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|
/**
* Returns true if the specified GLU core- or extension-function can be
* successfully used through this GLU instance. By "successfully" we mean
* that the function is both <i>callable</i> on the machine running the
* program and <i>available</i> on the current display.<P>
*
* A GLU function is <i>callable</i> if it is a GLU core- or extension-function
* that is supported by the underlying GLU implementation. The function is
* <i>available</i> if the OpenGL implementation on the display meets the
* requirements of the GLU function being called (because GLU functions utilize
* OpenGL functions). <P>
*
* Whether or not a GLU function is <i>callable</i> is determined as follows:
* <ul>
* <li>If the function is a GLU core function (i.e., not an
* extension), <code>gluGetString(GLU_VERSION)</code> is used to determine the
* version number of the underlying GLU implementation on the host.
* then the function name is cross-referenced with that specification to
* see if it is part of that version's specification.
*
* <li> If the function is a GLU extension, the function name is
* cross-referenced with the list returned by
* <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
* the extensions that is supported by the underlying GLU implementation.
* </ul>
*
* Whether or not a GLU function is <i>available</i> is determined as follows:
* <ul>
* <li>If the function is a GLU core function then the function is first
* cross-referenced with the GLU specifications to find the minimum GLU
* version required to <i>call</i> that GLU function. Then the following table
* is consulted to determine the minimum GL version required for that version
* of GLU:
* <ul>
* <li> GLU 1.0 requires OpenGL 1.0
* <li> GLU 1.1 requires OpenGL 1.0
* <li> GLU 1.2 requires OpenGL 1.1
* <li> GLU 1.3 requires OpenGL 1.2
* </ul>
* Finally, <code>glGetString(GL_VERSION)</code> is used to determine the
* highest OpenGL version that both host and display support, and from that it
* is possible to determine if the GL facilities required by the GLU function
* are <i>available</i> on the display.
*
* <li> If the function is a GLU extension, the function name is
* cross-referenced with the list returned by
* <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
* the extensions that is supported by the underlying GLU implementation.
* </ul>
*
* <b>NOTE:</b>The availability of a function may change at runtime in
* response to changes in the display environment. For example, when a window
* is dragged from one display to another on a multi-display system, or when
* the properties of the display device are modified (e.g., changing the color
* depth of the display). Any application that is concerned with handling
* these situations correctly should confirm availability after a display
* change before calling a questionable OpenGL function. To detect a change in
* the display device, please see {@link
* GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}.
*
* @param gluFunctionName the name of the OpenGL function (e.g., use
* "gluNurbsCallbackDataEXT" to check if the <code>
* gluNurbsCallbackDataEXT(GLUnurbs, GLvoid)</code> extension is available).
*/
public boolean isFunctionAvailable(String gluFunctionName)
{
// if (useJavaMipmapCode) {
// All GLU functions are available in Java port
return true;
// }
// return (gluProcAddressTable.getAddressFor(gluFunctionName) != 0);
}
//----------------------------------------------------------------------
// Utility routines
//
public static final GLU createGLU() throws GLException {
return createGLU(GLProfile.getProfile());
}
public static final GLU createGLU(String profile) throws GLUnsupportedException {
try {
if(GLProfile.GL2.equals(profile)) {
return (GLU) GLReflection.createInstance("javax.media.opengl.glu.gl2.GLUgl2");
}
} catch (GLUnsupportedException e) { e.printStackTrace(); }
try {
if(GLProfile.GL2ES12.equals(profile) || GLProfile.GL2.equals(profile) || GLProfile.GLES1.equals(profile)) {
return (GLU) GLReflection.createInstance("javax.media.opengl.glu.gl2es1.GLUgl2es1");
}
} catch (GLUnsupportedException e) { e.printStackTrace(); }
// There is no specialized ES 2 GLU at this time
/*
try {
if(GLProfile.GL2ES12.equals(profile) || GLProfile.GL2.equals(profile) || GLProfile.GLES2.equals(profile)) {
return (GLU) GLReflection.createInstance("javax.media.opengl.glu.gl2es2.GLUgl2es2");
}
} catch (GLUnsupportedException e) { e.printStackTrace(); }
*/
return new GLU();
}
public GLU()
{
this.project = new ProjectFloat();
}
public static final GL getCurrentGL() throws GLException {
GLContext curContext = GLContext.getCurrent();
if (curContext == null) {
throw new GLException("No OpenGL context current on this thread");
}
return curContext.getGL();
}
public final String gluErrorString(int errorCode) {
return Error.gluErrorString(errorCode);
}
/* extName is an extension name.
* extString is a string of extensions separated by blank(s). There may or
* may not be leading or trailing blank(s) in extString.
* This works in cases of extensions being prefixes of another like
* GL_EXT_texture and GL_EXT_texture3D.
* Returns true if extName is found otherwise it returns false.
*/
public final boolean gluCheckExtension(java.lang.String extName, java.lang.String extString) {
return Registry.gluCheckExtension(extName, extString);
}
public final String gluGetString(int name) {
return Registry.gluGetString(name);
}
//----------------------------------------------------------------------
// Tessellation routines
//
protected static boolean availableGLUtessellatorImpl = false;
protected static boolean checkedGLUtessellatorImpl = false;
protected static final void validateGLUtessellatorImpl() {
if(!checkedGLUtessellatorImpl) {
availableGLUtessellatorImpl = GLReflection.isClassAvailable("com.sun.opengl.impl.glu.tessellator.GLUtessellatorImpl");
checkedGLUtessellatorImpl = true;
}
if(!availableGLUtessellatorImpl) {
throw new GLUnsupportedException("GLUtessellator not available (GLUtessellatorImpl)");
}
}
/*****************************************************************************
* <b>gluNewTess</b> creates and returns a new tessellation object. This
* object must be referred to when calling tesselation methods. A return
* value of null means that there was not enough memeory to allocate the
* object.
*
* Optional, throws GLUnsupportedException if not available in profile
*
* @return A new tessellation object.
*
* @see #gluTessBeginPolygon gluTessBeginPolygon
* @see #gluDeleteTess gluDeleteTess
* @see #gluTessCallback gluTessCallback
****************************************************************************/
public static final GLUtessellator gluNewTess() {
validateGLUtessellatorImpl();
return GLUtessellatorImpl.gluNewTess();
}
/*****************************************************************************
* <b>gluDeleteTess</b> destroys the indicated tessellation object (which was
* created with {@link #gluNewTess gluNewTess}).
*
* Optional, throws GLUnsupportedException if not available in profile
*
* @param tessellator
* Specifies the tessellation object to destroy.
*
* @see #gluBeginPolygon gluBeginPolygon
* @see #gluNewTess gluNewTess
* @see #gluTessCallback gluTessCallback
****************************************************************************/
public static final void gluDeleteTess(GLUtessellator tessellator) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluDeleteTess();
}
/*****************************************************************************
* <b>gluTessProperty</b> is used to control properites stored in a
* tessellation object. These properties affect the way that the polygons are
* interpreted and rendered. The legal value for <i>which</i> are as
* follows:<P>
*
* Optional, throws GLUnsupportedException if not available in profile
*
* <b>GLU_TESS_WINDING_RULE</b>
* <UL>
* Determines which parts of the polygon are on the "interior".
* <em>value</em> may be set to one of
* <BR><b>GLU_TESS_WINDING_ODD</b>,
* <BR><b>GLU_TESS_WINDING_NONZERO</b>,
* <BR><b>GLU_TESS_WINDING_POSITIVE</b>, or
* <BR><b>GLU_TESS_WINDING_NEGATIVE</b>, or
* <BR><b>GLU_TESS_WINDING_ABS_GEQ_TWO</b>.<P>
*
* To understand how the winding rule works, consider that the input
* contours partition the plane into regions. The winding rule determines
* which of these regions are inside the polygon.<P>
*
* For a single contour C, the winding number of a point x is simply the
* signed number of revolutions we make around x as we travel once around C
* (where CCW is positive). When there are several contours, the individual
* winding numbers are summed. This procedure associates a signed integer
* value with each point x in the plane. Note that the winding number is
* the same for all points in a single region.<P>
*
* The winding rule classifies a region as "inside" if its winding number
* belongs to the chosen category (odd, nonzero, positive, negative, or
* absolute value of at least two). The previous GLU tessellator (prior to
* GLU 1.2) used the "odd" rule. The "nonzero" rule is another common way
* to define the interior. The other three rules are useful for polygon CSG
* operations.
* </UL>
* <BR><b>GLU_TESS_BOUNDARY_ONLY</b>
* <UL>
* Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When
* set to GL_TRUE, a set of closed contours separating the polygon interior
* and exterior are returned instead of a tessellation. Exterior contours
* are oriented CCW with respect to the normal; interior contours are
* oriented CW. The <b>GLU_TESS_BEGIN</b> and <b>GLU_TESS_BEGIN_DATA</b>
* callbacks use the type GL_LINE_LOOP for each contour.
* </UL>
* <BR><b>GLU_TESS_TOLERANCE</b>
* <UL>
* Specifies a tolerance for merging features to reduce the size of the
* output. For example, two vertices that are very close to each other
* might be replaced by a single vertex. The tolerance is multiplied by the
* largest coordinate magnitude of any input vertex; this specifies the
* maximum distance that any feature can move as the result of a single
* merge operation. If a single feature takes part in several merge
* operations, the toal distance moved could be larger.<P>
*
* Feature merging is completely optional; the tolerance is only a hint.
* The implementation is free to merge in some cases and not in others, or
* to never merge features at all. The initial tolerance is 0.<P>
*
* The current implementation merges vertices only if they are exactly
* coincident, regardless of the current tolerance. A vertex is spliced
* into an edge only if the implementation is unable to distinguish which
* side of the edge the vertex lies on. Two edges are merged only when both
* endpoints are identical.
* </UL>
*
* @param tessellator
* Specifies the tessellation object created with
* {@link #gluNewTess gluNewTess}
* @param which
* Specifies the property to be set. Valid values are
* <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARDY_ONLY</b>,
* <b>GLU_TESS_TOLERANCE</b>.
* @param value
* Specifices the value of the indicated property.
*
* @see #gluGetTessProperty gluGetTessProperty
* @see #gluNewTess gluNewTess
****************************************************************************/
public static final void gluTessProperty(GLUtessellator tessellator, int which, double value) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluTessProperty(which, value);
}
/*****************************************************************************
* <b>gluGetTessProperty</b> retrieves properties stored in a tessellation
* object. These properties affect the way that tessellation objects are
* interpreted and rendered. See the
* {@link #gluTessProperty gluTessProperty} reference
* page for information about the properties and what they do.
*
* Optional, throws GLUnsupportedException if not available in profile
*
* @param tessellator
* Specifies the tessellation object (created with
* {@link #gluNewTess gluNewTess}).
* @param which
* Specifies the property whose value is to be fetched. Valid values
* are <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARY_ONLY</b>,
* and <b>GLU_TESS_TOLERANCES</b>.
* @param value
* Specifices an array into which the value of the named property is
* written.
*
* @see #gluNewTess gluNewTess
* @see #gluTessProperty gluTessProperty
****************************************************************************/
public static final void gluGetTessProperty(GLUtessellator tessellator, int which, double[] value, int value_offset) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluGetTessProperty(which, value, value_offset);
}
/*****************************************************************************
* <b>gluTessNormal</b> describes a normal for a polygon that the program is
* defining. All input data will be projected onto a plane perpendicular to
* the one of the three coordinate axes before tessellation and all output
* triangles will be oriented CCW with repsect to the normal (CW orientation
* can be obtained by reversing the sign of the supplied normal). For
* example, if you know that all polygons lie in the x-y plane, call
* <b>gluTessNormal</b>(tess, 0.0, 0.0, 0.0) before rendering any polygons.<P>
*
* If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal
* is determined as follows. The direction of the normal, up to its sign, is
* found by fitting a plane to the vertices, without regard to how the
* vertices are connected. It is expected that the input data lies
* approximately in the plane; otherwise, projection perpendicular to one of
* the three coordinate axes may substantially change the geometry. The sign
* of the normal is chosen so that the sum of the signed areas of all input
* contours is nonnegative (where a CCW contour has positive area).<P>
*
* The supplied normal persists until it is changed by another call to
* <b>gluTessNormal</b>.
*
* Optional, throws GLUnsupportedException if not available in profile
*
* @param tessellator
* Specifies the tessellation object (created by
* {@link #gluNewTess gluNewTess}).
* @param x
* Specifies the first component of the normal.
* @param y
* Specifies the second component of the normal.
* @param z
* Specifies the third component of the normal.
*
* @see #gluTessBeginPolygon gluTessBeginPolygon
* @see #gluTessEndPolygon gluTessEndPolygon
****************************************************************************/
public static final void gluTessNormal(GLUtessellator tessellator, double x, double y, double z) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluTessNormal(x, y, z);
}
/*****************************************************************************
* <b>gluTessCallback</b> is used to indicate a callback to be used by a
* tessellation object. If the specified callback is already defined, then it
* is replaced. If <i>aCallback</i> is null, then the existing callback
* becomes undefined.<P>
*
* Optional, throws GLUnsupportedException if not available in profile
*
* These callbacks are used by the tessellation object to describe how a
* polygon specified by the user is broken into triangles. Note that there are
* two versions of each callback: one with user-specified polygon data and one
* without. If both versions of a particular callback are specified, then the
* callback with user-specified polygon data will be used. Note that the
* polygonData parameter used by some of the methods is a copy of the
* reference that was specified when
* {@link #gluTessBeginPolygon gluTessBeginPolygon}
* was called. The legal callbacks are as follows:<P>
*
* <b>GLU_TESS_BEGIN</b>
* <UL>
* The begin callback is invoked like {@link javax.media.opengl.GL#glBegin
* glBegin} to indicate the start of a (triangle) primitive. The method
* takes a single argument of type int. If the
* <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then
* the argument is set to either <b>GL_TRIANGLE_FAN</b>,
* <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the
* <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the
* argument will be set to <b>GL_LINE_LOOP</b>. The method prototype for
* this callback is:
* </UL>
*
* <PRE>
* void begin(int type);</PRE><P>
*
* <b>GLU_TESS_BEGIN_DATA</b>
* <UL>
* The same as the <b>GLU_TESS_BEGIN</b> callback except
* that it takes an additional reference argument. This reference is
* identical to the opaque reference provided when
* {@link #gluTessBeginPolygon gluTessBeginPolygon}
* was called. The method prototype for this callback is:
* </UL>
*
* <PRE>
* void beginData(int type, Object polygonData);</PRE>
*
* <b>GLU_TESS_EDGE_FLAG</b>
* <UL>
* The edge flag callback is similar to
* {@link javax.media.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes
* a single boolean boundaryEdge that indicates which edges lie on the
* polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex
* that follows begins an edge that lies on the polygon boundary, that is,
* an edge that separates an interior region from an exterior one. If the
* boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an
* edge that lies in the polygon interior. The edge flag callback (if
* defined) is invoked before the first vertex callback.<P>
*
* Since triangle fans and triangle strips do not support edge flags, the
* begin callback is not called with <b>GL_TRIANGLE_FAN</b> or
* <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided.
* (If the callback is initialized to null, there is no impact on
* performance). Instead, the fans and strips are converted to independent
* triangles. The method prototype for this callback is:
* </UL>
*
* <PRE>
* void edgeFlag(boolean boundaryEdge);</PRE>
*
* <b>GLU_TESS_EDGE_FLAG_DATA</b>
* <UL>
* The same as the <b>GLU_TESS_EDGE_FLAG</b> callback except that it takes
* an additional reference argument. This reference is identical to the
* opaque reference provided when
* {@link #gluTessBeginPolygon gluTessBeginPolygon}
* was called. The method prototype for this callback is:
* </UL>
*
* <PRE>
* void edgeFlagData(boolean boundaryEdge, Object polygonData);</PRE>
*
* <b>GLU_TESS_VERTEX</b>
* <UL>
* The vertex callback is invoked between the begin and end callbacks. It is
* similar to {@link javax.media.opengl.GL#glVertex3f glVertex3f}, and it
* defines the vertices of the triangles created by the tessellation
* process. The method takes a reference as its only argument. This
* reference is identical to the opaque reference provided by the user when
* the vertex was described (see
* {@link #gluTessVertex gluTessVertex}). The method
* prototype for this callback is:
* </UL>
*
* <PRE>
* void vertex(Object vertexData);</PRE>
*
* <b>GLU_TESS_VERTEX_DATA</b>
* <UL>
* The same as the <b>GLU_TESS_VERTEX</b> callback except that it takes an
* additional reference argument. This reference is identical to the opaque
* reference provided when
* {@link #gluTessBeginPolygon gluTessBeginPolygon}
* was called. The method prototype for this callback is:
* </UL>
*
* <PRE>
* void vertexData(Object vertexData, Object polygonData);</PRE>
*
* <b>GLU_TESS_END</b>
* <UL>
* The end callback serves the same purpose as
* {@link javax.media.opengl.GL#glEnd glEnd}. It indicates the end of a
* primitive and it takes no arguments. The method prototype for this
* callback is:
* </UL>
*
* <PRE>
* void end();</PRE>
*
* <b>GLU_TESS_END_DATA</b>
* <UL>
* The same as the <b>GLU_TESS_END</b> callback except that it takes an
* additional reference argument. This reference is identical to the opaque
* reference provided when
* {@link #gluTessBeginPolygon gluTessBeginPolygon}
* was called. The method prototype for this callback is:
* </UL>
*
* <PRE>
* void endData(Object polygonData);</PRE>
*
* <b>GLU_TESS_COMBINE</b>
* <UL>
* The combine callback is called to create a new vertex when the
* tessellation detects an intersection, or wishes to merge features. The
* method takes four arguments: an array of three elements each of type
* double, an array of four references, an array of four elements each of
* type float, and a reference to a reference. The prototype is:
* </UL>
*
* <PRE>
* void combine(double[] coords, Object[] data,
* float[] weight, Object[] outData);</PRE>
*
* <UL>
* The vertex is defined as a linear combination of up to four existing
* vertices, stored in <i>data</i>. The coefficients of the linear
* combination are given by <i>weight</i>; these weights always add up to 1.
* All vertex pointers are valid even when some of the weights are 0.
* <i>coords</i> gives the location of the new vertex.<P>
*
* The user must allocate another vertex, interpolate parameters using
* <i>data</i> and <i>weight</i>, and return the new vertex pointer
* in <i>outData</i>. This handle is supplied during rendering callbacks.
* The user is responsible for freeing the memory some time after
* {@link #gluTessEndPolygon gluTessEndPolygon} is
* called.<P>
*
* For example, if the polygon lies in an arbitrary plane in 3-space, and a
* color is associated with each vertex, the <b>GLU_TESS_COMBINE</b>
* callback might look like this:
* </UL>
* <PRE>
* void myCombine(double[] coords, Object[] data,
* float[] weight, Object[] outData)
* {
* MyVertex newVertex = new MyVertex();
*
* newVertex.x = coords[0];
* newVertex.y = coords[1];
* newVertex.z = coords[2];
* newVertex.r = weight[0]*data[0].r +
* weight[1]*data[1].r +
* weight[2]*data[2].r +
* weight[3]*data[3].r;
* newVertex.g = weight[0]*data[0].g +
* weight[1]*data[1].g +
* weight[2]*data[2].g +
* weight[3]*data[3].g;
* newVertex.b = weight[0]*data[0].b +
* weight[1]*data[1].b +
* weight[2]*data[2].b +
* weight[3]*data[3].b;
* newVertex.a = weight[0]*data[0].a +
* weight[1]*data[1].a +
* weight[2]*data[2].a +
* weight[3]*data[3].a;
* outData = newVertex;
* }</PRE>
*
* <UL>
* If the tessellation detects an intersection, then the
* <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback (see
* below) must be defined, and it must write a non-null reference into
* <i>outData</i>. Otherwise the <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> error
* occurs, and no output is generated.
* </UL>
*
* <b>GLU_TESS_COMBINE_DATA</b>
* <UL>
* The same as the <b>GLU_TESS_COMBINE</b> callback except that it takes an
* additional reference argument. This reference is identical to the opaque
* reference provided when
* {@link #gluTessBeginPolygon gluTessBeginPolygon}
* was called. The method prototype for this callback is:
* </UL>
*
* <PRE>
* void combineData(double[] coords, Object[] data,
float[] weight, Object[] outData,
Object polygonData);</PRE>
*
* <b>GLU_TESS_ERROR</b>
* <UL>
* The error callback is called when an error is encountered. The one
* argument is of type int; it indicates the specific error that occurred
* and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>,
* <b>GLU_TESS_MISSING_END_POLYGON</b>,
* <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>,
* <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>,
* <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>.
* Character strings describing these errors can be retrieved with the
* {@link #gluErrorString gluErrorString} call. The
* method prototype for this callback is:
* </UL>
*
* <PRE>
* void error(int errnum);</PRE>
*
* <UL>
* The GLU library will recover from the first four errors by inserting the
* missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some
* vertex coordinate exceeded the predefined constant
* <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been
* clamped. (Coordinate values must be small enough so that two can be
* multiplied together without overflow.)
* <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation
* detected an intersection between two edges in the input data, and the
* <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not
* provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that
* there is not enough memory so no output is generated.
* </UL>
*
* <b>GLU_TESS_ERROR_DATA</b>
* <UL>
* The same as the GLU_TESS_ERROR callback except that it takes an
* additional reference argument. This reference is identical to the opaque
* reference provided when
* {@link #gluTessBeginPolygon gluTessBeginPolygon}
* was called. The method prototype for this callback is:
* </UL>
*
* <PRE>
* void errorData(int errnum, Object polygonData);</PRE>
*
* @param tessellator
* Specifies the tessellation object (created with
* {@link #gluNewTess gluNewTess}).
* @param which
* Specifies the callback being defined. The following values are
* valid: <b>GLU_TESS_BEGIN</b>, <b>GLU_TESS_BEGIN_DATA</b>,
* <b>GLU_TESS_EDGE_FLAG</b>, <b>GLU_TESS_EDGE_FLAG_DATA</b>,
* <b>GLU_TESS_VERTEX</b>, <b>GLU_TESS_VERTEX_DATA</b>,
* <b>GLU_TESS_END</b>, <b>GLU_TESS_END_DATA</b>,
* <b>GLU_TESS_COMBINE</b>, <b>GLU_TESS_COMBINE_DATA</b>,
* <b>GLU_TESS_ERROR</b>, and <b>GLU_TESS_ERROR_DATA</b>.
* @param aCallback
* Specifies the callback object to be called.
*
* @see javax.media.opengl.GL#glBegin glBegin
* @see javax.media.opengl.GL#glEdgeFlag glEdgeFlag
* @see javax.media.opengl.GL#glVertex3f glVertex3f
* @see #gluNewTess gluNewTess
* @see #gluErrorString gluErrorString
* @see #gluTessVertex gluTessVertex
* @see #gluTessBeginPolygon gluTessBeginPolygon
* @see #gluTessBeginContour gluTessBeginContour
* @see #gluTessProperty gluTessProperty
* @see #gluTessNormal gluTessNormal
****************************************************************************/
public static final void gluTessCallback(GLUtessellator tessellator, int which, GLUtessellatorCallback aCallback) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluTessCallback(which, aCallback);
}
/*****************************************************************************
* <b>gluTessVertex</b> describes a vertex on a polygon that the program
* defines. Successive <b>gluTessVertex</b> calls describe a closed contour.
* For example, to describe a quadrilateral <b>gluTessVertex</b> should be
* called four times. <b>gluTessVertex</b> can only be called between
* {@link #gluTessBeginContour gluTessBeginContour} and
* {@link #gluTessBeginContour gluTessEndContour}.<P>
*
* Optional, throws GLUnsupportedException if not available in profile
*
* <b>data</b> normally references to a structure containing the vertex
* location, as well as other per-vertex attributes such as color and normal.
* This reference is passed back to the user through the
* <b>GLU_TESS_VERTEX</b> or <b>GLU_TESS_VERTEX_DATA</b> callback after
* tessellation (see the {@link #gluTessCallback
* gluTessCallback} reference page).
*
* @param tessellator
* Specifies the tessellation object (created with
* {@link #gluNewTess gluNewTess}).
* @param coords
* Specifies the coordinates of the vertex.
* @param data
* Specifies an opaque reference passed back to the program with the
* vertex callback (as specified by
* {@link #gluTessCallback gluTessCallback}).
*
* @see #gluTessBeginPolygon gluTessBeginPolygon
* @see #gluNewTess gluNewTess
* @see #gluTessBeginContour gluTessBeginContour
* @see #gluTessCallback gluTessCallback
* @see #gluTessProperty gluTessProperty
* @see #gluTessNormal gluTessNormal
* @see #gluTessEndPolygon gluTessEndPolygon
****************************************************************************/
public static final void gluTessVertex(GLUtessellator tessellator, double[] coords, int coords_offset, Object data) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluTessVertex(coords, coords_offset, data);
}
/*****************************************************************************
* <b>gluTessBeginPolygon</b> and
* {@link #gluTessEndPolygon gluTessEndPolygon} delimit
* the definition of a convex, concave or self-intersecting polygon. Within
* each <b>gluTessBeginPolygon</b>/
* {@link #gluTessEndPolygon gluTessEndPolygon} pair,
* there must be one or more calls to
* {@link #gluTessBeginContour gluTessBeginContour}/
* {@link #gluTessEndContour gluTessEndContour}. Within
* each contour, there are zero or more calls to
* {@link #gluTessVertex gluTessVertex}. The vertices
* specify a closed contour (the last vertex of each contour is automatically
* linked to the first). See the {@link #gluTessVertex
* gluTessVertex}, {@link #gluTessBeginContour
* gluTessBeginContour}, and {@link #gluTessEndContour
* gluTessEndContour} reference pages for more details.<P>
*
* Optional, throws GLUnsupportedException if not available in profile
*
* <b>data</b> is a reference to a user-defined data structure. If the
* appropriate callback(s) are specified (see
* {@link #gluTessCallback gluTessCallback}), then this
* reference is returned to the callback method(s). Thus, it is a convenient
* way to store per-polygon information.<P>
*
* Once {@link #gluTessEndPolygon gluTessEndPolygon} is
* called, the polygon is tessellated, and the resulting triangles are
* described through callbacks. See
* {@link #gluTessCallback gluTessCallback} for
* descriptions of the callback methods.
*
* @param tessellator
* Specifies the tessellation object (created with
* {@link #gluNewTess gluNewTess}).
* @param data
* Specifies a reference to user polygon data.
*
* @see #gluNewTess gluNewTess
* @see #gluTessBeginContour gluTessBeginContour
* @see #gluTessVertex gluTessVertex
* @see #gluTessCallback gluTessCallback
* @see #gluTessProperty gluTessProperty
* @see #gluTessNormal gluTessNormal
* @see #gluTessEndPolygon gluTessEndPolygon
****************************************************************************/
public static final void gluTessBeginPolygon(GLUtessellator tessellator, Object data) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluTessBeginPolygon(data);
}
/*****************************************************************************
* <b>gluTessBeginContour</b> and
* {@link #gluTessEndContour gluTessEndContour} delimit
* the definition of a polygon contour. Within each
* <b>gluTessBeginContour</b>/
* {@link #gluTessEndContour gluTessEndContour} pair,
* there can be zero or more calls to
* {@link #gluTessVertex gluTessVertex}. The vertices
* specify a closed contour (the last vertex of each contour is automatically
* linked to the first). See the {@link #gluTessVertex
* gluTessVertex} reference page for more details. <b>gluTessBeginContour</b>
* can only be called between
* {@link #gluTessBeginPolygon gluTessBeginPolygon} and
* {@link #gluTessEndPolygon gluTessEndPolygon}.
*
* Optional, throws GLUnsupportedException if not available in profile
*
* @param tessellator
* Specifies the tessellation object (created with
* {@link #gluNewTess gluNewTess}).
*
* @see #gluNewTess gluNewTess
* @see #gluTessBeginPolygon gluTessBeginPolygon
* @see #gluTessVertex gluTessVertex
* @see #gluTessCallback gluTessCallback
* @see #gluTessProperty gluTessProperty
* @see #gluTessNormal gluTessNormal
* @see #gluTessEndPolygon gluTessEndPolygon
****************************************************************************/
public static final void gluTessBeginContour(GLUtessellator tessellator) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluTessBeginContour();
}
/*****************************************************************************
* <b>gluTessEndContour</b> and
* {@link #gluTessBeginContour gluTessBeginContour}
* delimit the definition of a polygon contour. Within each
* {@link #gluTessBeginContour gluTessBeginContour}/
* <b>gluTessEndContour</b> pair, there can be zero or more calls to
* {@link #gluTessVertex gluTessVertex}. The vertices
* specify a closed contour (the last vertex of each contour is automatically
* linked to the first). See the {@link #gluTessVertex
* gluTessVertex} reference page for more details.
* {@link #gluTessBeginContour gluTessBeginContour} can
* only be called between {@link #gluTessBeginPolygon
* gluTessBeginPolygon} and
* {@link #gluTessEndPolygon gluTessEndPolygon}.
*
* Optional, throws GLUnsupportedException if not available in profile
*
* @param tessellator
* Specifies the tessellation object (created with
* {@link #gluNewTess gluNewTess}).
*
* @see #gluNewTess gluNewTess
* @see #gluTessBeginPolygon gluTessBeginPolygon
* @see #gluTessVertex gluTessVertex
* @see #gluTessCallback gluTessCallback
* @see #gluTessProperty gluTessProperty
* @see #gluTessNormal gluTessNormal
* @see #gluTessEndPolygon gluTessEndPolygon
****************************************************************************/
public static final void gluTessEndContour(GLUtessellator tessellator) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluTessEndContour();
}
/*****************************************************************************
* <b>gluTessEndPolygon</b> and
* {@link #gluTessBeginPolygon gluTessBeginPolygon}
* delimit the definition of a convex, concave or self-intersecting polygon.
* Within each {@link #gluTessBeginPolygon
* gluTessBeginPolygon}/<b>gluTessEndPolygon</b> pair, there must be one or
* more calls to {@link #gluTessBeginContour
* gluTessBeginContour}/{@link #gluTessEndContour
* gluTessEndContour}. Within each contour, there are zero or more calls to
* {@link #gluTessVertex gluTessVertex}. The vertices
* specify a closed contour (the last vertex of each contour is automatically
* linked to the first). See the {@link #gluTessVertex
* gluTessVertex}, {@link #gluTessBeginContour
* gluTessBeginContour} and {@link #gluTessEndContour
* gluTessEndContour} reference pages for more details.<P>
*
* Optional, throws GLUnsupportedException if not available in profile
*
* Once <b>gluTessEndPolygon</b> is called, the polygon is tessellated, and
* the resulting triangles are described through callbacks. See
* {@link #gluTessCallback gluTessCallback} for
* descriptions of the callback functions.
*
* @param tessellator
* Specifies the tessellation object (created with
* {@link #gluNewTess gluNewTess}).
*
* @see #gluNewTess gluNewTess
* @see #gluTessBeginContour gluTessBeginContour
* @see #gluTessVertex gluTessVertex
* @see #gluTessCallback gluTessCallback
* @see #gluTessProperty gluTessProperty
* @see #gluTessNormal gluTessNormal
* @see #gluTessBeginPolygon gluTessBeginPolygon
****************************************************************************/
public static final void gluTessEndPolygon(GLUtessellator tessellator) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluTessEndPolygon();
}
/*****************************************************************************
* <b>gluBeginPolygon</b> and {@link #gluEndPolygon gluEndPolygon}
* delimit the definition of a nonconvex polygon. To define such a
* polygon, first call <b>gluBeginPolygon</b>. Then define the
* contours of the polygon by calling {@link #gluTessVertex
* gluTessVertex} for each vertex and {@link #gluNextContour
* gluNextContour} to start each new contour. Finally, call {@link
* #gluEndPolygon gluEndPolygon} to signal the end of the
* definition. See the {@link #gluTessVertex gluTessVertex} and {@link
* #gluNextContour gluNextContour} reference pages for more
* details.<P>
*
* Optional, throws GLUnsupportedException if not available in profile
*
* Once {@link #gluEndPolygon gluEndPolygon} is called,
* the polygon is tessellated, and the resulting triangles are described
* through callbacks. See {@link #gluTessCallback
* gluTessCallback} for descriptions of the callback methods.
*
* @param tessellator
* Specifies the tessellation object (created with
* {@link #gluNewTess gluNewTess}).
*
* @see #gluNewTess gluNewTess
* @see #gluNextContour gluNextContour
* @see #gluTessCallback gluTessCallback
* @see #gluTessVertex gluTessVertex
* @see #gluTessBeginPolygon gluTessBeginPolygon
* @see #gluTessBeginContour gluTessBeginContour
****************************************************************************/
public static final void gluBeginPolygon(GLUtessellator tessellator) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluBeginPolygon();
}
/*****************************************************************************
* <b>gluNextContour</b> is used to describe polygons with multiple
* contours. After you describe the first contour through a series of
* {@link #gluTessVertex gluTessVertex} calls, a
* <b>gluNextContour</b> call indicates that the previous contour is complete
* and that the next contour is about to begin. Perform another series of
* {@link #gluTessVertex gluTessVertex} calls to
* describe the new contour. Repeat this process until all contours have been
* described.<P>
*
* Optional, throws GLUnsupportedException if not available in profile
*
* The type parameter defines what type of contour follows. The following
* values are valid. <P>
*
* <b>GLU_EXTERIOR</b>
* <UL>
* An exterior contour defines an exterior boundary of the polygon.
* </UL>
* <b>GLU_INTERIOR</b>
* <UL>
* An interior contour defines an interior boundary of the polygon (such as
* a hole).
* </UL>
* <b>GLU_UNKNOWN</b>
* <UL>
* An unknown contour is analyzed by the library to determine whether it is
* interior or exterior.
* </UL>
* <b>GLU_CCW, GLU_CW</b>
* <UL>
* The first <b>GLU_CCW</b> or <b>GLU_CW</b> contour defined is considered
* to be exterior. All other contours are considered to be exterior if they
* are oriented in the same direction (clockwise or counterclockwise) as the
* first contour, and interior if they are not. If one contour is of type
* <b>GLU_CCW</b> or <b>GLU_CW</b>, then all contours must be of the same
* type (if they are not, then all <b>GLU_CCW</b> and <b>GLU_CW</b> contours
* will be changed to <b>GLU_UNKNOWN</b>). Note that there is no
* real difference between the <b>GLU_CCW</b> and <b>GLU_CW</b> contour
* types.
* </UL><P>
*
* To define the type of the first contour, you can call <b>gluNextContour</b>
* before describing the first contour. If you do not call
* <b>gluNextContour</b> before the first contour, the first contour is marked
* <b>GLU_EXTERIOR</b>.<P>
*
* <UL>
* <b>Note:</b> The <b>gluNextContour</b> function is obsolete and is
* provided for backward compatibility only. The <b>gluNextContour</b>
* function is mapped to {@link #gluTessEndContour
* gluTessEndContour} followed by
* {@link #gluTessBeginContour gluTessBeginContour}.
* </UL>
*
* @param tessellator
* Specifies the tessellation object (created with
* {@link #gluNewTess gluNewTess}).
* @param type
* The type of the contour being defined.
*
* @see #gluNewTess gluNewTess
* @see #gluTessBeginContour gluTessBeginContour
* @see #gluTessBeginPolygon gluTessBeginPolygon
* @see #gluTessCallback gluTessCallback
* @see #gluTessEndContour gluTessEndContour
* @see #gluTessVertex gluTessVertex
****************************************************************************/
public static final void gluNextContour(GLUtessellator tessellator, int type) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluNextContour(type);
}
/*****************************************************************************
* <b>gluEndPolygon</b> and {@link #gluBeginPolygon
* gluBeginPolygon} delimit the definition of a nonconvex polygon. To define
* such a polygon, first call {@link #gluBeginPolygon
* gluBeginPolygon}. Then define the contours of the polygon by calling
* {@link #gluTessVertex gluTessVertex} for each vertex
* and {@link #gluNextContour gluNextContour} to start
* each new contour. Finally, call <b>gluEndPolygon</b> to signal the end of
* the definition. See the {@link #gluTessVertex
* gluTessVertex} and {@link #gluNextContour
* gluNextContour} reference pages for more details.<P>
*
* Optional, throws GLUnsupportedException if not available in profile
*
* Once <b>gluEndPolygon</b> is called, the polygon is tessellated, and the
* resulting triangles are described through callbacks. See
* {@link #gluTessCallback gluTessCallback} for
* descriptions of the callback methods.
*
* @param tessellator
* Specifies the tessellation object (created with
* {@link #gluNewTess gluNewTess}).
*
* @see #gluNewTess gluNewTess
* @see #gluNextContour gluNextContour
* @see #gluTessCallback gluTessCallback
* @see #gluTessVertex gluTessVertex
* @see #gluTessBeginPolygon gluTessBeginPolygon
* @see #gluTessBeginContour gluTessBeginContour
****************************************************************************/
public static final void gluEndPolygon(GLUtessellator tessellator) {
validateGLUtessellatorImpl();
GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
tess.gluEndPolygon();
}
// Boolean
public static final int GLU_FALSE = 0;
public static final int GLU_TRUE = 1;
// String Name
public static final int GLU_VERSION = 100800;
public static final int GLU_EXTENSIONS = 100801;
// Extensions
public static final String versionString = "1.3";
public static final String extensionString = "GLU_EXT_nurbs_tessellator " +
"GLU_EXT_object_space_tess ";
// ErrorCode
public static final int GLU_INVALID_ENUM = 100900;
public static final int GLU_INVALID_VALUE = 100901;
public static final int GLU_OUT_OF_MEMORY = 100902;
public static final int GLU_INVALID_OPERATION = 100904;
// QuadricDrawStyle
public static final int GLU_POINT = 100010;
public static final int GLU_LINE = 100011;
public static final int GLU_FILL = 100012;
public static final int GLU_SILHOUETTE = 100013;
// QuadricCallback
// GLU_ERROR
// QuadricNormal
public static final int GLU_SMOOTH = 100000;
public static final int GLU_FLAT = 100001;
public static final int GLU_NONE = 100002;
// QuadricOrientation
public static final int GLU_OUTSIDE = 100020;
public static final int GLU_INSIDE = 100021;
// NurbsDisplay
// GLU_FILL
//public static final int GLU_OUTLINE_POLYGON = 100240;
//public static final int GLU_OUTLINE_PATCH = 100241;
// NurbsCallback
//public static final int GLU_NURBS_ERROR = 100103;
public static final int GLU_ERROR = 100103;
//public static final int GLU_NURBS_BEGIN = 100164;
//public static final int GLU_NURBS_BEGIN_EXT = 100164;
//public static final int GLU_NURBS_VERTEX = 100165;
//public static final int GLU_NURBS_VERTEX_EXT = 100165;
//public static final int GLU_NURBS_NORMAL = 100166;
//public static final int GLU_NURBS_NORMAL_EXT = 100166;
//public static final int GLU_NURBS_COLOR = 100167;
//public static final int GLU_NURBS_COLOR_EXT = 100167;
//public static final int GLU_NURBS_TEXTURE_COORD = 100168;
//public static final int GLU_NURBS_TEX_COORD_EXT = 100168;
//public static final int GLU_NURBS_END = 100169;
//public static final int GLU_NURBS_END_EXT = 100169;
//public static final int GLU_NURBS_BEGIN_DATA = 100170;
//public static final int GLU_NURBS_BEGIN_DATA_EXT = 100170;
//public static final int GLU_NURBS_VERTEX_DATA = 100171;
//public static final int GLU_NURBS_VERTEX_DATA_EXT = 100171;
//public static final int GLU_NURBS_NORMAL_DATA = 100172;
//public static final int GLU_NURBS_NORMAL_DATA_EXT = 100172;
//public static final int GLU_NURBS_COLOR_DATA = 100173;
//public static final int GLU_NURBS_COLOR_DATA_EXT = 100173;
//public static final int GLU_NURBS_TEXTURE_COORD_DATA = 100174;
//public static final int GLU_NURBS_TEX_COORD_DATA_EXT = 100174;
//public static final int GLU_NURBS_END_DATA = 100175;
//public static final int GLU_NURBS_END_DATA_EXT = 100175;
// NurbsError
//public static final int GLU_NURBS_ERROR1 = 100251;
//public static final int GLU_NURBS_ERROR2 = 100252;
//public static final int GLU_NURBS_ERROR3 = 100253;
//public static final int GLU_NURBS_ERROR4 = 100254;
//public static final int GLU_NURBS_ERROR5 = 100255;
//public static final int GLU_NURBS_ERROR6 = 100256;
//public static final int GLU_NURBS_ERROR7 = 100257;
//public static final int GLU_NURBS_ERROR8 = 100258;
//public static final int GLU_NURBS_ERROR9 = 100259;
//public static final int GLU_NURBS_ERROR10 = 100260;
//public static final int GLU_NURBS_ERROR11 = 100261;
//public static final int GLU_NURBS_ERROR12 = 100262;
//public static final int GLU_NURBS_ERROR13 = 100263;
//public static final int GLU_NURBS_ERROR14 = 100264;
//public static final int GLU_NURBS_ERROR15 = 100265;
//public static final int GLU_NURBS_ERROR16 = 100266;
//public static final int GLU_NURBS_ERROR17 = 100267;
//public static final int GLU_NURBS_ERROR18 = 100268;
//public static final int GLU_NURBS_ERROR19 = 100269;
//public static final int GLU_NURBS_ERROR20 = 100270;
//public static final int GLU_NURBS_ERROR21 = 100271;
//public static final int GLU_NURBS_ERROR22 = 100272;
//public static final int GLU_NURBS_ERROR23 = 100273;
//public static final int GLU_NURBS_ERROR24 = 100274;
//public static final int GLU_NURBS_ERROR25 = 100275;
//public static final int GLU_NURBS_ERROR26 = 100276;
//public static final int GLU_NURBS_ERROR27 = 100277;
//public static final int GLU_NURBS_ERROR28 = 100278;
//public static final int GLU_NURBS_ERROR29 = 100279;
//public static final int GLU_NURBS_ERROR30 = 100280;
//public static final int GLU_NURBS_ERROR31 = 100281;
//public static final int GLU_NURBS_ERROR32 = 100282;
//public static final int GLU_NURBS_ERROR33 = 100283;
//public static final int GLU_NURBS_ERROR34 = 100284;
//public static final int GLU_NURBS_ERROR35 = 100285;
//public static final int GLU_NURBS_ERROR36 = 100286;
//public static final int GLU_NURBS_ERROR37 = 100287;
// NurbsProperty
//public static final int GLU_AUTO_LOAD_MATRIX = 100200;
//public static final int GLU_CULLING = 100201;
//public static final int GLU_SAMPLING_TOLERANCE = 100203;
//public static final int GLU_DISPLAY_MODE = 100204;
//public static final int GLU_PARAMETRIC_TOLERANCE = 100202;
//public static final int GLU_SAMPLING_METHOD = 100205;
//public static final int GLU_U_STEP = 100206;
//public static final int GLU_V_STEP = 100207;
//public static final int GLU_NURBS_MODE = 100160;
//public static final int GLU_NURBS_MODE_EXT = 100160;
//public static final int GLU_NURBS_TESSELLATOR = 100161;
//public static final int GLU_NURBS_TESSELLATOR_EXT = 100161;
//public static final int GLU_NURBS_RENDERER = 100162;
//public static final int GLU_NURBS_RENDERER_EXT = 100162;
// NurbsSampling
//public static final int GLU_OBJECT_PARAMETRIC_ERROR = 100208;
//public static final int GLU_OBJECT_PARAMETRIC_ERROR_EXT = 100208;
//public static final int GLU_OBJECT_PATH_LENGTH = 100209;
//public static final int GLU_OBJECT_PATH_LENGTH_EXT = 100209;
//public static final int GLU_PATH_LENGTH = 100215;
//public static final int GLU_PARAMETRIC_ERROR = 100216;
//public static final int GLU_DOMAIN_DISTANCE = 100217;
// NurbsTrim
//public static final int GLU_MAP1_TRIM_2 = 100210;
//public static final int GLU_MAP1_TRIM_3 = 100211;
// QuadricCallback
// GLU_ERROR
// TessCallback
public static final int GLU_TESS_BEGIN = 100100;
public static final int GLU_BEGIN = 100100;
public static final int GLU_TESS_VERTEX = 100101;
public static final int GLU_VERTEX = 100101;
public static final int GLU_TESS_END = 100102;
public static final int GLU_END = 100102;
public static final int GLU_TESS_ERROR = 100103;
public static final int GLU_TESS_EDGE_FLAG = 100104;
public static final int GLU_EDGE_FLAG = 100104;
public static final int GLU_TESS_COMBINE = 100105;
public static final int GLU_TESS_BEGIN_DATA = 100106;
public static final int GLU_TESS_VERTEX_DATA = 100107;
public static final int GLU_TESS_END_DATA = 100108;
public static final int GLU_TESS_ERROR_DATA = 100109;
public static final int GLU_TESS_EDGE_FLAG_DATA = 100110;
public static final int GLU_TESS_COMBINE_DATA = 100111;
// TessContour
public static final int GLU_CW = 100120;
public static final int GLU_CCW = 100121;
public static final int GLU_INTERIOR = 100122;
public static final int GLU_EXTERIOR = 100123;
public static final int GLU_UNKNOWN = 100124;
// TessProperty
public static final int GLU_TESS_WINDING_RULE = 100140;
public static final int GLU_TESS_BOUNDARY_ONLY = 100141;
public static final int GLU_TESS_TOLERANCE = 100142;
// JOGL-specific boolean property, false by default, that may improve the tessellation
public static final int GLU_TESS_AVOID_DEGENERATE_TRIANGLES = 100149;
// TessError
public static final int GLU_TESS_ERROR1 = 100151;
public static final int GLU_TESS_ERROR2 = 100152;
public static final int GLU_TESS_ERROR3 = 100153;
public static final int GLU_TESS_ERROR4 = 100154;
public static final int GLU_TESS_ERROR5 = 100155;
public static final int GLU_TESS_ERROR6 = 100156;
public static final int GLU_TESS_ERROR7 = 100157;
public static final int GLU_TESS_ERROR8 = 100158;
public static final int GLU_TESS_MISSING_BEGIN_POLYGON = 100151;
public static final int GLU_TESS_MISSING_BEGIN_CONTOUR = 100152;
public static final int GLU_TESS_MISSING_END_POLYGON = 100153;
public static final int GLU_TESS_MISSING_END_CONTOUR = 100154;
public static final int GLU_TESS_COORD_TOO_LARGE = 100155;
public static final int GLU_TESS_NEED_COMBINE_CALLBACK = 100156;
// TessWinding
public static final int GLU_TESS_WINDING_ODD = 100130;
public static final int GLU_TESS_WINDING_NONZERO = 100131;
public static final int GLU_TESS_WINDING_POSITIVE = 100132;
public static final int GLU_TESS_WINDING_NEGATIVE = 100133;
public static final int GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
public static final double GLU_TESS_MAX_COORD = 1.0e150;
//----------------------------------------------------------------------
// Quadric functionality
//
protected static boolean availableGLUquadricImpl = false;
protected static boolean checkedGLUquadricImpl = false;
/**
* Optional, throws GLUnsupportedException if not available in profile
*/
protected static final void validateGLUquadricImpl() {
if(!checkedGLUquadricImpl) {
availableGLUquadricImpl = GLReflection.isClassAvailable("com.sun.opengl.impl.glu.GLUquadricImpl");
checkedGLUquadricImpl = true;
}
if(!availableGLUquadricImpl) {
throw new GLUnsupportedException("GLUquadric not available (GLUquadricImpl)");
}
}
/** Option (throws GLUnsupportedException if not available in profile). <br> Interface to C language function: <br> <code> void gluCylinder(GLUquadric * quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); </code> */
public final void gluCylinder(GLUquadric quad, double base, double top, double height, int slices, int stacks) {
validateGLUquadricImpl();
((GLUquadricImpl) quad).drawCylinder(getCurrentGL(), (float) base, (float) top, (float) height, slices, stacks);
}
/** Option (throws GLUnsupportedException if not available in profile). <br> Interface to C language function: <br> <code> void gluDeleteQuadric(GLUquadric * quad); </code> */
public final void gluDeleteQuadric(GLUquadric quad) {
validateGLUquadricImpl();
}
/** Option (throws GLUnsupportedException if not available in profile). <br> Interface to C language function: <br> <code> void gluDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); </code> */
public final void gluDisk(GLUquadric quad, double inner, double outer, int slices, int loops) {
validateGLUquadricImpl();
((GLUquadricImpl) quad).drawDisk(getCurrentGL(), (float) inner, (float) outer, slices, loops);
}
/** Option (throws GLUnsupportedException if not available in profile). <br> Interface to C language function: <br> <code> GLUquadric * gluNewQuadric(void); </code> */
public final GLUquadric gluNewQuadric() {
return gluNewQuadric(false);
}
public final GLUquadric gluNewQuadric(boolean useGLSL) {
if(useGLSL && !GLProfile.isGL2ES2()) {
throw new GLException("GLUquadric GLSL implementation not supported for profile: "+GLProfile.getProfile());
}
validateGLUquadricImpl();
return new GLUquadricImpl(useGLSL);
}
/** Option (throws GLUnsupportedException if not available in profile). <br> Interface to C language function: <br> <code> void gluPartialDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); </code> */
public final void gluPartialDisk(GLUquadric quad, double inner, double outer, int slices, int loops, double start, double sweep) {
validateGLUquadricImpl();
((GLUquadricImpl) quad).drawPartialDisk(getCurrentGL(), (float) inner, (float) outer, slices, loops, (float) start, (float) sweep);
}
/** Option (throws GLUnsupportedException if not available in profile). <br> Interface to C language function: <br> <code> void gluQuadricDrawStyle(GLUquadric * quad, GLenum draw); </code> */
public final void gluQuadricDrawStyle(GLUquadric quad, int draw) {
validateGLUquadricImpl();
((GLUquadricImpl) quad).setDrawStyle(draw);
}
/** Option (throws GLUnsupportedException if not available in profile). <br> Interface to C language function: <br> <code> void gluQuadricNormals(GLUquadric * quad, GLenum normal); </code> */
public final void gluQuadricNormals(GLUquadric quad, int normal) {
validateGLUquadricImpl();
((GLUquadricImpl) quad).setNormals(normal);
}
/** Option (throws GLUnsupportedException if not available in profile). <br> Interface to C language function: <br> <code> void gluQuadricOrientation(GLUquadric * quad, GLenum orientation); </code> */
public final void gluQuadricOrientation(GLUquadric quad, int orientation) {
validateGLUquadricImpl();
((GLUquadricImpl) quad).setOrientation(orientation);
}
/** Option (throws GLUnsupportedException if not available in profile). <br> Interface to C language function: <br> <code> void gluQuadricTexture(GLUquadric * quad, GLboolean texture); </code> */
public final void gluQuadricTexture(GLUquadric quad, boolean texture) {
validateGLUquadricImpl();
((GLUquadricImpl) quad).setTextureFlag(texture);
}
/** Option (throws GLUnsupportedException if not available in profile). <br> Interface to C language function: <br> <code> void gluSphere(GLUquadric * quad, GLdouble radius, GLint slices, GLint stacks); </code> */
public final void gluSphere(GLUquadric quad, double radius, int slices, int stacks) {
validateGLUquadricImpl();
((GLUquadricImpl) quad).drawSphere(getCurrentGL(), (float) radius, slices, stacks);
}
//----------------------------------------------------------------------
// Projection routines
//
private ProjectFloat project;
public void gluOrtho2D(float left, float right, float bottom, float top) {
project.gluOrtho2D(getCurrentGL(), left, right, bottom, top);
}
public void gluPerspective(float fovy, float aspect, float zNear, float zFar) {
project.gluPerspective(getCurrentGL(), fovy, aspect, zNear, zFar);
}
public void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) {
project.gluLookAt(getCurrentGL(), eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
}
/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
* <P> Accepts the outgoing window coordinates as a single array.
*/
public boolean gluProject(float objX, float objY, float objZ, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] winPos, int winPos_offset) {
return project.gluProject(objX, objY, objZ, model, model_offset, proj, proj_offset, view, view_offset, winPos, winPos_offset);
}
/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
* <P> Accepts the outgoing window coordinates as a single buffer.
*/
public boolean gluProject(float objX, float objY, float objZ, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, java.nio.FloatBuffer winPos) {
return project.gluProject(objX, objY, objZ, model, proj, view, winPos);
}
/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
* <P> Accepts the outgoing object coordinates (a 3-vector) as a single array.
*/
public boolean gluUnProject(float winX, float winY, float winZ, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] objPos, int objPos_offset) {
return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_offset, objPos, objPos_offset);
}
/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
* <P> Accepts the outgoing object coordinates (a 3-vector) as a single buffer.
*/
public boolean gluUnProject(float winX, float winY, float winZ, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, java.nio.FloatBuffer objPos) {
return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos);
}
/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
* <P> Accepts the outgoing object coordinates (a 4-vector) as a single array.
*/
public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float nearVal, float farVal, float[] objPos, int objPos_offset) {
return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view, view_offset, nearVal, farVal, objPos, objPos_offset);
}
/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
* <P> Accepts the outgoing object coordinates (a 4-vector) as a single buffer.
*/
public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, float nearVal, float farVal, java.nio.FloatBuffer objPos) {
return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos);
}
public void gluPickMatrix(float x, float y, float delX, float delY, int[] viewport, int viewport_offset) {
project.gluPickMatrix(getCurrentGL(), x, y, delX, delY, viewport, viewport_offset);
}
public void gluPickMatrix(float x, float y, float delX, float delY, java.nio.IntBuffer viewport) {
project.gluPickMatrix(getCurrentGL(), x, y, delX, delY, viewport);
}
public void gluOrtho2D(double left, double right, double bottom, double top) {
project.gluOrtho2D(getCurrentGL(), (float)left, (float)right, (float)bottom, (float)top);
}
public void gluPerspective(double fovy, double aspect, double zNear, double zFar) {
project.gluPerspective(getCurrentGL(), (float)fovy, (float)aspect, (float)zNear, (float)zFar);
}
public void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) {
project.gluLookAt(getCurrentGL(), (float)eyeX, (float)eyeY, (float)eyeZ, (float)centerX, (float)centerY, (float)centerZ, (float)upX, (float)upY, (float)upZ);
}
/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
* <P> Accepts the outgoing window coordinates as a single array.
*/
public boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) {
return project.gluProject((float)objX, (float)objY, (float)objZ, BufferUtil.getFloatArray(model), model_offset, BufferUtil.getFloatArray(proj), proj_offset, view, view_offset, BufferUtil.getFloatArray(winPos), winPos_offset);
}
/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
* <P> Accepts the outgoing object coordinates (a 3-vector) as a single array.
*/
public boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) {
return project.gluUnProject((float)winX, (float)winY, (float)winZ, BufferUtil.getFloatArray(model), model_offset, BufferUtil.getFloatArray(proj), proj_offset, view, view_offset, BufferUtil.getFloatArray(objPos), objPos_offset);
}
/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
* <P> Accepts the outgoing object coordinates (a 4-vector) as a single array.
*/
public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) {
return project.gluUnProject4((float)winX, (float)winY, (float)winZ, (float)clipW, BufferUtil.getFloatArray(model), model_offset, BufferUtil.getFloatArray(proj), proj_offset, view, view_offset, (float)nearVal, (float)farVal, BufferUtil.getFloatArray(objPos), objPos_offset);
}
public void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset) {
project.gluPickMatrix(getCurrentGL(), (float)x, (float)y, (float)delX, (float)delY, viewport, viewport_offset);
}
public void gluPickMatrix(double x, double y, double delX, double delY, IntBuffer viewport) {
project.gluPickMatrix(getCurrentGL(), (float)x, (float)y, (float)delX, (float)delY, viewport);
}
/**
* Optional, throws GLUnsupportedException if not available in profile
*/
public int gluScaleImage( int format, int widthin, int heightin,
int typein, java.nio.Buffer datain, int widthout, int heightout,
int typeout, java.nio.Buffer dataout ) {
throw new GLUnsupportedException("not implemented");
}
/**
* Optional, throws GLUnsupportedException if not available in profile
*/
public int gluBuild1DMipmapLevels( int target, int internalFormat, int width,
int format, int type, int userLevel, int baseLevel, int maxLevel,
java.nio.Buffer data ) {
throw new GLUnsupportedException("not implemented");
}
/**
* Optional, throws GLUnsupportedException if not available in profile
*/
public int gluBuild1DMipmaps( int target, int internalFormat, int width,
int format, int type, java.nio.Buffer data ) {
throw new GLUnsupportedException("not implemented");
}
/**
* Optional, throws GLUnsupportedException if not available in profile
*/
public int gluBuild2DMipmapLevels( int target, int internalFormat, int width,
int height, int format, int type, int userLevel, int baseLevel,
int maxLevel, java.nio.Buffer data ) {
throw new GLUnsupportedException("not implemented");
}
/**
* Optional, throws GLUnsupportedException if not available in profile
*/
public int gluBuild2DMipmaps( int target, int internalFormat, int width,
int height, int format, int type, java.nio.Buffer data ) {
throw new GLUnsupportedException("not implemented");
}
/**
* Optional, throws GLUnsupportedException if not available in profile
*/
public int gluBuild3DMipmapLevels( int target, int internalFormat, int width,
int height, int depth, int format, int type, int userLevel, int baseLevel,
int maxLevel, java.nio.Buffer data) {
throw new GLUnsupportedException("not implemented");
}
/**
* Optional, throws GLUnsupportedException if not available in profile
*/
public int gluBuild3DMipmaps( int target, int internalFormat, int width,
int height, int depth, int format, int type, java.nio.Buffer data ) {
throw new GLUnsupportedException("not implemented");
}
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