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/*
* Copyright (c) 2007 NVIDIA Corporation. All rights reserved.
*
* NVIDIA Corporation and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA Corporation is strictly prohibited.
*/
#ifndef EGLPLATFORM_H
#define EGLPLATFORM_H
/*
** eglplatform.h is platform dependent. It defines:
**
** - Native types
** - EGL and native handle values
**
** EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType are to be
** replaced with corresponding types of the native window system in egl.h.
**
** EGL and native handle values must match their types.
**
** This version of eglplatform.h is used to generate the glue code for the Java-side
** EGL class, and is intended to be platform-independent.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// Define storage class specifiers
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef EGLAPIENTRY
#define EGLAPIENTRY
#endif
#ifndef EGLAPIENTRYP
#define EGLAPIENTRYP EGLAPIENTRY *
#endif
#define EGLAPI
// Define native window system types
typedef int EGLNativeDisplayType;
typedef void* EGLNativeWindowType;
typedef void* EGLNativePixmapType;
#ifdef __cplusplus
}
#endif
#endif /* EGLPLATFORM_H */
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