER_BLUE_SIZE_OES
Ignore ^GL_RENDERBUFFER_ALPHA_SIZE_OES
Ignore ^GL_RENDERBUFFER_DEPTH_SIZE_OES
Ignore ^GL_RENDERBUFFER_STENCIL_SIZE_OES
Ignore ^GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES
Ignore ^GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES
Ignore ^GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES
Ignore ^GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES
Ignore ^GL_COLOR_ATTACHMENT0_OES
Ignore ^GL_DEPTH_ATTACHMENT_OES
Ignore ^GL_STENCIL_ATTACHMENT_OES
Ignore ^GL_FRAMEBUFFER_COMPLETE_OES
Ignore ^GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES
Ignore ^GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES
Ignore ^GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES
Ignore ^GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES
Ignore ^GL_FRAMEBUFFER_UNSUPPORTED_OES
Ignore ^GL_FRAMEBUFFER_BINDING_OES
Ignore ^GL_RENDERBUFFER_BINDING_OES
Ignore ^GL_INVALID_FRAMEBUFFER_OPERATION_OES
Ignore ^GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
Ignore ^GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
Ignore ^GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
Ignore ^GL_MAX_VERTEX_UNITS_OES
Ignore ^GL_MAX_PALETTE_MATRICES_OES
Ignore ^GL_MATRIX_PALETTE_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_OES
Ignore ^GL_WEIGHT_ARRAY_OES
Ignore ^GL_CURRENT_PALETTE_MATRIX_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_SIZE_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_TYPE_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_STRIDE_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_POINTER_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES
Ignore ^GL_WEIGHT_ARRAY_SIZE_OES
Ignore ^GL_WEIGHT_ARRAY_TYPE_OES
Ignore ^GL_WEIGHT_ARRAY_STRIDE_OES
Ignore ^GL_WEIGHT_ARRAY_POINTER_OES
Ignore ^GL_WEIGHT_ARRAY_BUFFER_BINDING_OES
Ignore ^GL_INCR_WRAP_OES
Ignore ^GL_DECR_WRAP_OES
Ignore ^GL_NORMAL_MAP_OES
Ignore ^GL_REFLECTION_MAP_OES
Ignore ^GL_TEXTURE_CUBE_MAP_OES
Ignore ^GL_TEXTURE_BINDING_CUBE_MAP_OES
Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES
Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES
Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES
Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES
Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES
Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
Ignore ^GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES
Ignore ^GL_TEXTURE_GEN_MODE_OES
Ignore ^GL_TEXTURE_GEN_STR_OES
Ignore ^GL_MIRRORED_REPEAT_OES
Ignore ^GL_DEPTH_COMPONENT24_OES
Ignore ^GL_DEPTH_COMPONENT32_OES
Ignore ^GL_WRITE_ONLY_OES
Ignore ^GL_BUFFER_ACCESS_OES
Ignore ^GL_BUFFER_MAPPED_OES
Ignore ^GL_BUFFER_MAP_POINTER_OES
Ignore ^GL_RGB8_OES
Ignore ^GL_RGBA8_OES
Ignore ^GL_STENCIL_INDEX1_OES
Ignore ^GL_STENCIL_INDEX4_OES
Ignore ^GL_STENCIL_INDEX8_OES
Ignore ^GL_HALF_FLOAT_OES
Ignore ^GL_3DC_X_AMD
Ignore ^GL_3DC_XY_AMD
Ignore ^GL_ATC_RGB_AMD
Ignore ^GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
Ignore ^GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
Ignore ^GL_TEXTURE_MAX_ANISOTROPY_EXT
Ignore ^GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
Ignore ^GL_COMPRESSED_RGB_S3TC_DXT1_EXT
Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
Ignore ^GL_OES_blend_equation_separate
Ignore ^GL_OES_blend_func_separate
Ignore ^GL_OES_blend_subtract
Ignore ^GL_OES_byte_coordinates
Ignore ^GL_OES_compressed_ETC1_RGB8_texture
Ignore ^GL_OES_draw_texture
Ignore ^GL_OES_extended_matrix_palette
Ignore ^GL_OES_fixed_point
Ignore ^GL_OES_framebuffer_object
Ignore ^GL_OES_matrix_get
Ignore ^GL_OES_matrix_palette
Ignore ^GL_OES_query_matrix
Ignore ^GL_OES_single_precision
Ignore ^GL_OES_stencil_wrap
Ignore ^GL_OES_texture_cube_map
Ignore ^GL_OES_texture_env_crossbar
Ignore ^GL_OES_texture_mirrored_repeat
Ignore ^GL_OES_EGL_image
Ignore ^GL_OES_depth24
Ignore ^GL_OES_depth32
Ignore ^GL_OES_element_index_uint
Ignore ^GL_OES_fbo_render_mipmap
Ignore ^GL_OES_mapbuffer
Ignore ^GL_OES_rgb8_rgba8
Ignore ^GL_OES_stencil1
Ignore ^GL_OES_stencil4
Ignore ^GL_OES_stencil8
Ignore ^GL_OES_vertex_half_float
Ignore ^GL_AMD_compressed_3DC_texture
Ignore ^GL_AMD_compressed_ATC_texture