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/*   Java->C glue code:
 *   Java package: net.java.games.jogl.impl.GLImpl
 *    Java method: long dispatch_glMapBuffer(int target, int access)
 *     C function: void * glMapBuffer(GLenum target, GLenum access);
 */
JNIEXPORT jlong JNICALL 
Java_com_sun_opengl_impl_GL2ES12Impl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
  PFNGLMAPBUFFERPROC ptr_glMapBuffer;
  void * _res;
  ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
  assert(ptr_glMapBuffer != NULL);
  _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
  return (jlong) (intptr_t) _res;
}