1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
|
// Tracks glBegin/glEnd calls to determine whether it is legal to
// query Vertex Buffer Object state
private boolean inBeginEndPair;
/* FIXME: refactor dependence on Java 2D / JOGL bridge
// Tracks creation and destruction of server-side OpenGL objects when
// the Java2D/OpenGL pipeline is enabled and it is using frame buffer
// objects (FBOs) to do its rendering
private GLObjectTracker tracker;
public void setObjectTracker(GLObjectTracker tracker) {
this.tracker = tracker;
}
*/
public GL2Impl(GLContextImpl context) {
this._context = context;
this.bufferSizeTracker = context.getBufferSizeTracker();
}
public final boolean isGL() {
return true;
}
public final boolean isGL2() {
return true;
}
public final boolean isGLES1() {
return false;
}
public final boolean isGLES2() {
return false;
}
public final boolean isGLES() {
return false;
}
public final boolean isGL2ES1() {
return true;
}
public final boolean isGL2ES2() {
return true;
}
public final GL getGL() throws GLException {
return this;
}
public final GL2 getGL2() throws GLException {
return this;
}
public final GLES1 getGLES1() throws GLException {
throw new GLException("Not a GLES1 implementation");
}
public final GLES2 getGLES2() throws GLException {
throw new GLException("Not a GLES2 implementation");
}
public final GL2ES1 getGL2ES1() throws GLException {
return this;
}
public final GL2ES2 getGL2ES2() throws GLException {
return this;
}
public boolean isFunctionAvailable(String glFunctionName) {
return _context.isFunctionAvailable(glFunctionName);
}
public boolean isExtensionAvailable(String glExtensionName) {
return _context.isExtensionAvailable(glExtensionName);
}
public Object getExtension(String extensionName) {
// At this point we don't expose any extensions using this mechanism
return null;
}
/** Returns the context this GL object is associated with for better
error checking by DebugGL. */
public GLContext getContext() {
return _context;
}
private GLContextImpl _context;
/**
* Provides platform-independent access to the wglAllocateMemoryNV /
* glXAllocateMemoryNV extension.
*/
public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
}
public void setSwapInterval(int interval) {
_context.setSwapInterval(interval);
}
public Object getPlatformGLExtensions() {
return _context.getPlatformGLExtensions();
}
//
// Helpers for ensuring the correct amount of texture data
//
/** Returns the number of bytes required to fill in the appropriate
texture. This is regrettably a lower bound as in certain
circumstances OpenGL state such as unpack alignment can cause more
data to be required. However this should be close enough that it
should catch most crashes. The logic in this routine is based on
code in the SGI OpenGL sample implementation. */
private int imageSizeInBytes(int format, int type, int w, int h, int d) {
int elements = 0;
int esize = 0;
if (w < 0) return 0;
if (h < 0) return 0;
if (d < 0) return 0;
switch (format) {
case GL_COLOR_INDEX:
case GL_STENCIL_INDEX:
elements = 1;
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_DEPTH_COMPONENT:
elements = 1;
break;
case GL_LUMINANCE_ALPHA:
elements = 2;
break;
case GL_RGB:
case GL_BGR:
elements = 3;
break;
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
elements = 4;
break;
/* FIXME ??
case GL_HILO_NV:
elements = 2;
break; */
default:
return 0;
}
switch (type) {
case GL_BITMAP:
if (format == GL_COLOR_INDEX) {
return (d * (h * ((w+7)/8)));
} else {
return 0;
}
case GL_BYTE:
case GL_UNSIGNED_BYTE:
esize = 1;
break;
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
esize = 1;
elements = 1;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
esize = 2;
break;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
esize = 2;
elements = 1;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
esize = 4;
break;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
esize = 4;
elements = 1;
break;
default:
return 0;
}
return (elements * esize * w * h * d);
}
private GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker();
private GLBufferSizeTracker bufferSizeTracker;
private boolean bufferObjectExtensionsInitialized = false;
private boolean haveARBPixelBufferObject;
private boolean haveEXTPixelBufferObject;
private boolean haveGL15;
private boolean haveGL21;
private boolean haveARBVertexBufferObject;
private void initBufferObjectExtensionChecks() {
if (bufferObjectExtensionsInitialized)
return;
bufferObjectExtensionsInitialized = true;
haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object");
haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object");
haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
}
private boolean checkBufferObject(boolean extension1,
boolean extension2,
boolean extension3,
boolean enabled,
int state,
String kind, boolean throwException) {
if (inBeginEndPair) {
throw new GLException("May not call this between glBegin and glEnd");
}
boolean avail = (extension1 || extension2 || extension3);
if (!avail) {
if (!enabled)
return true;
if(throwException) {
throw new GLUnsupportedException("Required extensions not available to call this function");
}
return false;
}
int buffer = bufferStateTracker.getBoundBufferObject(state, this);
if (enabled) {
if (buffer == 0) {
if(throwException) {
throw new GLException(kind + " must be enabled to call this method");
}
return false;
}
} else {
if (buffer != 0) {
if(throwException) {
throw new GLException(kind + " must be disabled to call this method");
}
return false;
}
}
return true;
}
private boolean checkArrayVBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15,
haveARBVertexBufferObject,
false,
false,
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
private boolean checkArrayVBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15,
haveARBVertexBufferObject,
false,
true,
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
private boolean checkElementVBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15,
haveARBVertexBufferObject,
false,
false,
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
private boolean checkElementVBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15,
haveARBVertexBufferObject,
false,
true,
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
private boolean checkUnpackPBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveARBPixelBufferObject,
haveEXTPixelBufferObject,
haveGL21,
false,
GL2.GL_PIXEL_UNPACK_BUFFER,
"unpack pixel_buffer_object", throwException);
}
private boolean checkUnpackPBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveARBPixelBufferObject,
haveEXTPixelBufferObject,
haveGL21,
true,
GL2.GL_PIXEL_UNPACK_BUFFER,
"unpack pixel_buffer_object", throwException);
}
private boolean checkPackPBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveARBPixelBufferObject,
haveEXTPixelBufferObject,
haveGL21,
false,
GL2.GL_PIXEL_PACK_BUFFER,
"pack pixel_buffer_object", throwException);
}
private boolean checkPackPBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveARBPixelBufferObject,
haveEXTPixelBufferObject,
haveGL21,
true,
GL2.GL_PIXEL_PACK_BUFFER,
"pack pixel_buffer_object", throwException);
}
public boolean glIsPBOPackEnabled() {
return checkPackPBOEnabled(false);
}
public boolean glIsPBOUnpackEnabled() {
return checkUnpackPBOEnabled(false);
}
// Attempt to return the same ByteBuffer object from glMapBuffer if
// the vertex buffer object's base address and size haven't changed
private static class ARBVBOKey {
private long addr;
private int capacity;
ARBVBOKey(long addr, int capacity) {
this.addr = addr;
this.capacity = capacity;
}
public int hashCode() {
return (int) addr;
}
public boolean equals(Object o) {
if ((o == null) || (!(o instanceof ARBVBOKey))) {
return false;
}
ARBVBOKey other = (ARBVBOKey) o;
return ((addr == other.addr) && (capacity == other.capacity));
}
}
private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap();
/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
public java.nio.ByteBuffer glMapBuffer(int target, int access) {
final long __addr_ = ((GL2ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
if (__addr_ == 0) {
throw new GLUnsupportedException("Method \"glMapBuffer\" not available");
}
int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
target,
this);
long addr;
addr = dispatch_glMapBuffer(target, access, __addr_);
if (addr == 0 || sz == 0) {
return null;
}
ARBVBOKey key = new ARBVBOKey(addr, sz);
ByteBuffer _res = (ByteBuffer) arbVBOCache.get(key);
if (_res == null) {
_res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
_res.order(ByteOrder.nativeOrder());
arbVBOCache.put(key, _res);
}
_res.position(0);
return _res;
}
/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
/** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length) {
throw new GLUnsupportedException("Method \"glShaderBinary\" not available");
}
/** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, java.nio.Buffer binary, int length) {
throw new GLUnsupportedException("Method \"glShaderBinary\" not available");
}
public void glReleaseShaderCompiler() {
// nothing to do
}
public void glVertexPointer(GLArrayData array) {
if(array.getComponentNumber()==0) return;
if(array.isVBO()) {
glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
} else {
glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
}
}
public void glColorPointer(GLArrayData array) {
if(array.getComponentNumber()==0) return;
if(array.isVBO()) {
glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
} else {
glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
}
}
public void glNormalPointer(GLArrayData array) {
if(array.getComponentNumber()==0) return;
if(array.getComponentNumber()!=3) {
throw new GLException("Only 3 components per normal allowed");
}
if(array.isVBO()) {
glNormalPointer(array.getComponentType(), array.getStride(), array.getOffset());
} else {
glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
}
}
public void glTexCoordPointer(GLArrayData array) {
if(array.getComponentNumber()==0) return;
if(array.isVBO()) {
glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
} else {
glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
}
}
|